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/*
* Copyright (c) 1999-2008 Mark D. Hill and David A. Wood
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* $Id: NodePersistentTable.C 1.3 04/08/16 14:12:33-05:00 beckmann@c2-143.cs.wisc.edu $
*
*/
#include "mem/ruby/system/NodePersistentTable.hh"
#include "mem/ruby/common/Set.hh"
#include "mem/gems_common/Map.hh"
#include "mem/ruby/common/Address.hh"
#include "mem/ruby/slicc_interface/AbstractChip.hh"
#include "mem/gems_common/util.hh"
// randomize so that handoffs are not locality-aware
// int persistent_randomize[] = {0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15};
int persistent_randomize[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
class NodePersistentTableEntry {
public:
Set m_starving;
Set m_marked;
Set m_request_to_write;
};
NodePersistentTable::NodePersistentTable(AbstractChip* chip_ptr, int version)
{
m_chip_ptr = chip_ptr;
m_map_ptr = new Map<Address, NodePersistentTableEntry>;
m_version = version;
}
NodePersistentTable::~NodePersistentTable()
{
delete m_map_ptr;
m_map_ptr = NULL;
m_chip_ptr = NULL;
}
void NodePersistentTable::persistentRequestLock(const Address& address, NodeID llocker, AccessType type)
{
// if (locker == m_chip_ptr->getID() )
// cout << "Chip " << m_chip_ptr->getID() << ": " << llocker << " requesting lock for " << address << endl;
NodeID locker = (NodeID) persistent_randomize[llocker];
assert(address == line_address(address));
if (!m_map_ptr->exist(address)) {
// Allocate if not present
NodePersistentTableEntry entry;
entry.m_starving.add(locker);
if (type == AccessType_Write) {
entry.m_request_to_write.add(locker);
}
m_map_ptr->add(address, entry);
} else {
NodePersistentTableEntry& entry = m_map_ptr->lookup(address);
assert(!(entry.m_starving.isElement(locker))); // Make sure we're not already in the locked set
entry.m_starving.add(locker);
if (type == AccessType_Write) {
entry.m_request_to_write.add(locker);
}
assert(entry.m_marked.isSubset(entry.m_starving));
}
}
void NodePersistentTable::persistentRequestUnlock(const Address& address, NodeID uunlocker)
{
// if (unlocker == m_chip_ptr->getID() )
// cout << "Chip " << m_chip_ptr->getID() << ": " << uunlocker << " requesting unlock for " << address << endl;
NodeID unlocker = (NodeID) persistent_randomize[uunlocker];
assert(address == line_address(address));
assert(m_map_ptr->exist(address));
NodePersistentTableEntry& entry = m_map_ptr->lookup(address);
assert(entry.m_starving.isElement(unlocker)); // Make sure we're in the locked set
assert(entry.m_marked.isSubset(entry.m_starving));
entry.m_starving.remove(unlocker);
entry.m_marked.remove(unlocker);
entry.m_request_to_write.remove(unlocker);
assert(entry.m_marked.isSubset(entry.m_starving));
// Deallocate if empty
if (entry.m_starving.isEmpty()) {
assert(entry.m_marked.isEmpty());
m_map_ptr->erase(address);
}
}
bool NodePersistentTable::okToIssueStarving(const Address& address) const
{
assert(address == line_address(address));
if (!m_map_ptr->exist(address)) {
return true; // No entry present
} else if (m_map_ptr->lookup(address).m_starving.isElement(m_chip_ptr->getID())) {
return false; // We can't issue another lockdown until are previous unlock has occurred
} else {
return (m_map_ptr->lookup(address).m_marked.isEmpty());
}
}
NodeID NodePersistentTable::findSmallest(const Address& address) const
{
assert(address == line_address(address));
assert(m_map_ptr->exist(address));
const NodePersistentTableEntry& entry = m_map_ptr->lookup(address);
// cout << "Node " << m_chip_ptr->getID() << " returning " << persistent_randomize[entry.m_starving.smallestElement()] << " for findSmallest(" << address << ")" << endl;
return (NodeID) persistent_randomize[entry.m_starving.smallestElement()];
}
AccessType NodePersistentTable::typeOfSmallest(const Address& address) const
{
assert(address == line_address(address));
assert(m_map_ptr->exist(address));
const NodePersistentTableEntry& entry = m_map_ptr->lookup(address);
if (entry.m_request_to_write.isElement(entry.m_starving.smallestElement())) {
return AccessType_Write;
} else {
return AccessType_Read;
}
}
void NodePersistentTable::markEntries(const Address& address)
{
assert(address == line_address(address));
if (m_map_ptr->exist(address)) {
NodePersistentTableEntry& entry = m_map_ptr->lookup(address);
assert(entry.m_marked.isEmpty()); // None should be marked
entry.m_marked = entry.m_starving; // Mark all the nodes currently in the table
}
}
bool NodePersistentTable::isLocked(const Address& address) const
{
assert(address == line_address(address));
// If an entry is present, it must be locked
return (m_map_ptr->exist(address));
}
int NodePersistentTable::countStarvingForAddress(const Address& address) const
{
if (m_map_ptr->exist(address)) {
NodePersistentTableEntry& entry = m_map_ptr->lookup(address);
return (entry.m_starving.count());
}
else {
return 0;
}
}
int NodePersistentTable::countReadStarvingForAddress(const Address& address) const
{
int count = 0;
if (m_map_ptr->exist(address)) {
NodePersistentTableEntry& entry = m_map_ptr->lookup(address);
return (entry.m_starving.count() - entry.m_request_to_write.count());
}
else {
return 0;
}
}
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