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/*
* Copyright (c) 2000-2005 The Regents of The University of Michigan
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Steve Reinhardt
* Nathan Binkert
*/
/* @file
* EventQueue interfaces
*/
#ifndef __SIM_EVENTQ_HH__
#define __SIM_EVENTQ_HH__
#include <algorithm>
#include <cassert>
#include <climits>
#include <iosfwd>
#include <string>
#include "base/fast_alloc.hh"
#include "base/flags.hh"
#include "base/misc.hh"
#include "base/trace.hh"
#include "base/types.hh"
#include "debug/Event.hh"
#include "sim/serialize.hh"
class EventQueue; // forward declaration
extern EventQueue mainEventQueue;
/*
* An item on an event queue. The action caused by a given
* event is specified by deriving a subclass and overriding the
* process() member function.
*
* Caution, the order of members is chosen to maximize data packing.
*/
class Event : public Serializable, public FastAlloc
{
friend class EventQueue;
protected:
typedef unsigned short FlagsType;
typedef ::Flags<FlagsType> Flags;
static const FlagsType PublicRead = 0x003f; // public readable flags
static const FlagsType PublicWrite = 0x001d; // public writable flags
static const FlagsType Squashed = 0x0001; // has been squashed
static const FlagsType Scheduled = 0x0002; // has been scheduled
static const FlagsType AutoDelete = 0x0004; // delete after dispatch
static const FlagsType AutoSerialize = 0x0008; // must be serialized
static const FlagsType IsExitEvent = 0x0010; // special exit event
static const FlagsType IsMainQueue = 0x0020; // on main event queue
static const FlagsType Initialized = 0x7a40; // somewhat random bits
static const FlagsType InitMask = 0xffc0; // mask for init bits
bool
initialized() const
{
return this && (flags & InitMask) == Initialized;
}
public:
typedef int8_t Priority;
private:
// The event queue is now a linked list of linked lists. The
// 'nextBin' pointer is to find the bin, where a bin is defined as
// when+priority. All events in the same bin will be stored in a
// second linked list (a stack) maintained by the 'nextInBin'
// pointer. The list will be accessed in LIFO order. The end
// result is that the insert/removal in 'nextBin' is
// linear/constant, and the lookup/removal in 'nextInBin' is
// constant/constant. Hopefully this is a significant improvement
// over the current fully linear insertion.
Event *nextBin;
Event *nextInBin;
static Event *insertBefore(Event *event, Event *curr);
static Event *removeItem(Event *event, Event *last);
Tick _when; //!< timestamp when event should be processed
Priority _priority; //!< event priority
Flags flags;
#ifndef NDEBUG
/// Global counter to generate unique IDs for Event instances
static Counter instanceCounter;
/// This event's unique ID. We can also use pointer values for
/// this but they're not consistent across runs making debugging
/// more difficult. Thus we use a global counter value when
/// debugging.
Counter instance;
/// queue to which this event belongs (though it may or may not be
/// scheduled on this queue yet)
EventQueue *queue;
#endif
#ifdef EVENTQ_DEBUG
Tick whenCreated; //!< time created
Tick whenScheduled; //!< time scheduled
#endif
void
setWhen(Tick when, EventQueue *q)
{
_when = when;
#ifndef NDEBUG
queue = q;
#endif
#ifdef EVENTQ_DEBUG
whenScheduled = curTick();
#endif
}
protected:
/// Accessor for flags.
Flags
getFlags() const
{
return flags & PublicRead;
}
bool
isFlagSet(Flags _flags) const
{
assert(_flags.noneSet(~PublicRead));
return flags.isSet(_flags);
}
/// Accessor for flags.
void
setFlags(Flags _flags)
{
assert(_flags.noneSet(~PublicWrite));
flags.set(_flags);
}
void
clearFlags(Flags _flags)
{
assert(_flags.noneSet(~PublicWrite));
flags.clear(_flags);
}
void
clearFlags()
{
flags.clear(PublicWrite);
}
// This function isn't really useful if TRACING_ON is not defined
virtual void trace(const char *action); //!< trace event activity
public:
/// Event priorities, to provide tie-breakers for events scheduled
/// at the same cycle. Most events are scheduled at the default
/// priority; these values are used to control events that need to
/// be ordered within a cycle.
/// Minimum priority
static const Priority Minimum_Pri = SCHAR_MIN;
/// If we enable tracing on a particular cycle, do that as the
/// very first thing so we don't miss any of the events on
/// that cycle (even if we enter the debugger).
static const Priority Trace_Enable_Pri = -101;
/// Breakpoints should happen before anything else (except
/// enabling trace output), so we don't miss any action when
/// debugging.
static const Priority Debug_Break_Pri = -100;
/// CPU switches schedule the new CPU's tick event for the
/// same cycle (after unscheduling the old CPU's tick event).
/// The switch needs to come before any tick events to make
/// sure we don't tick both CPUs in the same cycle.
static const Priority CPU_Switch_Pri = -31;
/// For some reason "delayed" inter-cluster writebacks are
/// scheduled before regular writebacks (which have default
/// priority). Steve?
static const Priority Delayed_Writeback_Pri = -1;
/// Default is zero for historical reasons.
static const Priority Default_Pri = 0;
/// Serailization needs to occur before tick events also, so
/// that a serialize/unserialize is identical to an on-line
/// CPU switch.
static const Priority Serialize_Pri = 32;
/// CPU ticks must come after other associated CPU events
/// (such as writebacks).
static const Priority CPU_Tick_Pri = 50;
/// Statistics events (dump, reset, etc.) come after
/// everything else, but before exit.
static const Priority Stat_Event_Pri = 90;
/// Progress events come at the end.
static const Priority Progress_Event_Pri = 95;
/// If we want to exit on this cycle, it's the very last thing
/// we do.
static const Priority Sim_Exit_Pri = 100;
/// Maximum priority
static const Priority Maximum_Pri = SCHAR_MAX;
/*
* Event constructor
* @param queue that the event gets scheduled on
*/
Event(Priority p = Default_Pri, Flags f = 0)
: nextBin(NULL), nextInBin(NULL), _priority(p),
flags(Initialized | f)
{
assert(f.noneSet(~PublicWrite));
#ifndef NDEBUG
instance = ++instanceCounter;
queue = NULL;
#endif
#ifdef EVENTQ_DEBUG
whenCreated = curTick();
whenScheduled = 0;
#endif
}
virtual ~Event();
virtual const std::string name() const;
/// Return a C string describing the event. This string should
/// *not* be dynamically allocated; just a const char array
/// describing the event class.
virtual const char *description() const;
/// Dump the current event data
void dump() const;
public:
/*
* This member function is invoked when the event is processed
* (occurs). There is no default implementation; each subclass
* must provide its own implementation. The event is not
* automatically deleted after it is processed (to allow for
* statically allocated event objects).
*
* If the AutoDestroy flag is set, the object is deleted once it
* is processed.
*/
virtual void process() = 0;
/// Determine if the current event is scheduled
bool scheduled() const { return flags.isSet(Scheduled); }
/// Squash the current event
void squash() { flags.set(Squashed); }
/// Check whether the event is squashed
bool squashed() const { return flags.isSet(Squashed); }
/// See if this is a SimExitEvent (without resorting to RTTI)
bool isExitEvent() const { return flags.isSet(IsExitEvent); }
/// Get the time that the event is scheduled
Tick when() const { return _when; }
/// Get the event priority
Priority priority() const { return _priority; }
#ifndef SWIG
struct priority_compare
: public std::binary_function<Event *, Event *, bool>
{
bool
operator()(const Event *l, const Event *r) const
{
return l->when() >= r->when() || l->priority() >= r->priority();
}
};
virtual void serialize(std::ostream &os);
virtual void unserialize(Checkpoint *cp, const std::string §ion);
#endif
};
#ifndef SWIG
inline bool
operator<(const Event &l, const Event &r)
{
return l.when() < r.when() ||
(l.when() == r.when() && l.priority() < r.priority());
}
inline bool
operator>(const Event &l, const Event &r)
{
return l.when() > r.when() ||
(l.when() == r.when() && l.priority() > r.priority());
}
inline bool
operator<=(const Event &l, const Event &r)
{
return l.when() < r.when() ||
(l.when() == r.when() && l.priority() <= r.priority());
}
inline bool
operator>=(const Event &l, const Event &r)
{
return l.when() > r.when() ||
(l.when() == r.when() && l.priority() >= r.priority());
}
inline bool
operator==(const Event &l, const Event &r)
{
return l.when() == r.when() && l.priority() == r.priority();
}
inline bool
operator!=(const Event &l, const Event &r)
{
return l.when() != r.when() || l.priority() != r.priority();
}
#endif
/*
* Queue of events sorted in time order
*/
class EventQueue : public Serializable
{
private:
std::string objName;
Event *head;
void insert(Event *event);
void remove(Event *event);
EventQueue(const EventQueue &);
const EventQueue &operator=(const EventQueue &);
public:
EventQueue(const std::string &n);
virtual const std::string name() const { return objName; }
// schedule the given event on this queue
void schedule(Event *event, Tick when);
void deschedule(Event *event);
void reschedule(Event *event, Tick when, bool always = false);
Tick nextTick() const { return head->when(); }
Event *serviceOne();
// process all events up to the given timestamp. we inline a
// quick test to see if there are any events to process; if so,
// call the internal out-of-line version to process them all.
void
serviceEvents(Tick when)
{
while (!empty()) {
if (nextTick() > when)
break;
/**
* @todo this assert is a good bug catcher. I need to
* make it true again.
*/
//assert(head->when() >= when && "event scheduled in the past");
serviceOne();
}
}
// return true if no events are queued
bool empty() const { return head == NULL; }
void dump() const;
bool debugVerify() const;
/**
* function for replacing the head of the event queue, so that a
* different set of events can run without disturbing events that have
* already been scheduled. Already scheduled events can be processed
* by replacing the original head back.
* USING THIS FUNCTION CAN BE DANGEROUS TO THE HEALTH OF THE SIMULATOR.
* NOT RECOMMENDED FOR USE.
*/
Event* replaceHead(Event* s);
#ifndef SWIG
virtual void serialize(std::ostream &os);
virtual void unserialize(Checkpoint *cp, const std::string §ion);
#endif
};
#ifndef SWIG
class EventManager
{
protected:
/** A pointer to this object's event queue */
EventQueue *eventq;
public:
EventManager(EventManager &em) : eventq(em.queue()) {}
EventManager(EventManager *em) : eventq(em ? em->queue() : NULL) {}
EventManager(EventQueue *eq) : eventq(eq) {}
EventQueue *
queue() const
{
return eventq;
}
operator EventQueue *() const
{
return eventq;
}
void
schedule(Event &event, Tick when)
{
eventq->schedule(&event, when);
}
void
deschedule(Event &event)
{
eventq->deschedule(&event);
}
void
reschedule(Event &event, Tick when, bool always = false)
{
eventq->reschedule(&event, when, always);
}
void
schedule(Event *event, Tick when)
{
eventq->schedule(event, when);
}
void
deschedule(Event *event)
{
eventq->deschedule(event);
}
void
reschedule(Event *event, Tick when, bool always = false)
{
eventq->reschedule(event, when, always);
}
};
inline void
EventQueue::schedule(Event *event, Tick when)
{
// Typecasting Tick->Utick here since gcc
// complains about signed overflow
assert((UTick)when >= (UTick)curTick());
assert(!event->scheduled());
assert(event->initialized());
event->setWhen(when, this);
insert(event);
event->flags.set(Event::Scheduled);
if (this == &mainEventQueue)
event->flags.set(Event::IsMainQueue);
else
event->flags.clear(Event::IsMainQueue);
if (DTRACE(Event))
event->trace("scheduled");
}
inline void
EventQueue::deschedule(Event *event)
{
assert(event->scheduled());
assert(event->initialized());
remove(event);
event->flags.clear(Event::Squashed);
event->flags.clear(Event::Scheduled);
if (event->flags.isSet(Event::AutoDelete))
delete event;
if (DTRACE(Event))
event->trace("descheduled");
}
inline void
EventQueue::reschedule(Event *event, Tick when, bool always)
{
// Typecasting Tick->Utick here since gcc
// complains about signed overflow
assert((UTick)when >= (UTick)curTick());
assert(always || event->scheduled());
assert(event->initialized());
if (event->scheduled())
remove(event);
event->setWhen(when, this);
insert(event);
event->flags.clear(Event::Squashed);
event->flags.set(Event::Scheduled);
if (this == &mainEventQueue)
event->flags.set(Event::IsMainQueue);
else
event->flags.clear(Event::IsMainQueue);
if (DTRACE(Event))
event->trace("rescheduled");
}
template <class T, void (T::* F)()>
void
DelayFunction(EventQueue *eventq, Tick when, T *object)
{
class DelayEvent : public Event
{
private:
T *object;
public:
DelayEvent(T *o)
: Event(Default_Pri, AutoDelete), object(o)
{ }
void process() { (object->*F)(); }
const char *description() const { return "delay"; }
};
eventq->schedule(new DelayEvent(object), when);
}
template <class T, void (T::* F)()>
class EventWrapper : public Event
{
private:
T *object;
public:
EventWrapper(T *obj, bool del = false, Priority p = Default_Pri)
: Event(p), object(obj)
{
if (del)
setFlags(AutoDelete);
}
EventWrapper(T &obj, bool del = false, Priority p = Default_Pri)
: Event(p), object(&obj)
{
if (del)
setFlags(AutoDelete);
}
void process() { (object->*F)(); }
const std::string
name() const
{
return object->name() + ".wrapped_event";
}
const char *description() const { return "EventWrapped"; }
};
#endif
#endif // __SIM_EVENTQ_HH__
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