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authorRobin Watts <robin.watts@artifex.com>2012-04-16 14:25:34 +0100
committerRobin Watts <robin.watts@artifex.com>2012-04-18 00:06:10 +0100
commit9e3c31e06bebb1a3d67dfa354077b8adbf078654 (patch)
treeb8a8bebda10915dcd6fb6c67ee045f71fe390728 /fitz
parent008cbc78d94ce910cd33b4d82b113b113ddf8741 (diff)
downloadmupdf-9e3c31e06bebb1a3d67dfa354077b8adbf078654.tar.xz
Add LOCAL_TRIG_FNS option.
If this is defined during building, we use our own sinf/cosf/atan2f functions during shading. This is set automatically if CLUSTER is defined too, so this should remove the cross-platform differences seen during cluster rendering.
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