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authorTor Andersson <tor.andersson@artifex.com>2013-01-30 13:57:45 +0100
committerTor Andersson <tor.andersson@artifex.com>2013-01-30 14:13:01 +0100
commit01e2ccf6ade55cc20e83b80bad81fef6627c9a05 (patch)
treecf3d40a3ed540ae9cb412cb7473fa469d8adebb7 /fitz/base_geometry.c
parent594c64f744862b993bcad12e05217f3d43e7d547 (diff)
downloadmupdf-01e2ccf6ade55cc20e83b80bad81fef6627c9a05.tar.xz
Rename fz_rect_covering_rect to fz_irect_from_rect.
It used to be called fz_bbox_covering_rect. It does exact rounding outwards of a rect, so that the resulting irect will always cover the entire area of the input rect. Use fz_round_rect for fuzzy rounding where near-integer values are rounded inwards.
Diffstat (limited to 'fitz/base_geometry.c')
-rw-r--r--fitz/base_geometry.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/fitz/base_geometry.c b/fitz/base_geometry.c
index 317c8df1..54380c84 100644
--- a/fitz/base_geometry.c
+++ b/fitz/base_geometry.c
@@ -193,7 +193,7 @@ const fz_irect fz_empty_irect = { 0, 0, 0, 0 };
const fz_irect fz_unit_irect = { 0, 0, 1, 1 };
fz_irect
-fz_rect_covering_rect(fz_rect a)
+fz_irect_from_rect(fz_rect a)
{
fz_irect b;