diff options
-rw-r--r-- | draw/draw_device.c | 154 |
1 files changed, 145 insertions, 9 deletions
diff --git a/draw/draw_device.c b/draw/draw_device.c index aadef905..f3ced47d 100644 --- a/draw/draw_device.c +++ b/draw/draw_device.c @@ -9,6 +9,20 @@ /* Enable the following to help debug group blending. */ #undef DUMP_GROUP_BLENDS +/* Note #1: At various points in this code (notably when clipping with non + * rectangular masks), we create a new (empty) destination pixmap. We then + * render this pixmap, then plot it back into the original destination + * through a mask. This works well for normal blending, but falls down for + * non-zero blending modes; effectively we are forcing ourselves to use an + * isolated group. + * + * The fix for this would be to copy the contents from the underlying dest + * into the newly created dest. This would enable us to use a non + * FZ_BLEND_ISOLATED blendmode. Unfortunately, tt would break tiling, as + * we could no longer render once and blend back multiple times. + */ + + typedef struct fz_draw_device_s fz_draw_device; enum { @@ -58,6 +72,16 @@ static void fz_dump_blend(fz_pixmap *pix, const char *s) fz_write_png(pix, name, (pix->n > 1)); } + +static void dump_spaces(int x, const char *s) +{ + int i; + + for (i=0; i < x; i++) + printf(" "); + printf("%s", s); +} + #endif static void fz_knockout_begin(void *user) @@ -109,6 +133,9 @@ static void fz_knockout_begin(void *user) dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].dest = dev->dest; dev->stack[dev->top].shape = dev->shape; +#ifdef DUMP_GROUP_BLENDS + dump_spaces(dev->top, "Knockout begin"); +#endif dev->top++; dev->scissor = bbox; @@ -144,6 +171,20 @@ static void fz_knockout_end(void *user) dev->dest = dev->stack[dev->top].dest; dev->scissor = dev->stack[dev->top].scissor; +#ifdef DUMP_GROUP_BLENDS + dump_spaces(dev->top, ""); + fz_dump_blend(group, "Blending "); + if (shape) + fz_dump_blend(shape, "/"); + fz_dump_blend(dev->dest, " onto "); + if (dev->shape) + fz_dump_blend(dev->shape, "/"); + if (blendmode != 0) + printf(" (blend %d)", blendmode); + if (isolated != 0) + printf(" (isolated)"); + printf(" (knockout)"); +#endif if ((blendmode == 0) && (shape == NULL)) fz_paint_pixmap(dev->dest, group, 255); else @@ -158,6 +199,12 @@ static void fz_knockout_end(void *user) } fz_drop_pixmap(shape); } +#ifdef DUMP_GROUP_BLENDS + fz_dump_blend(dev->dest, " to get "); + if (dev->shape) + fz_dump_blend(dev->shape, "/"); + printf("\n"); +#endif } } @@ -199,7 +246,7 @@ fz_draw_fill_path(void *user, fz_path *path, int even_odd, fz_matrix ctm, fz_flatten_fill_path(dev->gel, path, ctm, flatness); fz_sort_gel(dev->gel); - colorbv[0] = 255; + colorbv[0] = alpha * 255; fz_scan_convert(dev->gel, even_odd, bbox, dev->shape, colorbv); } @@ -297,6 +344,9 @@ fz_draw_clip_path(void *user, fz_path *path, fz_rect *rect, int even_odd, fz_mat dev->stack[dev->top].shape = dev->shape; dev->stack[dev->top].blendmode = dev->blendmode; dev->scissor = bbox; +#ifdef DUMP_GROUP_BLENDS + dump_spaces(dev->top, "Clip (rectangular) begin\n"); +#endif dev->top++; return; } @@ -304,6 +354,7 @@ fz_draw_clip_path(void *user, fz_path *path, fz_rect *rect, int even_odd, fz_mat mask = fz_new_pixmap_with_rect(NULL, bbox); fz_clear_pixmap(mask); dest = fz_new_pixmap_with_rect(model, bbox); + /* FIXME: See note #1 */ fz_clear_pixmap(dest); if (dev->shape) { @@ -319,10 +370,14 @@ fz_draw_clip_path(void *user, fz_path *path, fz_rect *rect, int even_odd, fz_mat dev->stack[dev->top].mask = mask; dev->stack[dev->top].dest = dev->dest; dev->stack[dev->top].shape = dev->shape; - dev->stack[dev->top].blendmode = dev->blendmode; + /* FIXME: See note #1 */ + dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED; dev->scissor = bbox; dev->dest = dest; dev->shape = shape; +#ifdef DUMP_GROUP_BLENDS + dump_spaces(dev->top, "Clip (non-rectangular) begin\n"); +#endif dev->top++; } @@ -361,6 +416,7 @@ fz_draw_clip_stroke_path(void *user, fz_path *path, fz_rect *rect, fz_stroke_sta mask = fz_new_pixmap_with_rect(NULL, bbox); fz_clear_pixmap(mask); dest = fz_new_pixmap_with_rect(model, bbox); + /* FIXME: See note #1 */ fz_clear_pixmap(dest); if (dev->shape) { @@ -377,10 +433,14 @@ fz_draw_clip_stroke_path(void *user, fz_path *path, fz_rect *rect, fz_stroke_sta dev->stack[dev->top].mask = mask; dev->stack[dev->top].dest = dev->dest; dev->stack[dev->top].shape = dev->shape; - dev->stack[dev->top].blendmode = dev->blendmode; + /* FIXME: See note #1 */ + dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED; dev->scissor = bbox; dev->dest = dest; dev->shape = shape; +#ifdef DUMP_GROUP_BLENDS + dump_spaces(dev->top, "Clip (stroke) begin\n"); +#endif dev->top++; } @@ -568,6 +628,7 @@ fz_draw_clip_text(void *user, fz_text *text, fz_matrix ctm, int accumulate) mask = fz_new_pixmap_with_rect(NULL, bbox); fz_clear_pixmap(mask); dest = fz_new_pixmap_with_rect(model, bbox); + /* FIXME: See note #1 */ fz_clear_pixmap(dest); if (dev->shape) { @@ -581,10 +642,14 @@ fz_draw_clip_text(void *user, fz_text *text, fz_matrix ctm, int accumulate) dev->stack[dev->top].mask = mask; dev->stack[dev->top].dest = dev->dest; dev->stack[dev->top].shape = dev->shape; - dev->stack[dev->top].blendmode = dev->blendmode; + /* FIXME: See note #1 */ + dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED; dev->scissor = bbox; dev->dest = dest; dev->shape = shape; +#ifdef DUMP_GROUP_BLENDS + dump_spaces(dev->top, "Clip (text) begin\n"); +#endif dev->top++; } else @@ -646,6 +711,7 @@ fz_draw_clip_stroke_text(void *user, fz_text *text, fz_stroke_state *stroke, fz_ mask = fz_new_pixmap_with_rect(NULL, bbox); fz_clear_pixmap(mask); dest = fz_new_pixmap_with_rect(model, bbox); + /* FIXME: See note #1 */ fz_clear_pixmap(dest); if (dev->shape) { @@ -659,10 +725,14 @@ fz_draw_clip_stroke_text(void *user, fz_text *text, fz_stroke_state *stroke, fz_ dev->stack[dev->top].mask = mask; dev->stack[dev->top].dest = dev->dest; dev->stack[dev->top].shape = dev->shape; - dev->stack[dev->top].blendmode = dev->blendmode; + /* FIXME: See note #1 */ + dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED; dev->scissor = bbox; dev->dest = dest; dev->shape = shape; +#ifdef DUMP_GROUP_BLENDS + dump_spaces(dev->top, "Clip (stroke text) begin\n"); +#endif dev->top++; if (!fz_is_empty_rect(bbox)) @@ -964,6 +1034,10 @@ fz_draw_clip_image_mask(void *user, fz_pixmap *image, fz_rect *rect, fz_matrix c return; } +#ifdef DUMP_GROUP_BLENDS + dump_spaces(dev->top, "Clip (image mask) begin\n"); +#endif + if (image->w == 0 || image->h == 0) { dev->stack[dev->top].scissor = dev->scissor; @@ -983,6 +1057,7 @@ fz_draw_clip_image_mask(void *user, fz_pixmap *image, fz_rect *rect, fz_matrix c mask = fz_new_pixmap_with_rect(NULL, bbox); fz_clear_pixmap(mask); dest = fz_new_pixmap_with_rect(model, bbox); + /* FIXME: See note #1 */ fz_clear_pixmap(dest); if (dev->shape) { @@ -1018,7 +1093,8 @@ fz_draw_clip_image_mask(void *user, fz_pixmap *image, fz_rect *rect, fz_matrix c dev->stack[dev->top].mask = mask; dev->stack[dev->top].dest = dev->dest; dev->stack[dev->top].shape = dev->shape; - dev->stack[dev->top].blendmode = dev->blendmode; + /* FIXME: See note #1 */ + dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED; dev->scissor = bbox; dev->dest = dest; dev->shape = shape; @@ -1047,6 +1123,16 @@ fz_draw_pop_clip(void *user) { assert(dest); +#ifdef DUMP_GROUP_BLENDS + dump_spaces(dev->top, ""); + fz_dump_blend(dev->dest, "Clipping "); + if (dev->shape) + fz_dump_blend(dev->shape, "/"); + fz_dump_blend(dest, " onto "); + if (shape) + fz_dump_blend(shape, "/"); + fz_dump_blend(mask, " with "); +#endif fz_paint_pixmap_with_mask(dest, dev->dest, mask); if (shape != NULL) { @@ -1058,9 +1144,18 @@ fz_draw_pop_clip(void *user) fz_drop_pixmap(mask); fz_drop_pixmap(dev->dest); dev->dest = dest; +#ifdef DUMP_GROUP_BLENDS + fz_dump_blend(dev->dest, " to get "); + if (dev->shape) + fz_dump_blend(dev->shape, "/"); + printf("\n"); +#endif } else { +#ifdef DUMP_GROUP_BLENDS + dump_spaces(dev->top, "Clip End\n"); +#endif assert(dest == NULL); assert(shape == dev->shape); } @@ -1072,6 +1167,7 @@ fz_draw_begin_mask(void *user, fz_rect rect, int luminosity, fz_colorspace *colo { fz_draw_device *dev = user; fz_pixmap *dest; + fz_pixmap *shape = dev->shape; fz_bbox bbox; if (dev->top == STACK_SIZE) @@ -1083,6 +1179,16 @@ fz_draw_begin_mask(void *user, fz_rect rect, int luminosity, fz_colorspace *colo bbox = fz_round_rect(rect); bbox = fz_intersect_bbox(bbox, dev->scissor); dest = fz_new_pixmap_with_rect(fz_device_gray, bbox); + if (dev->shape) + { + /* FIXME: If we ever want to support AIS true, then we + * probably want to create a shape pixmap here, using: + * shape = fz_new_pixmap_with_rect(NULL, bbox); + * then, in the end_mask code, we create the mask from this + * rather than dest. + */ + shape = NULL; + } if (luminosity) { @@ -1091,19 +1197,29 @@ fz_draw_begin_mask(void *user, fz_rect rect, int luminosity, fz_colorspace *colo colorspace = fz_device_gray; fz_convert_color(colorspace, colorfv, fz_device_gray, &bc); fz_clear_pixmap_with_color(dest, bc * 255); + if (shape) + fz_clear_pixmap_with_color(shape, 255); } else + { fz_clear_pixmap(dest); + if (shape) + fz_clear_pixmap(shape); + } dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].dest = dev->dest; dev->stack[dev->top].luminosity = luminosity; dev->stack[dev->top].shape = dev->shape; dev->stack[dev->top].blendmode = dev->blendmode; +#ifdef DUMP_GROUP_BLENDS + dump_spaces(dev->top, "Mask begin\n"); +#endif dev->top++; dev->scissor = bbox; dev->dest = dest; + dev->shape = shape; } static void @@ -1111,6 +1227,7 @@ fz_draw_end_mask(void *user) { fz_draw_device *dev = user; fz_pixmap *mask = dev->dest; + fz_pixmap *maskshape = dev->shape; fz_pixmap *temp, *dest; fz_bbox bbox; int luminosity; @@ -1128,21 +1245,25 @@ fz_draw_end_mask(void *user) luminosity = dev->stack[dev->top].luminosity; dev->scissor = dev->stack[dev->top].scissor; dev->dest = dev->stack[dev->top].dest; + dev->shape = dev->stack[dev->top].shape; /* convert to alpha mask */ temp = fz_alpha_from_gray(mask, luminosity); fz_drop_pixmap(mask); + fz_drop_pixmap(maskshape); /* create new dest scratch buffer */ bbox = fz_bound_pixmap(temp); dest = fz_new_pixmap_with_rect(dev->dest->colorspace, bbox); + /* FIXME: See note #1 */ fz_clear_pixmap(dest); /* push soft mask as clip mask */ dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].mask = temp; dev->stack[dev->top].dest = dev->dest; - dev->stack[dev->top].blendmode = dev->blendmode; + /* FIXME: See note #1 */ + dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED; /* If we have a shape, then it'll need to be masked with the * clip mask when we pop. So create a new shape now. */ if (dev->shape) @@ -1153,6 +1274,9 @@ fz_draw_end_mask(void *user) } dev->scissor = bbox; dev->dest = dest; +#ifdef DUMP_GROUP_BLENDS + dump_spaces(dev->top, "Mask -> Clip\n"); +#endif dev->top++; } } @@ -1204,6 +1328,9 @@ fz_draw_begin_group(void *user, fz_rect rect, int isolated, int knockout, int bl dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].dest = dev->dest; dev->stack[dev->top].shape = dev->shape; +#ifdef DUMP_GROUP_BLENDS + dump_spaces(dev->top, "Group Begin\n"); +#endif dev->top++; dev->scissor = bbox; @@ -1234,6 +1361,7 @@ fz_draw_end_group(void *user) dev->scissor = dev->stack[dev->top].scissor; #ifdef DUMP_GROUP_BLENDS + dump_spaces(dev->top, ""); fz_dump_blend(group, "Blending "); if (shape) fz_dump_blend(shape, "/"); @@ -1246,7 +1374,7 @@ fz_draw_end_group(void *user) printf(" (blend %d)", blendmode); if (isolated != 0) printf(" (isolated)"); - if (blendmode != 0) + if (blendmode & FZ_BLEND_KNOCKOUT) printf(" (knockout)"); #endif if ((blendmode == 0) && (shape == NULL)) @@ -1297,16 +1425,21 @@ fz_draw_begin_tile(void *user, fz_rect area, fz_rect view, float xstep, float ys bbox = fz_round_rect(fz_transform_rect(ctm, view)); dest = fz_new_pixmap_with_rect(model, bbox); + /* FIXME: See note #1 */ fz_clear_pixmap(dest); dev->stack[dev->top].scissor = dev->scissor; dev->stack[dev->top].dest = dev->dest; dev->stack[dev->top].shape = dev->shape; - dev->stack[dev->top].blendmode = dev->blendmode; + /* FIXME: See note #1 */ + dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED; dev->stack[dev->top].xstep = xstep; dev->stack[dev->top].ystep = ystep; dev->stack[dev->top].area = area; dev->stack[dev->top].ctm = ctm; +#ifdef DUMP_GROUP_BLENDS + dump_spaces(dev->top, "Tile begin\n"); +#endif dev->top++; dev->scissor = bbox; @@ -1326,6 +1459,9 @@ fz_draw_end_tile(void *user) if (dev->top > 0) { dev->top--; +#ifdef DUMP_GROUP_BLENDS + dump_spaces(dev->top, "Tile end\n"); +#endif xstep = dev->stack[dev->top].xstep; ystep = dev->stack[dev->top].ystep; area = dev->stack[dev->top].area; |