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/*
* Copyright (c) 2002-2005 The Regents of The University of Michigan
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Nathan Binkert
* Erik Hallnor
* Steve Reinhardt
*/
/* @file
* Serialization Interface Declarations
*/
#ifndef __SERIALIZE_HH__
#define __SERIALIZE_HH__
#include <iostream>
#include <list>
#include <map>
#include <vector>
#include "base/bitunion.hh"
#include "base/types.hh"
class IniFile;
class Serializable;
class Checkpoint;
class SimObject;
class EventQueue;
/** The current version of the checkpoint format.
* This should be incremented by 1 and only 1 for every new version, where a new
* version is defined as a checkpoint created before this version won't work on
* the current version until the checkpoint format is updated. Adding a new
* SimObject shouldn't cause the version number to increase, only changes to
* existing objects such as serializing/unserializing more state, changing sizes
* of serialized arrays, etc. */
static const uint64_t gem5CheckpointVersion = 0x000000000000000e;
template <class T>
void paramOut(std::ostream &os, const std::string &name, const T ¶m);
template <typename DataType, typename BitUnion>
void paramOut(std::ostream &os, const std::string &name,
const BitfieldBackend::BitUnionOperators<DataType, BitUnion> &p)
{
paramOut(os, name, p.__data);
}
template <class T>
void paramIn(Checkpoint *cp, const std::string §ion,
const std::string &name, T ¶m);
template <typename DataType, typename BitUnion>
void paramIn(Checkpoint *cp, const std::string §ion,
const std::string &name,
BitfieldBackend::BitUnionOperators<DataType, BitUnion> &p)
{
paramIn(cp, section, name, p.__data);
}
template <class T>
bool optParamIn(Checkpoint *cp, const std::string §ion,
const std::string &name, T ¶m);
template <typename DataType, typename BitUnion>
bool optParamIn(Checkpoint *cp, const std::string §ion,
const std::string &name,
BitfieldBackend::BitUnionOperators<DataType, BitUnion> &p)
{
return optParamIn(cp, section, name, p.__data);
}
template <class T>
void arrayParamOut(std::ostream &os, const std::string &name,
const T *param, unsigned size);
template <class T>
void arrayParamOut(std::ostream &os, const std::string &name,
const std::vector<T> ¶m);
template <class T>
void arrayParamOut(std::ostream &os, const std::string &name,
const std::list<T> ¶m);
template <class T>
void arrayParamIn(Checkpoint *cp, const std::string §ion,
const std::string &name, T *param, unsigned size);
template <class T>
void arrayParamIn(Checkpoint *cp, const std::string §ion,
const std::string &name, std::vector<T> ¶m);
template <class T>
void arrayParamIn(Checkpoint *cp, const std::string §ion,
const std::string &name, std::list<T> ¶m);
void
objParamIn(Checkpoint *cp, const std::string §ion,
const std::string &name, SimObject * ¶m);
template <typename T>
void fromInt(T &t, int i)
{
t = (T)i;
}
template <typename T>
void fromSimObject(T &t, SimObject *s)
{
t = dynamic_cast<T>(s);
}
//
// These macros are streamlined to use in serialize/unserialize
// functions. It's assumed that serialize() has a parameter 'os' for
// the ostream, and unserialize() has parameters 'cp' and 'section'.
#define SERIALIZE_SCALAR(scalar) paramOut(os, #scalar, scalar)
#define UNSERIALIZE_SCALAR(scalar) paramIn(cp, section, #scalar, scalar)
#define UNSERIALIZE_OPT_SCALAR(scalar) optParamIn(cp, section, #scalar, scalar)
// ENUMs are like SCALARs, but we cast them to ints on the way out
#define SERIALIZE_ENUM(scalar) paramOut(os, #scalar, (int)scalar)
#define UNSERIALIZE_ENUM(scalar) \
do { \
int tmp; \
paramIn(cp, section, #scalar, tmp); \
fromInt(scalar, tmp); \
} while (0)
#define SERIALIZE_ARRAY(member, size) \
arrayParamOut(os, #member, member, size)
#define UNSERIALIZE_ARRAY(member, size) \
arrayParamIn(cp, section, #member, member, size)
#define SERIALIZE_OBJPTR(objptr) paramOut(os, #objptr, (objptr)->name())
#define UNSERIALIZE_OBJPTR(objptr) \
do { \
SimObject *sptr; \
objParamIn(cp, section, #objptr, sptr); \
fromSimObject(objptr, sptr); \
} while (0)
/**
* Basic support for object serialization.
*
* @note Many objects that support serialization need to be put in a
* consistent state when serialization takes place. We refer to the
* action of forcing an object into a consistent state as
* 'draining'. Objects that need draining inherit from Drainable. See
* Drainable for more information.
*/
class Serializable
{
protected:
void nameOut(std::ostream &os);
void nameOut(std::ostream &os, const std::string &_name);
public:
Serializable();
virtual ~Serializable();
// manditory virtual function, so objects must provide names
virtual const std::string name() const = 0;
virtual void serialize(std::ostream &os);
virtual void unserialize(Checkpoint *cp, const std::string §ion);
static Serializable *create(Checkpoint *cp, const std::string §ion);
static int ckptCount;
static int ckptMaxCount;
static int ckptPrevCount;
static void serializeAll(const std::string &cpt_dir);
static void unserializeGlobals(Checkpoint *cp);
};
void debug_serialize(const std::string &cpt_dir);
//
// A SerializableBuilder serves as an evaluation context for a set of
// parameters that describe a specific instance of a Serializable. This
// evaluation context corresponds to a section in the .ini file (as
// with the base ParamContext) plus an optional node in the
// configuration hierarchy (the configNode member) for resolving
// Serializable references. SerializableBuilder is an abstract superclass;
// derived classes specialize the class for particular subclasses of
// Serializable (e.g., BaseCache).
//
// For typical usage, see the definition of
// SerializableClass::createObject().
//
class SerializableBuilder
{
public:
SerializableBuilder() {}
virtual ~SerializableBuilder() {}
// Create the actual Serializable corresponding to the parameter
// values in this context. This function is overridden in derived
// classes to call a specific constructor for a particular
// subclass of Serializable.
virtual Serializable *create() = 0;
};
//
// An instance of SerializableClass corresponds to a class derived from
// Serializable. The SerializableClass instance serves to bind the string
// name (found in the config file) to a function that creates an
// instance of the appropriate derived class.
//
// This would be much cleaner in Smalltalk or Objective-C, where types
// are first-class objects themselves.
//
class SerializableClass
{
public:
// Type CreateFunc is a pointer to a function that creates a new
// simulation object builder based on a .ini-file parameter
// section (specified by the first string argument), a unique name
// for the object (specified by the second string argument), and
// an optional config hierarchy node (specified by the third
// argument). A pointer to the new SerializableBuilder is returned.
typedef Serializable *(*CreateFunc)(Checkpoint *cp,
const std::string §ion);
static std::map<std::string,CreateFunc> *classMap;
// Constructor. For example:
//
// SerializableClass baseCacheSerializableClass("BaseCacheSerializable",
// newBaseCacheSerializableBuilder);
//
SerializableClass(const std::string &className, CreateFunc createFunc);
// create Serializable given name of class and pointer to
// configuration hierarchy node
static Serializable *createObject(Checkpoint *cp,
const std::string §ion);
};
//
// Macros to encapsulate the magic of declaring & defining
// SerializableBuilder and SerializableClass objects
//
#define REGISTER_SERIALIZEABLE(CLASS_NAME, OBJ_CLASS) \
SerializableClass the##OBJ_CLASS##Class(CLASS_NAME, \
OBJ_CLASS::createForUnserialize);
// Base class to wrap object resolving functionality. This can be
// provided to Checkpoint to allow it to map object names onto
// object C++ objects in which to unserialize
class SimObjectResolver
{
public:
virtual ~SimObjectResolver() { }
// Find a SimObject given a full path name
virtual SimObject *resolveSimObject(const std::string &name) = 0;
};
class Checkpoint
{
private:
IniFile *db;
SimObjectResolver &objNameResolver;
public:
Checkpoint(const std::string &cpt_dir, SimObjectResolver &resolver);
~Checkpoint();
const std::string cptDir;
bool find(const std::string §ion, const std::string &entry,
std::string &value);
bool findObj(const std::string §ion, const std::string &entry,
SimObject *&value);
bool sectionExists(const std::string §ion);
// The following static functions have to do with checkpoint
// creation rather than restoration. This class makes a handy
// namespace for them though. Currently no Checkpoint object is
// created on serialization (only unserialization) so we track the
// directory name as a global. It would be nice to change this
// someday
private:
// current directory we're serializing into.
static std::string currentDirectory;
public:
// Set the current directory. This function takes care of
// inserting curTick() if there's a '%d' in the argument, and
// appends a '/' if necessary. The final name is returned.
static std::string setDir(const std::string &base_name);
// Export current checkpoint directory name so other objects can
// derive filenames from it (e.g., memory). The return value is
// guaranteed to end in '/' so filenames can be directly appended.
// This function is only valid while a checkpoint is being created.
static std::string dir();
// Filename for base checkpoint file within directory.
static const char *baseFilename;
};
#endif // __SERIALIZE_HH__
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