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The scissor argument is an optional (potentially NULL) rectangle
that can give hints to devices about the area that can be scissored.
This is used by the draw device and display list device to minimize
the size of temporary clip mask buffers.
The scissor rectangle, if used, must have been transformed by the
current transform matrix.
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Image objects are immutable and opaque once constructed.
Therefore there is no need for the const keyword.
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Shading objects are immutable and opaque once constructed.
Therefore there is no need for the const keyword.
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It's an opaque immutable structure, that we don't expect to ever want
to change after creation. Therefore the const keyword is not useful,
and is only line noise.
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In general, we should use 'const fz_blah' in device calls whenever
the callee should not alter the fz_blah.
Push this through. This shows up various places where we fz_keep
and fz_drop these const things.
I've updated the fz_keep and fz_drops with appropriate casts
to remove the consts. We may need to do the union dance to avoid
the consts for some compilers, but will only do that if required.
I think this is nicer overall, even allowing for the const<->no const
problems.
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Separate naming of functions that save complete files to disk
from functions that write data to streams.
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We can now group all clipped text into one fz_text object and simplify
the device interface.
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Use fz_output in debug printing functions.
Use fz_output in pdfshow.
Use fz_output in fz_trace_device instead of stdout.
Use fz_output in pdf-write.c.
Rename fz_new_output_to_filename to fz_new_output_with_path.
Add seek and tell to fz_output.
Remove unused functions like fz_fprintf.
Fix typo in pdf_print_obj.
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By default in MuPDF, when we render an axis aligned image, we
'gridfit' it. This is a heuristic used to improve the rendering
of tiled images, and avoid the background showing through on the
antialiased edges.
The general algorithm we use is to expand any image outwards so that
it completely covers any pixels that it touches any part of. This is
'safe' in that we never cause any pixels to not be covered that
should otherwise be so, and is important when we have images that are
aligned with (say) line art rectangles.
For gproof files though, this gives nasty results - because we have
multiple images tiled across the page all exactly abutting, in most
cases the edges will not be on exact integer coordinates. This means
we expand both images and 1 (destination) pixel is lost. This severely
hurts the rendering (in particular on text based pages).
We therefore introduce a new type of grid fitting, where we simply
align the edges of images to the closest integer pixel. This is safe
because we know that neighbouring images will be adjusted identically
and edges will stay coincident.
We enable/disable this behaviour through a new device flag, and make
the gproof interpreter set/clear this flag when generating the page -
thus normal rendering is unaffected.
We *could* have just poked the dev->flags fields directly, but that
would require magic in the display list device to check for them
being set/unset and to poke the dev->flags fields on playback, so
instead we introduce a new fz_render_flags function (that calls a
device function) to set/unset flags.
The other attraction of this is that if we ever have devices that
'filter', we can neatly handle passing flag changes on with those.
Currently the display list implementation only copes with set/clear
of the FZ_DEVFLAG_GRIDFIT_AS_TILED option. We only readily have 6
bits available to us, so we'll just extend this as required if we
add new render flags.
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Previously, we had people calling image->get_pixmap directly. Now we
have them all call fz_image_get_pixmap, which will look for a cached
version in the store, and only call get_pixmap if required.
Previously fz_image_get_pixmap used to look for the cached version
in the store, and decode if not - hence the decoding code is now
extracted out into standard_image_get_pixmap.
This was the original intent of the code, it just somehow didn't end
up like that.
This nicely queues us up for being able to have fz_images that use
a different get_pixel implementation, such as that which will be
required for the gprf code.
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Add locks around fz_path and fz_text reference counting.
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Purge several embedded contexts:
Remove embedded context in fz_output.
Remove embedded context in fz_stream.
Remove embedded context in fz_device.
Remove fz_rebind_stream (since it is no longer necessary).
Remove embedded context in svg_device.
Remove embedded context in XML parser.
Add ctx argument to fz_document functions.
Remove embedded context in fz_document.
Remove embedded context in pdf_document.
Remove embedded context in pdf_obj.
Make fz_page independent of fz_document in the interface.
We shouldn't need to pass the document to all functions handling a page.
If a page is tied to the source document, it's redundant; otherwise it's
just pointless.
Fix reference counting oddity in fz_new_image_from_pixmap.
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Rename fz_close to fz_drop_stream.
Rename fz_close_archive to fz_drop_archive.
Rename fz_close_output to fz_drop_output.
Rename fz_free_* to fz_drop_*.
Rename pdf_free_* to pdf_drop_*.
Rename xps_free_* to xps_drop_*.
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Disallow modification of shared fz_path and fz_text objects.
They should follow a create once, consume often pattern, and as such should
be immutable once created.
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When throwing an error during fz_alpha_from_gray, the stack depth
can get confused. Fix this by moving some more code into the
appropriate fz_try().
In the course of fixing this bug, I added some new optional debug
code to display the stack level as it runs. This is committed here
disabled; just change the appropriate #define in draw-device.c to
enable it.
Also, add some code to run_xobject, to avoid throwing in an fz_always()
clause.
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If we hit an out of memory error in fz_draw_end_mask, then pop the
stack, and rethrow. Ensure that the generic device code catches this
error and sets the error_depth to 1 so that the final pop is ignored.
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We used to extract the outline using the combined TM*CTM matrix and
use the identity transform for stroking, thus ending up with the wrong
line width.
If we instead extract using the TM and then stroke with the CTM we get
the correct results.
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If the expansion of a transformation matrix is huge, the path flatness
becomes so small that even simple paths consist of millions of edges
which easily causes MuPDF to hang quite long for simple documents. One
solution for this is to limit the allowed flatness.
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fz_draw_clip_text changes the value of 'state' during a loop. The
'if (glyph)' part of the loop assumes that it points to gstate[top-1]
where the 'path' part of the loop changes it to point to gstate[top].
If we render a "non glyph" glyph, then a "glyph" glyph, we will access
an invalid state. This can cause a draw_glyph call on an invalid
destination bitmap.
The fix is simply not to reset state.
Thanks to Mateusz Jurczyk and Gynvael Coldwind of the Google Security
Team for providing the fuzzing files.
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Some warnings we'd like to enable for MuPDF and still be able to
compile it with warnings as errors using MSVC (2008 to 2013):
* C4115: 'timeval' : named type definition in parentheses
* C4204: nonstandard extension used : non-constant aggregate initializer
* C4295: 'hex' : array is too small to include a terminating null character
* C4389: '==' : signed/unsigned mismatch
* C4702: unreachable code
* C4706: assignment within conditional expression
Also, globally disable C4701 which is frequently caused by MSVC not
being able to correctly figure out fz_try/fz_catch code flow.
And don't define isnan for VS2013 and later where that's no longer needed.
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The pattern repeat calculation should be done in pattern space, but
one of the arguments in the calculation was being taken from device
space. Fix this. Also only apply the bias in the case where the
bias would make it larger.
173 progressions.
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It seems that (int)-98.5 = 98, not -99. Use floorf instead.
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The actual issue here is that a pixmap is dropped more times than
it should be due to an error in the rendering pipeline.
The problem arises because we fail to push a clip image mask, but
still pop the mask off the stack later. This puts us off by 1 in
the stack handling.
The simplest solution to this (that will be safe no matter what
mistakes are made by the caller too) is to add some simple tests
in the draw device to ensure we do not free too early.
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When stroking and filling in a single operation, we are supposed
to form the complete stroke+fill image, then blend it back, rather
than filling and blending, then stroking and blending.
This only matters during transparency, or with non-normal blend
modes.
We fix MuPDF to push a knockout group when doing such operations.
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For consistency with the rest of the code.
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Set the hint in mudraw when AA bits is set to 0.
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For large glyphs, sub pixel positioning is supremely unimportant.
Even for smaller glyphs, we don't need 5*5 possible sub pixel
positions. Base the degree of sub pixel quantisation on the size
of the glyphs.
This should result in better cache use.
We push all the glyph sub positioning logic into fz_render_glyph
(and fz_render_stroked_glyph). This simplifies the calling code.
We also tweak fz_render_glyph so that it updates the transform it
is called with to reflect the sub pixel positioning. This solves
various problems: Firstly, we can round positions both up and down
to achieve a smaller net displacement (e.g. (0.99, 0.99) can go
to (1,1) rather than (0.75, 0.75) if we have a subpixel position
resolution of 1/4 pixels).
Secondly, glyphs that are drawn from outlines will have exactly the
same subpixel changes applied. This is unlikely to be noticable, but
it does mean that baselines should avoid having any shifts in them.
Finally, it enables us to avoid lots of unnecessary copying of
matrices, hopefully reducing overhead.
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Rather than generating fz_pixmaps for glyphs, we generate fz_glyphs.
fz_glyphs can either contain a pixmap, or an RLEd representation
(if it's a mask, and it's smaller).
Should take less memory in the cache, and should be faster to plot.
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This bug has been in here for ages, but was masked by a bug in the
gel clipping that was fixed by Tor earlier.
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Match our naming conventions.
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