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/*
* Copyright (c) 1999-2008 Mark D. Hill and David A. Wood
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* SymbolTable.h
*
* Description:
*
* $Id$
*
* */
#ifndef SYMBOLTABLE_H
#define SYMBOLTABLE_H
#include "mem/slicc/slicc_global.hh"
#include "mem/gems_common/Map.hh"
#include "mem/gems_common/Vector.hh"
#include "mem/slicc/symbols/Symbol.hh"
#include "mem/slicc/symbols/Type.hh"
#include "mem/slicc/symbols/Var.hh"
#include "mem/slicc/symbols/Func.hh"
#include "mem/slicc/symbols/StateMachine.hh"
class SymbolTable;
extern SymbolTable g_sym_table;
class SymbolTable {
public:
// Constructors
SymbolTable();
// Destructor
~SymbolTable();
// Public Methods
void newSym(Symbol* sym_ptr);
void registerSym(string id, Symbol* sym_ptr);
Symbol* getSym(string id) const;
// used to cheat-- that is, access components in other machines
void newMachComponentSym(Symbol* sym_ptr);
Var* getMachComponentVar(string mach, string ident);
void newCurrentMachine(StateMachine* machine_ptr);
StateMachine* getStateMachine(string ident) const;
StateMachine* getStateMachine() const { return getStateMachine("current_machine"); }
Type* getType(string ident) const;
Var* getVar(string ident) const;
Func* getFunc(string ident) const;
void pushFrame();
void popFrame();
Vector<StateMachine*> getStateMachines() const;
void writeCFiles(string path) const;
void writeHTMLFiles(string path) const;
void writeMIFFiles(string path) const;
void print(ostream& out) const;
private:
// Private Methods
void registerGlobalSym(string id, Symbol* sym_ptr);
void writeChipFiles(string path) const;
// Private copy constructor and assignment operator
SymbolTable(const SymbolTable& obj);
SymbolTable& operator=(const SymbolTable& obj);
// Data Members (m_ prefix)
Vector<Symbol*> m_sym_vec;
Vector<Map<string, Symbol*> > m_sym_map_vec;
Map<string, Map<string, Symbol*> > m_machine_component_map_vec;
int m_depth;
};
// Output operator declaration
ostream& operator<<(ostream& out, const SymbolTable& obj);
// ******************* Definitions *******************
// Output operator definition
extern inline
ostream& operator<<(ostream& out, const SymbolTable& obj)
{
obj.print(out);
out << flush;
return out;
}
#endif //SYMBOLTABLE_H
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