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authorTor Andersson <tor.andersson@artifex.com>2018-06-25 13:15:50 +0200
committerTor Andersson <tor.andersson@artifex.com>2018-07-05 15:32:34 +0200
commit4a99615a609eec2b84bb2341d74fac46a5998137 (patch)
tree486eacff07448e4c655df1fa1bcb20df709dd8df /include/mupdf/fitz/shade.h
parent2aa62902447760764e7a763dea322145d9c4808c (diff)
downloadmupdf-4a99615a609eec2b84bb2341d74fac46a5998137.tar.xz
Pass rect and matrix by value in geometry functions.
Several things irk me about passing values as const pointers: * They can be NULL, which is not a valid value. * They require explicit temporary variables for storage. * They don't compose easily in a legible manner, requiring weird pointer passing semantics where the variable being assigned is hidden as an argument in the innermost function call. * We can't change the value through the pointer, requiring yet more local variables to hold copies of the input value. In the device interface where we pass a matrix to a function, we often find ourselves making a local copy of the matrix so we can concatenate other transforms to it. This copying is a lot of unnecessary busywork that I hope to eventually avoid by laying the groundwork with this commit. This is a rather large API change, so I apologize for the inconvenience, but I hope the end result and gain in legibility will be worth the pain.
Diffstat (limited to 'include/mupdf/fitz/shade.h')
-rw-r--r--include/mupdf/fitz/shade.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/mupdf/fitz/shade.h b/include/mupdf/fitz/shade.h
index 24cb4cb2..7b821a34 100644
--- a/include/mupdf/fitz/shade.h
+++ b/include/mupdf/fitz/shade.h
@@ -115,7 +115,7 @@ void fz_drop_shade_imp(fz_context *ctx, fz_storable *shade);
Returns r, updated to contain the bounds for the shading.
*/
-fz_rect *fz_bound_shade(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_rect *r);
+fz_rect fz_bound_shade(fz_context *ctx, fz_shade *shade, fz_matrix ctm);
/*
fz_paint_shade: Render a shade to a given pixmap.
@@ -194,7 +194,7 @@ typedef void (fz_shade_process_fn)(fz_context *ctx, void *arg, fz_vertex *av, fz
process_arg: An opaque argument passed through from caller
to callback functions.
*/
-void fz_process_shade(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm,
+void fz_process_shade(fz_context *ctx, fz_shade *shade, fz_matrix ctm,
fz_shade_prepare_fn *prepare,
fz_shade_process_fn *process,
void *process_arg);