diff options
Diffstat (limited to 'fitz/res_shade.c')
-rw-r--r-- | fitz/res_shade.c | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/fitz/res_shade.c b/fitz/res_shade.c index 3fdf2e15..d2b2f44b 100644 --- a/fitz/res_shade.c +++ b/fitz/res_shade.c @@ -1,4 +1,4 @@ -#include "fitz.h" +#include "fitz-internal.h" fz_shade * fz_keep_shade(fz_context *ctx, fz_shade *shade) @@ -68,59 +68,59 @@ fz_bound_shade(fz_context *ctx, fz_shade *shade, fz_matrix ctm) } void -fz_debug_shade(fz_context *ctx, fz_shade *shade) +fz_print_shade(fz_context *ctx, FILE *out, fz_shade *shade) { int i, j, n; float *vertex; int triangle; - printf("shading {\n"); + fprintf(out, "shading {\n"); switch (shade->type) { - case FZ_LINEAR: printf("\ttype linear\n"); break; - case FZ_RADIAL: printf("\ttype radial\n"); break; - case FZ_MESH: printf("\ttype mesh\n"); break; + case FZ_LINEAR: fprintf(out, "\ttype linear\n"); break; + case FZ_RADIAL: fprintf(out, "\ttype radial\n"); break; + case FZ_MESH: fprintf(out, "\ttype mesh\n"); break; } - printf("\tbbox [%g %g %g %g]\n", + fprintf(out, "\tbbox [%g %g %g %g]\n", shade->bbox.x0, shade->bbox.y0, shade->bbox.x1, shade->bbox.y1); - printf("\tcolorspace %s\n", shade->colorspace->name); + fprintf(out, "\tcolorspace %s\n", shade->colorspace->name); - printf("\tmatrix [%g %g %g %g %g %g]\n", + fprintf(out, "\tmatrix [%g %g %g %g %g %g]\n", shade->matrix.a, shade->matrix.b, shade->matrix.c, shade->matrix.d, shade->matrix.e, shade->matrix.f); if (shade->use_background) { - printf("\tbackground ["); + fprintf(out, "\tbackground ["); for (i = 0; i < shade->colorspace->n; i++) - printf("%s%g", i == 0 ? "" : " ", shade->background[i]); - printf("]\n"); + fprintf(out, "%s%g", i == 0 ? "" : " ", shade->background[i]); + fprintf(out, "]\n"); } if (shade->use_function) { - printf("\tfunction\n"); + fprintf(out, "\tfunction\n"); n = 3; } else n = 2 + shade->colorspace->n; - printf("\tvertices: %d\n", shade->mesh_len); + fprintf(out, "\tvertices: %d\n", shade->mesh_len); vertex = shade->mesh; triangle = 0; i = 0; while (i < shade->mesh_len) { - printf("\t%d:(%g, %g): ", triangle, vertex[0], vertex[1]); + fprintf(out, "\t%d:(%g, %g): ", triangle, vertex[0], vertex[1]); for (j = 2; j < n; j++) - printf("%s%g", j == 2 ? "" : " ", vertex[j]); - printf("\n"); + fprintf(out, "%s%g", j == 2 ? "" : " ", vertex[j]); + fprintf(out, "\n"); vertex += n; i++; @@ -128,5 +128,5 @@ fz_debug_shade(fz_context *ctx, fz_shade *shade) triangle++; } - printf("}\n"); + fprintf(out, "}\n"); } |