Age | Commit message (Collapse) | Author |
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The traversal of drainable objects could potentially be
non-deterministic when using an unordered set containing object
pointers. To ensure that the iteration is deterministic, we switch to
a vector. Note that the lookup and traversal of the drainable objects
is not performance critical, so the change has no negative consequences.
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Used cppclean to help identify useless includes and removed them. This
involved erroneously included headers, but also cases where forward
declarations could have been used rather than a full include.
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When forking a gem5 process, some objects need to clean up resources
(mainly file descriptions) shared between the child and the parent of
the fork. This changeset adds the notifyFork() method to Drainable,
which is called in the child process.
Signed-off-by: Andreas Sandberg <andreas@sandberg.pp.se>
[sascha.bischoff@arm.com: Rebased patches onto a newer gem5 version]
Signed-off-by: Sascha Bischoff <sascha.bischoff@arm.com>
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
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Fix comments that got outdated by the draining rewrite. Also fixup
constness for methods in the querying drain state in the DrainManager.
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The drain() call currently passes around a DrainManager pointer, which
is now completely pointless since there is only ever one global
DrainManager in the system. It also contains vestiges from the time
when SimObjects had to keep track of their child objects that needed
draining.
This changeset moves all of the DrainState handling to the Drainable
base class and changes the drain() and drainResume() calls to reflect
this. Particularly, the drain() call has been updated to take no
parameters (the DrainManager argument isn't needed) and return a
DrainState instead of an unsigned integer (there is no point returning
anything other than 0 or 1 any more). Drainable objects should return
either DrainState::Draining (equivalent to returning 1 in the old
system) if they need more time to drain or DrainState::Drained
(equivalent to returning 0 in the old system) if they are already in a
consistent state. Returning DrainState::Running is considered an
error.
Drain done signalling is now done through the signalDrainDone() method
in the Drainable class instead of using the DrainManager directly. The
new call checks if the state of the object is DrainState::Draining
before notifying the drain manager. This means that it is safe to call
signalDrainDone() without first checking if the simulator has
requested draining. The intention here is to reduce the code needed to
implement draining in simple objects.
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Draining is currently done by traversing the SimObject graph and
calling drain()/drainResume() on the SimObjects. This is not ideal
when non-SimObjects (e.g., ports) need draining since this means that
SimObjects owning those objects need to be aware of this.
This changeset moves the responsibility for finding objects that need
draining from SimObjects and the Python-side of the simulator to the
DrainManager. The DrainManager now maintains a set of all objects that
need draining. To reduce the overhead in classes owning non-SimObjects
that need draining, objects inheriting from Drainable now
automatically register with the DrainManager. If such an object is
destroyed, it is automatically unregistered. This means that drain()
and drainResume() should never be called directly on a Drainable
object.
While implementing the new functionality, the DrainManager has now
been made thread safe. In practice, this means that it takes a lock
whenever it manipulates the set of Drainable objects since SimObjects
in different threads may create Drainable objects
dynamically. Similarly, the drain counter is now an atomic_uint, which
ensures that it is manipulated correctly when objects signal that they
are done draining.
A nice side effect of these changes is that it makes the drain state
changes stricter, which the simulation scripts can exploit to avoid
redundant drains.
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The memWriteback() and memInvalidate() calls used to live in the
Serializable interface. In this series of patches, the Serializable
interface will be redesigned to make serialization independent of the
object graph and always work on the entire simulator. This means that
the Serialization interface won't be useful to perform maintenance of
the caches in a sub-graph of the entire SimObject graph. This
changeset moves these memory maintenance methods to the SimObject
interface instead.
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The drain state enum is currently a part of the Drainable
interface. The same state machine will be used by the DrainManager to
identify the global state of the simulator. Make the drain state a
global typed enum to better cater for this usage scenario.
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This patch enables warnings for missing declarations. To avoid issues
with SWIG-generated code, the warning is only applied to non-SWIG
code.
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This patch adds the following two methods to the Drainable base class:
memWriteback() - Write back all dirty cache lines to memory using
functional accesses.
memInvalidate() - Invalidate memory system buffers. Dirty data
won't be written back.
Specifying calling memWriteback() after draining will allow us to
checkpoint systems with caches. memInvalidate() can be used to drop
memory system buffers in preparation for switching to an accelerated
CPU model that bypasses the gem5 memory system (e.g., hardware
virtualized CPUs).
Note: This patch only adds the methods to Drainable, the code for
flushing the TLB and the cache is committed separately.
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This patch moves the draining interface from SimObject to a separate
class that can be used by any object needing draining. However,
objects not visible to the Python code (i.e., objects not deriving
from SimObject) still depend on their parents informing them when to
drain. This patch also gets rid of the CountedDrainEvent (which isn't
really an event) and replaces it with a DrainManager.
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