summaryrefslogtreecommitdiff
path: root/source/fitz/store.c
diff options
context:
space:
mode:
Diffstat (limited to 'source/fitz/store.c')
-rw-r--r--source/fitz/store.c26
1 files changed, 10 insertions, 16 deletions
diff --git a/source/fitz/store.c b/source/fitz/store.c
index ce83e87f..4bb54c19 100644
--- a/source/fitz/store.c
+++ b/source/fitz/store.c
@@ -484,52 +484,46 @@ fz_drop_store_context(fz_context *ctx)
ctx->store = NULL;
}
-#ifndef NDEBUG
static void
-print_item(FILE *out, void *item_)
+print_item(fz_context *ctx, fz_output *out, void *item_)
{
fz_item *item = (fz_item *)item_;
- fprintf(out, " val=%p item=%p\n", item->val, item);
- fflush(out);
+ fz_printf(ctx, out, " val=%p item=%p\n", item->val, item);
}
void
-fz_print_store_locked(fz_context *ctx, FILE *out)
+fz_print_store_locked(fz_context *ctx, fz_output *out)
{
fz_item *item, *next;
fz_store *store = ctx->store;
- fprintf(out, "-- resource store contents --\n");
- fflush(out);
+ fz_printf(ctx, out, "-- resource store contents --\n");
for (item = store->head; item; item = next)
{
next = item->next;
if (next)
next->val->refs++;
- fprintf(out, "store[*][refs=%d][size=%d] ", item->val->refs, item->size);
+ fz_printf(ctx, out, "store[*][refs=%d][size=%d] ", item->val->refs, item->size);
fz_unlock(ctx, FZ_LOCK_ALLOC);
- item->type->debug(ctx, out, item->key);
- fprintf(out, " = %p\n", item->val);
- fflush(out);
+ item->type->print(ctx, out, item->key);
+ fz_printf(ctx, out, " = %p\n", item->val);
fz_lock(ctx, FZ_LOCK_ALLOC);
if (next)
next->val->refs--;
}
- fprintf(out, "-- resource store hash contents --\n");
+ fz_printf(ctx, out, "-- resource store hash contents --\n");
fz_print_hash_details(ctx, out, store->hash, print_item);
- fprintf(out, "-- end --\n");
- fflush(out);
+ fz_printf(ctx, out, "-- end --\n");
}
void
-fz_print_store(fz_context *ctx, FILE *out)
+fz_print_store(fz_context *ctx, fz_output *out)
{
fz_lock(ctx, FZ_LOCK_ALLOC);
fz_print_store_locked(ctx, out);
fz_unlock(ctx, FZ_LOCK_ALLOC);
}
-#endif
/* This is now an n^2 algorithm - not ideal, but it'll only be bad if we are
* actually managing to scavenge lots of blocks back. */