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/*
* Copyright (c) 2012-2013 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Copyright (c) 2006 The Regents of The University of Michigan
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Kevin Lim
*/
#include <sstream>
#include "cpu/o3/fu_pool.hh"
#include "cpu/func_unit.hh"
using namespace std;
////////////////////////////////////////////////////////////////////////////
//
// A pool of function units
//
inline void
FUPool::FUIdxQueue::addFU(int fu_idx)
{
funcUnitsIdx.push_back(fu_idx);
++size;
}
inline int
FUPool::FUIdxQueue::getFU()
{
int retval = funcUnitsIdx[idx++];
if (idx == size)
idx = 0;
return retval;
}
FUPool::~FUPool()
{
fuListIterator i = funcUnits.begin();
fuListIterator end = funcUnits.end();
for (; i != end; ++i)
delete *i;
}
// Constructor
FUPool::FUPool(const Params *p)
: SimObject(p)
{
numFU = 0;
funcUnits.clear();
for (int i = 0; i < Num_OpClasses; ++i) {
maxOpLatencies[i] = Cycles(0);
maxIssueLatencies[i] = Cycles(0);
}
//
// Iterate through the list of FUDescData structures
//
const vector<FUDesc *> ¶mList = p->FUList;
for (FUDDiterator i = paramList.begin(); i != paramList.end(); ++i) {
//
// Don't bother with this if we're not going to create any FU's
//
if ((*i)->number) {
//
// Create the FuncUnit object from this structure
// - add the capabilities listed in the FU's operation
// description
//
// We create the first unit, then duplicate it as needed
//
FuncUnit *fu = new FuncUnit;
OPDDiterator j = (*i)->opDescList.begin();
OPDDiterator end = (*i)->opDescList.end();
for (; j != end; ++j) {
// indicate that this pool has this capability
capabilityList.set((*j)->opClass);
// Add each of the FU's that will have this capability to the
// appropriate queue.
for (int k = 0; k < (*i)->number; ++k)
fuPerCapList[(*j)->opClass].addFU(numFU + k);
// indicate that this FU has the capability
fu->addCapability((*j)->opClass, (*j)->opLat, (*j)->issueLat);
if ((*j)->opLat > maxOpLatencies[(*j)->opClass])
maxOpLatencies[(*j)->opClass] = (*j)->opLat;
if ((*j)->issueLat > maxIssueLatencies[(*j)->opClass])
maxIssueLatencies[(*j)->opClass] = (*j)->issueLat;
}
numFU++;
// Add the appropriate number of copies of this FU to the list
fu->name = (*i)->name() + "(0)";
funcUnits.push_back(fu);
for (int c = 1; c < (*i)->number; ++c) {
ostringstream s;
numFU++;
FuncUnit *fu2 = new FuncUnit(*fu);
s << (*i)->name() << "(" << c << ")";
fu2->name = s.str();
funcUnits.push_back(fu2);
}
}
}
unitBusy.resize(numFU);
for (int i = 0; i < numFU; i++) {
unitBusy[i] = false;
}
}
int
FUPool::getUnit(OpClass capability)
{
// If this pool doesn't have the specified capability,
// return this information to the caller
if (!capabilityList[capability])
return -2;
int fu_idx = fuPerCapList[capability].getFU();
int start_idx = fu_idx;
// Iterate through the circular queue if needed, stopping if we've reached
// the first element again.
while (unitBusy[fu_idx]) {
fu_idx = fuPerCapList[capability].getFU();
if (fu_idx == start_idx) {
// No FU available
return -1;
}
}
assert(fu_idx < numFU);
unitBusy[fu_idx] = true;
return fu_idx;
}
void
FUPool::freeUnitNextCycle(int fu_idx)
{
assert(unitBusy[fu_idx]);
unitsToBeFreed.push_back(fu_idx);
}
void
FUPool::processFreeUnits()
{
while (!unitsToBeFreed.empty()) {
int fu_idx = unitsToBeFreed.back();
unitsToBeFreed.pop_back();
assert(unitBusy[fu_idx]);
unitBusy[fu_idx] = false;
}
}
void
FUPool::dump()
{
cout << "Function Unit Pool (" << name() << ")\n";
cout << "======================================\n";
cout << "Free List:\n";
for (int i = 0; i < numFU; ++i) {
if (unitBusy[i]) {
continue;
}
cout << " [" << i << "] : ";
cout << funcUnits[i]->name << " ";
cout << "\n";
}
cout << "======================================\n";
cout << "Busy List:\n";
for (int i = 0; i < numFU; ++i) {
if (!unitBusy[i]) {
continue;
}
cout << " [" << i << "] : ";
cout << funcUnits[i]->name << " ";
cout << "\n";
}
}
bool
FUPool::isDrained() const
{
bool is_drained = true;
for (int i = 0; i < numFU; i++)
is_drained = is_drained && !unitBusy[i];
return is_drained;
}
//
////////////////////////////////////////////////////////////////////////////
//
// The SimObjects we use to get the FU information into the simulator
//
////////////////////////////////////////////////////////////////////////////
//
// FUPool - Contails a list of FUDesc objects to make available
//
//
// The FuPool object
//
FUPool *
FUPoolParams::create()
{
return new FUPool(this);
}
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