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authorRobin Watts <robin.watts@artifex.com>2015-03-26 18:55:48 +0000
committerRobin Watts <robin.watts@artifex.com>2015-03-26 18:56:55 +0000
commit8a617ee3ae814fabdb526d5a7763764a2c88c736 (patch)
tree941419632f483c68cdd71b6ca16170231bb7b975 /source
parent44e18279d2368b5fbd4534f55b591b2b5c5aadeb (diff)
downloadmupdf-8a617ee3ae814fabdb526d5a7763764a2c88c736.tar.xz
Avoid division by 0 in blend calls.
If b is out of range (-ve), then this can let s == 0 and we can get failures.
Diffstat (limited to 'source')
-rw-r--r--source/fitz/draw-blend.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/fitz/draw-blend.c b/source/fitz/draw-blend.c
index ea5d30bc..57aa28b1 100644
--- a/source/fitz/draw-blend.c
+++ b/source/fitz/draw-blend.c
@@ -75,7 +75,7 @@ static inline int fz_lighten_byte(int b, int s)
static inline int fz_color_dodge_byte(int b, int s)
{
s = 255 - s;
- if (b == 0)
+ if (b <= 0)
return 0;
else if (b >= s)
return 255;
@@ -86,7 +86,7 @@ static inline int fz_color_dodge_byte(int b, int s)
static inline int fz_color_burn_byte(int b, int s)
{
b = 255 - b;
- if (b == 0)
+ if (b <= 0)
return 255;
else if (b >= s)
return 0;