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/*
* Copyright (c) 2011-2015,2018 Advanced Micro Devices, Inc.
* All rights reserved.
*
* For use for simulation and test purposes only
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Brad Beckmann,
* Marc Orr,
* Anthony Gutierrez
*/
#ifndef __GPU_DISPATCHER_HH__
#define __GPU_DISPATCHER_HH__
#include <queue>
#include <vector>
#include "base/statistics.hh"
#include "dev/dma_device.hh"
#include "gpu-compute/compute_unit.hh"
#include "gpu-compute/ndrange.hh"
#include "gpu-compute/qstruct.hh"
#include "mem/port.hh"
#include "params/GpuDispatcher.hh"
class BaseCPU;
class Shader;
class GpuDispatcher : public DmaDevice
{
public:
typedef GpuDispatcherParams Params;
MasterID masterId() { return _masterId; }
protected:
MasterID _masterId;
// Base and length of PIO register space
Addr pioAddr;
Addr pioSize;
Tick pioDelay;
HsaQueueEntry curTask;
std::unordered_map<int, NDRange> ndRangeMap;
NDRange ndRange;
// list of kernel_ids to launch
std::queue<int> execIds;
// list of kernel_ids that have finished
std::queue<int> doneIds;
uint64_t dispatchCount;
// is there a kernel in execution?
bool dispatchActive;
BaseCPU *cpu;
Shader *shader;
ClDriver *driver;
EventFunctionWrapper tickEvent;
static GpuDispatcher *instance;
// sycall emulation mode can have only 1 application running(?)
// else we have to do some pid based tagging
// unused
typedef std::unordered_map<uint64_t, uint64_t> TranslationBuffer;
TranslationBuffer tlb;
public:
/*statistics*/
Stats::Scalar num_kernelLaunched;
GpuDispatcher(const Params *p);
~GpuDispatcher() { }
void exec();
virtual void serialize(CheckpointOut &cp) const;
virtual void unserialize(CheckpointIn &cp);
void notifyWgCompl(Wavefront *w);
void scheduleDispatch();
void accessUserVar(BaseCPU *cpu, uint64_t addr, int val, int off);
// using singleton so that glue code can pass pointer locations
// to the dispatcher. when there are multiple dispatchers, we can
// call something like getInstance(index)
static void
setInstance(GpuDispatcher *_instance)
{
instance = _instance;
}
static GpuDispatcher* getInstance() { return instance; }
class TLBPort : public MasterPort
{
public:
TLBPort(const std::string &_name, GpuDispatcher *_dispatcher)
: MasterPort(_name, _dispatcher), dispatcher(_dispatcher) { }
protected:
GpuDispatcher *dispatcher;
virtual bool recvTimingResp(PacketPtr pkt) { return true; }
virtual Tick recvAtomic(PacketPtr pkt) { return 0; }
virtual void recvFunctional(PacketPtr pkt) { }
virtual void recvRangeChange() { }
virtual void recvReqRetry() { }
};
TLBPort *tlbPort;
virtual BaseMasterPort& getMasterPort(const std::string &if_name,
PortID idx);
AddrRangeList getAddrRanges() const;
Tick read(PacketPtr pkt);
Tick write(PacketPtr pkt);
// helper functions to retrieve/set GPU attributes
int getNumCUs();
int wfSize() const;
void setFuncargsSize(int funcargs_size);
/** Returns the size of the static hardware context of a wavefront */
uint32_t getStaticContextSize() const;
};
#endif // __GPU_DISPATCHER_HH__
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