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/*
* Copyright (c) 2003-2005 The Regents of The University of Michigan
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Steve Reinhardt
* Nathan Binkert
*/
#ifndef __BASE_BITFIELD_HH__
#define __BASE_BITFIELD_HH__
#include <inttypes.h>
/**
* Generate a 64-bit mask of 'nbits' 1s, right justified.
*/
inline uint64_t
mask(int nbits)
{
return (nbits == 64) ? (uint64_t)-1LL : (1ULL << nbits) - 1;
}
/**
* Extract the bitfield from position 'first' to 'last' (inclusive)
* from 'val' and right justify it. MSB is numbered 63, LSB is 0.
*/
template <class T>
inline
T
bits(T val, int first, int last)
{
int nbits = first - last + 1;
return (val >> last) & mask(nbits);
}
/**
* Mask off the given bits in place like bits() but without shifting.
* msb = 63, lsb = 0
*/
template <class T>
inline
T
mbits(T val, int first, int last)
{
return val & (mask(first+1) & ~mask(last));
}
inline uint64_t
mask(int first, int last)
{
return mbits((uint64_t)-1LL, first, last);
}
/**
* Sign-extend an N-bit value to 64 bits.
*/
template <int N>
inline
int64_t
sext(uint64_t val)
{
int sign_bit = bits(val, N-1, N-1);
return sign_bit ? (val | ~mask(N)) : val;
}
/**
* Return val with bits first to last set to bit_val
*/
template <class T, class B>
inline
T
insertBits(T val, int first, int last, B bit_val)
{
T bmask = mask(first - last + 1) << last;
return ((bit_val << last) & bmask) | (val & ~bmask);
}
/**
* A convenience function to replace bits first to last of val with bit_val
* in place.
*/
template <class T, class B>
inline
void
replaceBits(T& val, int first, int last, B bit_val)
{
val = insertBits(val, first, last, bit_val);
}
/**
* Returns the bit position of the MSB that is set in the input
*/
inline
int
findMsbSet(uint64_t val) {
int msb = 0;
if (!val)
return 0;
if (bits(val, 63,32)) { msb += 32; val >>= 32; }
if (bits(val, 31,16)) { msb += 16; val >>= 16; }
if (bits(val, 15,8)) { msb += 8; val >>= 8; }
if (bits(val, 7,4)) { msb += 4; val >>= 4; }
if (bits(val, 3,2)) { msb += 2; val >>= 2; }
if (bits(val, 1,1)) { msb += 1; }
return msb;
}
// The following implements the BitUnion system of defining bitfields
//on top of an underlying class. This is done through the extensive use of
//both named and unnamed unions which all contain the same actual storage.
//Since they're unioned with each other, all of these storage locations
//overlap. This allows all of the bitfields to manipulate the same data
//without having to know about each other. More details are provided with the
//individual components.
//This namespace is for classes which implement the backend of the BitUnion
//stuff. Don't use any of this directly! Use the macros at the end instead.
namespace BitfieldBackend
{
//A base class for all bitfields. It instantiates the actual storage,
//and provides getBits and setBits functions for manipulating it. The
//Data template parameter is type of the underlying storage.
template<class Data>
class BitfieldBase
{
protected:
Data __data;
//This function returns a range of bits from the underlying storage.
//It relies on the "bits" function above. It's the user's
//responsibility to make sure that there is a properly overloaded
//version of this function for whatever type they want to overlay.
inline uint64_t
getBits(int first, int last)
{
return bits(__data, first, last);
}
//Similar to the above, but for settings bits with replaceBits.
inline void
setBits(int first, int last, uint64_t val)
{
replaceBits(__data, first, last, val);
}
};
//A class which specializes a given base so that it can only be read
//from. This is accomplished by only passing through the conversion
//operator and explicitly making sure the assignment operator is blocked.
template<class Type, class Base>
class _BitfieldRO : public Base
{
private:
const Type
operator=(const Type & _data);
public:
operator const Type ()
{
return *((Base *)this);
}
};
//Similar to the above, but only allows writing.
template<class Type, class Base>
class _BitfieldWO : public Base
{
private:
operator const Type ();
public:
const Type operator=(const Type & _data)
{
*((Base *)this) = _data;
return _data;
}
};
//This class implements ordinary bitfields, that is a span of bits
//who's msb is "first", and who's lsb is "last".
template<class Data, int first, int last=first>
class _Bitfield : public BitfieldBase<Data>
{
public:
operator const Data ()
{
return this->getBits(first, last);
}
const Data
operator=(const Data & _data)
{
this->setBits(first, last, _data);
return _data;
}
};
//When a BitUnion is set up, an underlying class is created which holds
//the actual union. This class then inherits from it, and provids the
//implementations for various operators. Setting things up this way
//prevents having to redefine these functions in every different BitUnion
//type. More operators could be implemented in the future, as the need
//arises.
template <class Type, class Base>
class BitUnionOperators : public Base
{
public:
operator const Type ()
{
return Base::__data;
}
const Type
operator=(const Type & _data)
{
Base::__data = _data;
}
bool
operator<(const Base & base)
{
return Base::__data < base.__data;
}
bool
operator==(const Base & base)
{
return Base::__data == base.__data;
}
};
}
//This macro is a backend for other macros that specialize it slightly.
//First, it creates/extends a namespace "BitfieldUnderlyingClasses" and
//sticks the class which has the actual union in it, which
//BitfieldOperators above inherits from. Putting these classes in a special
//namespace ensures that there will be no collisions with other names as long
//as the BitUnion names themselves are all distinct and nothing else uses
//the BitfieldUnderlyingClasses namespace, which is unlikely. The class itself
//creates a typedef of the "type" parameter called __DataType. This allows
//the type to propagate outside of the macro itself in a controlled way.
//Finally, the base storage is defined which BitfieldOperators will refer to
//in the operators it defines. This macro is intended to be followed by
//bitfield definitions which will end up inside it's union. As explained
//above, these is overlayed the __data member in its entirety by each of the
//bitfields which are defined in the union, creating shared storage with no
//overhead.
#define __BitUnion(type, name) \
namespace BitfieldUnderlyingClasses \
{ \
class name; \
} \
class BitfieldUnderlyingClasses::name { \
public: \
typedef type __DataType; \
union { \
type __data;\
//This closes off the class and union started by the above macro. It is
//followed by a typedef which makes "name" refer to a BitfieldOperator
//class inheriting from the class and union just defined, which completes
//building up the type for the user.
#define EndBitUnion(name) \
}; \
}; \
typedef BitfieldBackend::BitUnionOperators< \
BitfieldUnderlyingClasses::name::__DataType, \
BitfieldUnderlyingClasses::name> name;
//This sets up a bitfield which has other bitfields nested inside of it. The
//__data member functions like the "underlying storage" of the top level
//BitUnion. Like everything else, it overlays with the top level storage, so
//making it a regular bitfield type makes the entire thing function as a
//regular bitfield when referred to by itself. The operators are defined in
//the macro itself instead of a class for technical reasons. If someone
//determines a way to move them to one, please do so.
#define __SubBitUnion(type, name) \
union { \
type __data; \
inline operator const __DataType () \
{ return __data; } \
\
inline const __DataType operator = (const __DataType & _data) \
{ __data = _data; }
//This closes off the union created above and gives it a name. Unlike the top
//level BitUnion, we're interested in creating an object instead of a type.
#define EndSubBitUnion(name) } name;
//The preprocessor will treat everything inside of parenthesis as a single
//argument even if it has commas in it. This is used to pass in templated
//classes which typically have commas to seperate their parameters.
#define wrap(guts) guts
//Read only bitfields
//This wraps another bitfield class inside a _BitfieldRO class using
//inheritance. As explained above, the _BitfieldRO class only passes through
//the conversion operator, so the underlying bitfield can then only be read
//from.
#define __BitfieldRO(base) \
BitfieldBackend::_BitfieldRO<__DataType, base>
#define __SubBitUnionRO(name, base) \
__SubBitUnion(wrap(_BitfieldRO<__DataType, base>), name)
//Write only bitfields
//Similar to above, but for making write only versions of bitfields with
//_BitfieldWO.
#define __BitfieldWO(base) \
BitfieldBackend::_BitfieldWO<__DataType, base>
#define __SubBitUnionWO(name, base) \
__SubBitUnion(wrap(_BitfieldWO<__DataType, base>), name)
//Regular bitfields
//This uses all of the above to define macros for read/write, read only, and
//write only versions of regular bitfields.
#define Bitfield(first, last) \
BitfieldBackend::_Bitfield<__DataType, first, last>
#define SubBitUnion(name, first, last) \
__SubBitUnion(Bitfield(first, last), name)
#define BitfieldRO(first, last) __BitfieldRO(Bitfield(first, last))
#define SubBitUnionRO(name, first, last) \
__SubBitUnionRO(Bitfield(first, last), name)
#define BitfieldWO(first, last) __BitfieldWO(Bitfield(first, last))
#define SubBitUnionWO(name, first, last) \
__SubBitUnionWO(Bitfield(first, last), name)
//Use this to define an arbitrary type overlayed with bitfields.
#define BitUnion(type, name) __BitUnion(type, name)
//Use this to define conveniently sized values overlayed with bitfields.
#define BitUnion64(name) __BitUnion(uint64_t, name)
#define BitUnion32(name) __BitUnion(uint32_t, name)
#define BitUnion16(name) __BitUnion(uint16_t, name)
#define BitUnion8(name) __BitUnion(uint8_t, name)
#endif // __BASE_BITFIELD_HH__
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