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/*
* Copyright (c) 1999-2008 Mark D. Hill and David A. Wood
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* html_gen.C
*
* Description: See html_gen.h
*
* $Id: html_gen.C,v 3.4 2004/01/31 20:46:50 milo Exp $
*
* */
#include "mem/slicc/generator/html_gen.hh"
#include "mem/slicc/generator/fileio.hh"
#include "mem/slicc/symbols/SymbolTable.hh"
string formatHTMLShorthand(const string shorthand);
void createHTMLSymbol(const Symbol& sym, string title, ostream& out)
{
out << "<HTML><BODY><BIG>" << endl;
out << title << ": " << endl;
out << formatHTMLShorthand(sym.getShorthand()) << " - ";
out << sym.getDescription();
out << "</BIG></BODY></HTML>" << endl;
}
void createHTMLindex(string title, ostream& out)
{
out << "<html>" << endl;
out << "<head>" << endl;
out << "<title>" << title << "</title>" << endl;
out << "</head>" << endl;
out << "<frameset rows=\"*,30\">" << endl;
Vector<StateMachine*> machine_vec = g_sym_table.getStateMachines();
if (machine_vec.size() > 1) {
string machine = machine_vec[0]->getIdent();
out << " <frame name=\"Table\" src=\"" << machine << "_table.html\">" << endl;
} else {
out << " <frame name=\"Table\" src=\"empty.html\">" << endl;
}
out << " <frame name=\"Status\" src=\"empty.html\">" << endl;
out << "</frameset>" << endl;
out << "</html>" << endl;
}
string formatHTMLShorthand(const string shorthand)
{
string munged_shorthand = "";
bool mode_is_normal = true;
// -- Walk over the string, processing superscript directives
for(unsigned int i = 0; i < shorthand.length(); i++) {
if(shorthand[i] == '!') {
// -- Reached logical end of shorthand name
break;
} else if( shorthand[i] == '_') {
munged_shorthand += " ";
} else if( shorthand[i] == '^') {
// -- Process super/subscript formatting
mode_is_normal = !mode_is_normal;
if(mode_is_normal) {
// -- Back to normal mode
munged_shorthand += "</SUP>";
} else {
// -- Going to superscript mode
munged_shorthand += "<SUP>";
}
} else if(shorthand[i] == '\\') {
// -- Process Symbol character set
if((i + 1) < shorthand.length()) {
i++; // -- Proceed to next char. Yes I know that changing the loop var is ugly!
munged_shorthand += "<B><FONT size=+1>";
munged_shorthand += shorthand[i];
munged_shorthand += "</FONT></B>";
} else {
// -- FIXME: Add line number info later
cerr << "Encountered a `\\` without anything following it!" << endl;
exit( -1 );
}
} else {
// -- Pass on un-munged
munged_shorthand += shorthand[i];
}
} // -- end for all characters in shorthand
// -- Do any other munging
if(!mode_is_normal) {
// -- Back to normal mode
munged_shorthand += "</SUP>";
}
// -- Return the formatted shorthand name
return munged_shorthand;
}
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