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path: root/src/sim/clocked_object.hh
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2012-10-15ruby: reset timing after cache warm upNilay Vaish
Ruby system was recently converted to a clocked object. Such objects maintain state related to the time that has passed so far. During the cache warmup, Ruby system changes its own time and the global time. Later on, the global time is restored. So Ruby system also needs to reset its own time.
2012-08-28Clock: Add a Cycles wrapper class and use where applicableAndreas Hansson
This patch addresses the comments and feedback on the preceding patch that reworks the clocks and now more clearly shows where cycles (relative cycle counts) are used to express time. Instead of bumping the existing patch I chose to make this a separate patch, merely to try and focus the discussion around a smaller set of changes. The two patches will be pushed together though. This changes done as part of this patch are mostly following directly from the introduction of the wrapper class, and change enough code to make things compile and run again. There are definitely more places where int/uint/Tick is still used to represent cycles, and it will take some time to chase them all down. Similarly, a lot of parameters should be changed from Param.Tick and Param.Unsigned to Param.Cycles. In addition, the use of curTick is questionable as there should not be an absolute cycle. Potential solutions can be built on top of this patch. There is a similar situation in the o3 CPU where lastRunningCycle is currently counting in Cycles, and is still an absolute time. More discussion to be had in other words. An additional change that would be appropriate in the future is to perform a similar wrapping of Tick and probably also introduce a Ticks class along with suitable operators for all these classes.
2012-08-28Clock: Rework clocks to avoid tick-to-cycle transformationsAndreas Hansson
This patch introduces the notion of a clock update function that aims to avoid costly divisions when turning the current tick into a cycle. Each clocked object advances a private (hidden) cycle member and a tick member and uses these to implement functions for getting the tick of the next cycle, or the tick of a cycle some time in the future. In the different modules using the clocks, changes are made to avoid counting in ticks only to later translate to cycles. There are a few oddities in how the O3 and inorder CPU count idle cycles, as seen by a few locations where a cycle is subtracted in the calculation. This is done such that the regression does not change any stats, but should be revisited in a future patch. Another, much needed, change that is not done as part of this patch is to introduce a new typedef uint64_t Cycle to be able to at least hint at the unit of the variables counting Ticks vs Cycles. This will be done as a follow-up patch. As an additional follow up, the thread context still uses ticks for the book keeping of last activate and last suspend and this should probably also be changed into cycles as well.
2012-08-21Clock: Move the clock and related functions to ClockedObjectAndreas Hansson
This patch moves the clock of the CPU, bus, and numerous devices to the new class ClockedObject, that sits in between the SimObject and MemObject in the class hierarchy. Although there are currently a fair amount of MemObjects that do not make use of the clock, they potentially should do so, e.g. the caches should at some point have the same clock as the CPU, potentially with a 1:n ratio. This patch does not introduce any new clock objects or object hierarchies (clusters, clock domains etc), but is still a step in the direction of having a more structured approach clock domains. The most contentious part of this patch is the serialisation of clocks that some of the modules (but not all) did previously. This serialisation should not be needed as the clock is set through the parameters even when restoring from the checkpoint. In other words, the state is "stored" in the Python code that creates the modules. The nextCycle methods are also simplified and the clock phase parameter of the CPU is removed (this could be part of a clock object once they are introduced).