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/*
* Copyright (c) 1999-2008 Mark D. Hill and David A. Wood
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* PerfectSwitch.cc
*
* Description: See PerfectSwitch.hh
*
* $Id$
*
*/
#include "mem/ruby/network/simple/PerfectSwitch.hh"
#include "mem/ruby/slicc_interface/NetworkMessage.hh"
#include "mem/ruby/profiler/Profiler.hh"
#include "mem/ruby/system/System.hh"
#include "mem/ruby/network/simple/SimpleNetwork.hh"
#include "mem/gems_common/util.hh"
#include "mem/ruby/buffers/MessageBuffer.hh"
#include "mem/protocol/Protocol.hh"
const int PRIORITY_SWITCH_LIMIT = 128;
// Operator for helper class
bool operator<(const LinkOrder& l1, const LinkOrder& l2) {
return (l1.m_value < l2.m_value);
}
PerfectSwitch::PerfectSwitch(SwitchID sid, SimpleNetwork* network_ptr)
{
m_virtual_networks = network_ptr->getNumberOfVirtualNetworks();
m_switch_id = sid;
m_round_robin_start = 0;
m_network_ptr = network_ptr;
m_wakeups_wo_switch = 0;
}
void PerfectSwitch::addInPort(const Vector<MessageBuffer*>& in)
{
assert(in.size() == m_virtual_networks);
NodeID port = m_in.size();
m_in.insertAtBottom(in);
for (int j = 0; j < m_virtual_networks; j++) {
m_in[port][j]->setConsumer(this);
string desc = "[Queue from port " + NodeIDToString(m_switch_id) + " " + NodeIDToString(port) + " " + NodeIDToString(j) + " to PerfectSwitch]";
m_in[port][j]->setDescription(desc);
}
}
void PerfectSwitch::addOutPort(const Vector<MessageBuffer*>& out, const NetDest& routing_table_entry)
{
assert(out.size() == m_virtual_networks);
// Setup link order
LinkOrder l;
l.m_value = 0;
l.m_link = m_out.size();
m_link_order.insertAtBottom(l);
// Add to routing table
m_out.insertAtBottom(out);
m_routing_table.insertAtBottom(routing_table_entry);
m_out_link_vec.insertAtBottom(out);
}
void PerfectSwitch::clearRoutingTables()
{
m_routing_table.clear();
}
void PerfectSwitch::clearBuffers()
{
for(int i=0; i<m_in.size(); i++){
for(int vnet=0; vnet < m_virtual_networks; vnet++) {
m_in[i][vnet]->clear();
}
}
for(int i=0; i<m_out.size(); i++){
for(int vnet=0; vnet < m_virtual_networks; vnet++) {
m_out[i][vnet]->clear();
}
}
}
void PerfectSwitch::reconfigureOutPort(const NetDest& routing_table_entry)
{
m_routing_table.insertAtBottom(routing_table_entry);
}
PerfectSwitch::~PerfectSwitch()
{
}
void PerfectSwitch::wakeup()
{
DEBUG_EXPR(NETWORK_COMP, MedPrio, m_switch_id);
MsgPtr msg_ptr;
// Give the highest numbered link priority most of the time
m_wakeups_wo_switch++;
int highest_prio_vnet = m_virtual_networks-1;
int lowest_prio_vnet = 0;
int decrementer = 1;
NetworkMessage* net_msg_ptr = NULL;
// invert priorities to avoid starvation seen in the component network
if (m_wakeups_wo_switch > PRIORITY_SWITCH_LIMIT) {
m_wakeups_wo_switch = 0;
highest_prio_vnet = 0;
lowest_prio_vnet = m_virtual_networks-1;
decrementer = -1;
}
for (int vnet = highest_prio_vnet; (vnet*decrementer) >= (decrementer*lowest_prio_vnet); vnet -= decrementer) {
// For all components incoming queues
int incoming = m_round_robin_start; // This is for round-robin scheduling
m_round_robin_start++;
if (m_round_robin_start >= m_in.size()) {
m_round_robin_start = 0;
}
// for all input ports, use round robin scheduling
for (int counter = 0; counter < m_in.size(); counter++) {
// Round robin scheduling
incoming++;
if (incoming >= m_in.size()) {
incoming = 0;
}
// temporary vectors to store the routing results
Vector<LinkID> output_links;
Vector<NetDest> output_link_destinations;
// Is there a message waiting?
while (m_in[incoming][vnet]->isReady()) {
DEBUG_EXPR(NETWORK_COMP, MedPrio, incoming);
// Peek at message
msg_ptr = m_in[incoming][vnet]->peekMsgPtr();
net_msg_ptr = dynamic_cast<NetworkMessage*>(msg_ptr.ref());
DEBUG_EXPR(NETWORK_COMP, MedPrio, *net_msg_ptr);
output_links.clear();
output_link_destinations.clear();
NetDest msg_destinations = net_msg_ptr->getInternalDestination();
// Unfortunately, the token-protocol sends some
// zero-destination messages, so this assert isn't valid
// assert(msg_destinations.count() > 0);
assert(m_link_order.size() == m_routing_table.size());
assert(m_link_order.size() == m_out.size());
if (m_network_ptr->getAdaptiveRouting()) {
if (m_network_ptr->isVNetOrdered(vnet)) {
// Don't adaptively route
for (int outlink=0; outlink<m_out.size(); outlink++) {
m_link_order[outlink].m_link = outlink;
m_link_order[outlink].m_value = 0;
}
} else {
// Find how clogged each link is
for (int outlink=0; outlink<m_out.size(); outlink++) {
int out_queue_length = 0;
for (int v=0; v<m_virtual_networks; v++) {
out_queue_length += m_out[outlink][v]->getSize();
}
m_link_order[outlink].m_link = outlink;
m_link_order[outlink].m_value = 0;
m_link_order[outlink].m_value |= (out_queue_length << 8);
m_link_order[outlink].m_value |= (random() & 0xff);
}
m_link_order.sortVector(); // Look at the most empty link first
}
}
for (int i=0; i<m_routing_table.size(); i++) {
// pick the next link to look at
int link = m_link_order[i].m_link;
DEBUG_EXPR(NETWORK_COMP, MedPrio, m_routing_table[link]);
if (msg_destinations.intersectionIsNotEmpty(m_routing_table[link])) {
// Remember what link we're using
output_links.insertAtBottom(link);
// Need to remember which destinations need this message
// in another vector. This Set is the intersection of the
// routing_table entry and the current destination set.
// The intersection must not be empty, since we are inside "if"
output_link_destinations.insertAtBottom(msg_destinations.AND(m_routing_table[link]));
// Next, we update the msg_destination not to include
// those nodes that were already handled by this link
msg_destinations.removeNetDest(m_routing_table[link]);
}
}
assert(msg_destinations.count() == 0);
//assert(output_links.size() > 0);
// Check for resources - for all outgoing queues
bool enough = true;
for (int i=0; i<output_links.size(); i++) {
int outgoing = output_links[i];
enough = enough && m_out[outgoing][vnet]->areNSlotsAvailable(1);
DEBUG_MSG(NETWORK_COMP, HighPrio, "checking if node is blocked");
DEBUG_EXPR(NETWORK_COMP, HighPrio, outgoing);
DEBUG_EXPR(NETWORK_COMP, HighPrio, vnet);
DEBUG_EXPR(NETWORK_COMP, HighPrio, enough);
}
// There were not enough resources
if(!enough) {
g_eventQueue_ptr->scheduleEvent(this, 1);
DEBUG_MSG(NETWORK_COMP, HighPrio, "Can't deliver message to anyone since a node is blocked");
DEBUG_EXPR(NETWORK_COMP, HighPrio, *net_msg_ptr);
break; // go to next incoming port
}
MsgPtr unmodified_msg_ptr;
if (output_links.size() > 1) {
// If we are sending this message down more than one link
// (size>1), we need to make a copy of the message so each
// branch can have a different internal destination
// we need to create an unmodified MsgPtr because the MessageBuffer enqueue func
// will modify the message
unmodified_msg_ptr = *(msg_ptr.ref()); // This magic line creates a private copy of the message
}
// Enqueue it - for all outgoing queues
for (int i=0; i<output_links.size(); i++) {
int outgoing = output_links[i];
if (i > 0) {
msg_ptr = *(unmodified_msg_ptr.ref()); // create a private copy of the unmodified message
}
// Change the internal destination set of the message so it
// knows which destinations this link is responsible for.
net_msg_ptr = dynamic_cast<NetworkMessage*>(msg_ptr.ref());
net_msg_ptr->getInternalDestination() = output_link_destinations[i];
// Enqeue msg
DEBUG_NEWLINE(NETWORK_COMP,HighPrio);
DEBUG_MSG(NETWORK_COMP,HighPrio,"switch: " + int_to_string(m_switch_id)
+ " enqueuing net msg from inport[" + int_to_string(incoming) + "]["
+ int_to_string(vnet) +"] to outport [" + int_to_string(outgoing)
+ "][" + int_to_string(vnet) +"]"
+ " time: " + int_to_string(g_eventQueue_ptr->getTime()) + ".");
DEBUG_NEWLINE(NETWORK_COMP,HighPrio);
m_out[outgoing][vnet]->enqueue(msg_ptr);
}
// Dequeue msg
m_in[incoming][vnet]->pop();
}
}
}
}
void PerfectSwitch::printStats(ostream& out) const
{
out << "PerfectSwitch printStats" << endl;
}
void PerfectSwitch::clearStats()
{
}
void PerfectSwitch::printConfig(ostream& out) const
{
}
void PerfectSwitch::print(ostream& out) const
{
out << "[PerfectSwitch " << m_switch_id << "]";
}
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