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-rw-r--r--include/mupdf/fitz/bidi.h7
-rw-r--r--include/mupdf/fitz/font.h3
-rw-r--r--include/mupdf/html.h18
3 files changed, 23 insertions, 5 deletions
diff --git a/include/mupdf/fitz/bidi.h b/include/mupdf/fitz/bidi.h
index dfa439f3..8428ffc1 100644
--- a/include/mupdf/fitz/bidi.h
+++ b/include/mupdf/fitz/bidi.h
@@ -10,8 +10,6 @@
* Processes Unicode text by arranging the characters into an order suitable
* for display. E.g. Hebrew text will be arranged from right-to-left and
* any English within the text will remain in the left-to-right order.
- * Characters such as parenthesis will be substituted for their mirrored
- * equivalents if they are part of text which must be reversed.
*
* This is an implementation of the Unicode Bidirectional Algorithm which
* can be found here: http://www.unicode.org/reports/tr9/ and is based
@@ -55,14 +53,15 @@ enum
* as right-to-left
* @param char_r2l true if characters within block should be laid out
* as right-to-left
- * @param mirror The mirror code of the fragment if it exists
+ * @param script the script in use for this fragment (other than common
+ * or inherited)
* @param arg data from caller of Bidi_fragmentText
*/
typedef void (fz_bidi_fragment_callback)(const uint32_t *fragment,
size_t fragmentLen,
int block_r2l,
int char_r2l,
- uint32_t mirror,
+ int script,
void *arg);
/**
diff --git a/include/mupdf/fitz/font.h b/include/mupdf/fitz/font.h
index 47866f9e..0de3e00e 100644
--- a/include/mupdf/fitz/font.h
+++ b/include/mupdf/fitz/font.h
@@ -68,6 +68,9 @@ struct fz_font_s
/* cached encoding lookup */
uint16_t *encoding_cache[256];
+
+ /* Shaping information */
+ void *shaper;
};
/* common CJK font collections */
diff --git a/include/mupdf/html.h b/include/mupdf/html.h
index 4969e15c..c734ea0d 100644
--- a/include/mupdf/html.h
+++ b/include/mupdf/html.h
@@ -221,11 +221,27 @@ enum
*/
struct fz_html_flow_s
{
+ /* What type of node */
unsigned int type : 2;
+
+ /* Whether this should expand during justification */
unsigned int expand : 1;
+
+ /* Whether the chars should be laid out r2l or l2r */
unsigned int char_r2l : 1;
+
+ /* Whether this block should stack with its neighbours r2l or l2r */
unsigned int block_r2l : 1;
- unsigned int mirror : 1;
+
+ /* Whether the markup specifies a given direction. */
+ unsigned int markup_r2l : 2;
+
+ /* Whether the markup specifies a given language. */
+ unsigned int markup_lang : 8;
+
+ /* The script detected by the bidi code. */
+ unsigned int script : 8;
+
float x, y, w, h, em;
fz_css_style *style;
union {