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authorRobin Watts <robin.watts@artifex.com>2011-12-07 17:58:00 +0000
committerRobin Watts <robin.watts@artifex.com>2011-12-07 17:58:00 +0000
commitd0724c562bb7ae6ad81eb89b064d59a73685f3a8 (patch)
tree7238cb73894d18e3c825c87bd0b5f9d36d46d603
parent3ba82448cf800672e1c2aa4dd4a6778154c7e29f (diff)
downloadmupdf-d0724c562bb7ae6ad81eb89b064d59a73685f3a8.tar.xz
Fix tile coverage calculations.
The code attempts to spot cases where a pattern tile is so large that only 1 repeat is visible. Due to rounding errors, this test could sometimes fail, and (on badly formed files) we'd attempt to allocate huge pixmaps. The fix is to allow for rounding errors.
-rw-r--r--draw/draw_device.c5
-rw-r--r--pdf/pdf_interpret.c13
2 files changed, 14 insertions, 4 deletions
diff --git a/draw/draw_device.c b/draw/draw_device.c
index 7e40ef3f..cb6760ea 100644
--- a/draw/draw_device.c
+++ b/draw/draw_device.c
@@ -1437,6 +1437,11 @@ fz_draw_begin_tile(fz_device *devp, fz_rect area, fz_rect view, float xstep, flo
fz_knockout_begin(dev);
bbox = fz_round_rect(fz_transform_rect(ctm, view));
+ /* We should never have a bbox that entirely covers our destination.
+ * If we do, then the check for only 1 tile being visible above has
+ * failed. */
+ assert(bbox.x0 > dev->dest->x || bbox.x1 < dev->dest->x + dev->dest->w ||
+ bbox.y0 > dev->dest->y || bbox.y1 < dev->dest->y + dev->dest->h);
dest = fz_new_pixmap_with_rect(dev->ctx, model, bbox);
/* FIXME: See note #1 */
fz_clear_pixmap(dest);
diff --git a/pdf/pdf_interpret.c b/pdf/pdf_interpret.c
index 0720f782..6d312724 100644
--- a/pdf/pdf_interpret.c
+++ b/pdf/pdf_interpret.c
@@ -1164,10 +1164,15 @@ pdf_show_pattern(pdf_csi *csi, pdf_pattern *pat, fz_rect area, int what)
/* patterns are painted using the ctm in effect at the beginning of the content stream */
/* get bbox of shape in pattern space for stamping */
area = fz_transform_rect(invptm, area);
- x0 = floorf(area.x0 / pat->xstep);
- y0 = floorf(area.y0 / pat->ystep);
- x1 = ceilf(area.x1 / pat->xstep);
- y1 = ceilf(area.y1 / pat->ystep);
+
+ /* When calculating the number of tiles required, we adjust by a small
+ * amount to allow for rounding errors. By choosing this amount to be
+ * smaller than 1/256, we guarantee we won't cause problems that will
+ * be visible even under our most extreme antialiasing. */
+ x0 = floorf(area.x0 / pat->xstep + 0.001);
+ y0 = floorf(area.y0 / pat->ystep + 0.001);
+ x1 = ceilf(area.x1 / pat->xstep - 0.001);
+ y1 = ceilf(area.y1 / pat->ystep - 0.001);
oldtopctm = csi->top_ctm;
oldtop = csi->gtop;