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author | Robin Watts <robin.watts@artifex.com> | 2013-04-19 11:40:41 +0100 |
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committer | Robin Watts <robin.watts@artifex.com> | 2013-04-19 11:41:41 +0100 |
commit | 2c21f997dde72ca7610f73f58bcbbd88ef7e3270 (patch) | |
tree | 1884eedc6c9a9910799f3d3b539cc17c82c61f0f /fitz | |
parent | b054f9d0764f38f576fff63bf61488d1de37a447 (diff) | |
download | mupdf-2c21f997dde72ca7610f73f58bcbbd88ef7e3270.tar.xz |
Rename internal mesh processing functions.
Be more consistent. No user visible changes.
Diffstat (limited to 'fitz')
-rw-r--r-- | fitz/res_shade.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/fitz/res_shade.c b/fitz/res_shade.c index 4c76a538..ae024073 100644 --- a/fitz/res_shade.c +++ b/fitz/res_shade.c @@ -16,7 +16,7 @@ paint_quad(fz_mesh_processor *painter, fz_vertex *v0, fz_vertex *v1, fz_vertex * } static void -fz_mesh_type1_process(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter) +fz_process_mesh_type1(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter) { float *p = shade->u.f.fn_vals; int xdivs = shade->u.f.xdivs; @@ -80,7 +80,7 @@ fz_point_on_circle(fz_point p, float r, float theta) } static void -fz_mesh_type2_process(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter) +fz_process_mesh_type2(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter) { fz_point p0, p1, dir; fz_vertex v0, v1, v2, v3; @@ -194,7 +194,7 @@ fz_paint_annulus(const fz_matrix *ctm, } static void -fz_mesh_type3_process(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter) +fz_process_mesh_type3(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter) { fz_point p0, p1; float r0, r1; @@ -248,7 +248,7 @@ static inline float read_sample(fz_stream *stream, int bits, float min, float ma } static void -fz_mesh_type4_process(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter) +fz_process_mesh_type4(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter) { fz_stream *stream = fz_open_compressed_buffer(ctx, shade->buffer); fz_vertex v[4]; @@ -326,7 +326,7 @@ fz_mesh_type4_process(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz } static void -fz_mesh_type5_process(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter) +fz_process_mesh_type5(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter) { fz_stream *stream = fz_open_compressed_buffer(ctx, shade->buffer); fz_vertex *buf = NULL; @@ -643,7 +643,7 @@ make_tensor_patch(tensor_patch *p, int type, fz_point *pt) #define SUBDIV 3 /* how many levels to subdivide patches */ static void -fz_mesh_type6_process(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter) +fz_process_mesh_type6(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter) { fz_stream *stream = fz_open_compressed_buffer(ctx, shade->buffer); float color_storage[2][4][FZ_MAX_COLORS]; @@ -757,7 +757,7 @@ fz_mesh_type6_process(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz } static void -fz_mesh_type7_process(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter) +fz_process_mesh_type7(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter) { fz_stream *stream = fz_open_compressed_buffer(ctx, shade->buffer); int bpflag = shade->u.m.bpflag; @@ -882,19 +882,19 @@ fz_process_mesh(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, painter.ncomp = (shade->use_function > 0 ? 1 : shade->colorspace->n); if (shade->type == FZ_FUNCTION_BASED) - fz_mesh_type1_process(ctx, shade, ctm, &painter); + fz_process_mesh_type1(ctx, shade, ctm, &painter); else if (shade->type == FZ_LINEAR) - fz_mesh_type2_process(ctx, shade, ctm, &painter); + fz_process_mesh_type2(ctx, shade, ctm, &painter); else if (shade->type == FZ_RADIAL) - fz_mesh_type3_process(ctx, shade, ctm, &painter); + fz_process_mesh_type3(ctx, shade, ctm, &painter); else if (shade->type == FZ_MESH_TYPE4) - fz_mesh_type4_process(ctx, shade, ctm, &painter); + fz_process_mesh_type4(ctx, shade, ctm, &painter); else if (shade->type == FZ_MESH_TYPE5) - fz_mesh_type5_process(ctx, shade, ctm, &painter); + fz_process_mesh_type5(ctx, shade, ctm, &painter); else if (shade->type == FZ_MESH_TYPE6) - fz_mesh_type6_process(ctx, shade, ctm, &painter); + fz_process_mesh_type6(ctx, shade, ctm, &painter); else if (shade->type == FZ_MESH_TYPE7) - fz_mesh_type7_process(ctx, shade, ctm, &painter); + fz_process_mesh_type7(ctx, shade, ctm, &painter); else fz_throw(ctx, "Unexpected mesh type %d\n", shade->type); } |