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authorTor Andersson <tor.andersson@artifex.com>2014-02-17 15:46:52 +0100
committerTor Andersson <tor.andersson@artifex.com>2014-02-17 16:36:06 +0100
commitd3e3c894673a72753ba9cea5786ab7fbff78e2e8 (patch)
tree7668b227a0abef2d4e3018c5e42d4f24ee94c633 /source/fitz/shade.c
parent41084f0023df8706fadfa2e2b6373ec03a7c7ca4 (diff)
downloadmupdf-d3e3c894673a72753ba9cea5786ab7fbff78e2e8.tar.xz
Add fz_transform_point_xy to simplify transforming a point.
Many times, the idiom p.x = x; p.y = y; fz_transform_point() is used. This function should simplify that use case by both initializing and transforming the point in one call.
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