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author | Robin Watts <robin.watts@artifex.com> | 2012-05-08 20:37:35 +0100 |
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committer | Robin Watts <robin.watts@artifex.com> | 2012-05-09 10:30:38 +0100 |
commit | 2d6f26cd8b09523fa29d97436801c27bec1832f4 (patch) | |
tree | 998b7a85a950446ad406e4e24430c16dec058f43 /xps | |
parent | fdea29f101cb085b964c24638510fd200e5ad98d (diff) | |
download | mupdf-2d6f26cd8b09523fa29d97436801c27bec1832f4.tar.xz |
Bug 693021: Texture position overflow problems.
Keep texture position calculations in floats as long as possible, as
prematurely dropping back to ints can cause overflows in the
intermediate stages that don't nicely cancel out.
The fix for this makes 2000 or so bitmap differences, most trivial, but
with some progressions.
Diffstat (limited to 'xps')
0 files changed, 0 insertions, 0 deletions