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#include "base/trace.hh"
#include "cpu/beta_cpu/free_list.hh"
SimpleFreeList::SimpleFreeList(unsigned _numLogicalIntRegs,
unsigned _numPhysicalIntRegs,
unsigned _numLogicalFloatRegs,
unsigned _numPhysicalFloatRegs)
: numLogicalIntRegs(_numLogicalIntRegs),
numPhysicalIntRegs(_numPhysicalIntRegs),
numLogicalFloatRegs(_numLogicalFloatRegs),
numPhysicalFloatRegs(_numPhysicalFloatRegs),
numPhysicalRegs(numPhysicalIntRegs + numPhysicalFloatRegs)
{
DPRINTF(FreeList, "FreeList: Creating new free list object.\n");
// DEBUG stuff.
freeIntRegsScoreboard.resize(numPhysicalIntRegs);
freeFloatRegsScoreboard.resize(numPhysicalRegs);
for (PhysRegIndex i = 0; i < numLogicalIntRegs; ++i) {
freeIntRegsScoreboard[i] = 0;
}
// Put all of the extra physical registers onto the free list. This
// means excluding all of the base logical registers.
for (PhysRegIndex i = numLogicalIntRegs;
i < numPhysicalIntRegs; ++i)
{
freeIntRegs.push(i);
freeIntRegsScoreboard[i] = 1;
}
for (PhysRegIndex i = 0; i < numPhysicalIntRegs + numLogicalFloatRegs;
++i)
{
freeFloatRegsScoreboard[i] = 0;
}
// Put all of the extra physical registers onto the free list. This
// means excluding all of the base logical registers. Because the
// float registers' indices start where the physical registers end,
// some math must be done to determine where the free registers start.
for (PhysRegIndex i = numPhysicalIntRegs + numLogicalFloatRegs;
i < numPhysicalRegs; ++i)
{
freeFloatRegs.push(i);
freeFloatRegsScoreboard[i] = 1;
}
}
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