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/*
* Copyright (c) 2011-2012 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Copyright (c) 2002-2005 The Regents of The University of Michigan
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Ron Dreslinski
* Ali Saidi
* Andreas Hansson
* William Wang
*/
/**
* @file
* Declaration of an abstract bus base class.
*/
#ifndef __MEM_BUS_HH__
#define __MEM_BUS_HH__
#include <deque>
#include <set>
#include "base/addr_range_map.hh"
#include "base/types.hh"
#include "mem/mem_object.hh"
#include "params/BaseBus.hh"
/**
* The base bus contains the common elements of the non-coherent and
* coherent bus. It is an abstract class that does not have any of the
* functionality relating to the actual reception and transmission of
* packets, as this is left for the subclasses.
*
* The BaseBus is responsible for the basic flow control (busy or
* not), the administration of retries, and the address decoding.
*/
class BaseBus : public MemObject
{
protected:
/**
* A bus layer is an internal bus structure with its own flow
* control and arbitration. Hence, a single-layer bus mimics a
* traditional off-chip tri-state bus (like PCI), where only one
* set of wires are shared. For on-chip buses, a good starting
* point is to have three layers, for requests, responses, and
* snoop responses respectively (snoop requests are instantaneous
* and do not need any flow control or arbitration). This case is
* similar to AHB and some OCP configurations.
*
* As a further extensions beyond the three-layer bus, a future
* multi-layer bus has with one layer per connected slave port
* provides a full or partial crossbar, like AXI, OCP, PCIe etc.
*
* The template parameter, PortClass, indicates the destination
* port type for the bus. The retry list holds either master ports
* or slave ports, depending on the direction of the layer. Thus,
* a request layer has a retry list containing slave ports,
* whereas a response layer holds master ports.
*/
template <typename PortClass>
class Layer
{
public:
/**
* Create a bus layer and give it a name. The bus layer uses
* the bus an event manager.
*
* @param _bus the bus this layer belongs to
* @param _name the layer's name
* @param _clock clock period in ticks
*/
Layer(BaseBus& _bus, const std::string& _name, Tick _clock);
/**
* Drain according to the normal semantics, so that the bus
* can tell the layer to drain, and pass an event to signal
* back when drained.
*
* @param de drain event to call once drained
*
* @return 1 if busy or waiting to retry, or 0 if idle
*/
unsigned int drain(Event *de);
/**
* Get the bus layer's name
*/
const std::string name() const { return bus.name() + _name; }
/**
* Determine if the bus layer accepts a packet from a specific
* port. If not, the port in question is also added to the
* retry list. In either case the state of the layer is updated
* accordingly.
*
* @param port Source port resenting the packet
*
* @return True if the bus layer accepts the packet
*/
bool tryTiming(PortClass* port);
/**
* Deal with a destination port accepting a packet by potentially
* removing the source port from the retry list (if retrying) and
* occupying the bus layer accordingly.
*
* @param busy_time Time to spend as a result of a successful send
*/
void succeededTiming(Tick busy_time);
/**
* Deal with a destination port not accepting a packet by
* potentially adding the source port to the retry list (if
* not already at the front) and occupying the bus layer
* accordingly.
*
* @param busy_time Time to spend as a result of a failed send
*/
void failedTiming(PortClass* port, Tick busy_time);
/** Occupy the bus layer until until */
void occupyLayer(Tick until);
/**
* Send a retry to the port at the head of the retryList. The
* caller must ensure that the list is not empty.
*/
void retryWaiting();
/**
* Handler a retry from a neighbouring module. Eventually this
* should be all encapsulated in the bus. This wraps
* retryWaiting by verifying that there are ports waiting
* before calling retryWaiting.
*/
void recvRetry();
private:
/** The bus this layer is a part of. */
BaseBus& bus;
/** A name for this layer. */
std::string _name;
/**
* We declare an enum to track the state of the bus layer. The
* starting point is an idle state where the bus layer is
* waiting for a packet to arrive. Upon arrival, the bus layer
* transitions to the busy state, where it remains either
* until the packet transfer is done, or the header time is
* spent. Once the bus layer leaves the busy state, it can
* either go back to idle, if no packets have arrived while it
* was busy, or the bus layer goes on to retry the first port
* on the retryList. A similar transition takes place from
* idle to retry if the bus layer receives a retry from one of
* its connected ports. The retry state lasts until the port
* in questions calls sendTiming and returns control to the
* bus layer, or goes to a busy state if the port does not
* immediately react to the retry by calling sendTiming.
*/
enum State { IDLE, BUSY, RETRY };
/** track the state of the bus layer */
State state;
/** the clock speed for the bus layer */
Tick clock;
/** event for signalling when drained */
Event * drainEvent;
/**
* An array of ports that retry should be called
* on because the original send failed for whatever reason.
*/
std::deque<PortClass*> retryList;
/**
* Release the bus layer after being occupied and return to an
* idle state where we proceed to send a retry to any
* potential waiting port, or drain if asked to do so.
*/
void releaseLayer();
/** event used to schedule a release of the layer */
EventWrapper<Layer, &Layer::releaseLayer> releaseEvent;
};
/** cycles of overhead per transaction */
const Cycles headerCycles;
/** the width of the bus in bytes */
const uint32_t width;
typedef AddrRangeMap<PortID>::iterator PortMapIter;
typedef AddrRangeMap<PortID>::const_iterator PortMapConstIter;
AddrRangeMap<PortID> portMap;
AddrRange defaultRange;
/**
* Function called by the port when the bus is recieving a range change.
*
* @param master_port_id id of the port that received the change
*/
void recvRangeChange(PortID master_port_id);
/** Find which port connected to this bus (if any) should be given a packet
* with this address.
* @param addr Address to find port for.
* @return id of port that the packet should be sent out of.
*/
PortID findPort(Addr addr);
// Cache for the findPort function storing recently used ports from portMap
struct PortCache {
bool valid;
PortID id;
AddrRange range;
};
PortCache portCache[3];
// Checks the cache and returns the id of the port that has the requested
// address within its range
inline PortID checkPortCache(Addr addr) const {
if (portCache[0].valid && portCache[0].range == addr) {
return portCache[0].id;
}
if (portCache[1].valid && portCache[1].range == addr) {
return portCache[1].id;
}
if (portCache[2].valid && portCache[2].range == addr) {
return portCache[2].id;
}
return InvalidPortID;
}
// Clears the earliest entry of the cache and inserts a new port entry
inline void updatePortCache(short id, const AddrRange& range) {
portCache[2].valid = portCache[1].valid;
portCache[2].id = portCache[1].id;
portCache[2].range = portCache[1].range;
portCache[1].valid = portCache[0].valid;
portCache[1].id = portCache[0].id;
portCache[1].range = portCache[0].range;
portCache[0].valid = true;
portCache[0].id = id;
portCache[0].range = range;
}
// Clears the cache. Needs to be called in constructor.
inline void clearPortCache() {
portCache[2].valid = false;
portCache[1].valid = false;
portCache[0].valid = false;
}
/**
* Return the address ranges the bus is responsible for.
*
* @return a list of non-overlapping address ranges
*/
AddrRangeList getAddrRanges() const;
/** Calculate the timing parameters for the packet. Updates the
* firstWordTime and finishTime fields of the packet object.
* Returns the tick at which the packet header is completed (which
* will be all that is sent if the target rejects the packet).
*/
Tick calcPacketTiming(PacketPtr pkt);
/**
* Ask everyone on the bus what their size is and determine the
* bus size as either the maximum, or if no device specifies a
* block size return the default.
*
* @return the max of all the sizes or the default if none is set
*/
unsigned deviceBlockSize() const;
/**
* Remember for each of the master ports of the bus if we got an
* address range from the connected slave. For convenience, also
* keep track of if we got ranges from all the slave modules or
* not.
*/
std::vector<bool> gotAddrRanges;
bool gotAllAddrRanges;
/** The master and slave ports of the bus */
std::vector<SlavePort*> slavePorts;
std::vector<MasterPort*> masterPorts;
/** Convenience typedefs. */
typedef std::vector<SlavePort*>::iterator SlavePortIter;
typedef std::vector<MasterPort*>::iterator MasterPortIter;
typedef std::vector<SlavePort*>::const_iterator SlavePortConstIter;
typedef std::vector<MasterPort*>::const_iterator MasterPortConstIter;
/** Port that handles requests that don't match any of the interfaces.*/
PortID defaultPortID;
/** If true, use address range provided by default device. Any
address not handled by another port and not in default device's
range will cause a fatal error. If false, just send all
addresses not handled by another port to default device. */
const bool useDefaultRange;
uint32_t blockSize;
BaseBus(const BaseBusParams *p);
virtual ~BaseBus();
public:
virtual void init();
/** A function used to return the port associated with this bus object. */
virtual MasterPort& getMasterPort(const std::string& if_name, int idx = -1);
virtual SlavePort& getSlavePort(const std::string& if_name, int idx = -1);
virtual unsigned int drain(Event *de) = 0;
};
#endif //__MEM_BUS_HH__
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