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#include "arch/faults.hh"
#include "arch/isa_traits.hh"
#include "cpu/ozone/inorder_back_end.hh"
#include "cpu/ozone/thread_state.hh"
using namespace TheISA;
template <class Impl>
InorderBackEnd<Impl>::InorderBackEnd(Params *params)
: squashPending(false),
squashSeqNum(0),
squashNextPC(0),
faultFromFetch(NoFault),
interruptBlocked(false),
cacheCompletionEvent(this),
dcacheInterface(params->dcacheInterface),
width(params->backEndWidth),
latency(params->backEndLatency),
squashLatency(params->backEndSquashLatency),
numInstsToWB(0, latency + 1)
{
instsAdded = numInstsToWB.getWire(latency);
instsToExecute = numInstsToWB.getWire(0);
memReq = new MemReq;
memReq->data = new uint8_t[64];
status = Running;
}
template <class Impl>
std::string
InorderBackEnd<Impl>::name() const
{
return cpu->name() + ".inorderbackend";
}
template <class Impl>
void
InorderBackEnd<Impl>::setXC(ExecContext *xc_ptr)
{
xc = xc_ptr;
memReq->xc = xc;
}
template <class Impl>
void
InorderBackEnd<Impl>::setThreadState(OzoneThreadState<Impl> *thread_ptr)
{
thread = thread_ptr;
thread->setFuncExeInst(0);
}
#if FULL_SYSTEM
template <class Impl>
void
InorderBackEnd<Impl>::checkInterrupts()
{
//Check if there are any outstanding interrupts
//Handle the interrupts
int ipl = 0;
int summary = 0;
cpu->checkInterrupts = false;
if (thread->readMiscReg(IPR_ASTRR))
panic("asynchronous traps not implemented\n");
if (thread->readMiscReg(IPR_SIRR)) {
for (int i = INTLEVEL_SOFTWARE_MIN;
i < INTLEVEL_SOFTWARE_MAX; i++) {
if (thread->readMiscReg(IPR_SIRR) & (ULL(1) << i)) {
// See table 4-19 of the 21164 hardware reference
ipl = (i - INTLEVEL_SOFTWARE_MIN) + 1;
summary |= (ULL(1) << i);
}
}
}
uint64_t interrupts = cpu->intr_status();
if (interrupts) {
for (int i = INTLEVEL_EXTERNAL_MIN;
i < INTLEVEL_EXTERNAL_MAX; i++) {
if (interrupts & (ULL(1) << i)) {
// See table 4-19 of the 21164 hardware reference
ipl = i;
summary |= (ULL(1) << i);
}
}
}
if (ipl && ipl > thread->readMiscReg(IPR_IPLR)) {
thread->inSyscall = true;
thread->setMiscReg(IPR_ISR, summary);
thread->setMiscReg(IPR_INTID, ipl);
Fault(new InterruptFault)->invoke(xc);
DPRINTF(Flow, "Interrupt! IPLR=%d ipl=%d summary=%x\n",
thread->readMiscReg(IPR_IPLR), ipl, summary);
// May need to go 1 inst prior
squashPending = true;
thread->inSyscall = false;
setSquashInfoFromXC();
}
}
#endif
template <class Impl>
void
InorderBackEnd<Impl>::tick()
{
// Squash due to an external source
// Not sure if this or an interrupt has higher priority
if (squashPending) {
squash(squashSeqNum, squashNextPC);
return;
}
// if (interrupt) then set thread PC, stall front end, record that
// I'm waiting for it to drain. (for now just squash)
#if FULL_SYSTEM
if (interruptBlocked ||
(cpu->checkInterrupts &&
cpu->check_interrupts() &&
!cpu->inPalMode())) {
if (!robEmpty()) {
interruptBlocked = true;
} else if (robEmpty() && cpu->inPalMode()) {
// Will need to let the front end continue a bit until
// we're out of pal mode. Hopefully we never get into an
// infinite loop...
interruptBlocked = false;
} else {
interruptBlocked = false;
checkInterrupts();
return;
}
}
#endif
if (status != DcacheMissLoadStall &&
status != DcacheMissStoreStall) {
for (int i = 0; i < width && (*instsAdded) < width; ++i) {
DynInstPtr inst = frontEnd->getInst();
if (!inst)
break;
instList.push_back(inst);
(*instsAdded)++;
}
#if FULL_SYSTEM
if (faultFromFetch && robEmpty() && frontEnd->isEmpty()) {
handleFault();
} else {
executeInsts();
}
#else
executeInsts();
#endif
}
}
template <class Impl>
void
InorderBackEnd<Impl>::executeInsts()
{
bool completed_last_inst = true;
int insts_to_execute = *instsToExecute;
int freed_regs = 0;
while (insts_to_execute > 0) {
assert(!instList.empty());
DynInstPtr inst = instList.front();
commitPC = inst->readPC();
thread->setPC(commitPC);
thread->setNextPC(inst->readNextPC());
#if FULL_SYSTEM
int count = 0;
Addr oldpc;
do {
if (count == 0)
assert(!thread->inSyscall && !thread->trapPending);
oldpc = thread->readPC();
cpu->system->pcEventQueue.service(
thread->getXCProxy());
count++;
} while (oldpc != thread->readPC());
if (count > 1) {
DPRINTF(IBE, "PC skip function event, stopping commit\n");
completed_last_inst = false;
squashPending = true;
break;
}
#endif
Fault inst_fault = NoFault;
if (status == DcacheMissComplete) {
DPRINTF(IBE, "Completing inst [sn:%lli]\n", inst->seqNum);
status = Running;
} else if (inst->isMemRef() && status != DcacheMissComplete &&
(!inst->isDataPrefetch() && !inst->isInstPrefetch())) {
DPRINTF(IBE, "Initiating mem op inst [sn:%lli] PC: %#x\n",
inst->seqNum, inst->readPC());
cacheCompletionEvent.inst = inst;
inst_fault = inst->initiateAcc();
if (inst_fault == NoFault &&
status != DcacheMissLoadStall &&
status != DcacheMissStoreStall) {
inst_fault = inst->completeAcc();
}
++thread->funcExeInst;
} else {
DPRINTF(IBE, "Executing inst [sn:%lli] PC: %#x\n",
inst->seqNum, inst->readPC());
inst_fault = inst->execute();
++thread->funcExeInst;
}
// Will need to be able to break this loop in case the load
// misses. Split access/complete ops would be useful here
// with writeback events.
if (status == DcacheMissLoadStall) {
*instsToExecute = insts_to_execute;
completed_last_inst = false;
break;
} else if (status == DcacheMissStoreStall) {
// Figure out how to fix this hack. Probably have DcacheMissLoad
// vs DcacheMissStore.
*instsToExecute = insts_to_execute;
completed_last_inst = false;
/*
instList.pop_front();
--insts_to_execute;
if (inst->traceData) {
inst->traceData->finalize();
}
*/
// Don't really need to stop for a store stall as long as
// the memory system is able to handle store forwarding
// and such. Breaking out might help avoid the cache
// interface becoming blocked.
break;
}
inst->setExecuted();
inst->setResultReady();
inst->setCanCommit();
instList.pop_front();
--insts_to_execute;
--(*instsToExecute);
if (inst->traceData) {
inst->traceData->finalize();
inst->traceData = NULL;
}
if (inst_fault != NoFault) {
#if FULL_SYSTEM
DPRINTF(IBE, "Inst [sn:%lli] PC %#x has a fault\n",
inst->seqNum, inst->readPC());
assert(!thread->inSyscall);
thread->inSyscall = true;
// Hack for now; DTB will sometimes need the machine instruction
// for when faults happen. So we will set it here, prior to the
// DTB possibly needing it for this translation.
thread->setInst(
static_cast<TheISA::MachInst>(inst->staticInst->machInst));
// Consider holding onto the trap and waiting until the trap event
// happens for this to be executed.
inst_fault->invoke(xc);
// Exit state update mode to avoid accidental updating.
thread->inSyscall = false;
squashPending = true;
// Generate trap squash event.
// generateTrapEvent(tid);
completed_last_inst = false;
break;
#else // !FULL_SYSTEM
panic("fault (%d) detected @ PC %08p", inst_fault,
inst->PC);
#endif // FULL_SYSTEM
}
for (int i = 0; i < inst->numDestRegs(); ++i) {
renameTable[inst->destRegIdx(i)] = inst;
thread->renameTable[inst->destRegIdx(i)] = inst;
++freed_regs;
}
inst->clearDependents();
comm->access(0)->doneSeqNum = inst->seqNum;
if (inst->mispredicted()) {
squash(inst->seqNum, inst->readNextPC());
thread->setNextPC(inst->readNextPC());
break;
} else if (squashPending) {
// Something external happened that caused the CPU to squash.
// Break out of commit and handle the squash next cycle.
break;
}
// If it didn't mispredict, then it executed fine. Send back its
// registers and BP info? What about insts that may still have
// latency, like loads? Probably can send back the information after
// it is completed.
// keep an instruction count
cpu->numInst++;
thread->numInsts++;
}
frontEnd->addFreeRegs(freed_regs);
assert(insts_to_execute >= 0);
// Should only advance this if I have executed all instructions.
if (insts_to_execute == 0) {
numInstsToWB.advance();
}
// Should I set the PC to the next PC here? What do I set next PC to?
if (completed_last_inst) {
thread->setPC(thread->readNextPC());
thread->setNextPC(thread->readPC() + sizeof(MachInst));
}
if (squashPending) {
setSquashInfoFromXC();
}
}
template <class Impl>
void
InorderBackEnd<Impl>::handleFault()
{
DPRINTF(Commit, "Handling fault from fetch\n");
assert(!thread->inSyscall);
thread->inSyscall = true;
// Consider holding onto the trap and waiting until the trap event
// happens for this to be executed.
faultFromFetch->invoke(xc);
// Exit state update mode to avoid accidental updating.
thread->inSyscall = false;
squashPending = true;
setSquashInfoFromXC();
}
template <class Impl>
void
InorderBackEnd<Impl>::squash(const InstSeqNum &squash_num, const Addr &next_PC)
{
DPRINTF(IBE, "Squashing from [sn:%lli], setting PC to %#x\n",
squash_num, next_PC);
InstListIt squash_it = --(instList.end());
int freed_regs = 0;
while (!instList.empty() && (*squash_it)->seqNum > squash_num) {
DynInstPtr inst = *squash_it;
DPRINTF(IBE, "Squashing instruction PC %#x, [sn:%lli].\n",
inst->readPC(),
inst->seqNum);
// May cause problems with misc regs
freed_regs+= inst->numDestRegs();
inst->clearDependents();
squash_it--;
instList.pop_back();
}
frontEnd->addFreeRegs(freed_regs);
for (int i = 0; i < latency+1; ++i) {
numInstsToWB.advance();
}
squashPending = false;
// Probably want to make sure that this squash is the one that set the
// thread into inSyscall mode.
thread->inSyscall = false;
// Tell front end to squash, reset PC to new one.
frontEnd->squash(squash_num, next_PC);
faultFromFetch = NULL;
}
template <class Impl>
void
InorderBackEnd<Impl>::squashFromXC()
{
// Record that I need to squash
squashPending = true;
thread->inSyscall = true;
}
template <class Impl>
void
InorderBackEnd<Impl>::setSquashInfoFromXC()
{
// Need to handle the case of the instList being empty. In that case
// probably any number works, except maybe with stores in the store buffer.
squashSeqNum = instList.empty() ? 0 : instList.front()->seqNum - 1;
squashNextPC = thread->PC;
}
template <class Impl>
void
InorderBackEnd<Impl>::fetchFault(Fault &fault)
{
faultFromFetch = fault;
}
template <class Impl>
void
InorderBackEnd<Impl>::dumpInsts()
{
int num = 0;
int valid_num = 0;
InstListIt inst_list_it = instList.begin();
cprintf("Inst list size: %i\n", instList.size());
while (inst_list_it != instList.end())
{
cprintf("Instruction:%i\n",
num);
if (!(*inst_list_it)->isSquashed()) {
if (!(*inst_list_it)->isIssued()) {
++valid_num;
cprintf("Count:%i\n", valid_num);
} else if ((*inst_list_it)->isMemRef() &&
!(*inst_list_it)->memOpDone) {
// Loads that have not been marked as executed still count
// towards the total instructions.
++valid_num;
cprintf("Count:%i\n", valid_num);
}
}
cprintf("PC:%#x\n[sn:%lli]\n[tid:%i]\n"
"Issued:%i\nSquashed:%i\n",
(*inst_list_it)->readPC(),
(*inst_list_it)->seqNum,
(*inst_list_it)->threadNumber,
(*inst_list_it)->isIssued(),
(*inst_list_it)->isSquashed());
if ((*inst_list_it)->isMemRef()) {
cprintf("MemOpDone:%i\n", (*inst_list_it)->memOpDone);
}
cprintf("\n");
inst_list_it++;
++num;
}
}
template <class Impl>
InorderBackEnd<Impl>::DCacheCompletionEvent::DCacheCompletionEvent(
InorderBackEnd *_be)
: Event(&mainEventQueue, CPU_Tick_Pri), be(_be)
{
// this->setFlags(Event::AutoDelete);
}
template <class Impl>
void
InorderBackEnd<Impl>::DCacheCompletionEvent::process()
{
inst->completeAcc();
be->status = DcacheMissComplete;
}
template <class Impl>
const char *
InorderBackEnd<Impl>::DCacheCompletionEvent::description()
{
return "DCache completion event";
}
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