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/*
* Copyright (c) 1999-2008 Mark D. Hill and David A. Wood
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* The Network class is the base class for classes that implement the
* interconnection network between components (processor/cache
* components and memory/directory components). The interconnection
* network as described here is not a physical network, but a
* programming concept used to implement all communication between
* components. Thus parts of this 'network' will model the on-chip
* connections between cache controllers and directory controllers as
* well as the links between chip and network switches.
*/
#ifndef __MEM_RUBY_NETWORK_NETWORK_HH__
#define __MEM_RUBY_NETWORK_NETWORK_HH__
#include <iostream>
#include <string>
#include <vector>
#include "mem/protocol/LinkDirection.hh"
#include "mem/protocol/MessageSizeType.hh"
#include "mem/ruby/common/TypeDefines.hh"
#include "mem/ruby/network/Topology.hh"
#include "mem/packet.hh"
#include "params/RubyNetwork.hh"
#include "sim/clocked_object.hh"
class NetDest;
class MessageBuffer;
class Network : public ClockedObject
{
public:
typedef RubyNetworkParams Params;
Network(const Params *p);
const Params * params() const
{ return dynamic_cast<const Params *>(_params); }
virtual ~Network();
virtual void init();
static uint32_t getNumberOfVirtualNetworks() { return m_virtual_networks; }
int getNumNodes() const { return m_nodes; }
static uint32_t MessageSizeType_to_int(MessageSizeType size_type);
// returns the queue requested for the given component
virtual void setToNetQueue(NodeID id, bool ordered, int netNumber,
std::string vnet_type, MessageBuffer *b) = 0;
virtual void setFromNetQueue(NodeID id, bool ordered, int netNumber,
std::string vnet_type, MessageBuffer *b) = 0;
virtual void makeOutLink(SwitchID src, NodeID dest, BasicLink* link,
LinkDirection direction,
const NetDest& routing_table_entry) = 0;
virtual void makeInLink(NodeID src, SwitchID dest, BasicLink* link,
LinkDirection direction,
const NetDest& routing_table_entry) = 0;
virtual void makeInternalLink(SwitchID src, SwitchID dest, BasicLink* link,
LinkDirection direction,
const NetDest& routing_table_entry) = 0;
virtual void collateStats() = 0;
virtual void print(std::ostream& out) const = 0;
/*
* Virtual functions for functionally reading and writing packets in
* the network. Each network needs to implement these for functional
* accesses to work correctly.
*/
virtual bool functionalRead(Packet *pkt)
{ fatal("Functional read not implemented.\n"); }
virtual uint32_t functionalWrite(Packet *pkt)
{ fatal("Functional write not implemented.\n"); }
protected:
// Private copy constructor and assignment operator
Network(const Network& obj);
Network& operator=(const Network& obj);
uint32_t m_nodes;
static uint32_t m_virtual_networks;
Topology* m_topology_ptr;
static uint32_t m_control_msg_size;
static uint32_t m_data_msg_size;
// vector of queues from the components
std::vector<std::vector<MessageBuffer*> > m_toNetQueues;
std::vector<std::vector<MessageBuffer*> > m_fromNetQueues;
std::vector<bool> m_in_use;
std::vector<bool> m_ordered;
private:
//! Callback class used for collating statistics from all the
//! controller of this type.
class StatsCallback : public Callback
{
private:
Network *ctr;
public:
virtual ~StatsCallback() {}
StatsCallback(Network *_ctr)
: ctr(_ctr)
{
}
void process() {ctr->collateStats();}
};
};
inline std::ostream&
operator<<(std::ostream& out, const Network& obj)
{
obj.print(out);
out << std::flush;
return out;
}
#endif // __MEM_RUBY_NETWORK_NETWORK_HH__
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