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/*
* Copyright (c) 2007 MIPS Technologies, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Korey Sewell
*
*/
#ifndef __CPU_INORDER_RESOURCE_HH__
#define __CPU_INORDER_RESOURCE_HH__
#include <vector>
#include <list>
#include <string>
#include "base/types.hh"
#include "cpu/inst_seq.hh"
#include "cpu/inorder/inorder_dyn_inst.hh"
#include "cpu/inorder/pipeline_traits.hh"
#include "sim/eventq.hh"
#include "sim/sim_object.hh"
class Event;
class InOrderCPU;
class ResourceEvent;
class ResourceRequest;
typedef ResourceRequest ResReq;
typedef ResourceRequest* ResReqPtr;
class Resource {
public:
typedef ThePipeline::DynInstPtr DynInstPtr;
friend class ResourceEvent;
friend class ResourceRequest;
public:
Resource(std::string res_name, int res_id, int res_width,
int res_latency, InOrderCPU *_cpu);
virtual ~Resource();
/** Return name of this resource */
virtual std::string name();
/** Define this function if resource, has a port to connect to an outside
* simulation object.
*/
virtual Port* getPort(const std::string &if_name, int idx)
{ return NULL; }
/** Return ID for this resource */
int getId() { return id; }
/** Any extra initiliazation stuff can be set up using this function that
* should get called before the simulation starts (tick 0)
*/
virtual void init();
virtual void initSlots();
/** Register Stats for this resource */
virtual void regStats();
/** Resources that care about thread activation override this. */
virtual void activateThread(ThreadID tid) { }
/** Deactivate Thread. Default action is to squash all instructions
* from deactivated thread.
*/
virtual void deactivateThread(ThreadID tid);
/** Resources that care about thread activation override this. */
virtual void suspendThread(ThreadID tid) { }
/** Will be called the cycle before a context switch. Any bookkeeping
* that needs to be kept for that, can be done here
*/
virtual void updateAfterContextSwitch(DynInstPtr inst, ThreadID tid) { }
/** Resources that care when an instruction has been graduated
* can override this
*/
virtual void instGraduated(InstSeqNum seq_num, ThreadID tid) { }
/** Request usage of this resource. Returns a ResourceRequest object
* with all the necessary resource information
*/
virtual ResourceRequest* request(DynInstPtr inst);
/** Get the next available slot in this resource. Instruction is passed
* so that resources can check the instruction before allocating a slot
* if necessary.
*/
virtual int getSlot(DynInstPtr inst);
/** Find the slot that this instruction is using in a resource */
virtual int findSlot(DynInstPtr inst);
/** Free a resource slot */
virtual void freeSlot(int slot_idx);
/** Request usage of a resource for this instruction. If this instruction
* already has made this request to this resource, and that request is
* uncompleted this function will just return that request
*/
virtual ResourceRequest* getRequest(DynInstPtr _inst, int stage_num,
int res_idx, int slot_num,
unsigned cmd);
/** Schedule Execution of This Resource For A Given Slot*/
virtual void scheduleExecution(int slot_idx);
/** Execute the function of this resource. The Default is action
* is to do nothing. More specific models will derive from this
* class and define their own execute function.
*/
virtual void execute(int slot_idx);
/** Fetch on behalf of an instruction. Will check to see
* if instruction is actually in resource before
* trying to fetch. Needs to be defined for derived units.
*/
virtual Fault doFetchAccess(DynInstPtr inst)
{ panic("doFetchAccess undefined for %s", name()); return NoFault; }
/** Read/Write on behalf of an instruction. Will check to see
* if instruction is actually in resource before
* trying to do access.Needs to be defined for derived units.
*/
virtual Fault doCacheAccess(DynInstPtr inst, uint64_t *res=NULL)
{ panic("doCacheAccess undefined for %s", name()); return NoFault; }
virtual void prefetch(DynInstPtr inst)
{ panic("prefetch undefined for %s", name()); }
virtual void writeHint(DynInstPtr inst)
{ panic("writeHint undefined for %s", name()); }
/** Squash All Requests After This Seq Num */
virtual void squash(DynInstPtr inst, int stage_num,
InstSeqNum squash_seq_num, ThreadID tid);
virtual void squashDueToMemStall(DynInstPtr inst, int stage_num,
InstSeqNum squash_seq_num, ThreadID tid);
/** The number of instructions available that this resource can
* can still process
*/
int slotsAvail();
/** The number of instructions using this resource */
int slotsInUse();
/** Schedule resource event, regardless of its current state. */
void scheduleEvent(int slot_idx, int delay);
/** Find instruction in list, Schedule resource event, regardless of its
* current state. */
bool scheduleEvent(DynInstPtr inst, int delay);
/** Unschedule resource event, regardless of its current state. */
void unscheduleEvent(int slot_idx);
/** Unschedule resource event, regardless of its current state. */
bool unscheduleEvent(DynInstPtr inst);
/** Return the number of cycles in 'Tick' format */
Tick ticks(int numCycles);
/** Find the request that corresponds to this instruction */
virtual ResReqPtr findRequest(DynInstPtr inst);
/** */
virtual void rejectRequest(DynInstPtr inst);
/** Request a Resource again. Some resources have to special process this
* in subsequent accesses.
*/
virtual void requestAgain(DynInstPtr inst, bool &try_request);
/** Return Latency of Resource */
/* Can be overridden for complex cases */
virtual int getLatency(int slot_num) { return latency; }
protected:
/** The name of this resource */
std::string resName;
/** ID of the resource. The Resource Pool uses this # to identify this
* resource.
*/
int id;
/** The number of instructions the resource can simultaneously
* process.
*/
int width;
/** Constant latency for this resource.
* Note: Dynamic latency resources set this to 0 and
* manage the latency themselves
*/
const int latency;
public:
/** Mapping of slot-numbers to the resource-request pointers */
std::map<int, ResReqPtr> reqMap;
/** A list of all the available execution slots for this resource.
* This correlates with the actual resource event idx.
*/
std::vector<int> availSlots;
/** The CPU(s) that this resource interacts with */
InOrderCPU *cpu;
protected:
/** The resource event used for scheduling resource slots on the
* event queue
*/
ResourceEvent *resourceEvent;
/** Default denied resource request pointer*/
ResReqPtr deniedReq;
public:
/////////////////////////////////////////////////////////////////
//
// DEFAULT RESOURCE STATISTICS
//
/////////////////////////////////////////////////////////////////
/** Number of Instruction Requests the Resource Processes */
Stats::Scalar instReqsProcessed;
};
class ResourceEvent : public Event
{
public:
/** Pointer to the CPU. */
Resource *resource;
/// Resource events that come before other associated CPU events
/// (for InOrderCPU model).
/// check src/sim/eventq.hh for more event priorities.
enum InOrderPriority {
Resource_Event_Pri = 45,
};
/** The Resource Slot that this event is servicing */
int slotIdx;
/** Constructs a resource event. */
ResourceEvent();
ResourceEvent(Resource *res, int slot_idx);
virtual ~ResourceEvent() { }
/** Initialize data for this resource event. */
virtual void init(Resource *res, int slot_idx);
/** Processes a resource event. */
virtual void process();
/** Returns the description of the resource event. */
const char *description();
/** Set slot idx for event */
void setSlot(int slot) { slotIdx = slot; }
/** Schedule resource event, regardless of its current state. */
void scheduleEvent(int delay)
{
if (squashed())
mainEventQueue.reschedule(this, curTick + resource->ticks(delay));
else if (!scheduled())
mainEventQueue.schedule(this, curTick + resource->ticks(delay));
}
/** Unschedule resource event, regardless of its current state. */
void unscheduleEvent()
{
if (scheduled())
squash();
}
};
class ResourceRequest
{
public:
typedef ThePipeline::DynInstPtr DynInstPtr;
static int resReqID;
static int maxReqCount;
public:
ResourceRequest(Resource *_res, DynInstPtr _inst, int stage_num,
int res_idx, int slot_num, unsigned _cmd);
virtual ~ResourceRequest();
int reqID;
/** Acknowledge that this is a request is done and remove
* from resource.
*/
void done(bool completed = true);
/////////////////////////////////////////////
//
// GET RESOURCE REQUEST IDENTIFICATION / INFO
//
/////////////////////////////////////////////
/** Get Resource Index */
int getResIdx() { return resIdx; }
/** Get Slot Number */
int getSlot() { return slotNum; }
/** Get Stage Number */
int getStageNum() { return stageNum; }
/** Set/Get Thread Ids */
void setTid(ThreadID _tid) { tid = _tid; }
ThreadID getTid() { return tid; }
/** Instruction this request is for */
DynInstPtr getInst() { return inst; }
/** Data from this request. Overridden by Resource-Specific Request
* Objects
*/
virtual PacketDataPtr getData() { return NULL; }
/** Pointer to Resource that is being used */
Resource *res;
/** Instruction being used */
DynInstPtr inst;
/** Fault Associated With This Resource Request */
Fault fault;
/** Command For This Resource */
unsigned cmd;
////////////////////////////////////////
//
// GET RESOURCE REQUEST STATUS FROM VARIABLES
//
////////////////////////////////////////
/** Get/Set Completed variables */
bool isCompleted() { return completed; }
void setCompleted(bool cond = true) { completed = cond; }
/** Get/Set Squashed variables */
bool isSquashed() { return squashed; }
void setSquashed() { squashed = true; }
/** Get/Set IsProcessing variables */
bool isProcessing() { return processing; }
void setProcessing() { processing = true; }
/** Get/Set IsWaiting variables */
bool isMemStall() { return memStall; }
void setMemStall(bool stall = true) { memStall = stall; }
protected:
/** Resource Identification */
ThreadID tid;
int stageNum;
int resIdx;
int slotNum;
/** Resource Request Status */
bool completed;
bool squashed;
bool processing;
bool memStall;
};
#endif //__CPU_INORDER_RESOURCE_HH__
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