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+Contents
+========
+
+* Basic MuPDF usage example
+* Common function arguments
+* Error Handling
+* Multi-threading
+
+Basic MuPDF usage example
+=========================
+
+For an example of how to use MuPDF in the most basic way, see
+doc/example.c. To limit the complexity and give an easier introduction
+this code has no error handling at all, but any serious piece of code
+using MuPDF should use the error handling strategies described below.
+
+Common function arguments
+=========================
+
+Many functions in MuPDFs interface take a context argument.
+
+A context contains global state used by MuPDF inside functions when
+parsing or rendering pages of the document. It contains for example:
+
+ an exception stack (see error handling below),
+
+ a memory allocator (allowing for custom allocators)
+
+ a resource store (for caching of images, fonts, etc.)
+
+ a set of locks and (un-)locking functions (for multi-threading)
+
+Other functions in MuPDF's interface take arguments such as document,
+stream and device which contain state for each type of object. Those
+arguments each have a reference to a context and therefore act as
+proxies for a context.
+
+Without the set of locks and accompanying functions the context and
+its proxies may only be used in a single-threaded application.
+
+Error handling
+==============
+
+MuPDF uses a set of exception handling macros to simplify error return
+and cleanup. Conceptually, they work a lot like C++'s try/catch
+system, but do not require any special compiler support.
+
+The basic formulation is as follows:
+
+ fz_try(ctx)
+ {
+ // Try to perform a task. Never 'return', 'goto' or
+ // 'longjmp' out of here. 'break' may be used to
+ // safely exit (just) the try block scope.
+ }
+ fz_always(ctx)
+ {
+ // Any code here is always executed, regardless of
+ // whether an exception was thrown within the try or
+ // not. Never 'return', 'goto' or longjmp out from
+ // here. 'break' may be used to safely exit (just) the
+ // always block scope.
+ }
+ fz_catch(ctx)
+ {
+ // This code is called (after any always block) only
+ // if something within the fz_try block (including any
+ // functions it called) threw an exception. The code
+ // here is expected to handle the exception (maybe
+ // record/report the error, cleanup any stray state
+ // etc) and can then either exit the block, or pass on
+ // the exception to a higher level (enclosing) fz_try
+ // block (using fz_throw, or fz_rethrow).
+ }
+
+The fz_always block is optional, and can safely be omitted.
+
+The macro based nature of this system has 3 main limitations:
+
+1) Never return from within try (or 'goto' or longjmp out of it).
+ This upsets the internal housekeeping of the macros and will
+ cause problems later on. The code will detect such things
+ happening, but by then it is too late to give a helpful error
+ report as to where the original infraction occurred.
+
+2) The fz_try(ctx) { ... } fz_always(ctx) { ... } fz_catch(ctx) { ... }
+ is not one atomic C statement. That is to say, if you do:
+
+ if (condition)
+ fz_try(ctx) { ... }
+ fz_catch(ctx) { ... }
+
+ then you will not get what you want. Use the following instead:
+
+ if (condition) {
+ fz_try(ctx) { ... }
+ fz_catch(ctx) { ... }
+ }
+
+3) The macros are implemented using setjmp and longjmp, and so
+ the standard C restrictions on the use of those functions
+ apply to fz_try/fz_catch too. In particular, any "truly local"
+ variable that is set between the start of fz_try and something
+ in fz_try throwing an exception may become undefined as part
+ of the process of throwing that exception.
+
+ As a way of mitigating this problem, we provide an fz_var()
+ macro that tells the compiler to ensure that that variable is
+ not unset by the act of throwing the exception.
+
+A model piece of code using these macros then might be:
+
+ house build_house(plans *p)
+ {
+ material m = NULL;
+ walls w = NULL;
+ roof r = NULL;
+ house h = NULL;
+ tiles t = make_tiles();
+
+ fz_var(w);
+ fz_var(r);
+ fz_var(h);
+
+ fz_try(ctx)
+ {
+ fz_try(ctx)
+ {
+ m = make_bricks();
+ }
+ fz_catch(ctx)
+ {
+ // No bricks available, make do with straw?
+ m = make_straw();
+ }
+ w = make_walls(m, p);
+ r = make_roof(m, t);
+ // Note, NOT: return combine(w,r);
+ h = combine(w, r);
+ }
+ fz_always(ctx)
+ {
+ drop_walls(w);
+ drop_roof(r);
+ drop_material(m);
+ drop_tiles(t);
+ }
+ fz_catch(ctx)
+ {
+ fz_throw(ctx, "build_house failed");
+ }
+ return h;
+ }
+
+Things to note about this:
+
+a) If make_tiles throws an exception, this will immediately be
+ handled by some higher level exception handler. If it
+ succeeds, t will be set before fz_try starts, so there is no
+ need to fz_var(t);
+
+b) We try first off to make some bricks as our building material.
+ If this fails, we fall back to straw. If this fails, we'll end
+ up in the fz_catch, and the process will fail neatly.
+
+c) We assume in this code that combine takes new reference to
+ both the walls and the roof it uses, and therefore that w and
+ r need to be cleaned up in all cases.
+
+d) We assume the standard C convention that it is safe to destroy
+ NULL things.
+
+Multi-threading
+===============
+
+First off, study the basic usage example in doc/example.c and make
+sure you understand how it works as it will be the referenced in this
+section too.
+
+There are two variations of how to create multi-threaded applications:
+
+1) lock-less operation -- in which one thread is requesting pages
+ to be drawn and responding to user interface actions, while
+ another thread is dedicated to drawing pages. In this scenario
+ only one thread owns and manipulates the context and document
+ at any one time.
+
+2) using locking -- where one thread is requesting pages to be
+ draw and responding to user interface actions, while several
+ threads may be drawing pages. In this scenario each thread has
+ its own context but they share some global state, for example
+ the resource store. An additional constraint
+
+The usage example starts by getting a context from fz_new_context with
+standard memory allocation functions, default resource store size and,
+crucially, no locking.
+
+In a multi-threaded application every thread must have a context. Or
+more specifically, each context can only be used from one thread at a
+time. When starting another thread, do NOT call fz_new_context again;
+instead call fz_clone_context. This creates a context sharing the
+memory allocator, resource store etc.
+
+
+
+
+så utan lås: en gui-tråd som visa progress, en tråd som renderar
+med lås: en gui-tråd som request:ar och flera trådar som renderar
+
+having fitz level display list objects created in
+one thread, consumed as read-only in multiple threads, with locked access
+around a few shared caches