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/*
* Copyright (c) 1999-2008 Mark D. Hill and David A. Wood
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* $Id$
*
* Description: The actual modelled switch. It use the perfect switch and a
* Throttle object to control and bandwidth and timing *only for
* the output port*. So here we have un-realistic modelling,
* since the order of PerfectSwitch and Throttle objects get
* woke up affect the message timing. A more accurate model would
* be having two set of system states, one for this cycle, one for
* next cycle. And on the cycle boundary swap the two set of
* states.
*
*/
#ifndef Switch_H
#define Switch_H
#include "mem/ruby/common/Global.hh"
#include "mem/gems_common/Vector.hh"
class MessageBuffer;
class PerfectSwitch;
class NetDest;
class SimpleNetwork;
class Throttle;
class Network;
class Switch {
public:
// Constructors
// constructor specifying the number of ports
Switch(SwitchID sid, SimpleNetwork* network_ptr);
void addInPort(const Vector<MessageBuffer*>& in);
void addOutPort(const Vector<MessageBuffer*>& out, const NetDest& routing_table_entry, int link_latency, int bw_multiplier);
const Throttle* getThrottle(LinkID link_number) const;
const Vector<Throttle*>* getThrottles() const;
void clearRoutingTables();
void clearBuffers();
void reconfigureOutPort(const NetDest& routing_table_entry);
void printStats(ostream& out) const;
void clearStats();
void printConfig(ostream& out) const;
// Destructor
~Switch();
void print(ostream& out) const;
private:
// Private copy constructor and assignment operator
Switch(const Switch& obj);
Switch& operator=(const Switch& obj);
// Data Members (m_ prefix)
PerfectSwitch* m_perfect_switch_ptr;
Network* m_network_ptr;
Vector<Throttle*> m_throttles;
Vector<MessageBuffer*> m_buffers_to_free;
SwitchID m_switch_id;
};
// Output operator declaration
ostream& operator<<(ostream& out, const Switch& obj);
// ******************* Definitions *******************
// Output operator definition
extern inline
ostream& operator<<(ostream& out, const Switch& obj)
{
obj.print(out);
out << flush;
return out;
}
#endif //Switch_H
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