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path: root/src/sim/clocked_object.hh
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2016-11-09style: [patch 3/22] reduce include dependencies in some headersBrandon Potter
Used cppclean to help identify useless includes and removed them. This involved erroneously included headers, but also cases where forward declarations could have been used rather than a full include.
2016-06-07sim: Make clang happyAndreas Hansson
Once again appeasing clang.
2016-06-06sim: Adding support for power modelsDavid Guillen Fandos
This patch adds some basic support for power models in gem5. The power interface is defined so it can interact with thermal models as well. It implements a simple power evaluator that can be used for simple power models that express power in the form of a math expression. These expressions can use stats within the same SimObject (or down its hierarchy) and some magic variables such as "temp" for temperature. In future patches we will extend this functionality to allow slightly more complex expressions. The model allows it to be extended to use other kinds of models. Change-Id: I76752f9638b6815e229fd74cdcb7721a305cbc4b
2016-06-06pwr: Add power states to ClockedObjectDavid Guillen Fandos
Add 4 power states to the ClockedObject, provides necessary access functions to check and update the power state. Default power state is UNDEFINED, it is responsibility of the respective simulation model to provide the startup state and any other logic for state change. Add number of transition stat. Add distribution of time spent in clock gated state. Add power state residency stat. Add dump call back function to allow stats update of distribution and residency stats. Change-Id: Id086090a2ed720c9fcb37812a3c98f0f724907c6
2016-04-07Revert to 74c1e6513bd0 (sim: Thermal support for Linux)Andreas Sandberg
2016-04-06Revert power patch sets with unexpected interactionsAndreas Sandberg
The following patches had unexpected interactions with the current upstream code and have been reverted for now: e07fd01651f3: power: Add support for power models 831c7f2f9e39: power: Low-power idle power state for idle CPUs 4f749e00b667: power: Add power states to ClockedObject Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com> --HG-- extra : amend_source : 0b6fb073c6bbc24be533ec431eb51fbf1b269508
2016-04-05power: Add support for power modelsDavid Guillen Fandos
This patch adds some basic support for power models in gem5. The power interface is defined so it can interact with thermal models as well. It implements a simple power evaluator that can be used for simple power models that express power in the form of a math expression. These expressions can use stats within the same SimObject (or down its hierarchy) and some magic variables such as "temp" for temperature. In future patches we will extend this functionality to allow slightly more complex expressions. The model allows it to be extended to use other kinds of models. Finally, the thermal model is updated to use the power usage as input.
2014-11-18power: Add power states to ClockedObjectAkash Bagdia
Add 4 power states to the ClockedObject, provides necessary access functions to check and update the power state. Default power state is UNDEFINED, it is responsibility of the respective simulation model to provide the startup state and any other logic for state change. Add number of transition stat. Add distribution of time spent in clock gated state. Add power state residency stat. Add dump call back function to allow stats update of distribution and residency stats.
2015-06-17sim: Add voltage() function to clocked_objectDavid Guillen Fandos
Adding voltage function which returns the current voltage for a given clocked object. It's handy for power models and similar stuff that need to retrieve voltage. Function frequency() is already there, so I see no reason for not having this one too.
2015-08-11sim: clocked object: function for converting cycles to ticks.Nilay Vaish
2015-08-07sim: Split ClockedObject to make it usable to non-SimObjectsAndreas Sandberg
Split ClockedObject into two classes: Clocked that provides the basic clock functionality, and ClockedObject that inherits from Clocked and SimObject to provide the functionality of the old ClockedObject.
2014-06-09sim: More rigorous clocking commentsJoel Hestness
The language describing the clockEdge and nextCycle functions were ambiguous, and so were prone to misinterpretation/misuse. Clear up the comments to more rigorously describe their functionality.
2013-12-29sim: Add support for dynamic frequency scalingChristopher Torng
This patch provides support for DFS by having ClockedObjects register themselves with their clock domain at construction time in a member list. Using this list, a clock domain can update each member's tick to the curTick() before modifying the clock period. Committed by: Nilay Vaish <nilay@cs.wisc.edu>
2013-11-26sim: correct ticksToCycles() function.Nilay Vaish
2013-06-27sim: Add the notion of clock domains to all ClockedObjectsAkash Bagdia
This patch adds the notion of source- and derived-clock domains to the ClockedObjects. As such, all clock information is moved to the clock domain, and the ClockedObjects are grouped into domains. The clock domains are either source domains, with a specific clock period, or derived domains that have a parent domain and a divider (potentially chained). For piece of logic that runs at a derived clock (a ratio of the clock its parent is running at) the necessary derived clock domain is created from its corresponding parent clock domain. For now, the derived clock domain only supports a divider, thus ensuring a lower speed compared to its parent. Multiplier functionality implies a PLL logic that has not been modelled yet (create a separate clock instead). The clock domains should be used as a mechanism to provide a controllable clock source that affects clock for every clocked object lying beneath it. The clock of the domain can (in a future patch) be controlled by a handler responsible for dynamic frequency scaling of the respective clock domains. All the config scripts have been retro-fitted with clock domains. For the System a default SrcClockDomain is created. For CPUs that run at a different speed than the system, there is a seperate clock domain created. This domain incorporates the CPU and the associated caches. As before, Ruby runs under its own clock domain. The clock period of all domains are pre-computed, such that no virtual functions or multiplications are needed when calling clockPeriod. Instead, the clock period is pre-computed when any changes occur. For this to be possible, each clock domain tracks its children.
2013-04-22sim: separate nextCycle() and clockEdge() in clockedObjectsDam Sunwoo
Previously, nextCycle() could return the *current* cycle if the current tick was already aligned with the clock edge. This behavior is not only confusing (not quite what the function name implies), but also caused problems in the drainResume() function. When exiting/re-entering the sim loop (e.g., to take checkpoints), the CPUs will drain and resume. Due to the previous behavior of nextCycle(), the CPU tick events were being rescheduled in the same ticks that were already processed before draining. This caused divergence from runs that did not exit/re-entered the sim loop. (Initially a cycle difference, but a significant impact later on.) This patch separates out the two behaviors (nextCycle() and clockEdge()), uses nextCycle() in drainResume, and uses clockEdge() everywhere else. Nothing (other than name) should change except for the drainResume timing.
2013-02-19scons: Fix up numerous warnings about name shadowingAndreas Hansson
This patch address the most important name shadowing warnings (as produced when using gcc/clang with -Wshadow). There are many locations where constructor parameters and function parameters shadow local variables, but these are left unchanged.
2013-02-19sim: Make clock private and access using clockPeriod()Andreas Hansson
This patch makes the clock member private to the ClockedObject and forces all children to access it using clockPeriod(). This makes it impossible to inadvertently change the clock, and also makes it easier to transition to a situation where the clock is derived from e.g. a clock domain, or through a multiplier.
2013-01-07sim: Fatal if a clocked object is set to have a clock of 0Andreas Hansson
This patch adds a check to the clocked object constructor to ensure it is not configured to have a clock period of 0.
2012-11-16sim: have a curTick per eventqNilay Vaish
This patch adds a _curTick variable to an eventq. This variable is updated whenever an event is serviced in function serviceOne(), or all events upto a particular time are processed in function serviceEvents(). This change helps when there are eventqs that do not make use of curTick for scheduling events.
2012-10-15ruby: reset timing after cache warm upNilay Vaish
Ruby system was recently converted to a clocked object. Such objects maintain state related to the time that has passed so far. During the cache warmup, Ruby system changes its own time and the global time. Later on, the global time is restored. So Ruby system also needs to reset its own time.
2012-08-28Clock: Add a Cycles wrapper class and use where applicableAndreas Hansson
This patch addresses the comments and feedback on the preceding patch that reworks the clocks and now more clearly shows where cycles (relative cycle counts) are used to express time. Instead of bumping the existing patch I chose to make this a separate patch, merely to try and focus the discussion around a smaller set of changes. The two patches will be pushed together though. This changes done as part of this patch are mostly following directly from the introduction of the wrapper class, and change enough code to make things compile and run again. There are definitely more places where int/uint/Tick is still used to represent cycles, and it will take some time to chase them all down. Similarly, a lot of parameters should be changed from Param.Tick and Param.Unsigned to Param.Cycles. In addition, the use of curTick is questionable as there should not be an absolute cycle. Potential solutions can be built on top of this patch. There is a similar situation in the o3 CPU where lastRunningCycle is currently counting in Cycles, and is still an absolute time. More discussion to be had in other words. An additional change that would be appropriate in the future is to perform a similar wrapping of Tick and probably also introduce a Ticks class along with suitable operators for all these classes.
2012-08-28Clock: Rework clocks to avoid tick-to-cycle transformationsAndreas Hansson
This patch introduces the notion of a clock update function that aims to avoid costly divisions when turning the current tick into a cycle. Each clocked object advances a private (hidden) cycle member and a tick member and uses these to implement functions for getting the tick of the next cycle, or the tick of a cycle some time in the future. In the different modules using the clocks, changes are made to avoid counting in ticks only to later translate to cycles. There are a few oddities in how the O3 and inorder CPU count idle cycles, as seen by a few locations where a cycle is subtracted in the calculation. This is done such that the regression does not change any stats, but should be revisited in a future patch. Another, much needed, change that is not done as part of this patch is to introduce a new typedef uint64_t Cycle to be able to at least hint at the unit of the variables counting Ticks vs Cycles. This will be done as a follow-up patch. As an additional follow up, the thread context still uses ticks for the book keeping of last activate and last suspend and this should probably also be changed into cycles as well.
2012-08-21Clock: Move the clock and related functions to ClockedObjectAndreas Hansson
This patch moves the clock of the CPU, bus, and numerous devices to the new class ClockedObject, that sits in between the SimObject and MemObject in the class hierarchy. Although there are currently a fair amount of MemObjects that do not make use of the clock, they potentially should do so, e.g. the caches should at some point have the same clock as the CPU, potentially with a 1:n ratio. This patch does not introduce any new clock objects or object hierarchies (clusters, clock domains etc), but is still a step in the direction of having a more structured approach clock domains. The most contentious part of this patch is the serialisation of clocks that some of the modules (but not all) did previously. This serialisation should not be needed as the clock is set through the parameters even when restoring from the checkpoint. In other words, the state is "stored" in the Python code that creates the modules. The nextCycle methods are also simplified and the clock phase parameter of the CPU is removed (this could be part of a clock object once they are introduced).