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Diffstat (limited to 'winrt/winapp/MainPage.xaml.cpp')
-rw-r--r-- | winrt/winapp/MainPage.xaml.cpp | 1995 |
1 files changed, 1995 insertions, 0 deletions
diff --git a/winrt/winapp/MainPage.xaml.cpp b/winrt/winapp/MainPage.xaml.cpp new file mode 100644 index 00000000..b7e8eff7 --- /dev/null +++ b/winrt/winapp/MainPage.xaml.cpp @@ -0,0 +1,1995 @@ +// +// MainPage.xaml.cpp +// Implementation of the MainPage class. +// + +#include "pch.h" +#include "MainPage.xaml.h" +#include "LVContents.h" + +#define LOOK_AHEAD 1 /* A +/- count on the pages to pre-render */ +#define MIN_SCALE 0.5 +#define MAX_SCALE 4 +#define MARGIN_BUFF 400 +#define MAX_SEARCH 500 +#define SCALE_THUMB 0.25 + +static float screenScale = 1; +static fz_context *ctx = NULL; +fz_document *m_doc; + +int linkPage[MAX_SEARCH]; +char *linkUrl[MAX_SEARCH]; + +using namespace winapp; + +using namespace Windows::Foundation; +using namespace Windows::UI::Xaml; +using namespace Windows::UI::Xaml::Controls; +using namespace Windows::UI::Xaml::Controls::Primitives; +using namespace Windows::UI::Xaml::Data; +using namespace Windows::UI::Xaml::Media; +using namespace Windows::UI::Xaml::Navigation; +using namespace Windows::Graphics::Display; +using namespace ListViewContents; + +//****************** Added ***************** +using namespace Windows::Storage::Pickers; +using namespace Windows::Devices::Enumeration; +using namespace concurrency; +using namespace Windows::Graphics::Imaging; +//****************** End Add **************** + +typedef struct win_stream_struct_s +{ + IRandomAccessStream^ stream; +} win_stream_struct; +static win_stream_struct win_stream; + +#ifndef NDEBUG +unsigned int _mainThreadId = 0U; + +#ifdef __cplusplus +extern "C" { +#endif + + // The IsMainThread function returns true if the current thread is the app's main thread and false otherwise. + bool IsMainThread() + { + return (_mainThreadId == GetCurrentThreadId()); + } + + // The IsBackgroundThread function returns false if the current thread is the app's main thread and true otherwise. + bool IsBackgroundThread() + { + return (_mainThreadId != GetCurrentThreadId()); + } + + // The RecordMainThread function registers the main thread ID for use by the IsMainThread and IsBackgroundThread functions. + void RecordMainThread() + { + _mainThreadId = GetCurrentThreadId(); + } + +#ifdef __cplusplus +} +#endif + +#endif /* not NDEBUG */ + +MainPage::MainPage() +{ + InitializeComponent(); + + Windows::UI::Color color; + color.R = 0x25; + color.G = 0x72; + color.B = 0xAC; + color.A = 0x40; + m_textcolor_brush = ref new SolidColorBrush(color); + + color.R = 0xAC; + color.G = 0x72; + color.B = 0x25; + color.A = 0x40; + m_linkcolor_brush = ref new SolidColorBrush(color); + + // Create the image brush + m_renderedImage = ref new ImageBrush(); + m_doc = NULL; + m_content.num = 0; + CleanUp(); + RecordMainThread(); + + // use at most 128M for resource cache + ctx = fz_new_context(NULL, NULL, 128<<20); +} + +void run_async_non_interactive(std::function<void ()>&& action) +{ + Windows::UI::Core::CoreWindow^ wnd = Windows::ApplicationModel::Core::CoreApplication::MainView->CoreWindow; + assert(wnd != nullptr); + + wnd->Dispatcher->RunAsync( + Windows::UI::Core::CoreDispatcherPriority::Low, + ref new Windows::UI::Core::DispatchedHandler([action]() + { + action(); + })); +} + +/// <summary> +/// Invoked when this page is about to be displayed in a Frame. +/// </summary> +/// <param name="e">Event data that describes how this page was reached. The Parameter +/// property is typically used to configure the page.</param> +void MainPage::OnNavigatedTo(NavigationEventArgs^ e) +{ + (void) e; // Unused parameter +} + +void winapp::MainPage::Picker(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e) +{ + FileOpenPicker^ openPicker = ref new FileOpenPicker(); + openPicker->ViewMode = PickerViewMode::List; + openPicker->SuggestedStartLocation = PickerLocationId::PicturesLibrary; + openPicker->FileTypeFilter->Append(".pdf"); + openPicker->FileTypeFilter->Append(".xps"); + openPicker->FileTypeFilter->Append(".oxps"); + + create_task(openPicker->PickSingleFileAsync()).then([this](StorageFile^ file) + { + if (file) + { + this->OpenDocumentPrep(file); + } + else + { + /* Nothing selected */ + } + }); +} + +void MainPage::NotifyUserFileNotExist() +{ + //NotifyUser("The file '" + Filename + "' does not exist. Use scenario one to create this file.", NotifyType::ErrorMessage); +} + +void MainPage::HandleFileNotFoundException(Platform::COMException^ e) +{ + if (e->HResult == 0x80070002) // Catch FileNotExistException + { + NotifyUserFileNotExist(); + } + else + { + throw e; + } +} + +RectSize MainPage::currPageSize(int page) +{ + RectSize Size; + + FlipViewItem ^flipview_temp = (FlipViewItem^) m_curr_flipView->Items->GetAt(page); + + Size.height = flipview_temp->ActualHeight; + Size.width = flipview_temp->ActualWidth; + return Size; +} + +static RectSize measurePage(fz_document *doc, fz_page *page) +{ + RectSize pageSize; + fz_rect rect; + fz_rect *bounds = fz_bound_page(doc, page, &rect); + + pageSize.width = bounds->x1 - bounds->x0; + pageSize.height = bounds->y1 - bounds->y0; + return pageSize; +} + +static RectSize fitPageToScreen(RectSize page, RectSize screen) +{ + RectSize pageSize; + + float hscale = screen.width / page.width; + float vscale = screen.height / page.height; + float scale = fz_min(hscale, vscale); + pageSize.width = floorf(page.width * scale) / page.width; + pageSize.height = floorf(page.height * scale) / page.height; + return pageSize; +} + +spatial_info_t MainPage::InitSpatial(double scale) +{ + spatial_info_t value; + + value.size.height = this->ActualHeight; + value.size.width = this->ActualWidth; + value.scale_factor = scale; + return value; +} + +void Prepare_bmp(int width, int height, DataWriter ^dw) +{ + int row_size = width * 4; + int bmp_size = row_size * height + 54; + + dw->WriteString("BM"); + dw->ByteOrder = ByteOrder::LittleEndian; + dw->WriteInt32(bmp_size); + dw->WriteInt16(0); + dw->WriteInt16(0); + dw->WriteInt32(54); + dw->WriteInt32(40); + dw->WriteInt32(width); + dw->WriteInt32(height); + dw->WriteInt16(1); + dw->WriteInt16(32); + dw->WriteInt32(0); + dw->WriteInt32(row_size * height); + dw->WriteInt32(2835); + dw->WriteInt32(2835); + dw->WriteInt32(0); + dw->WriteInt32(0); +} + +void MainPage::ReleasePages(int old_page, int new_page) +{ + + if (old_page == new_page) return; + /* To keep from having memory issue reset the page back to + the thumb if we are done rendering the thumbnails */ + if (this->m_thumb_page_start == this->m_num_pages) + { + for (int k = old_page - LOOK_AHEAD; k <= old_page + LOOK_AHEAD; k++) + { + if (k < new_page - LOOK_AHEAD || k > new_page + LOOK_AHEAD) + { + if (k >= 0 && k < this->m_num_pages) + { + SetThumb(k); + } + } + } + } +} + +void MainPage::InitThumbnails() +{ + this->m_thumbnails.raster = ref new Array<InMemoryRandomAccessStream^>(m_num_pages); + this->m_thumbnails.scale = ref new Array<double>(m_num_pages); + this->m_thumbnails.canvas_h = ref new Array<Canvas^>(m_num_pages); + this->m_thumbnails.canvas_v = ref new Array<Canvas^>(m_num_pages); + this->m_thumbnails.size = ref new Array<Point>(m_num_pages); +} + +/* Return this page from a full res image to the thumb image. This should only + be called after all thumbs have been rendered. */ +void MainPage::SetThumb(int page_num) +{ + FlipViewItem ^flipview_temp = (FlipViewItem^) xaml_vert_flipView->Items->GetAt(page_num); + flipview_temp->Content = this->m_thumbnails.canvas_v[page_num]; + flipview_temp->Background = this->m_blankPage; + flipview_temp = (FlipViewItem^) xaml_horiz_flipView->Items->GetAt(page_num); + flipview_temp->Content = this->m_thumbnails.canvas_h[page_num]; + flipview_temp->Background = this->m_blankPage; +} + +/* Add rendered page into flipview structure at location page_num */ +void MainPage::AddPage(int page_num) +{ + FlipViewItem ^flipview_temp = ref new FlipViewItem(); + flipview_temp->Content = this->m_renderedCanvas; + m_curr_flipView->Items->Append(flipview_temp); +} + +/* Replace rendered page into flipview structure at location page_num */ +void MainPage::ReplacePage(int page_num) +{ + FlipViewItem ^flipview_temp = (FlipViewItem^) m_curr_flipView->Items->GetAt(page_num); + flipview_temp->Content = this->m_renderedCanvas; + flipview_temp->Background = nullptr; +} + +/* Add rendered page into flipview structure at location page_num */ +void MainPage::AddBlankPage(int page_num) +{ + FlipViewItem ^flipview_temp = ref new FlipViewItem(); + flipview_temp->Background = this->m_blankPage; + m_curr_flipView->Items->Append(flipview_temp); +} + +/* Add rendered page into flipview structure at location page_num */ +void MainPage::AddBlankPage(int page_num, FlipView^ flip_view) +{ + FlipViewItem ^flipview_temp = ref new FlipViewItem(); + flipview_temp->Background = this->m_blankPage; + flip_view->Items->Append(flipview_temp); +} + +/* Add rendered page into flipview structure at location page_num */ +void MainPage::AddThumbNail(int page_num, FlipView^ flip_view) +{ + FlipViewItem ^flipview_temp = ref new FlipViewItem(); + flipview_temp->Content = this->m_renderedCanvas; + flip_view->Items->Append(flipview_temp); +} + +/* Create white image for us to use as place holder in large document for flip + view filling instead of the thumbnail image */ +void MainPage::CreateBlank(int width, int height) +{ + Array<unsigned char>^ bmp_data = ref new Array<unsigned char>(height * 4 * width); + /* Set up the memory stream */ + WriteableBitmap ^bmp = ref new WriteableBitmap(width, height); + InMemoryRandomAccessStream ^ras = ref new InMemoryRandomAccessStream(); + DataWriter ^dw = ref new DataWriter(ras->GetOutputStreamAt(0)); + /* Go ahead and write our header data into the memory stream */ + Prepare_bmp(width, height, dw); + + /* Set the data to all white */ + memset(bmp_data->Data, 255, height * 4 * width); + + /* Write the data */ + dw->WriteBytes(bmp_data); + + DataWriterStoreOperation^ result = dw->StoreAsync(); + /* Block on the Async call */ + while(result->Status != AsyncStatus::Completed) { + } + /* And store in a the image brush */ + bmp->SetSource(ras); + m_blankPage = ref new ImageBrush(); + m_blankPage->Stretch = Windows::UI::Xaml::Media::Stretch::None; + m_blankPage->ImageSource = bmp; +} + +/* win_read_file. Reading of windows managed stream. This is not ideal as I have + to read into a managed buffer and then transfer to the actual buffer I want. I + would like a more direct approach */ +static int win_read_file(fz_stream *stm, unsigned char *buf, int len) +{ + void *temp = stm->state; + win_stream_struct *stream = reinterpret_cast <win_stream_struct*> (temp); + IRandomAccessStream^ Stream = stream->stream; + unsigned long long curr_pos = Stream->Position; + unsigned long long length = Stream->Size; + + DataReader^ local_reader = ref new DataReader(Stream); + DataReaderLoadOperation^ result = local_reader->LoadAsync(len); + + /* Block on the Async call */ + while(result->Status != AsyncStatus::Completed) { + + } + result->GetResults(); + int curr_len2 = local_reader->UnconsumedBufferLength; + if (curr_len2 < len) + len = curr_len2; + + Platform::Array<unsigned char>^ arrByte = ref new Platform::Array<unsigned char>(len); + local_reader->ReadBytes(arrByte); + + memcpy(buf, arrByte->Data, len); + local_reader->DetachStream(); + + return len; +} + +static void win_seek_file(fz_stream *stm, int offset, int whence) +{ + void *temp = stm->state; + win_stream_struct *stream = reinterpret_cast <win_stream_struct*> (temp); + IRandomAccessStream^ Stream = stream->stream; + unsigned long long curr_pos = Stream->Position; + unsigned long long length = Stream->Size; + unsigned long long n; + + if (whence == SEEK_END) + { + n = length + offset; + } + else if (whence == SEEK_CUR) + { + n = curr_pos + offset; + } + else if (whence == SEEK_SET) + { + n = offset; + } + Stream->Seek(n); + curr_pos = Stream->Position; + stm->pos = n; + stm->rp = stm->bp; + stm->wp = stm->bp; +} + +static void win_close_file(fz_context *ctx, void *state) +{ + + DataReader^ dataReader = reinterpret_cast <DataReader^> (state); + + delete dataReader; +} + +void PixToMemStream(fz_pixmap *pix, DataWriter ^dw, Platform::Array<unsigned char> ^arr) +{ + unsigned char *samples = fz_pixmap_samples(ctx, pix); + int w = fz_pixmap_width(ctx, pix); + int h = fz_pixmap_height(ctx, pix); + + /* Write the data */ + dw->WriteBytes(arr); + + DataWriterStoreOperation^ result = dw->StoreAsync(); + /* Block on the Async call */ + while(result->Status != AsyncStatus::Completed) { + } +} + +void PageSize(fz_document *doc, fz_page *page, int *width, int *height, spatial_info_t spatial_info) +{ + RectSize pageSize; + RectSize scale; + RectSize screenSize; + + screenSize.height = spatial_info.size.height; + screenSize.width = spatial_info.size.width; + + screenSize.width *= screenScale; + screenSize.height *= screenScale; + + pageSize = measurePage(doc, page); + scale = fitPageToScreen(pageSize, screenSize); + *width = pageSize.width * scale.width * spatial_info.scale_factor; + *height = pageSize.height * scale.height * spatial_info.scale_factor; +} + +InMemoryRandomAccessStream^ RenderBitMap(fz_document *doc, fz_page *page, int *width, + int *height, spatial_info_t spatial_info) +{ + fz_matrix ctm, *pctm = &ctm; + fz_device *dev; + fz_pixmap *pix; + RectSize pageSize; + RectSize scale; + RectSize screenSize; + int bmp_width, bmp_height; + + screenSize.height = spatial_info.size.height; + screenSize.width = spatial_info.size.width; + + screenSize.width *= screenScale; + screenSize.height *= screenScale; + + pageSize = measurePage(doc, page); + scale = fitPageToScreen(pageSize, screenSize); + pctm = fz_scale(pctm, scale.width * spatial_info.scale_factor, scale.height * spatial_info.scale_factor); + bmp_width = pageSize.width * scale.width * spatial_info.scale_factor; + bmp_height = pageSize.height * scale.height * spatial_info.scale_factor; + *width = bmp_width; + *height = bmp_height; + + /* Y is flipped for some reason */ + ctm.f = bmp_height; + ctm.d = -ctm.d; + + /* Allocate space for bmp */ + Array<unsigned char>^ bmp_data = + ref new Array<unsigned char>(bmp_height * 4 * bmp_width); + /* Set up the memory stream */ + InMemoryRandomAccessStream ^ras = ref new InMemoryRandomAccessStream(); + DataWriter ^dw = ref new DataWriter(ras->GetOutputStreamAt(0)); + //m_memory_use += bmp_height * 4 * bmp_width; + /* Go ahead and write our header data into the memory stream */ + Prepare_bmp(bmp_width, bmp_height, dw); + /* Now get a pointer to our samples and pass it to fitz to use */ + pix = fz_new_pixmap_with_data(ctx, fz_device_bgr, bmp_width, bmp_height, &(bmp_data[0])); + fz_clear_pixmap_with_value(ctx, pix, 255); + dev = fz_new_draw_device(ctx, pix); + fz_run_page(doc, page, dev, pctm, NULL); + fz_free_device(dev); + /* Now the data into the memory stream */ + PixToMemStream(pix, dw, bmp_data); + /* Return raster stream */ + return ras; +} + +task<Canvas^> RenderPage_Task(fz_document *doc, int page_num, int *width, int *height, + spatial_info_t spatial_info, ImageBrush^ *renderedImage) +{ + fz_page *page = fz_load_page(doc, page_num); + int width_val, height_val; + auto p = std::make_shared<std::pair<int,int>>(-1,-1); + + /* This will launch rendering on another thread */ + auto t = create_task([spatial_info, page_num, doc, page, width, height, p]()-> InMemoryRandomAccessStream^ + { + InMemoryRandomAccessStream^ ras; + + /* Get raster bitmap stream */ + ras = RenderBitMap(doc, page, &(p->first), &(p->second), spatial_info); + *width = p->first; + *height = p->second; + + return ras; + }); + return t.then([renderedImage, doc, page, p](task<InMemoryRandomAccessStream^> the_task) + { + /* And store in a new image brush. Note: creation of WriteableBitmap + MUST be done by the UI thread. */ + InMemoryRandomAccessStream^ ras; + + assert(IsMainThread); + try + { + ras = the_task.get(); + } + catch (const task_canceled& e) + { + return (Canvas^) nullptr; + } + WriteableBitmap ^bmp = ref new WriteableBitmap(p->first, p->second); + bmp->SetSource(ras); + *renderedImage = ref new ImageBrush(); + (*renderedImage)->Stretch = Windows::UI::Xaml::Media::Stretch::None; + (*renderedImage)->ImageSource = bmp; + Canvas^ ret_Canvas = ref new Canvas(); + ret_Canvas->Width = p->first; + ret_Canvas->Height = p->second; + ret_Canvas->Background = *renderedImage; + fz_free_page(doc, page); + return ret_Canvas; + }, task_continuation_context::use_current()); +} + +Canvas^ RenderPage(fz_document *doc, fz_page *page, int *width, int *height, + spatial_info_t spatial_info, ImageBrush^ *renderedImage) +{ + InMemoryRandomAccessStream^ ras; + + /* Get raster bitmap stream */ + ras = RenderBitMap(doc, page, width, height, spatial_info); + + /* And store in a new image brush. Note: creation of WriteableBitmap + MUST be done by the UI thread. */ + WriteableBitmap ^bmp = ref new WriteableBitmap(*width, *height); + bmp->SetSource(ras); + *renderedImage = ref new ImageBrush(); + (*renderedImage)->Stretch = Windows::UI::Xaml::Media::Stretch::None; + (*renderedImage)->ImageSource = bmp; + Canvas^ ret_Canvas = ref new Canvas(); + ret_Canvas->Height = *height; + ret_Canvas->Width = *width; + ret_Canvas->Background = *renderedImage; + return ret_Canvas; +} + +void winapp::MainPage::SetupZoomCanvas() +{ + int height = this->ActualHeight; + int width = this->ActualWidth; + + CreateBlank(width, height); + xaml_zoomCanvas->Background = this->m_blankPage; + xaml_zoomCanvas->Background->Opacity = 0; + + /* Set the current flip view mode */ + if (height > width) + this->m_curr_flipView = xaml_vert_flipView; + else + this->m_curr_flipView = xaml_horiz_flipView; +} + +/* Clean up everything as we are opening a new document after having another + one open */ +void winapp::MainPage::CleanUp() +{ + /* Remove current pages in the flipviews */ + if (xaml_vert_flipView->Items->Size) + xaml_vert_flipView->Items->Clear(); + + if (xaml_horiz_flipView->Items->Size) + xaml_horiz_flipView->Items->Clear(); + + /* Clean up mupdf */ + if (m_doc != NULL) + fz_close_document(m_doc); + + this->m_curr_flipView = nullptr; + m_currpage = 0; + m_file_open = false; + m_doc = NULL; + m_slider_min = 0; + m_slider_max = 0; + m_init_done = false; + m_memory_use = 0; + m_zoom_mode = false; + m_from_doubleflip = false; + m_first_time = false; + m_insearch = false; + m_search_active = false; + m_sliderchange = false; + m_flip_from_searchlink = false; + m_num_pages = -1; + m_search_rect_count = 0; + ResetSearch(); + m_ren_status = REN_AVAILABLE; + m_thumb_page_start = 0; + m_thumb_page_stop = 0; + m_links_on = false; + + if (m_content.num) + { + //m_content.page->; + // m_content.string_margin->Dispose(); + //m_content.string_orig->Dispose(); + m_content.num = 0; + } + + m_curr_zoom = 1.0; + m_canvas_translate.X = 0; + m_canvas_translate.Y = 0; + + this->xaml_PageSlider->Minimum = m_slider_min; + this->xaml_PageSlider->Maximum = m_slider_max; + this->xaml_PageSlider->IsEnabled = false; +} + +/* Create the thumbnail images. This is started when we have space + on the render thread */ +void winapp::MainPage::RenderThumbs() +{ + spatial_info_t spatial_info = this->InitSpatial(1); + int num_pages = this->m_num_pages; + int thumb_pages = this->m_thumb_page_start; + int max_display = + max(spatial_info.size.height, spatial_info.size.width) * SCALE_THUMB; + cancellation_token_source cts; + auto token = cts.get_token(); + m_ThumbCancel = cts; + + this->m_ren_status = REN_THUMBS; + thumbs_t thumbnails = m_thumbnails; + + create_task([spatial_info, max_display, num_pages, thumb_pages, thumbnails, this]()-> int + { + spatial_info_t spatial_info_local = spatial_info; + InMemoryRandomAccessStream ^ras = ref new InMemoryRandomAccessStream(); + + for (int k = thumb_pages; k < num_pages; k++) + { + int width, height; + int max_page_size; + double scale_factor; + + fz_page *page = fz_load_page(m_doc, k); + // Get page size + spatial_info_local.scale_factor = 1; + PageSize(m_doc, page, &width, &height, spatial_info_local); + // Determine thumb scale factor + max_page_size = max(width, height); + scale_factor = (double) max_display/ (double) max_page_size; + spatial_info_local.scale_factor = 0.1; + thumbnails.raster[k] = RenderBitMap(m_doc, page, &width, &height, + spatial_info_local); + thumbnails.scale[k] = 0.1; + thumbnails.size[k].Y = height; + thumbnails.size[k].X = width; + if (is_task_cancellation_requested()) + { + /* Just return the pages that we have done so far.*/ + this->m_thumb_page_stop = k + 1; + cancel_current_task(); + } + } + return num_pages; /* all done with thumbnails! */ + }, token).then([this](task<int> the_task) + { + int new_end; + assert(IsMainThread); + + try + { + new_end = the_task.get(); + } + catch (const task_canceled& e) + { + new_end = this->m_thumb_page_stop; + } + + int old_end = this->m_thumb_page_start; + + /* Now go ahead and create the proper stuctures */ + this->m_ren_status = REN_UPDATE_THUMB_CANVAS; + this->m_thumb_page_start = new_end; + + for (int k = old_end; k < new_end; k++) + { + /* See if we already have something here as the main thread + may have already put in place the full scale image. Since this + operation is done on the main thread we should be safe here + from race conditions. Creation of bmp has to be done in ui thread */ + FlipViewItem ^flipview_temp_v = (FlipViewItem^) xaml_vert_flipView->Items->GetAt(k); + FlipViewItem ^flipview_temp_h = (FlipViewItem^) xaml_horiz_flipView->Items->GetAt(k); + FlipViewItem ^flipview_temp_curr = (FlipViewItem^) m_curr_flipView->Items->GetAt(k); + + if (flipview_temp_curr->Background != nullptr) + { + WriteableBitmap ^bmp = ref new WriteableBitmap(m_thumbnails.size[k].Y, m_thumbnails.size[k].X); + bmp->SetSource(m_thumbnails.raster[k]); + ImageBrush^ renderedImage = ref new ImageBrush(); + renderedImage->Stretch = Windows::UI::Xaml::Media::Stretch::Fill; + renderedImage->ImageSource = bmp; + /* Different flip view items cannot share the same canvas */ + m_thumbnails.canvas_h[k] = ref new Canvas(); + m_thumbnails.canvas_h[k]->Height = m_thumbnails.size[k].Y / m_thumbnails.scale[k]; + m_thumbnails.canvas_h[k]->Width = m_thumbnails.size[k].X / m_thumbnails.scale[k]; + m_thumbnails.canvas_h[k]->Background = renderedImage; + m_thumbnails.canvas_v[k] = ref new Canvas(); + m_thumbnails.canvas_v[k]->Height = m_thumbnails.size[k].Y / m_thumbnails.scale[k]; + m_thumbnails.canvas_v[k]->Width = m_thumbnails.size[k].X / m_thumbnails.scale[k]; + m_thumbnails.canvas_v[k]->Background = renderedImage; + flipview_temp_h->Content = m_thumbnails.canvas_h[k]; + flipview_temp_v->Content = m_thumbnails.canvas_v[k]; + } + } + this->m_ren_status = REN_AVAILABLE; + }, task_continuation_context::use_current()); +} + +void winapp::MainPage::OpenDocumentPrep(StorageFile^ file) +{ + if (this->m_num_pages != -1) + { + /* If the thumbnail thread is running then we need to end that first */ + RenderingStatus_t *ren_status = &m_ren_status; + cancellation_token_source *ThumbCancel = &m_ThumbCancel; + + /* Create a task to wait until the renderer is available, then clean up then open */ + auto t = create_task([ren_status, ThumbCancel]()->int + { + if (*ren_status == REN_THUMBS) + ThumbCancel->cancel(); + while (*ren_status != REN_AVAILABLE) { + } + return 0; + }).then([this](task<int> the_task) + { + CleanUp(); + return 0; + }, task_continuation_context::use_current()).then([this, file](task<int> the_task) + { + OpenDocument(file); + }, task_continuation_context::use_current()); + } + else + { + OpenDocument(file); + } +} + +void winapp::MainPage::OpenDocument(StorageFile^ file) +{ + String^ path = file->Path; + const wchar_t *w = path->Data(); + int cb = WideCharToMultiByte(CP_UTF8, 0, w, -1, nullptr, 0, nullptr, nullptr); + char* name = new char[cb]; + + WideCharToMultiByte(CP_UTF8, 0, w ,-1 ,name ,cb ,nullptr, nullptr); + char *ext = strrchr(name, '.'); + + this->SetupZoomCanvas(); + auto ui = task_continuation_context::use_current(); + + create_task(file->OpenAsync(FileAccessMode::Read)).then([this, file, ext, ui](task<IRandomAccessStream^> task) + { + try + { + IRandomAccessStream^ readStream = task.get(); + UINT64 const size = readStream->Size; + win_stream.stream = readStream; + + if (size <= MAXUINT32) + { + /* assign data reader to stream object */ + fz_stream *str; + + str = fz_new_stream(ctx, 0, win_read_file, win_close_file); + str->seek = win_seek_file; + str->state = reinterpret_cast <void*> (&win_stream); + + /* Now lets see if we can render the file */ + m_doc = fz_open_document_with_stream(ctx, ext, str); + m_num_pages = m_doc->count_pages(m_doc); + + if ((m_currpage) >= m_num_pages) + { + m_currpage = m_num_pages - 1; + } + else if (m_currpage < 0) + { + m_currpage = 0; + } + + /* Set up both flip views and intialize with blank pages */ + FlipView^ temp_flip; + if (this->m_curr_flipView == xaml_vert_flipView) + temp_flip = xaml_horiz_flipView; + else + temp_flip = xaml_vert_flipView; + + /* Initialize all the flipvew items */ + for (int k = 0; k < m_num_pages; k++) + { + AddBlankPage(k, xaml_horiz_flipView); + AddBlankPage(k, xaml_vert_flipView); + } + /* Do the current page now though */ + int height, width; + spatial_info_t spatial_info = InitSpatial(1); + + for (int k = 0; k < LOOK_AHEAD + 2; k++) + { + if (m_num_pages > k ) + { + fz_page *page = fz_load_page(m_doc, k); + this->m_renderedCanvas = RenderPage(m_doc, page, &width, + &height, spatial_info, + &m_renderedImage); + ReplacePage(k); + fz_free_page(m_doc, page); + } + } + + /* Update the slider settings, if more than one page */ + if (m_num_pages > 1) + { + this->xaml_PageSlider->Maximum = m_num_pages; + this->xaml_PageSlider->Minimum = 1; + this->xaml_PageSlider->IsEnabled = true; + } + else + { + this->xaml_PageSlider->Maximum = 0; + this->xaml_PageSlider->Minimum = 0; + this->xaml_PageSlider->IsEnabled = false; + } + this->m_init_done = true; + } + else + { + delete readStream; + } + } + catch(COMException^ ex) { + this->HandleFileNotFoundException(ex); + } + }).then([this, ui]() + { + InitThumbnails(); + this->RenderThumbs(); + }); +} + +task<int> winapp::MainPage::RenderRange(int curr_page, int *height, int *width) +{ + /* Render +/- the look ahead from where we are if blank page is present */ + spatial_info_t spatial_info = InitSpatial(1); + + RenderingStatus_t *ren_status = &m_ren_status; + cancellation_token_source *ThumbCancel = &m_ThumbCancel; + + /* Create a task to wait until the renderer is available */ + auto t = create_task([ren_status, ThumbCancel]() + { + if (*ren_status == REN_THUMBS) + ThumbCancel->cancel(); + while (*ren_status != REN_AVAILABLE) { + } + }); + + return t.then([this, height, width, curr_page, spatial_info]() + { + // assert(IsMainThread); + int val = 0; + /* This runs on the main ui thread */ + for (int k = curr_page - LOOK_AHEAD; k <= curr_page + LOOK_AHEAD; k++) + { + if (k >= 0 && k < m_num_pages) + { + FlipViewItem ^flipview_temp = (FlipViewItem^) m_curr_flipView->Items->GetAt(k); + if (flipview_temp->Background == this->m_blankPage) + { + fz_page *page = fz_load_page(m_doc, k); + this->m_ren_status = REN_PAGE; + m_renderedCanvas = RenderPage(m_doc, page, width, height, + spatial_info, &m_renderedImage); + ReplacePage(k); + fz_free_page(m_doc, page); + this->m_ren_status = REN_AVAILABLE; + } + } + } + + Canvas^ link_canvas = (Canvas^) (this->FindName("linkCanvas")); + if (link_canvas != nullptr) + { + Canvas^ Parent_Canvas = (Canvas^) link_canvas->Parent; + if (Parent_Canvas != nullptr) + { + Parent_Canvas->Children->RemoveAtEnd(); + delete link_canvas; + } + } + + RectSize rectsize = this->currPageSize(curr_page); + *height = rectsize.height; + *width = rectsize.width; + m_currpage = curr_page; + if (this->m_links_on) + { + fz_drop_link(ctx, this->m_links); + AddLinkCanvas(); + } + /* Check if thumb rendering is done. If not then restart */ + if (this->m_num_pages != this->m_thumb_page_start) + this->RenderThumbs(); + return val; + }, task_continuation_context::use_current()); +} + +void winapp::MainPage::Slider_Released(Platform::Object^ sender, Windows::UI::Xaml::Controls::Primitives::RangeBaseValueChangedEventArgs^ e) +{ + int height, width; + int newValue = (int) this->xaml_PageSlider->Value - 1; /* zero based */ + + // this->RenderRange(newValue, &height, &width); +} + +void winapp::MainPage::Slider_ValueChanged(Platform::Object^ sender, Windows::UI::Xaml::Controls::Primitives::RangeBaseValueChangedEventArgs^ e) +{ + int newValue = (int) this->xaml_PageSlider->Value - 1; /* zero based */ + RenderingStatus_t *ren_status = &m_ren_status; + cancellation_token_source *ThumbCancel = &m_ThumbCancel; + auto ui = task_continuation_context::use_current(); + + if (m_update_flip) + { + m_update_flip = false; + return; + } + + if (m_init_done && this->xaml_PageSlider->IsEnabled) + { + FlipViewItem ^flipview_temp = (FlipViewItem^) m_curr_flipView->Items->GetAt(newValue); + if (flipview_temp->Background == this->m_blankPage) + { + create_task([ren_status, ThumbCancel]() + { + if (*ren_status == REN_THUMBS) + ThumbCancel->cancel(); + while (*ren_status != REN_AVAILABLE) { + } + }).then([this, newValue]() + { + int width, height; + fz_page *page = fz_load_page(m_doc, newValue); + spatial_info_t spatial_info = InitSpatial(1); + this->m_ren_status = REN_PAGE; + m_renderedCanvas = RenderPage(m_doc, page, &width, &height, spatial_info, + &m_renderedImage); + ReplacePage(newValue); + this->m_ren_status = REN_AVAILABLE; + this->m_currpage = newValue; + fz_free_page(m_doc, page); + m_sliderchange = true; + this->m_curr_flipView->SelectedIndex = newValue; + ResetSearch(); + }, ui); + } + } +} + +void winapp::MainPage::FlipView_SelectionChanged(Object^ sender, SelectionChangedEventArgs^ e) +{ + int pos = this->m_curr_flipView->SelectedIndex; + int height, width; + + m_update_flip = true; + if (xaml_PageSlider->IsEnabled) + { + xaml_PageSlider->Value = pos; + } + if (pos >= 0) + { + if (m_flip_from_searchlink) + { + m_flip_from_searchlink = false; + return; + } + else if (m_sliderchange) + { + m_sliderchange = false; + return; + } + else + { + ResetSearch(); + } + if (m_init_done) + { + /* Get the current page */ + int curr_page = this->m_currpage; + task<int> task = this->RenderRange(pos, &height, &width); + task.then([this, curr_page, pos](int val) + { + this->ReleasePages(curr_page, pos); + }, task_continuation_context::use_current()); + } + } +} + +void winapp::MainPage::Canvas_ManipulationStarting(Object^ sender, ManipulationStartingRoutedEventArgs^ e) +{ + bool handled; + + e->GetType(); + handled = e->Handled; +} + +void winapp::MainPage::Canvas_ManipulationStarted(Object^ sender, ManipulationStartedRoutedEventArgs^ e) +{ + this->m_touchpoint = e->Position; +} + +void winapp::MainPage::Canvas_ManipulationCompleted(Platform::Object^ sender, Windows::UI::Xaml::Input::ManipulationCompletedRoutedEventArgs^ e) +{ + if (m_scaling_occured) + { + int width, height; + int pos = this->m_curr_flipView->SelectedIndex; + fz_page *page = fz_load_page(m_doc, pos); + spatial_info_t spatial_info = InitSpatial(m_curr_zoom); + + m_renderedCanvas = RenderPage(m_doc, page, &width, &height, spatial_info, + &m_renderedImage); + this->xaml_zoomCanvas->Background = this->m_renderedImage; + m_renderedImage->Stretch = Windows::UI::Xaml::Media::Stretch::None; + + this->xaml_zoomCanvas->Width = width; + this->xaml_zoomCanvas->Height = height; + } +} + +void winapp::MainPage::Canvas_ManipulationDelta(Object^ sender, ManipulationDeltaRoutedEventArgs^ e) +{ + int width, height; + + m_changes = e->Cumulative; + if (e->Delta.Scale != 1 || m_first_time) + { + /* Render at scaled resolution */ + int pos = this->m_curr_flipView->SelectedIndex; + fz_page *page = fz_load_page(m_doc, pos); + spatial_info_t spatial_info = InitSpatial(m_curr_zoom); + + m_curr_zoom = m_curr_zoom * e->Delta.Scale; + if (m_curr_zoom < MIN_SCALE) m_curr_zoom = MIN_SCALE; + if (m_curr_zoom > MAX_SCALE) m_curr_zoom = MAX_SCALE; + if (m_first_time) + { + m_renderedCanvas = RenderPage(m_doc, page, &width, &height, spatial_info, + &m_renderedImage); + this->xaml_zoomCanvas->Background = this->m_renderedImage; + m_renderedImage->Stretch = Windows::UI::Xaml::Media::Stretch::None; + } + else + { + PageSize(m_doc, page, &width, &height, spatial_info); + m_renderedImage->Stretch = Windows::UI::Xaml::Media::Stretch::Fill; + } + this->xaml_zoomCanvas->Width = width; + this->xaml_zoomCanvas->Height = height; + m_zoom_size.X = width; + m_zoom_size.Y = height; + m_first_time = false; + m_scaling_occured = true; + } + + TranslateTransform ^trans_transform = ref new TranslateTransform(); + m_canvas_translate.X += e->Delta.Translation.X; + m_canvas_translate.Y += e->Delta.Translation.Y; + + if (m_canvas_translate.Y > ((this->ActualHeight + m_zoom_size.Y) / 2 - MARGIN_BUFF) ) + { + m_canvas_translate.Y = (this->ActualHeight + m_zoom_size.Y) / 2 - MARGIN_BUFF; + } + if (m_canvas_translate.Y < (MARGIN_BUFF - (this->ActualHeight + m_zoom_size.Y) / 2) ) + { + m_canvas_translate.Y = MARGIN_BUFF - (this->ActualHeight + m_zoom_size.Y) / 2; + } + if (m_canvas_translate.X > ((this->ActualWidth + m_zoom_size.X) / 2 - MARGIN_BUFF)) + { + m_canvas_translate.X = (this->ActualWidth + m_zoom_size.X) / 2 - MARGIN_BUFF; + } + + if (m_canvas_translate.X < (MARGIN_BUFF - (this->ActualWidth + m_zoom_size.X) / 2)) + { + m_canvas_translate.X = (MARGIN_BUFF - (this->ActualWidth + m_zoom_size.X) / 2); + } + + trans_transform->X = m_canvas_translate.X; + trans_transform->Y = m_canvas_translate.Y; + this->xaml_zoomCanvas->RenderTransform = trans_transform; +} + +void winapp::MainPage::FlipView_Double(Object^ sender, DoubleTappedRoutedEventArgs^ e) +{ + if (!m_zoom_mode && this->m_num_pages != -1) + { + RenderingStatus_t *ren_status = &m_ren_status; + cancellation_token_source *ThumbCancel = &m_ThumbCancel; + + /* Create a task to wait until the renderer is available */ + auto t = create_task([ren_status, ThumbCancel]() + { + if (*ren_status == REN_THUMBS) + ThumbCancel->cancel(); + while (*ren_status != REN_AVAILABLE) { + } + }).then([this]() + { + m_zoom_mode = true; + int pos = this->m_curr_flipView->SelectedIndex; + int width, height; + fz_page *page = fz_load_page(m_doc, pos); + spatial_info_t spatial_info = InitSpatial(1); + + m_renderedCanvas = RenderPage(m_doc, page, &width, &height, spatial_info, + &m_renderedImage); + m_renderedImage->Stretch = Windows::UI::Xaml::Media::Stretch::None; + this->xaml_zoomCanvas->Background = m_renderedImage; + + this->xaml_zoomCanvas->Width = width; + this->xaml_zoomCanvas->Height = height; + + m_curr_flipView->IsEnabled = false; + this->xaml_zoomCanvas->Background->Opacity = 1; + this->m_curr_flipView->Opacity = 0.0; + m_first_time = true; + m_from_doubleflip = true; + m_curr_zoom = 1.0; + }, task_continuation_context::use_current()); + } +} + +void winapp::MainPage::Canvas_Double(Object^ sender, DoubleTappedRoutedEventArgs^ e) +{ + TranslateTransform ^trans_transform = ref new TranslateTransform(); + + if (m_zoom_mode && !m_from_doubleflip) + { + m_zoom_mode = false; + int pos = this->m_curr_flipView->SelectedIndex; + + FlipViewItem ^flipview_temp = (FlipViewItem^) m_curr_flipView->Items->GetAt(pos); + Canvas^ Curr_Canvas = (Canvas^) (flipview_temp->Content); + + if (this->xaml_zoomCanvas->Background != Curr_Canvas->Background) + this->xaml_zoomCanvas->Background->Opacity = 0; + else + this->xaml_zoomCanvas->Background = nullptr; + this->m_curr_flipView->Opacity = 1; + m_curr_flipView->IsEnabled = true; + this->xaml_zoomCanvas->Height = this->ActualHeight; + this->xaml_zoomCanvas->Width = this->ActualWidth; + trans_transform->X = 0; + trans_transform->Y = 0; + m_canvas_translate.X = 0; + m_canvas_translate.Y = 0; + this->xaml_zoomCanvas->RenderTransform = trans_transform; + } + m_from_doubleflip = false; +} + +/* Search Related Code */ + +static int hit_count = 0; +static fz_rect hit_bbox[MAX_SEARCH]; + +static int +search_page(fz_document *doc, int number, char *needle, fz_cookie *cookie) +{ + fz_page *page = fz_load_page(doc, number); + + fz_text_sheet *sheet = fz_new_text_sheet(ctx); + fz_text_page *text = fz_new_text_page(ctx, &fz_empty_rect); + fz_device *dev = fz_new_text_device(ctx, sheet, text); + fz_run_page(doc, page, dev, &fz_identity, cookie); + fz_free_device(dev); + + hit_count = fz_search_text_page(ctx, text, needle, hit_bbox, nelem(hit_bbox));; + + fz_free_text_page(ctx, text); + fz_free_text_sheet(ctx, sheet); + fz_free_page(doc, page); + + return hit_count; +} + +void winapp::MainPage::Searcher(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e) +{ + /* Update the app bar so that we can do the search */ + StackPanel^ leftPanel = (StackPanel^) this->TopAppBar->FindName("LeftPanel"); + + if (leftPanel != nullptr && m_insearch) + { + m_insearch = false; + leftPanel->Children->RemoveAtEnd(); + leftPanel->Children->RemoveAtEnd(); + leftPanel->Children->RemoveAtEnd(); + } + else if (leftPanel != nullptr && !m_insearch) + { + m_insearch = true; + Windows::UI::Xaml::Controls::Button^ PrevButton = ref new Button(); + PrevButton->Style = safe_cast<Windows::UI::Xaml::Style^>(App::Current->Resources->Lookup("PreviousAppBarButtonStyle")); + PrevButton->Click += ref new RoutedEventHandler(this, &winapp::MainPage::SearchPrev); + + Windows::UI::Xaml::Controls::Button^ NextButton = ref new Button(); + NextButton->Style = safe_cast<Windows::UI::Xaml::Style^>(App::Current->Resources->Lookup("NextAppBarButtonStyle")); + NextButton->Click += ref new RoutedEventHandler(this, &winapp::MainPage::SearchNext); + + Windows::UI::Xaml::Controls::TextBox^ SearchBox = ref new TextBox(); + SearchBox->Name = "findBox"; + SearchBox->Width = 200; + SearchBox->Height = 20; + + leftPanel->Children->Append(SearchBox); + leftPanel->Children->Append(PrevButton); + leftPanel->Children->Append(NextButton); + } +} + +void winapp::MainPage::ShowSearchResults(SearchResult_t result) +{ + int height, width; + int old_page = this->m_currpage; + int new_page = result.page_num; + spatial_info_t spatial_info = InitSpatial(1); + + //task<int> task = this->RenderRange(new_page, &height, &width); + this->m_ren_status = REN_PAGE; + task<Canvas^> the_task = RenderPage_Task(m_doc, new_page, &width, &height, + spatial_info, &m_renderedImage); + the_task.then([this, old_page, new_page](task<Canvas^> the_task) + { + assert(IsMainThread); + + try + { + this->m_renderedCanvas = the_task.get(); + } + catch (const task_canceled& e) + { + this->m_renderedCanvas = nullptr; + } + ReplacePage(new_page); + this->m_ren_status = REN_AVAILABLE; + this->ReleasePages(old_page, new_page); + }, task_continuation_context::use_current()).then([this, result]() + + { + /* Once the rendering is done launch this task to show the result */ + RectSize screenSize; + RectSize pageSize; + RectSize scale; + + if (this->m_links_on) + { + fz_drop_link(ctx, this->m_links); + AddLinkCanvas(); + } + fz_page *page = fz_load_page(m_doc, result.page_num); + FlipViewItem ^flipview_temp = (FlipViewItem^) m_curr_flipView->Items->GetAt(result.page_num); + Canvas^ results_Canvas = (Canvas^) (flipview_temp->Content); + + m_searchpage = result.page_num; + + screenSize.height = this->ActualHeight; + screenSize.width = this->ActualWidth; + + screenSize.width *= screenScale; + screenSize.height *= screenScale; + + pageSize = measurePage(m_doc, page); + scale = fitPageToScreen(pageSize, screenSize); + + /* Now add the rects */ + for (int k = 0; k < result.box_count && k < MAX_SEARCH; k++) + { + /* Create a new ref counted Rectangle */ + Rectangle^ a_rectangle = ref new Rectangle(); + TranslateTransform ^trans_transform = ref new TranslateTransform(); + a_rectangle->Width = hit_bbox[k].x1 - hit_bbox[k].x0; + a_rectangle->Height = hit_bbox[k].y1 - hit_bbox[k].y0; + trans_transform->X = hit_bbox[k].x0 * scale.width; + trans_transform->Y = hit_bbox[k].y0 * scale.height; + a_rectangle->Width *= scale.width; + a_rectangle->Height *= scale.height; + a_rectangle->RenderTransform = trans_transform; + a_rectangle->Fill = m_textcolor_brush; + results_Canvas->Children->Append(a_rectangle); + m_search_rect_count += 1; + } + if (result.box_count > 0) + { + m_flip_from_searchlink = true; + this->m_curr_flipView->SelectedIndex = result.page_num; + m_currpage = result.page_num; + } + }, task_continuation_context::use_current()); +} + +void winapp::MainPage::SearchNext(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e) +{ + StackPanel^ leftPanel = (StackPanel^) this->TopAppBar->FindName("LeftPanel"); + TextBox^ findBox = (TextBox^) leftPanel->FindName("findBox"); + String^ textToFind = findBox->Text; + RenderingStatus_t *ren_status = &m_ren_status; + cancellation_token_source *ThumbCancel = &m_ThumbCancel; + + /* Create a task to wait until the renderer is available */ + create_task([ren_status, ThumbCancel]() + { + if (*ren_status == REN_THUMBS) + ThumbCancel->cancel(); + while (*ren_status != REN_AVAILABLE) { + } + }).then([this, textToFind]() + { + if (this->m_search_active == false) + SearchInDirection(1, textToFind); + }, task_continuation_context::use_current()); +} + +void winapp::MainPage::SearchPrev(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e) +{ + StackPanel^ leftPanel = (StackPanel^) this->TopAppBar->FindName("LeftPanel"); + TextBox^ findBox = (TextBox^) leftPanel->FindName("findBox"); + String^ textToFind = findBox->Text; + RenderingStatus_t *ren_status = &m_ren_status; + cancellation_token_source *ThumbCancel = &m_ThumbCancel; + + /* Create a task to wait until the renderer is available */ + create_task([ren_status, ThumbCancel]() + { + if (*ren_status == REN_THUMBS) + ThumbCancel->cancel(); + while (*ren_status != REN_AVAILABLE) { + } + }).then([this, textToFind]() + { + if (this->m_search_active == false) + SearchInDirection(-1, textToFind); + }, task_continuation_context::use_current()); +} + +void winapp::MainPage::CancelSearch(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e) +{ + m_searchcts.cancel(); +} + +void winapp::MainPage::ResetSearch(void) +{ + m_searchpage = -1; +#if 0 + wchar_t buf[20]; + String^ TempString = ref new String(buf); + + /* Remove all the rects */ + for (int k = 0; k < this->m_search_rect_count; k++) + { + unsigned int index; + int len = swprintf_s(buf, 20, L"%s_%d", L"Rect",k); + Rectangle^ curr_rect = (Rectangle^) (m_curr_flipView->FindName(TempString)); + if (curr_rect != nullptr) + { + Canvas^ results_Canvas = (Canvas^) curr_rect->Parent; + results_Canvas->Children->IndexOf(curr_rect, &index); + results_Canvas->Children->RemoveAt(index); + } + } +#endif +} + +void winapp::MainPage::SearchInDirection(int dir, String^ textToFind) +{ + int start; + const wchar_t *w = textToFind->Data(); + int cb = WideCharToMultiByte(CP_UTF8, 0, textToFind->Data(), -1, nullptr, 0, nullptr, nullptr); + char* needle = new char[cb]; + fz_document *local_doc = m_doc; + + cancellation_token_source cts; + auto token = cts.get_token(); + m_searchcts = cts; + SearchResult_t result; + int pos = m_currpage; + + result.box_count = 0; + result.page_num = -1; + + WideCharToMultiByte(CP_UTF8, 0, textToFind->Data() ,-1 ,needle ,cb ,nullptr, nullptr); + + if (m_searchpage == pos) + start = pos + dir; + else + start = pos; + + /* ProgressBar^ my_xaml_Progress = (ProgressBar^) (this->FindName("xaml_Progress")); + my_xaml_Progress->Value = start; + my_xaml_Progress->IsEnabled = true; + my_xaml_Progress->Opacity = 1.0; */ + + /* ProgressBar^ my_bar = (ProgressBar^) (xaml_MainGrid->FindName("search_progress")); + + if (my_bar == nullptr) + { + my_bar = ref new ProgressBar(); + my_bar->Name = "search_progress"; + my_bar->Maximum = this->m_num_pages; + my_bar->Value = start; + my_bar->IsIndeterminate = false; + my_bar->Height = 10; + my_bar->Width = 400; + xaml_MainGrid->Children->Append(my_bar); + } + else + { + my_bar->Value = start; + } */ + this->m_search_active = true; + + /* Do task lambdas here to avoid UI blocking issues */ + auto search_task = create_task([this, needle, dir, start, local_doc, &result]()->SearchResult_t + { + for (int i = start; i >= 0 && i < fz_count_pages(local_doc); i += dir) + { + result.box_count = search_page(local_doc, i, needle, NULL); + result.page_num = i; + + //my_xaml_Progress->Value = i; + if (result.box_count) + { + free(needle); + return result; + } + if (is_task_cancellation_requested()) + { + free(needle); + } + } + /* Todo no matches found alert */ + free(needle); + return result; + }, token); + /* Do the continuation on the ui thread */ + search_task.then([this](task<SearchResult_t> the_task) + { + SearchResult_t the_result = the_task.get(); + if (the_result.box_count > 0) + { + // ProgressBar^ xaml_Progress = (ProgressBar^) (this->FindName("xaml_Progress")); + // xaml_Progress->IsEnabled = false; + // xaml_Progress->Opacity = 0.0; + this->ShowSearchResults(the_result); + this->m_search_active = false; + } + }, task_continuation_context::use_current()); +} + +/* This is here to handle when we rotate or go into the snapview mode + ToDo add in data binding to change the scroll direction */ +void winapp::MainPage::GridSizeChanged() +{ + int height = this->ActualHeight; + int width = this->ActualWidth; + FlipView^ old_flip = m_curr_flipView; + + if (m_zoom_mode) + { + Canvas_Double(nullptr, nullptr); + } + if (height > width) + { + m_curr_flipView = this->xaml_vert_flipView; + if (!m_zoom_mode) + { + this->xaml_zoomCanvas->Height = height; + this->xaml_zoomCanvas->Width = width; + this->m_curr_flipView->Height = height; + this->m_curr_flipView->Width = width; + } + xaml_vert_flipView->IsEnabled = true; + xaml_vert_flipView->Opacity = 1; + xaml_horiz_flipView->IsEnabled = false; + xaml_horiz_flipView->Opacity = 0; } + else + { + m_curr_flipView = this->xaml_horiz_flipView; + if (!m_zoom_mode) + { + this->xaml_zoomCanvas->Height = height; + this->xaml_zoomCanvas->Width = width; + this->m_curr_flipView->Height = height; + this->m_curr_flipView->Width = width; + } + xaml_horiz_flipView->IsEnabled = true; + xaml_horiz_flipView->Opacity = 1; + xaml_vert_flipView->IsEnabled = false; + xaml_vert_flipView->Opacity = 0; + } + // if (m_num_pages > 0 && this->m_links_on) + // ClearLinksCanvas(); + + UpDatePageSizes(); + + if (m_num_pages > 0 && old_flip != m_curr_flipView && old_flip != nullptr) + { + if ((this->m_curr_flipView->SelectedIndex == this->m_currpage) && this->m_links_on) + FlipView_SelectionChanged(nullptr, nullptr); + else + this->m_curr_flipView->SelectedIndex = this->m_currpage; + } +} + +void winapp::MainPage::UpDatePageSizes() +{ + int width, height; + + /* Render our current pages at the new resolution and rescale the thumbnail + canvas if needed */ + if (m_num_pages > 0) + { + for (int i = 0; i < m_num_pages; i++) + { + FlipViewItem ^flipview_temp = (FlipViewItem^) m_curr_flipView->Items->GetAt(i); + if (flipview_temp != nullptr && flipview_temp->Content != nullptr) + { + Canvas^ curr_canvas = (Canvas^) flipview_temp->Content; + int curr_canvas_height = curr_canvas->Height; + int curr_canvas_width = curr_canvas->Width; + + double scale_x = (double) curr_canvas_height / (double) this->xaml_zoomCanvas->Height; + double scale_y = (double) curr_canvas_width / (double) this->xaml_zoomCanvas->Width; + + double min_scale = max(scale_x, scale_y); + curr_canvas->Height = curr_canvas_height / min_scale; + curr_canvas->Width = curr_canvas_width / min_scale; + } + } + + // this->RenderRange(this->m_currpage, &height, &width); + } +}; + +void winapp::MainPage::ClearLinksCanvas() +{ + Canvas^ link_canvas = (Canvas^) (this->FindName("linkCanvas")); + if (link_canvas != nullptr) + { + Canvas^ Parent_Canvas = (Canvas^) link_canvas->Parent; + if (Parent_Canvas != nullptr) + { + Parent_Canvas->Children->RemoveAtEnd(); + delete link_canvas; + } + } +} + +/* Link related code */ +void winapp::MainPage::Linker(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e) +{ + m_links_on = !m_links_on; + RenderingStatus_t *ren_status = &m_ren_status; + cancellation_token_source *ThumbCancel = &m_ThumbCancel; + + if (m_links_on) + { + auto t = create_task([ren_status, ThumbCancel]() + { + if (*ren_status == REN_THUMBS) + ThumbCancel->cancel(); + while (*ren_status != REN_AVAILABLE) { + } + }); + + t.then([this]() + { + AddLinkCanvas(); + }, task_continuation_context::use_current()); + } + else + ClearLinksCanvas(); +} + +void winapp::MainPage::AddLinkCanvas() +{ + if (m_links_on) + { + ClearLinksCanvas(); + /* To render current page with links */ + fz_page *page = fz_load_page(m_doc, this->m_currpage); + m_links = fz_load_links(m_doc, page); + + if (m_links != NULL) + { + RectSize screenSize; + RectSize pageSize; + RectSize scale; + + screenSize.height = this->ActualHeight; + screenSize.width = this->ActualWidth; + + screenSize.width *= screenScale; + screenSize.height *= screenScale; + pageSize = measurePage(m_doc, page); + scale = fitPageToScreen(pageSize, screenSize); + + /* A new canvas */ + Canvas^ link_canvas = ref new Canvas(); + link_canvas->Name = "linkCanvas"; + + /* Get current flipview item */ + FlipViewItem ^flipview_temp = (FlipViewItem^) m_curr_flipView->Items->GetAt(this->m_currpage); + Canvas^ curr_canvas = (Canvas^) flipview_temp->Content; + + link_canvas->Height = curr_canvas->Height; + link_canvas->Width = curr_canvas->Width; + curr_canvas->Children->Append(link_canvas); + + /* Now add the rects */ + fz_link *curr_link = m_links; + fz_rect curr_rect; + + while (curr_link != NULL) + { + Rectangle^ a_rectangle = ref new Rectangle(); + TranslateTransform ^trans_transform = ref new TranslateTransform(); + + a_rectangle->IsTapEnabled = true; + curr_rect = curr_link->rect; + a_rectangle->Width = curr_rect.x1 - curr_rect.x0; + a_rectangle->Height = curr_rect.y1 - curr_rect.y0; + trans_transform->X = curr_rect.x0 * scale.width; + trans_transform->Y = curr_rect.y0 * scale.height; + a_rectangle->Width *= scale.width; + a_rectangle->Height *= scale.height; + a_rectangle->RenderTransform = trans_transform; + a_rectangle->Fill = m_linkcolor_brush; + link_canvas->Children->Append(a_rectangle); + curr_link = curr_link->next; + } + } + } +} + +bool winapp::MainPage::CheckRect(Rectangle^ curr_rect, Point pt) +{ + TranslateTransform ^trans_transform = (TranslateTransform^) curr_rect->RenderTransform; + Point rect_start; + Point rect_end; + + rect_start.X = trans_transform->X; + rect_start.Y = trans_transform->Y; + rect_end.X = rect_start.X + curr_rect->Width; + rect_end.Y = rect_start.Y + curr_rect->Height; + if ((rect_start.X < pt.X) && (pt.X < rect_end.X) && (rect_start.Y < pt.Y) && (pt.Y < rect_end.Y)) + return true; + return false; +} + +void winapp::MainPage::Canvas_Single_Tap(Platform::Object^ sender, Windows::UI::Xaml::Input::TappedRoutedEventArgs^ e) +{ + /* See if we are currently viewing any links */ + if (m_links_on) + { + Point pt; + Canvas^ link_canvas = (Canvas^) (m_curr_flipView->FindName("linkCanvas")); + if (link_canvas != nullptr) + { + pt = e->GetPosition(link_canvas); + IIterator<UIElement^> ^it = link_canvas->Children->First(); + int count = 0; + while (it->HasCurrent) + { + Rectangle^ curr_rect = (Rectangle^) (it->Current); + if (CheckRect(curr_rect, pt)) + { + JumpToLink(count); + break; + } + it->MoveNext(); + count += 1; + } + } + } +} + +/* Window string hurdles.... */ +String^ char_to_String(char *char_in) +{ + size_t size = MultiByteToWideChar(CP_ACP, 0, char_in, -1, NULL, 0); + wchar_t *pw; + pw = new wchar_t[size]; + if (!pw) + { + delete []pw; + return nullptr; + } + MultiByteToWideChar (CP_ACP, 0, char_in, -1, pw, size ); + String^ str_out = ref new String(pw); + delete []pw; + return str_out; +} + +void winapp::MainPage::JumpToLink(int index) +{ + fz_link *link = this->m_links; + RenderingStatus_t *ren_status = &m_ren_status; + cancellation_token_source *ThumbCancel = &m_ThumbCancel; + + /* Get through the list */ + for (int k = 0; k < index; k++) + link = link->next; + + if (link->dest.kind == FZ_LINK_GOTO) + { + int page = link->dest.ld.gotor.page; + this->m_curr_flipView->SelectedIndex = page; + this->m_currpage = page; + + if (this->m_links_on) + { + fz_drop_link(ctx, this->m_links); + } + } + else if (link->dest.kind == FZ_LINK_URI) + { + String^ str = char_to_String(link->dest.ld.uri.uri); + // The URI to launch + auto uri = ref new Windows::Foundation::Uri(str); + // Set the option to show a warning + auto launchOptions = ref new Windows::System::LauncherOptions(); + launchOptions->TreatAsUntrusted = true; + + // Launch the URI with a warning prompt + concurrency::task<bool> launchUriOperation(Windows::System::Launcher::LaunchUriAsync(uri, launchOptions)); + launchUriOperation.then([](bool success) + { + if (success) + { + // URI launched + } + else + { + // URI launch failed + } + }); + } +} + +void winapp::MainPage::FlattenOutline(fz_outline *outline, int level) +{ + char indent[8*4+1]; + if (level > 8) + level = 8; + memset(indent, ' ', level * 4); + indent[level * 4] = 0; + + String^ indent_str = char_to_String(indent); + String^ str_indent; + + while (outline) + { + if (outline->dest.kind == FZ_LINK_GOTO) + { + int page = outline->dest.ld.gotor.page; + if (page >= 0 && outline->title) + { + /* Add to the contents */ + m_content.page->Append(page); + String^ str = char_to_String(outline->title); + m_content.string_orig->Append(str); + str_indent = str_indent->Concat(indent_str, str); + m_content.string_margin->Append(str_indent); + m_content.num += 1; + } + } + FlattenOutline(outline->down, level + 1); + outline = outline->next; + } +} + +/* Bring up the contents */ +void winapp::MainPage::ContentDisplay(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e) +{ + if (this->m_num_pages < 0) return; + + if (this->xaml_ListView->IsEnabled) + { + this->xaml_ListView->Opacity = 0.0; + this->xaml_ListView->IsEnabled = false; + this->m_curr_flipView->Opacity = 1.0; + this->m_curr_flipView->IsEnabled = true; + } + else + { + if (!m_content.num) + { + /* Make sure we are good to go */ + RenderingStatus_t *ren_status = &m_ren_status; + cancellation_token_source *ThumbCancel = &m_ThumbCancel; + fz_outline *root = NULL; + + /* Create a task to wait until the renderer is available */ + auto t = create_task([ren_status, ThumbCancel]() + { + if (*ren_status == REN_THUMBS) + ThumbCancel->cancel(); + while (*ren_status != REN_AVAILABLE) { + } + }).then([this, &root]() + { + root = fz_load_outline(m_doc); + if (root) + { + /* Flatten here if needed */ + m_content.page = ref new Vector<int>; + m_content.string_margin = ref new Vector<String^>; + m_content.string_orig = ref new Vector<String^>; + + + FlattenOutline(root, 0); + fz_free_outline(ctx, root); + + /* Bring up the content now */ + for (int k = 0; k < m_content.num; k++) + { + auto content_val = ref new LVContents; + content_val->Page = m_content.page->GetAt(k); + content_val->ContentItem = m_content.string_margin->GetAt(k); + this->xaml_ListView->Items->Append(content_val); + } + } + if (m_content.num) + { + this->xaml_ListView->Opacity = 1.0; + this->xaml_ListView->IsEnabled = true; + this->m_curr_flipView->Opacity = 0.0; + this->m_curr_flipView->IsEnabled = false; + } + /* Check if thumb rendering is done. If not then restart */ + if (this->m_num_pages != this->m_thumb_page_start) + this->RenderThumbs(); + }, task_continuation_context::use_current()); + } + else + { + this->xaml_ListView->Opacity = 1.0; + this->xaml_ListView->IsEnabled = true; + this->m_curr_flipView->Opacity = 0.0; + this->m_curr_flipView->IsEnabled = false; + } + } + +} + +void winapp::MainPage::ContentSelected(Platform::Object^ sender, Windows::UI::Xaml::Controls::ItemClickEventArgs^ e) +{ + + LVContents^ b = safe_cast<LVContents^>(e->ClickedItem); + int newpage = b->Page; + + if (newpage > -1 && newpage < this->m_num_pages) + { + this->xaml_ListView->Opacity = 0.0; + this->xaml_ListView->IsEnabled = false; + this->m_curr_flipView->Opacity = 1.0; + this->m_curr_flipView->IsEnabled = true; + + int old_page = this->m_currpage; + this->m_curr_flipView->SelectedIndex = newpage; + this->m_currpage = newpage; + } +} + + + +void winapp::MainPage::Reflower(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e) +{ + if (xaml_WebView->Visibility == Windows::UI::Xaml::Visibility::Visible) + { + /* Go back to flip view */ + xaml_WebView->Visibility = Windows::UI::Xaml::Visibility::Collapsed; + this->xaml_MainGrid->Opacity = 1.0; + this->m_curr_flipView->IsEnabled = true; + } + else if (this->m_curr_flipView->IsEnabled) + { + /* Only go from flip view to reflow */ + RenderingStatus_t *ren_status = &m_ren_status; + cancellation_token_source *ThumbCancel = &m_ThumbCancel; + /* Create a task to wait until the renderer is available */ + auto t = create_task([ren_status, ThumbCancel]() + { + if (*ren_status == REN_THUMBS) + ThumbCancel->cancel(); + while (*ren_status != REN_AVAILABLE) { + } + }).then([this]() + { + fz_rect bounds; + fz_output *out; + fz_page *page = fz_load_page(m_doc, this->m_currpage); + fz_text_sheet *sheet = fz_new_text_sheet(ctx); + fz_text_page *text = fz_new_text_page(ctx, &fz_empty_rect); + fz_device *dev = fz_new_text_device(ctx, sheet, text); + + fz_run_page(m_doc, page, dev, &fz_identity, NULL); + fz_free_device(dev); + dev = NULL; + fz_text_analysis(ctx, sheet, text); + fz_buffer *buf = fz_new_buffer(ctx, 256); + out = fz_new_output_buffer(ctx, buf); + fz_print_text_page_html(ctx, out, text); + + xaml_WebView->Visibility = Windows::UI::Xaml::Visibility::Visible; + this->xaml_MainGrid->Opacity = 0.0; + this->m_curr_flipView->IsEnabled = false; + String^ html_string = char_to_String((char*) buf->data); + // WebViewBrush^ web_brush = ref new WebViewBrush(); + this->xaml_WebView->NavigateToString(html_string); + + // web_brush->SourceName = "xaml_WebView"; + // web_brush->Redraw(); + // this->xaml_zoomCanvas->Background = web_brush; + // xaml_WebView->Visibility = Windows::UI::Xaml::Visibility::Collapsed; + + + /* Check if thumb rendering is done. If not then restart */ + if (this->m_num_pages != this->m_thumb_page_start) + this->RenderThumbs(); + }, task_continuation_context::use_current()); + } +} + + + +void winapp::MainPage::WebViewDelta(Platform::Object^ sender, Windows::UI::Xaml::Input::ManipulationDeltaRoutedEventArgs^ e) +{ + double scale_val = e->Delta.Scale; +} + + +void winapp::MainPage::WebViewStarting(Platform::Object^ sender, Windows::UI::Xaml::Input::ManipulationStartingRoutedEventArgs^ e) +{ + int zz = 1; +} + + +void winapp::MainPage::WebViewCompleted(Platform::Object^ sender, Windows::UI::Xaml::Input::ManipulationCompletedRoutedEventArgs^ e) +{ + int zz = 1; +} + + +void winapp::MainPage::TempViewStarting(Platform::Object^ sender, Windows::UI::Xaml::Input::ManipulationStartingRoutedEventArgs^ e) +{ + + int zz = 1; +} |