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-rw-r--r--winrt/winapp/MainPage.xaml.cpp1995
1 files changed, 1995 insertions, 0 deletions
diff --git a/winrt/winapp/MainPage.xaml.cpp b/winrt/winapp/MainPage.xaml.cpp
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+++ b/winrt/winapp/MainPage.xaml.cpp
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+//
+// MainPage.xaml.cpp
+// Implementation of the MainPage class.
+//
+
+#include "pch.h"
+#include "MainPage.xaml.h"
+#include "LVContents.h"
+
+#define LOOK_AHEAD 1 /* A +/- count on the pages to pre-render */
+#define MIN_SCALE 0.5
+#define MAX_SCALE 4
+#define MARGIN_BUFF 400
+#define MAX_SEARCH 500
+#define SCALE_THUMB 0.25
+
+static float screenScale = 1;
+static fz_context *ctx = NULL;
+fz_document *m_doc;
+
+int linkPage[MAX_SEARCH];
+char *linkUrl[MAX_SEARCH];
+
+using namespace winapp;
+
+using namespace Windows::Foundation;
+using namespace Windows::UI::Xaml;
+using namespace Windows::UI::Xaml::Controls;
+using namespace Windows::UI::Xaml::Controls::Primitives;
+using namespace Windows::UI::Xaml::Data;
+using namespace Windows::UI::Xaml::Media;
+using namespace Windows::UI::Xaml::Navigation;
+using namespace Windows::Graphics::Display;
+using namespace ListViewContents;
+
+//****************** Added *****************
+using namespace Windows::Storage::Pickers;
+using namespace Windows::Devices::Enumeration;
+using namespace concurrency;
+using namespace Windows::Graphics::Imaging;
+//****************** End Add ****************
+
+typedef struct win_stream_struct_s
+{
+ IRandomAccessStream^ stream;
+} win_stream_struct;
+static win_stream_struct win_stream;
+
+#ifndef NDEBUG
+unsigned int _mainThreadId = 0U;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+ // The IsMainThread function returns true if the current thread is the app's main thread and false otherwise.
+ bool IsMainThread()
+ {
+ return (_mainThreadId == GetCurrentThreadId());
+ }
+
+ // The IsBackgroundThread function returns false if the current thread is the app's main thread and true otherwise.
+ bool IsBackgroundThread()
+ {
+ return (_mainThreadId != GetCurrentThreadId());
+ }
+
+ // The RecordMainThread function registers the main thread ID for use by the IsMainThread and IsBackgroundThread functions.
+ void RecordMainThread()
+ {
+ _mainThreadId = GetCurrentThreadId();
+ }
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* not NDEBUG */
+
+MainPage::MainPage()
+{
+ InitializeComponent();
+
+ Windows::UI::Color color;
+ color.R = 0x25;
+ color.G = 0x72;
+ color.B = 0xAC;
+ color.A = 0x40;
+ m_textcolor_brush = ref new SolidColorBrush(color);
+
+ color.R = 0xAC;
+ color.G = 0x72;
+ color.B = 0x25;
+ color.A = 0x40;
+ m_linkcolor_brush = ref new SolidColorBrush(color);
+
+ // Create the image brush
+ m_renderedImage = ref new ImageBrush();
+ m_doc = NULL;
+ m_content.num = 0;
+ CleanUp();
+ RecordMainThread();
+
+ // use at most 128M for resource cache
+ ctx = fz_new_context(NULL, NULL, 128<<20);
+}
+
+void run_async_non_interactive(std::function<void ()>&& action)
+{
+ Windows::UI::Core::CoreWindow^ wnd = Windows::ApplicationModel::Core::CoreApplication::MainView->CoreWindow;
+ assert(wnd != nullptr);
+
+ wnd->Dispatcher->RunAsync(
+ Windows::UI::Core::CoreDispatcherPriority::Low,
+ ref new Windows::UI::Core::DispatchedHandler([action]()
+ {
+ action();
+ }));
+}
+
+/// <summary>
+/// Invoked when this page is about to be displayed in a Frame.
+/// </summary>
+/// <param name="e">Event data that describes how this page was reached. The Parameter
+/// property is typically used to configure the page.</param>
+void MainPage::OnNavigatedTo(NavigationEventArgs^ e)
+{
+ (void) e; // Unused parameter
+}
+
+void winapp::MainPage::Picker(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
+{
+ FileOpenPicker^ openPicker = ref new FileOpenPicker();
+ openPicker->ViewMode = PickerViewMode::List;
+ openPicker->SuggestedStartLocation = PickerLocationId::PicturesLibrary;
+ openPicker->FileTypeFilter->Append(".pdf");
+ openPicker->FileTypeFilter->Append(".xps");
+ openPicker->FileTypeFilter->Append(".oxps");
+
+ create_task(openPicker->PickSingleFileAsync()).then([this](StorageFile^ file)
+ {
+ if (file)
+ {
+ this->OpenDocumentPrep(file);
+ }
+ else
+ {
+ /* Nothing selected */
+ }
+ });
+}
+
+void MainPage::NotifyUserFileNotExist()
+{
+ //NotifyUser("The file '" + Filename + "' does not exist. Use scenario one to create this file.", NotifyType::ErrorMessage);
+}
+
+void MainPage::HandleFileNotFoundException(Platform::COMException^ e)
+{
+ if (e->HResult == 0x80070002) // Catch FileNotExistException
+ {
+ NotifyUserFileNotExist();
+ }
+ else
+ {
+ throw e;
+ }
+}
+
+RectSize MainPage::currPageSize(int page)
+{
+ RectSize Size;
+
+ FlipViewItem ^flipview_temp = (FlipViewItem^) m_curr_flipView->Items->GetAt(page);
+
+ Size.height = flipview_temp->ActualHeight;
+ Size.width = flipview_temp->ActualWidth;
+ return Size;
+}
+
+static RectSize measurePage(fz_document *doc, fz_page *page)
+{
+ RectSize pageSize;
+ fz_rect rect;
+ fz_rect *bounds = fz_bound_page(doc, page, &rect);
+
+ pageSize.width = bounds->x1 - bounds->x0;
+ pageSize.height = bounds->y1 - bounds->y0;
+ return pageSize;
+}
+
+static RectSize fitPageToScreen(RectSize page, RectSize screen)
+{
+ RectSize pageSize;
+
+ float hscale = screen.width / page.width;
+ float vscale = screen.height / page.height;
+ float scale = fz_min(hscale, vscale);
+ pageSize.width = floorf(page.width * scale) / page.width;
+ pageSize.height = floorf(page.height * scale) / page.height;
+ return pageSize;
+}
+
+spatial_info_t MainPage::InitSpatial(double scale)
+{
+ spatial_info_t value;
+
+ value.size.height = this->ActualHeight;
+ value.size.width = this->ActualWidth;
+ value.scale_factor = scale;
+ return value;
+}
+
+void Prepare_bmp(int width, int height, DataWriter ^dw)
+{
+ int row_size = width * 4;
+ int bmp_size = row_size * height + 54;
+
+ dw->WriteString("BM");
+ dw->ByteOrder = ByteOrder::LittleEndian;
+ dw->WriteInt32(bmp_size);
+ dw->WriteInt16(0);
+ dw->WriteInt16(0);
+ dw->WriteInt32(54);
+ dw->WriteInt32(40);
+ dw->WriteInt32(width);
+ dw->WriteInt32(height);
+ dw->WriteInt16(1);
+ dw->WriteInt16(32);
+ dw->WriteInt32(0);
+ dw->WriteInt32(row_size * height);
+ dw->WriteInt32(2835);
+ dw->WriteInt32(2835);
+ dw->WriteInt32(0);
+ dw->WriteInt32(0);
+}
+
+void MainPage::ReleasePages(int old_page, int new_page)
+{
+
+ if (old_page == new_page) return;
+ /* To keep from having memory issue reset the page back to
+ the thumb if we are done rendering the thumbnails */
+ if (this->m_thumb_page_start == this->m_num_pages)
+ {
+ for (int k = old_page - LOOK_AHEAD; k <= old_page + LOOK_AHEAD; k++)
+ {
+ if (k < new_page - LOOK_AHEAD || k > new_page + LOOK_AHEAD)
+ {
+ if (k >= 0 && k < this->m_num_pages)
+ {
+ SetThumb(k);
+ }
+ }
+ }
+ }
+}
+
+void MainPage::InitThumbnails()
+{
+ this->m_thumbnails.raster = ref new Array<InMemoryRandomAccessStream^>(m_num_pages);
+ this->m_thumbnails.scale = ref new Array<double>(m_num_pages);
+ this->m_thumbnails.canvas_h = ref new Array<Canvas^>(m_num_pages);
+ this->m_thumbnails.canvas_v = ref new Array<Canvas^>(m_num_pages);
+ this->m_thumbnails.size = ref new Array<Point>(m_num_pages);
+}
+
+/* Return this page from a full res image to the thumb image. This should only
+ be called after all thumbs have been rendered. */
+void MainPage::SetThumb(int page_num)
+{
+ FlipViewItem ^flipview_temp = (FlipViewItem^) xaml_vert_flipView->Items->GetAt(page_num);
+ flipview_temp->Content = this->m_thumbnails.canvas_v[page_num];
+ flipview_temp->Background = this->m_blankPage;
+ flipview_temp = (FlipViewItem^) xaml_horiz_flipView->Items->GetAt(page_num);
+ flipview_temp->Content = this->m_thumbnails.canvas_h[page_num];
+ flipview_temp->Background = this->m_blankPage;
+}
+
+/* Add rendered page into flipview structure at location page_num */
+void MainPage::AddPage(int page_num)
+{
+ FlipViewItem ^flipview_temp = ref new FlipViewItem();
+ flipview_temp->Content = this->m_renderedCanvas;
+ m_curr_flipView->Items->Append(flipview_temp);
+}
+
+/* Replace rendered page into flipview structure at location page_num */
+void MainPage::ReplacePage(int page_num)
+{
+ FlipViewItem ^flipview_temp = (FlipViewItem^) m_curr_flipView->Items->GetAt(page_num);
+ flipview_temp->Content = this->m_renderedCanvas;
+ flipview_temp->Background = nullptr;
+}
+
+/* Add rendered page into flipview structure at location page_num */
+void MainPage::AddBlankPage(int page_num)
+{
+ FlipViewItem ^flipview_temp = ref new FlipViewItem();
+ flipview_temp->Background = this->m_blankPage;
+ m_curr_flipView->Items->Append(flipview_temp);
+}
+
+/* Add rendered page into flipview structure at location page_num */
+void MainPage::AddBlankPage(int page_num, FlipView^ flip_view)
+{
+ FlipViewItem ^flipview_temp = ref new FlipViewItem();
+ flipview_temp->Background = this->m_blankPage;
+ flip_view->Items->Append(flipview_temp);
+}
+
+/* Add rendered page into flipview structure at location page_num */
+void MainPage::AddThumbNail(int page_num, FlipView^ flip_view)
+{
+ FlipViewItem ^flipview_temp = ref new FlipViewItem();
+ flipview_temp->Content = this->m_renderedCanvas;
+ flip_view->Items->Append(flipview_temp);
+}
+
+/* Create white image for us to use as place holder in large document for flip
+ view filling instead of the thumbnail image */
+void MainPage::CreateBlank(int width, int height)
+{
+ Array<unsigned char>^ bmp_data = ref new Array<unsigned char>(height * 4 * width);
+ /* Set up the memory stream */
+ WriteableBitmap ^bmp = ref new WriteableBitmap(width, height);
+ InMemoryRandomAccessStream ^ras = ref new InMemoryRandomAccessStream();
+ DataWriter ^dw = ref new DataWriter(ras->GetOutputStreamAt(0));
+ /* Go ahead and write our header data into the memory stream */
+ Prepare_bmp(width, height, dw);
+
+ /* Set the data to all white */
+ memset(bmp_data->Data, 255, height * 4 * width);
+
+ /* Write the data */
+ dw->WriteBytes(bmp_data);
+
+ DataWriterStoreOperation^ result = dw->StoreAsync();
+ /* Block on the Async call */
+ while(result->Status != AsyncStatus::Completed) {
+ }
+ /* And store in a the image brush */
+ bmp->SetSource(ras);
+ m_blankPage = ref new ImageBrush();
+ m_blankPage->Stretch = Windows::UI::Xaml::Media::Stretch::None;
+ m_blankPage->ImageSource = bmp;
+}
+
+/* win_read_file. Reading of windows managed stream. This is not ideal as I have
+ to read into a managed buffer and then transfer to the actual buffer I want. I
+ would like a more direct approach */
+static int win_read_file(fz_stream *stm, unsigned char *buf, int len)
+{
+ void *temp = stm->state;
+ win_stream_struct *stream = reinterpret_cast <win_stream_struct*> (temp);
+ IRandomAccessStream^ Stream = stream->stream;
+ unsigned long long curr_pos = Stream->Position;
+ unsigned long long length = Stream->Size;
+
+ DataReader^ local_reader = ref new DataReader(Stream);
+ DataReaderLoadOperation^ result = local_reader->LoadAsync(len);
+
+ /* Block on the Async call */
+ while(result->Status != AsyncStatus::Completed) {
+
+ }
+ result->GetResults();
+ int curr_len2 = local_reader->UnconsumedBufferLength;
+ if (curr_len2 < len)
+ len = curr_len2;
+
+ Platform::Array<unsigned char>^ arrByte = ref new Platform::Array<unsigned char>(len);
+ local_reader->ReadBytes(arrByte);
+
+ memcpy(buf, arrByte->Data, len);
+ local_reader->DetachStream();
+
+ return len;
+}
+
+static void win_seek_file(fz_stream *stm, int offset, int whence)
+{
+ void *temp = stm->state;
+ win_stream_struct *stream = reinterpret_cast <win_stream_struct*> (temp);
+ IRandomAccessStream^ Stream = stream->stream;
+ unsigned long long curr_pos = Stream->Position;
+ unsigned long long length = Stream->Size;
+ unsigned long long n;
+
+ if (whence == SEEK_END)
+ {
+ n = length + offset;
+ }
+ else if (whence == SEEK_CUR)
+ {
+ n = curr_pos + offset;
+ }
+ else if (whence == SEEK_SET)
+ {
+ n = offset;
+ }
+ Stream->Seek(n);
+ curr_pos = Stream->Position;
+ stm->pos = n;
+ stm->rp = stm->bp;
+ stm->wp = stm->bp;
+}
+
+static void win_close_file(fz_context *ctx, void *state)
+{
+
+ DataReader^ dataReader = reinterpret_cast <DataReader^> (state);
+
+ delete dataReader;
+}
+
+void PixToMemStream(fz_pixmap *pix, DataWriter ^dw, Platform::Array<unsigned char> ^arr)
+{
+ unsigned char *samples = fz_pixmap_samples(ctx, pix);
+ int w = fz_pixmap_width(ctx, pix);
+ int h = fz_pixmap_height(ctx, pix);
+
+ /* Write the data */
+ dw->WriteBytes(arr);
+
+ DataWriterStoreOperation^ result = dw->StoreAsync();
+ /* Block on the Async call */
+ while(result->Status != AsyncStatus::Completed) {
+ }
+}
+
+void PageSize(fz_document *doc, fz_page *page, int *width, int *height, spatial_info_t spatial_info)
+{
+ RectSize pageSize;
+ RectSize scale;
+ RectSize screenSize;
+
+ screenSize.height = spatial_info.size.height;
+ screenSize.width = spatial_info.size.width;
+
+ screenSize.width *= screenScale;
+ screenSize.height *= screenScale;
+
+ pageSize = measurePage(doc, page);
+ scale = fitPageToScreen(pageSize, screenSize);
+ *width = pageSize.width * scale.width * spatial_info.scale_factor;
+ *height = pageSize.height * scale.height * spatial_info.scale_factor;
+}
+
+InMemoryRandomAccessStream^ RenderBitMap(fz_document *doc, fz_page *page, int *width,
+ int *height, spatial_info_t spatial_info)
+{
+ fz_matrix ctm, *pctm = &ctm;
+ fz_device *dev;
+ fz_pixmap *pix;
+ RectSize pageSize;
+ RectSize scale;
+ RectSize screenSize;
+ int bmp_width, bmp_height;
+
+ screenSize.height = spatial_info.size.height;
+ screenSize.width = spatial_info.size.width;
+
+ screenSize.width *= screenScale;
+ screenSize.height *= screenScale;
+
+ pageSize = measurePage(doc, page);
+ scale = fitPageToScreen(pageSize, screenSize);
+ pctm = fz_scale(pctm, scale.width * spatial_info.scale_factor, scale.height * spatial_info.scale_factor);
+ bmp_width = pageSize.width * scale.width * spatial_info.scale_factor;
+ bmp_height = pageSize.height * scale.height * spatial_info.scale_factor;
+ *width = bmp_width;
+ *height = bmp_height;
+
+ /* Y is flipped for some reason */
+ ctm.f = bmp_height;
+ ctm.d = -ctm.d;
+
+ /* Allocate space for bmp */
+ Array<unsigned char>^ bmp_data =
+ ref new Array<unsigned char>(bmp_height * 4 * bmp_width);
+ /* Set up the memory stream */
+ InMemoryRandomAccessStream ^ras = ref new InMemoryRandomAccessStream();
+ DataWriter ^dw = ref new DataWriter(ras->GetOutputStreamAt(0));
+ //m_memory_use += bmp_height * 4 * bmp_width;
+ /* Go ahead and write our header data into the memory stream */
+ Prepare_bmp(bmp_width, bmp_height, dw);
+ /* Now get a pointer to our samples and pass it to fitz to use */
+ pix = fz_new_pixmap_with_data(ctx, fz_device_bgr, bmp_width, bmp_height, &(bmp_data[0]));
+ fz_clear_pixmap_with_value(ctx, pix, 255);
+ dev = fz_new_draw_device(ctx, pix);
+ fz_run_page(doc, page, dev, pctm, NULL);
+ fz_free_device(dev);
+ /* Now the data into the memory stream */
+ PixToMemStream(pix, dw, bmp_data);
+ /* Return raster stream */
+ return ras;
+}
+
+task<Canvas^> RenderPage_Task(fz_document *doc, int page_num, int *width, int *height,
+ spatial_info_t spatial_info, ImageBrush^ *renderedImage)
+{
+ fz_page *page = fz_load_page(doc, page_num);
+ int width_val, height_val;
+ auto p = std::make_shared<std::pair<int,int>>(-1,-1);
+
+ /* This will launch rendering on another thread */
+ auto t = create_task([spatial_info, page_num, doc, page, width, height, p]()-> InMemoryRandomAccessStream^
+ {
+ InMemoryRandomAccessStream^ ras;
+
+ /* Get raster bitmap stream */
+ ras = RenderBitMap(doc, page, &(p->first), &(p->second), spatial_info);
+ *width = p->first;
+ *height = p->second;
+
+ return ras;
+ });
+ return t.then([renderedImage, doc, page, p](task<InMemoryRandomAccessStream^> the_task)
+ {
+ /* And store in a new image brush. Note: creation of WriteableBitmap
+ MUST be done by the UI thread. */
+ InMemoryRandomAccessStream^ ras;
+
+ assert(IsMainThread);
+ try
+ {
+ ras = the_task.get();
+ }
+ catch (const task_canceled& e)
+ {
+ return (Canvas^) nullptr;
+ }
+ WriteableBitmap ^bmp = ref new WriteableBitmap(p->first, p->second);
+ bmp->SetSource(ras);
+ *renderedImage = ref new ImageBrush();
+ (*renderedImage)->Stretch = Windows::UI::Xaml::Media::Stretch::None;
+ (*renderedImage)->ImageSource = bmp;
+ Canvas^ ret_Canvas = ref new Canvas();
+ ret_Canvas->Width = p->first;
+ ret_Canvas->Height = p->second;
+ ret_Canvas->Background = *renderedImage;
+ fz_free_page(doc, page);
+ return ret_Canvas;
+ }, task_continuation_context::use_current());
+}
+
+Canvas^ RenderPage(fz_document *doc, fz_page *page, int *width, int *height,
+ spatial_info_t spatial_info, ImageBrush^ *renderedImage)
+{
+ InMemoryRandomAccessStream^ ras;
+
+ /* Get raster bitmap stream */
+ ras = RenderBitMap(doc, page, width, height, spatial_info);
+
+ /* And store in a new image brush. Note: creation of WriteableBitmap
+ MUST be done by the UI thread. */
+ WriteableBitmap ^bmp = ref new WriteableBitmap(*width, *height);
+ bmp->SetSource(ras);
+ *renderedImage = ref new ImageBrush();
+ (*renderedImage)->Stretch = Windows::UI::Xaml::Media::Stretch::None;
+ (*renderedImage)->ImageSource = bmp;
+ Canvas^ ret_Canvas = ref new Canvas();
+ ret_Canvas->Height = *height;
+ ret_Canvas->Width = *width;
+ ret_Canvas->Background = *renderedImage;
+ return ret_Canvas;
+}
+
+void winapp::MainPage::SetupZoomCanvas()
+{
+ int height = this->ActualHeight;
+ int width = this->ActualWidth;
+
+ CreateBlank(width, height);
+ xaml_zoomCanvas->Background = this->m_blankPage;
+ xaml_zoomCanvas->Background->Opacity = 0;
+
+ /* Set the current flip view mode */
+ if (height > width)
+ this->m_curr_flipView = xaml_vert_flipView;
+ else
+ this->m_curr_flipView = xaml_horiz_flipView;
+}
+
+/* Clean up everything as we are opening a new document after having another
+ one open */
+void winapp::MainPage::CleanUp()
+{
+ /* Remove current pages in the flipviews */
+ if (xaml_vert_flipView->Items->Size)
+ xaml_vert_flipView->Items->Clear();
+
+ if (xaml_horiz_flipView->Items->Size)
+ xaml_horiz_flipView->Items->Clear();
+
+ /* Clean up mupdf */
+ if (m_doc != NULL)
+ fz_close_document(m_doc);
+
+ this->m_curr_flipView = nullptr;
+ m_currpage = 0;
+ m_file_open = false;
+ m_doc = NULL;
+ m_slider_min = 0;
+ m_slider_max = 0;
+ m_init_done = false;
+ m_memory_use = 0;
+ m_zoom_mode = false;
+ m_from_doubleflip = false;
+ m_first_time = false;
+ m_insearch = false;
+ m_search_active = false;
+ m_sliderchange = false;
+ m_flip_from_searchlink = false;
+ m_num_pages = -1;
+ m_search_rect_count = 0;
+ ResetSearch();
+ m_ren_status = REN_AVAILABLE;
+ m_thumb_page_start = 0;
+ m_thumb_page_stop = 0;
+ m_links_on = false;
+
+ if (m_content.num)
+ {
+ //m_content.page->;
+ // m_content.string_margin->Dispose();
+ //m_content.string_orig->Dispose();
+ m_content.num = 0;
+ }
+
+ m_curr_zoom = 1.0;
+ m_canvas_translate.X = 0;
+ m_canvas_translate.Y = 0;
+
+ this->xaml_PageSlider->Minimum = m_slider_min;
+ this->xaml_PageSlider->Maximum = m_slider_max;
+ this->xaml_PageSlider->IsEnabled = false;
+}
+
+/* Create the thumbnail images. This is started when we have space
+ on the render thread */
+void winapp::MainPage::RenderThumbs()
+{
+ spatial_info_t spatial_info = this->InitSpatial(1);
+ int num_pages = this->m_num_pages;
+ int thumb_pages = this->m_thumb_page_start;
+ int max_display =
+ max(spatial_info.size.height, spatial_info.size.width) * SCALE_THUMB;
+ cancellation_token_source cts;
+ auto token = cts.get_token();
+ m_ThumbCancel = cts;
+
+ this->m_ren_status = REN_THUMBS;
+ thumbs_t thumbnails = m_thumbnails;
+
+ create_task([spatial_info, max_display, num_pages, thumb_pages, thumbnails, this]()-> int
+ {
+ spatial_info_t spatial_info_local = spatial_info;
+ InMemoryRandomAccessStream ^ras = ref new InMemoryRandomAccessStream();
+
+ for (int k = thumb_pages; k < num_pages; k++)
+ {
+ int width, height;
+ int max_page_size;
+ double scale_factor;
+
+ fz_page *page = fz_load_page(m_doc, k);
+ // Get page size
+ spatial_info_local.scale_factor = 1;
+ PageSize(m_doc, page, &width, &height, spatial_info_local);
+ // Determine thumb scale factor
+ max_page_size = max(width, height);
+ scale_factor = (double) max_display/ (double) max_page_size;
+ spatial_info_local.scale_factor = 0.1;
+ thumbnails.raster[k] = RenderBitMap(m_doc, page, &width, &height,
+ spatial_info_local);
+ thumbnails.scale[k] = 0.1;
+ thumbnails.size[k].Y = height;
+ thumbnails.size[k].X = width;
+ if (is_task_cancellation_requested())
+ {
+ /* Just return the pages that we have done so far.*/
+ this->m_thumb_page_stop = k + 1;
+ cancel_current_task();
+ }
+ }
+ return num_pages; /* all done with thumbnails! */
+ }, token).then([this](task<int> the_task)
+ {
+ int new_end;
+ assert(IsMainThread);
+
+ try
+ {
+ new_end = the_task.get();
+ }
+ catch (const task_canceled& e)
+ {
+ new_end = this->m_thumb_page_stop;
+ }
+
+ int old_end = this->m_thumb_page_start;
+
+ /* Now go ahead and create the proper stuctures */
+ this->m_ren_status = REN_UPDATE_THUMB_CANVAS;
+ this->m_thumb_page_start = new_end;
+
+ for (int k = old_end; k < new_end; k++)
+ {
+ /* See if we already have something here as the main thread
+ may have already put in place the full scale image. Since this
+ operation is done on the main thread we should be safe here
+ from race conditions. Creation of bmp has to be done in ui thread */
+ FlipViewItem ^flipview_temp_v = (FlipViewItem^) xaml_vert_flipView->Items->GetAt(k);
+ FlipViewItem ^flipview_temp_h = (FlipViewItem^) xaml_horiz_flipView->Items->GetAt(k);
+ FlipViewItem ^flipview_temp_curr = (FlipViewItem^) m_curr_flipView->Items->GetAt(k);
+
+ if (flipview_temp_curr->Background != nullptr)
+ {
+ WriteableBitmap ^bmp = ref new WriteableBitmap(m_thumbnails.size[k].Y, m_thumbnails.size[k].X);
+ bmp->SetSource(m_thumbnails.raster[k]);
+ ImageBrush^ renderedImage = ref new ImageBrush();
+ renderedImage->Stretch = Windows::UI::Xaml::Media::Stretch::Fill;
+ renderedImage->ImageSource = bmp;
+ /* Different flip view items cannot share the same canvas */
+ m_thumbnails.canvas_h[k] = ref new Canvas();
+ m_thumbnails.canvas_h[k]->Height = m_thumbnails.size[k].Y / m_thumbnails.scale[k];
+ m_thumbnails.canvas_h[k]->Width = m_thumbnails.size[k].X / m_thumbnails.scale[k];
+ m_thumbnails.canvas_h[k]->Background = renderedImage;
+ m_thumbnails.canvas_v[k] = ref new Canvas();
+ m_thumbnails.canvas_v[k]->Height = m_thumbnails.size[k].Y / m_thumbnails.scale[k];
+ m_thumbnails.canvas_v[k]->Width = m_thumbnails.size[k].X / m_thumbnails.scale[k];
+ m_thumbnails.canvas_v[k]->Background = renderedImage;
+ flipview_temp_h->Content = m_thumbnails.canvas_h[k];
+ flipview_temp_v->Content = m_thumbnails.canvas_v[k];
+ }
+ }
+ this->m_ren_status = REN_AVAILABLE;
+ }, task_continuation_context::use_current());
+}
+
+void winapp::MainPage::OpenDocumentPrep(StorageFile^ file)
+{
+ if (this->m_num_pages != -1)
+ {
+ /* If the thumbnail thread is running then we need to end that first */
+ RenderingStatus_t *ren_status = &m_ren_status;
+ cancellation_token_source *ThumbCancel = &m_ThumbCancel;
+
+ /* Create a task to wait until the renderer is available, then clean up then open */
+ auto t = create_task([ren_status, ThumbCancel]()->int
+ {
+ if (*ren_status == REN_THUMBS)
+ ThumbCancel->cancel();
+ while (*ren_status != REN_AVAILABLE) {
+ }
+ return 0;
+ }).then([this](task<int> the_task)
+ {
+ CleanUp();
+ return 0;
+ }, task_continuation_context::use_current()).then([this, file](task<int> the_task)
+ {
+ OpenDocument(file);
+ }, task_continuation_context::use_current());
+ }
+ else
+ {
+ OpenDocument(file);
+ }
+}
+
+void winapp::MainPage::OpenDocument(StorageFile^ file)
+{
+ String^ path = file->Path;
+ const wchar_t *w = path->Data();
+ int cb = WideCharToMultiByte(CP_UTF8, 0, w, -1, nullptr, 0, nullptr, nullptr);
+ char* name = new char[cb];
+
+ WideCharToMultiByte(CP_UTF8, 0, w ,-1 ,name ,cb ,nullptr, nullptr);
+ char *ext = strrchr(name, '.');
+
+ this->SetupZoomCanvas();
+ auto ui = task_continuation_context::use_current();
+
+ create_task(file->OpenAsync(FileAccessMode::Read)).then([this, file, ext, ui](task<IRandomAccessStream^> task)
+ {
+ try
+ {
+ IRandomAccessStream^ readStream = task.get();
+ UINT64 const size = readStream->Size;
+ win_stream.stream = readStream;
+
+ if (size <= MAXUINT32)
+ {
+ /* assign data reader to stream object */
+ fz_stream *str;
+
+ str = fz_new_stream(ctx, 0, win_read_file, win_close_file);
+ str->seek = win_seek_file;
+ str->state = reinterpret_cast <void*> (&win_stream);
+
+ /* Now lets see if we can render the file */
+ m_doc = fz_open_document_with_stream(ctx, ext, str);
+ m_num_pages = m_doc->count_pages(m_doc);
+
+ if ((m_currpage) >= m_num_pages)
+ {
+ m_currpage = m_num_pages - 1;
+ }
+ else if (m_currpage < 0)
+ {
+ m_currpage = 0;
+ }
+
+ /* Set up both flip views and intialize with blank pages */
+ FlipView^ temp_flip;
+ if (this->m_curr_flipView == xaml_vert_flipView)
+ temp_flip = xaml_horiz_flipView;
+ else
+ temp_flip = xaml_vert_flipView;
+
+ /* Initialize all the flipvew items */
+ for (int k = 0; k < m_num_pages; k++)
+ {
+ AddBlankPage(k, xaml_horiz_flipView);
+ AddBlankPage(k, xaml_vert_flipView);
+ }
+ /* Do the current page now though */
+ int height, width;
+ spatial_info_t spatial_info = InitSpatial(1);
+
+ for (int k = 0; k < LOOK_AHEAD + 2; k++)
+ {
+ if (m_num_pages > k )
+ {
+ fz_page *page = fz_load_page(m_doc, k);
+ this->m_renderedCanvas = RenderPage(m_doc, page, &width,
+ &height, spatial_info,
+ &m_renderedImage);
+ ReplacePage(k);
+ fz_free_page(m_doc, page);
+ }
+ }
+
+ /* Update the slider settings, if more than one page */
+ if (m_num_pages > 1)
+ {
+ this->xaml_PageSlider->Maximum = m_num_pages;
+ this->xaml_PageSlider->Minimum = 1;
+ this->xaml_PageSlider->IsEnabled = true;
+ }
+ else
+ {
+ this->xaml_PageSlider->Maximum = 0;
+ this->xaml_PageSlider->Minimum = 0;
+ this->xaml_PageSlider->IsEnabled = false;
+ }
+ this->m_init_done = true;
+ }
+ else
+ {
+ delete readStream;
+ }
+ }
+ catch(COMException^ ex) {
+ this->HandleFileNotFoundException(ex);
+ }
+ }).then([this, ui]()
+ {
+ InitThumbnails();
+ this->RenderThumbs();
+ });
+}
+
+task<int> winapp::MainPage::RenderRange(int curr_page, int *height, int *width)
+{
+ /* Render +/- the look ahead from where we are if blank page is present */
+ spatial_info_t spatial_info = InitSpatial(1);
+
+ RenderingStatus_t *ren_status = &m_ren_status;
+ cancellation_token_source *ThumbCancel = &m_ThumbCancel;
+
+ /* Create a task to wait until the renderer is available */
+ auto t = create_task([ren_status, ThumbCancel]()
+ {
+ if (*ren_status == REN_THUMBS)
+ ThumbCancel->cancel();
+ while (*ren_status != REN_AVAILABLE) {
+ }
+ });
+
+ return t.then([this, height, width, curr_page, spatial_info]()
+ {
+ // assert(IsMainThread);
+ int val = 0;
+ /* This runs on the main ui thread */
+ for (int k = curr_page - LOOK_AHEAD; k <= curr_page + LOOK_AHEAD; k++)
+ {
+ if (k >= 0 && k < m_num_pages)
+ {
+ FlipViewItem ^flipview_temp = (FlipViewItem^) m_curr_flipView->Items->GetAt(k);
+ if (flipview_temp->Background == this->m_blankPage)
+ {
+ fz_page *page = fz_load_page(m_doc, k);
+ this->m_ren_status = REN_PAGE;
+ m_renderedCanvas = RenderPage(m_doc, page, width, height,
+ spatial_info, &m_renderedImage);
+ ReplacePage(k);
+ fz_free_page(m_doc, page);
+ this->m_ren_status = REN_AVAILABLE;
+ }
+ }
+ }
+
+ Canvas^ link_canvas = (Canvas^) (this->FindName("linkCanvas"));
+ if (link_canvas != nullptr)
+ {
+ Canvas^ Parent_Canvas = (Canvas^) link_canvas->Parent;
+ if (Parent_Canvas != nullptr)
+ {
+ Parent_Canvas->Children->RemoveAtEnd();
+ delete link_canvas;
+ }
+ }
+
+ RectSize rectsize = this->currPageSize(curr_page);
+ *height = rectsize.height;
+ *width = rectsize.width;
+ m_currpage = curr_page;
+ if (this->m_links_on)
+ {
+ fz_drop_link(ctx, this->m_links);
+ AddLinkCanvas();
+ }
+ /* Check if thumb rendering is done. If not then restart */
+ if (this->m_num_pages != this->m_thumb_page_start)
+ this->RenderThumbs();
+ return val;
+ }, task_continuation_context::use_current());
+}
+
+void winapp::MainPage::Slider_Released(Platform::Object^ sender, Windows::UI::Xaml::Controls::Primitives::RangeBaseValueChangedEventArgs^ e)
+{
+ int height, width;
+ int newValue = (int) this->xaml_PageSlider->Value - 1; /* zero based */
+
+ // this->RenderRange(newValue, &height, &width);
+}
+
+void winapp::MainPage::Slider_ValueChanged(Platform::Object^ sender, Windows::UI::Xaml::Controls::Primitives::RangeBaseValueChangedEventArgs^ e)
+{
+ int newValue = (int) this->xaml_PageSlider->Value - 1; /* zero based */
+ RenderingStatus_t *ren_status = &m_ren_status;
+ cancellation_token_source *ThumbCancel = &m_ThumbCancel;
+ auto ui = task_continuation_context::use_current();
+
+ if (m_update_flip)
+ {
+ m_update_flip = false;
+ return;
+ }
+
+ if (m_init_done && this->xaml_PageSlider->IsEnabled)
+ {
+ FlipViewItem ^flipview_temp = (FlipViewItem^) m_curr_flipView->Items->GetAt(newValue);
+ if (flipview_temp->Background == this->m_blankPage)
+ {
+ create_task([ren_status, ThumbCancel]()
+ {
+ if (*ren_status == REN_THUMBS)
+ ThumbCancel->cancel();
+ while (*ren_status != REN_AVAILABLE) {
+ }
+ }).then([this, newValue]()
+ {
+ int width, height;
+ fz_page *page = fz_load_page(m_doc, newValue);
+ spatial_info_t spatial_info = InitSpatial(1);
+ this->m_ren_status = REN_PAGE;
+ m_renderedCanvas = RenderPage(m_doc, page, &width, &height, spatial_info,
+ &m_renderedImage);
+ ReplacePage(newValue);
+ this->m_ren_status = REN_AVAILABLE;
+ this->m_currpage = newValue;
+ fz_free_page(m_doc, page);
+ m_sliderchange = true;
+ this->m_curr_flipView->SelectedIndex = newValue;
+ ResetSearch();
+ }, ui);
+ }
+ }
+}
+
+void winapp::MainPage::FlipView_SelectionChanged(Object^ sender, SelectionChangedEventArgs^ e)
+{
+ int pos = this->m_curr_flipView->SelectedIndex;
+ int height, width;
+
+ m_update_flip = true;
+ if (xaml_PageSlider->IsEnabled)
+ {
+ xaml_PageSlider->Value = pos;
+ }
+ if (pos >= 0)
+ {
+ if (m_flip_from_searchlink)
+ {
+ m_flip_from_searchlink = false;
+ return;
+ }
+ else if (m_sliderchange)
+ {
+ m_sliderchange = false;
+ return;
+ }
+ else
+ {
+ ResetSearch();
+ }
+ if (m_init_done)
+ {
+ /* Get the current page */
+ int curr_page = this->m_currpage;
+ task<int> task = this->RenderRange(pos, &height, &width);
+ task.then([this, curr_page, pos](int val)
+ {
+ this->ReleasePages(curr_page, pos);
+ }, task_continuation_context::use_current());
+ }
+ }
+}
+
+void winapp::MainPage::Canvas_ManipulationStarting(Object^ sender, ManipulationStartingRoutedEventArgs^ e)
+{
+ bool handled;
+
+ e->GetType();
+ handled = e->Handled;
+}
+
+void winapp::MainPage::Canvas_ManipulationStarted(Object^ sender, ManipulationStartedRoutedEventArgs^ e)
+{
+ this->m_touchpoint = e->Position;
+}
+
+void winapp::MainPage::Canvas_ManipulationCompleted(Platform::Object^ sender, Windows::UI::Xaml::Input::ManipulationCompletedRoutedEventArgs^ e)
+{
+ if (m_scaling_occured)
+ {
+ int width, height;
+ int pos = this->m_curr_flipView->SelectedIndex;
+ fz_page *page = fz_load_page(m_doc, pos);
+ spatial_info_t spatial_info = InitSpatial(m_curr_zoom);
+
+ m_renderedCanvas = RenderPage(m_doc, page, &width, &height, spatial_info,
+ &m_renderedImage);
+ this->xaml_zoomCanvas->Background = this->m_renderedImage;
+ m_renderedImage->Stretch = Windows::UI::Xaml::Media::Stretch::None;
+
+ this->xaml_zoomCanvas->Width = width;
+ this->xaml_zoomCanvas->Height = height;
+ }
+}
+
+void winapp::MainPage::Canvas_ManipulationDelta(Object^ sender, ManipulationDeltaRoutedEventArgs^ e)
+{
+ int width, height;
+
+ m_changes = e->Cumulative;
+ if (e->Delta.Scale != 1 || m_first_time)
+ {
+ /* Render at scaled resolution */
+ int pos = this->m_curr_flipView->SelectedIndex;
+ fz_page *page = fz_load_page(m_doc, pos);
+ spatial_info_t spatial_info = InitSpatial(m_curr_zoom);
+
+ m_curr_zoom = m_curr_zoom * e->Delta.Scale;
+ if (m_curr_zoom < MIN_SCALE) m_curr_zoom = MIN_SCALE;
+ if (m_curr_zoom > MAX_SCALE) m_curr_zoom = MAX_SCALE;
+ if (m_first_time)
+ {
+ m_renderedCanvas = RenderPage(m_doc, page, &width, &height, spatial_info,
+ &m_renderedImage);
+ this->xaml_zoomCanvas->Background = this->m_renderedImage;
+ m_renderedImage->Stretch = Windows::UI::Xaml::Media::Stretch::None;
+ }
+ else
+ {
+ PageSize(m_doc, page, &width, &height, spatial_info);
+ m_renderedImage->Stretch = Windows::UI::Xaml::Media::Stretch::Fill;
+ }
+ this->xaml_zoomCanvas->Width = width;
+ this->xaml_zoomCanvas->Height = height;
+ m_zoom_size.X = width;
+ m_zoom_size.Y = height;
+ m_first_time = false;
+ m_scaling_occured = true;
+ }
+
+ TranslateTransform ^trans_transform = ref new TranslateTransform();
+ m_canvas_translate.X += e->Delta.Translation.X;
+ m_canvas_translate.Y += e->Delta.Translation.Y;
+
+ if (m_canvas_translate.Y > ((this->ActualHeight + m_zoom_size.Y) / 2 - MARGIN_BUFF) )
+ {
+ m_canvas_translate.Y = (this->ActualHeight + m_zoom_size.Y) / 2 - MARGIN_BUFF;
+ }
+ if (m_canvas_translate.Y < (MARGIN_BUFF - (this->ActualHeight + m_zoom_size.Y) / 2) )
+ {
+ m_canvas_translate.Y = MARGIN_BUFF - (this->ActualHeight + m_zoom_size.Y) / 2;
+ }
+ if (m_canvas_translate.X > ((this->ActualWidth + m_zoom_size.X) / 2 - MARGIN_BUFF))
+ {
+ m_canvas_translate.X = (this->ActualWidth + m_zoom_size.X) / 2 - MARGIN_BUFF;
+ }
+
+ if (m_canvas_translate.X < (MARGIN_BUFF - (this->ActualWidth + m_zoom_size.X) / 2))
+ {
+ m_canvas_translate.X = (MARGIN_BUFF - (this->ActualWidth + m_zoom_size.X) / 2);
+ }
+
+ trans_transform->X = m_canvas_translate.X;
+ trans_transform->Y = m_canvas_translate.Y;
+ this->xaml_zoomCanvas->RenderTransform = trans_transform;
+}
+
+void winapp::MainPage::FlipView_Double(Object^ sender, DoubleTappedRoutedEventArgs^ e)
+{
+ if (!m_zoom_mode && this->m_num_pages != -1)
+ {
+ RenderingStatus_t *ren_status = &m_ren_status;
+ cancellation_token_source *ThumbCancel = &m_ThumbCancel;
+
+ /* Create a task to wait until the renderer is available */
+ auto t = create_task([ren_status, ThumbCancel]()
+ {
+ if (*ren_status == REN_THUMBS)
+ ThumbCancel->cancel();
+ while (*ren_status != REN_AVAILABLE) {
+ }
+ }).then([this]()
+ {
+ m_zoom_mode = true;
+ int pos = this->m_curr_flipView->SelectedIndex;
+ int width, height;
+ fz_page *page = fz_load_page(m_doc, pos);
+ spatial_info_t spatial_info = InitSpatial(1);
+
+ m_renderedCanvas = RenderPage(m_doc, page, &width, &height, spatial_info,
+ &m_renderedImage);
+ m_renderedImage->Stretch = Windows::UI::Xaml::Media::Stretch::None;
+ this->xaml_zoomCanvas->Background = m_renderedImage;
+
+ this->xaml_zoomCanvas->Width = width;
+ this->xaml_zoomCanvas->Height = height;
+
+ m_curr_flipView->IsEnabled = false;
+ this->xaml_zoomCanvas->Background->Opacity = 1;
+ this->m_curr_flipView->Opacity = 0.0;
+ m_first_time = true;
+ m_from_doubleflip = true;
+ m_curr_zoom = 1.0;
+ }, task_continuation_context::use_current());
+ }
+}
+
+void winapp::MainPage::Canvas_Double(Object^ sender, DoubleTappedRoutedEventArgs^ e)
+{
+ TranslateTransform ^trans_transform = ref new TranslateTransform();
+
+ if (m_zoom_mode && !m_from_doubleflip)
+ {
+ m_zoom_mode = false;
+ int pos = this->m_curr_flipView->SelectedIndex;
+
+ FlipViewItem ^flipview_temp = (FlipViewItem^) m_curr_flipView->Items->GetAt(pos);
+ Canvas^ Curr_Canvas = (Canvas^) (flipview_temp->Content);
+
+ if (this->xaml_zoomCanvas->Background != Curr_Canvas->Background)
+ this->xaml_zoomCanvas->Background->Opacity = 0;
+ else
+ this->xaml_zoomCanvas->Background = nullptr;
+ this->m_curr_flipView->Opacity = 1;
+ m_curr_flipView->IsEnabled = true;
+ this->xaml_zoomCanvas->Height = this->ActualHeight;
+ this->xaml_zoomCanvas->Width = this->ActualWidth;
+ trans_transform->X = 0;
+ trans_transform->Y = 0;
+ m_canvas_translate.X = 0;
+ m_canvas_translate.Y = 0;
+ this->xaml_zoomCanvas->RenderTransform = trans_transform;
+ }
+ m_from_doubleflip = false;
+}
+
+/* Search Related Code */
+
+static int hit_count = 0;
+static fz_rect hit_bbox[MAX_SEARCH];
+
+static int
+search_page(fz_document *doc, int number, char *needle, fz_cookie *cookie)
+{
+ fz_page *page = fz_load_page(doc, number);
+
+ fz_text_sheet *sheet = fz_new_text_sheet(ctx);
+ fz_text_page *text = fz_new_text_page(ctx, &fz_empty_rect);
+ fz_device *dev = fz_new_text_device(ctx, sheet, text);
+ fz_run_page(doc, page, dev, &fz_identity, cookie);
+ fz_free_device(dev);
+
+ hit_count = fz_search_text_page(ctx, text, needle, hit_bbox, nelem(hit_bbox));;
+
+ fz_free_text_page(ctx, text);
+ fz_free_text_sheet(ctx, sheet);
+ fz_free_page(doc, page);
+
+ return hit_count;
+}
+
+void winapp::MainPage::Searcher(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
+{
+ /* Update the app bar so that we can do the search */
+ StackPanel^ leftPanel = (StackPanel^) this->TopAppBar->FindName("LeftPanel");
+
+ if (leftPanel != nullptr && m_insearch)
+ {
+ m_insearch = false;
+ leftPanel->Children->RemoveAtEnd();
+ leftPanel->Children->RemoveAtEnd();
+ leftPanel->Children->RemoveAtEnd();
+ }
+ else if (leftPanel != nullptr && !m_insearch)
+ {
+ m_insearch = true;
+ Windows::UI::Xaml::Controls::Button^ PrevButton = ref new Button();
+ PrevButton->Style = safe_cast<Windows::UI::Xaml::Style^>(App::Current->Resources->Lookup("PreviousAppBarButtonStyle"));
+ PrevButton->Click += ref new RoutedEventHandler(this, &winapp::MainPage::SearchPrev);
+
+ Windows::UI::Xaml::Controls::Button^ NextButton = ref new Button();
+ NextButton->Style = safe_cast<Windows::UI::Xaml::Style^>(App::Current->Resources->Lookup("NextAppBarButtonStyle"));
+ NextButton->Click += ref new RoutedEventHandler(this, &winapp::MainPage::SearchNext);
+
+ Windows::UI::Xaml::Controls::TextBox^ SearchBox = ref new TextBox();
+ SearchBox->Name = "findBox";
+ SearchBox->Width = 200;
+ SearchBox->Height = 20;
+
+ leftPanel->Children->Append(SearchBox);
+ leftPanel->Children->Append(PrevButton);
+ leftPanel->Children->Append(NextButton);
+ }
+}
+
+void winapp::MainPage::ShowSearchResults(SearchResult_t result)
+{
+ int height, width;
+ int old_page = this->m_currpage;
+ int new_page = result.page_num;
+ spatial_info_t spatial_info = InitSpatial(1);
+
+ //task<int> task = this->RenderRange(new_page, &height, &width);
+ this->m_ren_status = REN_PAGE;
+ task<Canvas^> the_task = RenderPage_Task(m_doc, new_page, &width, &height,
+ spatial_info, &m_renderedImage);
+ the_task.then([this, old_page, new_page](task<Canvas^> the_task)
+ {
+ assert(IsMainThread);
+
+ try
+ {
+ this->m_renderedCanvas = the_task.get();
+ }
+ catch (const task_canceled& e)
+ {
+ this->m_renderedCanvas = nullptr;
+ }
+ ReplacePage(new_page);
+ this->m_ren_status = REN_AVAILABLE;
+ this->ReleasePages(old_page, new_page);
+ }, task_continuation_context::use_current()).then([this, result]()
+
+ {
+ /* Once the rendering is done launch this task to show the result */
+ RectSize screenSize;
+ RectSize pageSize;
+ RectSize scale;
+
+ if (this->m_links_on)
+ {
+ fz_drop_link(ctx, this->m_links);
+ AddLinkCanvas();
+ }
+ fz_page *page = fz_load_page(m_doc, result.page_num);
+ FlipViewItem ^flipview_temp = (FlipViewItem^) m_curr_flipView->Items->GetAt(result.page_num);
+ Canvas^ results_Canvas = (Canvas^) (flipview_temp->Content);
+
+ m_searchpage = result.page_num;
+
+ screenSize.height = this->ActualHeight;
+ screenSize.width = this->ActualWidth;
+
+ screenSize.width *= screenScale;
+ screenSize.height *= screenScale;
+
+ pageSize = measurePage(m_doc, page);
+ scale = fitPageToScreen(pageSize, screenSize);
+
+ /* Now add the rects */
+ for (int k = 0; k < result.box_count && k < MAX_SEARCH; k++)
+ {
+ /* Create a new ref counted Rectangle */
+ Rectangle^ a_rectangle = ref new Rectangle();
+ TranslateTransform ^trans_transform = ref new TranslateTransform();
+ a_rectangle->Width = hit_bbox[k].x1 - hit_bbox[k].x0;
+ a_rectangle->Height = hit_bbox[k].y1 - hit_bbox[k].y0;
+ trans_transform->X = hit_bbox[k].x0 * scale.width;
+ trans_transform->Y = hit_bbox[k].y0 * scale.height;
+ a_rectangle->Width *= scale.width;
+ a_rectangle->Height *= scale.height;
+ a_rectangle->RenderTransform = trans_transform;
+ a_rectangle->Fill = m_textcolor_brush;
+ results_Canvas->Children->Append(a_rectangle);
+ m_search_rect_count += 1;
+ }
+ if (result.box_count > 0)
+ {
+ m_flip_from_searchlink = true;
+ this->m_curr_flipView->SelectedIndex = result.page_num;
+ m_currpage = result.page_num;
+ }
+ }, task_continuation_context::use_current());
+}
+
+void winapp::MainPage::SearchNext(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
+{
+ StackPanel^ leftPanel = (StackPanel^) this->TopAppBar->FindName("LeftPanel");
+ TextBox^ findBox = (TextBox^) leftPanel->FindName("findBox");
+ String^ textToFind = findBox->Text;
+ RenderingStatus_t *ren_status = &m_ren_status;
+ cancellation_token_source *ThumbCancel = &m_ThumbCancel;
+
+ /* Create a task to wait until the renderer is available */
+ create_task([ren_status, ThumbCancel]()
+ {
+ if (*ren_status == REN_THUMBS)
+ ThumbCancel->cancel();
+ while (*ren_status != REN_AVAILABLE) {
+ }
+ }).then([this, textToFind]()
+ {
+ if (this->m_search_active == false)
+ SearchInDirection(1, textToFind);
+ }, task_continuation_context::use_current());
+}
+
+void winapp::MainPage::SearchPrev(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
+{
+ StackPanel^ leftPanel = (StackPanel^) this->TopAppBar->FindName("LeftPanel");
+ TextBox^ findBox = (TextBox^) leftPanel->FindName("findBox");
+ String^ textToFind = findBox->Text;
+ RenderingStatus_t *ren_status = &m_ren_status;
+ cancellation_token_source *ThumbCancel = &m_ThumbCancel;
+
+ /* Create a task to wait until the renderer is available */
+ create_task([ren_status, ThumbCancel]()
+ {
+ if (*ren_status == REN_THUMBS)
+ ThumbCancel->cancel();
+ while (*ren_status != REN_AVAILABLE) {
+ }
+ }).then([this, textToFind]()
+ {
+ if (this->m_search_active == false)
+ SearchInDirection(-1, textToFind);
+ }, task_continuation_context::use_current());
+}
+
+void winapp::MainPage::CancelSearch(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
+{
+ m_searchcts.cancel();
+}
+
+void winapp::MainPage::ResetSearch(void)
+{
+ m_searchpage = -1;
+#if 0
+ wchar_t buf[20];
+ String^ TempString = ref new String(buf);
+
+ /* Remove all the rects */
+ for (int k = 0; k < this->m_search_rect_count; k++)
+ {
+ unsigned int index;
+ int len = swprintf_s(buf, 20, L"%s_%d", L"Rect",k);
+ Rectangle^ curr_rect = (Rectangle^) (m_curr_flipView->FindName(TempString));
+ if (curr_rect != nullptr)
+ {
+ Canvas^ results_Canvas = (Canvas^) curr_rect->Parent;
+ results_Canvas->Children->IndexOf(curr_rect, &index);
+ results_Canvas->Children->RemoveAt(index);
+ }
+ }
+#endif
+}
+
+void winapp::MainPage::SearchInDirection(int dir, String^ textToFind)
+{
+ int start;
+ const wchar_t *w = textToFind->Data();
+ int cb = WideCharToMultiByte(CP_UTF8, 0, textToFind->Data(), -1, nullptr, 0, nullptr, nullptr);
+ char* needle = new char[cb];
+ fz_document *local_doc = m_doc;
+
+ cancellation_token_source cts;
+ auto token = cts.get_token();
+ m_searchcts = cts;
+ SearchResult_t result;
+ int pos = m_currpage;
+
+ result.box_count = 0;
+ result.page_num = -1;
+
+ WideCharToMultiByte(CP_UTF8, 0, textToFind->Data() ,-1 ,needle ,cb ,nullptr, nullptr);
+
+ if (m_searchpage == pos)
+ start = pos + dir;
+ else
+ start = pos;
+
+ /* ProgressBar^ my_xaml_Progress = (ProgressBar^) (this->FindName("xaml_Progress"));
+ my_xaml_Progress->Value = start;
+ my_xaml_Progress->IsEnabled = true;
+ my_xaml_Progress->Opacity = 1.0; */
+
+ /* ProgressBar^ my_bar = (ProgressBar^) (xaml_MainGrid->FindName("search_progress"));
+
+ if (my_bar == nullptr)
+ {
+ my_bar = ref new ProgressBar();
+ my_bar->Name = "search_progress";
+ my_bar->Maximum = this->m_num_pages;
+ my_bar->Value = start;
+ my_bar->IsIndeterminate = false;
+ my_bar->Height = 10;
+ my_bar->Width = 400;
+ xaml_MainGrid->Children->Append(my_bar);
+ }
+ else
+ {
+ my_bar->Value = start;
+ } */
+ this->m_search_active = true;
+
+ /* Do task lambdas here to avoid UI blocking issues */
+ auto search_task = create_task([this, needle, dir, start, local_doc, &result]()->SearchResult_t
+ {
+ for (int i = start; i >= 0 && i < fz_count_pages(local_doc); i += dir)
+ {
+ result.box_count = search_page(local_doc, i, needle, NULL);
+ result.page_num = i;
+
+ //my_xaml_Progress->Value = i;
+ if (result.box_count)
+ {
+ free(needle);
+ return result;
+ }
+ if (is_task_cancellation_requested())
+ {
+ free(needle);
+ }
+ }
+ /* Todo no matches found alert */
+ free(needle);
+ return result;
+ }, token);
+ /* Do the continuation on the ui thread */
+ search_task.then([this](task<SearchResult_t> the_task)
+ {
+ SearchResult_t the_result = the_task.get();
+ if (the_result.box_count > 0)
+ {
+ // ProgressBar^ xaml_Progress = (ProgressBar^) (this->FindName("xaml_Progress"));
+ // xaml_Progress->IsEnabled = false;
+ // xaml_Progress->Opacity = 0.0;
+ this->ShowSearchResults(the_result);
+ this->m_search_active = false;
+ }
+ }, task_continuation_context::use_current());
+}
+
+/* This is here to handle when we rotate or go into the snapview mode
+ ToDo add in data binding to change the scroll direction */
+void winapp::MainPage::GridSizeChanged()
+{
+ int height = this->ActualHeight;
+ int width = this->ActualWidth;
+ FlipView^ old_flip = m_curr_flipView;
+
+ if (m_zoom_mode)
+ {
+ Canvas_Double(nullptr, nullptr);
+ }
+ if (height > width)
+ {
+ m_curr_flipView = this->xaml_vert_flipView;
+ if (!m_zoom_mode)
+ {
+ this->xaml_zoomCanvas->Height = height;
+ this->xaml_zoomCanvas->Width = width;
+ this->m_curr_flipView->Height = height;
+ this->m_curr_flipView->Width = width;
+ }
+ xaml_vert_flipView->IsEnabled = true;
+ xaml_vert_flipView->Opacity = 1;
+ xaml_horiz_flipView->IsEnabled = false;
+ xaml_horiz_flipView->Opacity = 0; }
+ else
+ {
+ m_curr_flipView = this->xaml_horiz_flipView;
+ if (!m_zoom_mode)
+ {
+ this->xaml_zoomCanvas->Height = height;
+ this->xaml_zoomCanvas->Width = width;
+ this->m_curr_flipView->Height = height;
+ this->m_curr_flipView->Width = width;
+ }
+ xaml_horiz_flipView->IsEnabled = true;
+ xaml_horiz_flipView->Opacity = 1;
+ xaml_vert_flipView->IsEnabled = false;
+ xaml_vert_flipView->Opacity = 0;
+ }
+ // if (m_num_pages > 0 && this->m_links_on)
+ // ClearLinksCanvas();
+
+ UpDatePageSizes();
+
+ if (m_num_pages > 0 && old_flip != m_curr_flipView && old_flip != nullptr)
+ {
+ if ((this->m_curr_flipView->SelectedIndex == this->m_currpage) && this->m_links_on)
+ FlipView_SelectionChanged(nullptr, nullptr);
+ else
+ this->m_curr_flipView->SelectedIndex = this->m_currpage;
+ }
+}
+
+void winapp::MainPage::UpDatePageSizes()
+{
+ int width, height;
+
+ /* Render our current pages at the new resolution and rescale the thumbnail
+ canvas if needed */
+ if (m_num_pages > 0)
+ {
+ for (int i = 0; i < m_num_pages; i++)
+ {
+ FlipViewItem ^flipview_temp = (FlipViewItem^) m_curr_flipView->Items->GetAt(i);
+ if (flipview_temp != nullptr && flipview_temp->Content != nullptr)
+ {
+ Canvas^ curr_canvas = (Canvas^) flipview_temp->Content;
+ int curr_canvas_height = curr_canvas->Height;
+ int curr_canvas_width = curr_canvas->Width;
+
+ double scale_x = (double) curr_canvas_height / (double) this->xaml_zoomCanvas->Height;
+ double scale_y = (double) curr_canvas_width / (double) this->xaml_zoomCanvas->Width;
+
+ double min_scale = max(scale_x, scale_y);
+ curr_canvas->Height = curr_canvas_height / min_scale;
+ curr_canvas->Width = curr_canvas_width / min_scale;
+ }
+ }
+
+ // this->RenderRange(this->m_currpage, &height, &width);
+ }
+};
+
+void winapp::MainPage::ClearLinksCanvas()
+{
+ Canvas^ link_canvas = (Canvas^) (this->FindName("linkCanvas"));
+ if (link_canvas != nullptr)
+ {
+ Canvas^ Parent_Canvas = (Canvas^) link_canvas->Parent;
+ if (Parent_Canvas != nullptr)
+ {
+ Parent_Canvas->Children->RemoveAtEnd();
+ delete link_canvas;
+ }
+ }
+}
+
+/* Link related code */
+void winapp::MainPage::Linker(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
+{
+ m_links_on = !m_links_on;
+ RenderingStatus_t *ren_status = &m_ren_status;
+ cancellation_token_source *ThumbCancel = &m_ThumbCancel;
+
+ if (m_links_on)
+ {
+ auto t = create_task([ren_status, ThumbCancel]()
+ {
+ if (*ren_status == REN_THUMBS)
+ ThumbCancel->cancel();
+ while (*ren_status != REN_AVAILABLE) {
+ }
+ });
+
+ t.then([this]()
+ {
+ AddLinkCanvas();
+ }, task_continuation_context::use_current());
+ }
+ else
+ ClearLinksCanvas();
+}
+
+void winapp::MainPage::AddLinkCanvas()
+{
+ if (m_links_on)
+ {
+ ClearLinksCanvas();
+ /* To render current page with links */
+ fz_page *page = fz_load_page(m_doc, this->m_currpage);
+ m_links = fz_load_links(m_doc, page);
+
+ if (m_links != NULL)
+ {
+ RectSize screenSize;
+ RectSize pageSize;
+ RectSize scale;
+
+ screenSize.height = this->ActualHeight;
+ screenSize.width = this->ActualWidth;
+
+ screenSize.width *= screenScale;
+ screenSize.height *= screenScale;
+ pageSize = measurePage(m_doc, page);
+ scale = fitPageToScreen(pageSize, screenSize);
+
+ /* A new canvas */
+ Canvas^ link_canvas = ref new Canvas();
+ link_canvas->Name = "linkCanvas";
+
+ /* Get current flipview item */
+ FlipViewItem ^flipview_temp = (FlipViewItem^) m_curr_flipView->Items->GetAt(this->m_currpage);
+ Canvas^ curr_canvas = (Canvas^) flipview_temp->Content;
+
+ link_canvas->Height = curr_canvas->Height;
+ link_canvas->Width = curr_canvas->Width;
+ curr_canvas->Children->Append(link_canvas);
+
+ /* Now add the rects */
+ fz_link *curr_link = m_links;
+ fz_rect curr_rect;
+
+ while (curr_link != NULL)
+ {
+ Rectangle^ a_rectangle = ref new Rectangle();
+ TranslateTransform ^trans_transform = ref new TranslateTransform();
+
+ a_rectangle->IsTapEnabled = true;
+ curr_rect = curr_link->rect;
+ a_rectangle->Width = curr_rect.x1 - curr_rect.x0;
+ a_rectangle->Height = curr_rect.y1 - curr_rect.y0;
+ trans_transform->X = curr_rect.x0 * scale.width;
+ trans_transform->Y = curr_rect.y0 * scale.height;
+ a_rectangle->Width *= scale.width;
+ a_rectangle->Height *= scale.height;
+ a_rectangle->RenderTransform = trans_transform;
+ a_rectangle->Fill = m_linkcolor_brush;
+ link_canvas->Children->Append(a_rectangle);
+ curr_link = curr_link->next;
+ }
+ }
+ }
+}
+
+bool winapp::MainPage::CheckRect(Rectangle^ curr_rect, Point pt)
+{
+ TranslateTransform ^trans_transform = (TranslateTransform^) curr_rect->RenderTransform;
+ Point rect_start;
+ Point rect_end;
+
+ rect_start.X = trans_transform->X;
+ rect_start.Y = trans_transform->Y;
+ rect_end.X = rect_start.X + curr_rect->Width;
+ rect_end.Y = rect_start.Y + curr_rect->Height;
+ if ((rect_start.X < pt.X) && (pt.X < rect_end.X) && (rect_start.Y < pt.Y) && (pt.Y < rect_end.Y))
+ return true;
+ return false;
+}
+
+void winapp::MainPage::Canvas_Single_Tap(Platform::Object^ sender, Windows::UI::Xaml::Input::TappedRoutedEventArgs^ e)
+{
+ /* See if we are currently viewing any links */
+ if (m_links_on)
+ {
+ Point pt;
+ Canvas^ link_canvas = (Canvas^) (m_curr_flipView->FindName("linkCanvas"));
+ if (link_canvas != nullptr)
+ {
+ pt = e->GetPosition(link_canvas);
+ IIterator<UIElement^> ^it = link_canvas->Children->First();
+ int count = 0;
+ while (it->HasCurrent)
+ {
+ Rectangle^ curr_rect = (Rectangle^) (it->Current);
+ if (CheckRect(curr_rect, pt))
+ {
+ JumpToLink(count);
+ break;
+ }
+ it->MoveNext();
+ count += 1;
+ }
+ }
+ }
+}
+
+/* Window string hurdles.... */
+String^ char_to_String(char *char_in)
+{
+ size_t size = MultiByteToWideChar(CP_ACP, 0, char_in, -1, NULL, 0);
+ wchar_t *pw;
+ pw = new wchar_t[size];
+ if (!pw)
+ {
+ delete []pw;
+ return nullptr;
+ }
+ MultiByteToWideChar (CP_ACP, 0, char_in, -1, pw, size );
+ String^ str_out = ref new String(pw);
+ delete []pw;
+ return str_out;
+}
+
+void winapp::MainPage::JumpToLink(int index)
+{
+ fz_link *link = this->m_links;
+ RenderingStatus_t *ren_status = &m_ren_status;
+ cancellation_token_source *ThumbCancel = &m_ThumbCancel;
+
+ /* Get through the list */
+ for (int k = 0; k < index; k++)
+ link = link->next;
+
+ if (link->dest.kind == FZ_LINK_GOTO)
+ {
+ int page = link->dest.ld.gotor.page;
+ this->m_curr_flipView->SelectedIndex = page;
+ this->m_currpage = page;
+
+ if (this->m_links_on)
+ {
+ fz_drop_link(ctx, this->m_links);
+ }
+ }
+ else if (link->dest.kind == FZ_LINK_URI)
+ {
+ String^ str = char_to_String(link->dest.ld.uri.uri);
+ // The URI to launch
+ auto uri = ref new Windows::Foundation::Uri(str);
+ // Set the option to show a warning
+ auto launchOptions = ref new Windows::System::LauncherOptions();
+ launchOptions->TreatAsUntrusted = true;
+
+ // Launch the URI with a warning prompt
+ concurrency::task<bool> launchUriOperation(Windows::System::Launcher::LaunchUriAsync(uri, launchOptions));
+ launchUriOperation.then([](bool success)
+ {
+ if (success)
+ {
+ // URI launched
+ }
+ else
+ {
+ // URI launch failed
+ }
+ });
+ }
+}
+
+void winapp::MainPage::FlattenOutline(fz_outline *outline, int level)
+{
+ char indent[8*4+1];
+ if (level > 8)
+ level = 8;
+ memset(indent, ' ', level * 4);
+ indent[level * 4] = 0;
+
+ String^ indent_str = char_to_String(indent);
+ String^ str_indent;
+
+ while (outline)
+ {
+ if (outline->dest.kind == FZ_LINK_GOTO)
+ {
+ int page = outline->dest.ld.gotor.page;
+ if (page >= 0 && outline->title)
+ {
+ /* Add to the contents */
+ m_content.page->Append(page);
+ String^ str = char_to_String(outline->title);
+ m_content.string_orig->Append(str);
+ str_indent = str_indent->Concat(indent_str, str);
+ m_content.string_margin->Append(str_indent);
+ m_content.num += 1;
+ }
+ }
+ FlattenOutline(outline->down, level + 1);
+ outline = outline->next;
+ }
+}
+
+/* Bring up the contents */
+void winapp::MainPage::ContentDisplay(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
+{
+ if (this->m_num_pages < 0) return;
+
+ if (this->xaml_ListView->IsEnabled)
+ {
+ this->xaml_ListView->Opacity = 0.0;
+ this->xaml_ListView->IsEnabled = false;
+ this->m_curr_flipView->Opacity = 1.0;
+ this->m_curr_flipView->IsEnabled = true;
+ }
+ else
+ {
+ if (!m_content.num)
+ {
+ /* Make sure we are good to go */
+ RenderingStatus_t *ren_status = &m_ren_status;
+ cancellation_token_source *ThumbCancel = &m_ThumbCancel;
+ fz_outline *root = NULL;
+
+ /* Create a task to wait until the renderer is available */
+ auto t = create_task([ren_status, ThumbCancel]()
+ {
+ if (*ren_status == REN_THUMBS)
+ ThumbCancel->cancel();
+ while (*ren_status != REN_AVAILABLE) {
+ }
+ }).then([this, &root]()
+ {
+ root = fz_load_outline(m_doc);
+ if (root)
+ {
+ /* Flatten here if needed */
+ m_content.page = ref new Vector<int>;
+ m_content.string_margin = ref new Vector<String^>;
+ m_content.string_orig = ref new Vector<String^>;
+
+
+ FlattenOutline(root, 0);
+ fz_free_outline(ctx, root);
+
+ /* Bring up the content now */
+ for (int k = 0; k < m_content.num; k++)
+ {
+ auto content_val = ref new LVContents;
+ content_val->Page = m_content.page->GetAt(k);
+ content_val->ContentItem = m_content.string_margin->GetAt(k);
+ this->xaml_ListView->Items->Append(content_val);
+ }
+ }
+ if (m_content.num)
+ {
+ this->xaml_ListView->Opacity = 1.0;
+ this->xaml_ListView->IsEnabled = true;
+ this->m_curr_flipView->Opacity = 0.0;
+ this->m_curr_flipView->IsEnabled = false;
+ }
+ /* Check if thumb rendering is done. If not then restart */
+ if (this->m_num_pages != this->m_thumb_page_start)
+ this->RenderThumbs();
+ }, task_continuation_context::use_current());
+ }
+ else
+ {
+ this->xaml_ListView->Opacity = 1.0;
+ this->xaml_ListView->IsEnabled = true;
+ this->m_curr_flipView->Opacity = 0.0;
+ this->m_curr_flipView->IsEnabled = false;
+ }
+ }
+
+}
+
+void winapp::MainPage::ContentSelected(Platform::Object^ sender, Windows::UI::Xaml::Controls::ItemClickEventArgs^ e)
+{
+
+ LVContents^ b = safe_cast<LVContents^>(e->ClickedItem);
+ int newpage = b->Page;
+
+ if (newpage > -1 && newpage < this->m_num_pages)
+ {
+ this->xaml_ListView->Opacity = 0.0;
+ this->xaml_ListView->IsEnabled = false;
+ this->m_curr_flipView->Opacity = 1.0;
+ this->m_curr_flipView->IsEnabled = true;
+
+ int old_page = this->m_currpage;
+ this->m_curr_flipView->SelectedIndex = newpage;
+ this->m_currpage = newpage;
+ }
+}
+
+
+
+void winapp::MainPage::Reflower(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
+{
+ if (xaml_WebView->Visibility == Windows::UI::Xaml::Visibility::Visible)
+ {
+ /* Go back to flip view */
+ xaml_WebView->Visibility = Windows::UI::Xaml::Visibility::Collapsed;
+ this->xaml_MainGrid->Opacity = 1.0;
+ this->m_curr_flipView->IsEnabled = true;
+ }
+ else if (this->m_curr_flipView->IsEnabled)
+ {
+ /* Only go from flip view to reflow */
+ RenderingStatus_t *ren_status = &m_ren_status;
+ cancellation_token_source *ThumbCancel = &m_ThumbCancel;
+ /* Create a task to wait until the renderer is available */
+ auto t = create_task([ren_status, ThumbCancel]()
+ {
+ if (*ren_status == REN_THUMBS)
+ ThumbCancel->cancel();
+ while (*ren_status != REN_AVAILABLE) {
+ }
+ }).then([this]()
+ {
+ fz_rect bounds;
+ fz_output *out;
+ fz_page *page = fz_load_page(m_doc, this->m_currpage);
+ fz_text_sheet *sheet = fz_new_text_sheet(ctx);
+ fz_text_page *text = fz_new_text_page(ctx, &fz_empty_rect);
+ fz_device *dev = fz_new_text_device(ctx, sheet, text);
+
+ fz_run_page(m_doc, page, dev, &fz_identity, NULL);
+ fz_free_device(dev);
+ dev = NULL;
+ fz_text_analysis(ctx, sheet, text);
+ fz_buffer *buf = fz_new_buffer(ctx, 256);
+ out = fz_new_output_buffer(ctx, buf);
+ fz_print_text_page_html(ctx, out, text);
+
+ xaml_WebView->Visibility = Windows::UI::Xaml::Visibility::Visible;
+ this->xaml_MainGrid->Opacity = 0.0;
+ this->m_curr_flipView->IsEnabled = false;
+ String^ html_string = char_to_String((char*) buf->data);
+ // WebViewBrush^ web_brush = ref new WebViewBrush();
+ this->xaml_WebView->NavigateToString(html_string);
+
+ // web_brush->SourceName = "xaml_WebView";
+ // web_brush->Redraw();
+ // this->xaml_zoomCanvas->Background = web_brush;
+ // xaml_WebView->Visibility = Windows::UI::Xaml::Visibility::Collapsed;
+
+
+ /* Check if thumb rendering is done. If not then restart */
+ if (this->m_num_pages != this->m_thumb_page_start)
+ this->RenderThumbs();
+ }, task_continuation_context::use_current());
+ }
+}
+
+
+
+void winapp::MainPage::WebViewDelta(Platform::Object^ sender, Windows::UI::Xaml::Input::ManipulationDeltaRoutedEventArgs^ e)
+{
+ double scale_val = e->Delta.Scale;
+}
+
+
+void winapp::MainPage::WebViewStarting(Platform::Object^ sender, Windows::UI::Xaml::Input::ManipulationStartingRoutedEventArgs^ e)
+{
+ int zz = 1;
+}
+
+
+void winapp::MainPage::WebViewCompleted(Platform::Object^ sender, Windows::UI::Xaml::Input::ManipulationCompletedRoutedEventArgs^ e)
+{
+ int zz = 1;
+}
+
+
+void winapp::MainPage::TempViewStarting(Platform::Object^ sender, Windows::UI::Xaml::Input::ManipulationStartingRoutedEventArgs^ e)
+{
+
+ int zz = 1;
+}