diff options
Diffstat (limited to 'fitz/fitz-internal.h')
-rw-r--r-- | fitz/fitz-internal.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/fitz/fitz-internal.h b/fitz/fitz-internal.h index 16b65ccd..6d4b292b 100644 --- a/fitz/fitz-internal.h +++ b/fitz/fitz-internal.h @@ -87,7 +87,7 @@ float fz_atof(const char *s); typedef struct fz_hash_table_s fz_hash_table; fz_hash_table *fz_new_hash_table(fz_context *ctx, int initialsize, int keylen, int lock); -void fz_debug_hash(fz_context *ctx, fz_hash_table *table); +void fz_print_hash(fz_context *ctx, fz_hash_table *table); void fz_empty_hash(fz_context *ctx, fz_hash_table *table); void fz_free_hash(fz_context *ctx, fz_hash_table *table); @@ -308,9 +308,9 @@ void fz_drop_store_context(fz_context *ctx); fz_store *fz_keep_store_context(fz_context *ctx); /* - fz_debug_store: Dump the contents of the store for debugging. + fz_print_store: Dump the contents of the store for debugging. */ -void fz_debug_store(fz_context *ctx); +void fz_print_store(fz_context *ctx); /* fz_store_item: Add an item to the store. @@ -558,7 +558,7 @@ fz_stream *fz_open_jbig2d(fz_stream *chain, fz_buffer *global); enum { FZ_MAX_COLORS = 32 }; -int fz_find_blendmode(char *name); +int fz_lookup_blendmode(char *name); char *fz_blendmode_name(int blendmode); struct fz_bitmap_s @@ -603,7 +603,7 @@ void fz_clear_bitmap(fz_context *ctx, fz_bitmap *bit); in scanline order. Subsequent scanlines follow on with no padding. free_samples: Is zero when an application has provided its own - buffer for pixel data through fz_new_pixmap_with_rect_and_data. + buffer for pixel data through fz_new_pixmap_with_bbox_and_data. If not zero the buffer will be freed when fz_drop_pixmap is called for the pixmap. */ @@ -620,7 +620,7 @@ struct fz_pixmap_s fz_pixmap *fz_new_pixmap_with_data(fz_context *ctx, fz_colorspace *colorspace, int w, int h, unsigned char *samples); -fz_pixmap *fz_new_pixmap_with_rect_and_data(fz_context *ctx, fz_colorspace *colorspace, fz_bbox bbox, unsigned char *samples); +fz_pixmap *fz_new_pixmap_with_bbox_and_data(fz_context *ctx, fz_colorspace *colorspace, fz_bbox bbox, unsigned char *samples); void fz_free_pixmap_imp(fz_context *ctx, fz_storable *pix); @@ -654,7 +654,7 @@ struct fz_halftone_s }; fz_halftone *fz_new_halftone(fz_context *ctx, int num_comps); -fz_halftone *fz_get_default_halftone(fz_context *ctx, int num_comps); +fz_halftone *fz_default_halftone(fz_context *ctx, int num_comps); void fz_drop_halftone(fz_context *ctx, fz_halftone *half); fz_halftone *fz_keep_halftone(fz_context *ctx, fz_halftone *half); @@ -734,7 +734,7 @@ fz_font *fz_new_font_from_file(fz_context *ctx, char *path, int index, int use_g fz_font *fz_keep_font(fz_context *ctx, fz_font *font); void fz_drop_font(fz_context *ctx, fz_font *font); -void fz_debug_font(fz_context *ctx, fz_font *font); +void fz_print_font(fz_context *ctx, fz_font *font); void fz_set_font_bbox(fz_context *ctx, fz_font *font, float xmin, float ymin, float xmax, float ymax); fz_rect fz_bound_glyph(fz_context *ctx, fz_font *font, int gid, fz_matrix trm); @@ -816,7 +816,7 @@ void fz_transform_path(fz_context *ctx, fz_path *path, fz_matrix transform); fz_path *fz_clone_path(fz_context *ctx, fz_path *old); fz_rect fz_bound_path(fz_context *ctx, fz_path *path, fz_stroke_state *stroke, fz_matrix ctm); -void fz_debug_path(fz_context *ctx, fz_path *, int indent); +void fz_print_path(fz_context *ctx, fz_path *, int indent); /* * Glyph cache @@ -870,7 +870,7 @@ void fz_add_text(fz_context *ctx, fz_text *text, int gid, int ucs, float x, floa void fz_free_text(fz_context *ctx, fz_text *text); fz_rect fz_bound_text(fz_context *ctx, fz_text *text, fz_matrix ctm); fz_text *fz_clone_text(fz_context *ctx, fz_text *old); -void fz_debug_text(fz_context *ctx, fz_text*, int indent); +void fz_print_text(fz_context *ctx, fz_text*, int indent); /* * The shading code uses gouraud shaded triangle meshes. @@ -910,7 +910,7 @@ struct fz_shade_s fz_shade *fz_keep_shade(fz_context *ctx, fz_shade *shade); void fz_drop_shade(fz_context *ctx, fz_shade *shade); void fz_free_shade_imp(fz_context *ctx, fz_storable *shade); -void fz_debug_shade(fz_context *ctx, fz_shade *shade); +void fz_print_shade(fz_context *ctx, fz_shade *shade); fz_rect fz_bound_shade(fz_context *ctx, fz_shade *shade, fz_matrix ctm); void fz_paint_shade(fz_context *ctx, fz_shade *shade, fz_matrix ctm, fz_pixmap *dest, fz_bbox bbox); |