Age | Commit message (Collapse) | Author |
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The iOS viewer has been moved to its own git repository.
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Android viewer project.
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- added four zlib files to Makethird that contain functions needed
by the new version.
- added -Wno-implicit-function-declaration so these new files, which
contain some implicit declarations, would build for iOS
- added a section to Info.plist that holds the new API key, with an
invalid value that the release build script will fill in.
- changes to MuAppDelegate for the new version.
<log></log>
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Starting with Xcode 7, bit code is enabled by default. This change enables it
in the static libraries that are linked, by adding the appropriate compiler
switch.
Also added UIRequiresFullScreen to the plist; this seems to have no ill
effect when uing XCode 6.
<log></log>
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These are now generated by Xcode at build time from the asset catalogue,
and the CFBundleIconFiles we had here was upsetting the app store validator.
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All that is necessary is to add a launch xib.
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Use the UTI 'public.cbz-archive' instead of the more generic
'public.zip-archive'. It's likely another app (or the OS) has an
Exported UTI for 'public.zip-archive' which would take precedence over
our Imported UTI and not have a 'cbz' extension.
It's not entirely clear what the correct UTI to use for CBZs is (there
are a few), but public.cbz-archive seems to be most likely candidate.
Remove the 'zip' extension, as we probably don't want to load arbitrary
zip files.
Add mimetypes for all completeness, and separate OXPS from XPS as it has
a different mimetype.
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