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authorMichael Vrhel <michael.vrhel@artifex.com>2013-05-04 22:59:31 -0700
committerRobin Watts <robin.watts@artifex.com>2013-05-16 19:25:44 +0100
commitced8337a902cfb9988d014c099b90b2b66212825 (patch)
treec91a41d504b4cbddec169a2e5e4a2a5031863ad4 /winrt/mupdf_cpp/RectList.h
parent4bbdac7510e0a02f86fd00629a8b344d85404528 (diff)
downloadmupdf-ced8337a902cfb9988d014c099b90b2b66212825.tar.xz
Major changes in the entire design.
Initial commit of this and it has several issues that have to be worked through. Lots of broken stuff but I needed to get it in place. Added 2 new classes. One is muctx which contains all the interfacing to mupdf and uses standard c++ types. The other is mudocument which interfaces between muctx and the WinRT world. It passes WinRT objects to and from applications which can be written in C++, C#, Visual Basic, Javascript etc. mudocument and muctx will reside in a winRT DLL. The Viewer application (c++ version) is now in mupdf_cpp project and now has a flip view structure that includes a scroll viewer which has data binding to a collection. This enables much easier zooming and updating, however I am still trying how to bind the canvas elements that contain the text search or link information.
Diffstat (limited to 'winrt/mupdf_cpp/RectList.h')
-rw-r--r--winrt/mupdf_cpp/RectList.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/winrt/mupdf_cpp/RectList.h b/winrt/mupdf_cpp/RectList.h
new file mode 100644
index 00000000..eb4532aa
--- /dev/null
+++ b/winrt/mupdf_cpp/RectList.h
@@ -0,0 +1,68 @@
+#pragma once
+
+
+/* Used for binding to the xaml in the scroll view. */
+using namespace Windows::UI::Xaml::Media::Imaging;
+using namespace Windows::UI::Xaml::Controls;
+
+
+
+namespace mupdf_cpp
+{
+ [Windows::UI::Xaml::Data::Bindable] // in c++, adding this attribute to ref classes enables data binding for more info search for 'Bindable' on the page http://go.microsoft.com/fwlink/?LinkId=254639
+
+ public ref class RectList sealed
+ {
+ private:
+ int heightr;
+ int widthr;
+ int x;
+ int y;
+ public:
+ RectList(void);
+
+ property int HeightR
+ {
+ int get() { return ((int) heightr); }
+ void set(int value)
+ {
+ if (value < 0)
+ {
+ throw ref new Platform::InvalidArgumentException();
+ }
+ heightr = value;
+ }
+ }
+
+ property int WidthR
+ {
+ int get() { return widthr; }
+ void set(int value)
+ {
+ if (value < 0)
+ {
+ throw ref new Platform::InvalidArgumentException();
+ }
+ widthr = value;
+ }
+ }
+
+ property int X
+ {
+ int get() { return x; }
+ void set(int value)
+ {
+ x = value;
+ }
+ }
+
+ property int Y
+ {
+ int get() { return y; }
+ void set(int value)
+ {
+ y = value;
+ }
+ }
+ };
+}