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/*
 * Copyright (c) 1999-2008 Mark D. Hill and David A. Wood
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met: redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer;
 * redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution;
 * neither the name of the copyright holders nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/*
 * The Network class is the base class for classes that implement the
 * interconnection network between components (processor/cache
 * components and memory/directory components).  The interconnection
 * network as described here is not a physical network, but a
 * programming concept used to implement all communication between
 * components.  Thus parts of this 'network' will model the on-chip
 * connections between cache controllers and directory controllers as
 * well as the links between chip and network switches.
 */

#ifndef __MEM_RUBY_NETWORK_NETWORK_HH__
#define __MEM_RUBY_NETWORK_NETWORK_HH__

#include <iostream>
#include <string>
#include <vector>

#include "mem/protocol/LinkDirection.hh"
#include "mem/protocol/MessageSizeType.hh"
#include "mem/ruby/common/TypeDefines.hh"
#include "mem/ruby/network/Topology.hh"
#include "mem/packet.hh"
#include "params/RubyNetwork.hh"
#include "sim/clocked_object.hh"

class NetDest;
class MessageBuffer;

class Network : public ClockedObject
{
  public:
    typedef RubyNetworkParams Params;
    Network(const Params *p);
    const Params * params() const
    { return dynamic_cast<const Params *>(_params); }

    virtual ~Network();
    virtual void init();

    static uint32_t getNumberOfVirtualNetworks() { return m_virtual_networks; }
    int getNumNodes() const { return m_nodes; }

    static uint32_t MessageSizeType_to_int(MessageSizeType size_type);

    // returns the queue requested for the given component
    void setToNetQueue(NodeID id, bool ordered, int netNumber,
                               std::string vnet_type, MessageBuffer *b);
    virtual void setFromNetQueue(NodeID id, bool ordered, int netNumber,
                                 std::string vnet_type, MessageBuffer *b);

    virtual void checkNetworkAllocation(NodeID id, bool ordered,
        int network_num, std::string vnet_type);

    virtual void makeOutLink(SwitchID src, NodeID dest, BasicLink* link,
                             LinkDirection direction,
                             const NetDest& routing_table_entry) = 0;
    virtual void makeInLink(NodeID src, SwitchID dest, BasicLink* link,
                            LinkDirection direction,
                            const NetDest& routing_table_entry) = 0;
    virtual void makeInternalLink(SwitchID src, SwitchID dest, BasicLink* link,
                                  LinkDirection direction,
                                  const NetDest& routing_table_entry) = 0;

    virtual void collateStats() = 0;
    virtual void print(std::ostream& out) const = 0;

    /*
     * Virtual functions for functionally reading and writing packets in
     * the network. Each network needs to implement these for functional
     * accesses to work correctly.
     */
    virtual bool functionalRead(Packet *pkt)
    { fatal("Functional read not implemented.\n"); }
    virtual uint32_t functionalWrite(Packet *pkt)
    { fatal("Functional write not implemented.\n"); }

  protected:
    // Private copy constructor and assignment operator
    Network(const Network& obj);
    Network& operator=(const Network& obj);

    uint32_t m_nodes;
    static uint32_t m_virtual_networks;
    std::vector<std::string> m_vnet_type_names;
    Topology* m_topology_ptr;
    static uint32_t m_control_msg_size;
    static uint32_t m_data_msg_size;

    // vector of queues from the components
    std::vector<std::vector<MessageBuffer*> > m_toNetQueues;
    std::vector<std::vector<MessageBuffer*> > m_fromNetQueues;
    std::vector<bool> m_ordered;

  private:
    //! Callback class used for collating statistics from all the
    //! controller of this type.
    class StatsCallback : public Callback
    {
      private:
        Network *ctr;

      public:
        virtual ~StatsCallback() {}

        StatsCallback(Network *_ctr)
            : ctr(_ctr)
        {
        }

        void process() {ctr->collateStats();}
    };
};

inline std::ostream&
operator<<(std::ostream& out, const Network& obj)
{
    obj.print(out);
    out << std::flush;
    return out;
}

#endif // __MEM_RUBY_NETWORK_NETWORK_HH__