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// Multi-threaded rendering of all pages in a document to PNG images.
// First look at doc/example.c and make sure you understand it.
// Then read the multi-threading section in doc/overview.txt,
// before coming back here to see an example of multi-threading.
// This example will create one main thread for reading pages from the
// document, and one thread per page for rendering. After rendering
// the main thread will wait for each rendering thread to complete before
// writing that thread's rendered image to a PNG image. There is
// nothing in MuPDF requiring a rendering thread to only render a
// single page, this is just a design decision taken for this example.
// Compile a debug build of mupdf, then compile and run this example:
//
// gcc -g -o build/debug/example-mt -Iinclude docs/multi-threaded.c \
// build/debug/libmupdf.a \
// build/debug/libmupdfthird.a \
// -lpthread -lcrypto -lm
//
// build/debug/example-mt /path/to/document.pdf
//
// Caution! As all pages are rendered simultaneously, please choose a
// file with just a few pages to avoid stressing your machine too
// much. Also you may run in to a limitation on the number of threads
// depending on your environment.
// Include the MuPDF header file, and pthread's header file.
#include <mupdf/fitz.h>
#include <pthread.h>
// A convenience function for dying abruptly on pthread errors.
void
fail(char *msg)
{
fprintf(stderr, "%s\n", msg);
abort();
}
// The data structure passed between the requesting main thread and
// each rendering thread.
struct data {
// A pointer to the original context in the main thread sent
// from main to rendering thread. It will be used to create
// each rendering thread's context clone.
fz_context *ctx;
// Page number sent from main to rendering thread for printing
int pagenumber;
// The display list as obtained by the main thread and sent
// from main to rendering thread. This contains the drawing
// commands (text, images, etc.) for the page that should be
// rendered.
fz_display_list *list;
// The area of the page to render as obtained by the main
// thread and sent from main to rendering thread.
fz_rect bbox;
// This is the result, a pixmap containing the rendered page.
// It is passed first from main thread to the rendering
// thread, then its samples are changed by the rendering
// thread, and then back from the rendering thread to the main
// thread.
fz_pixmap *pix;
};
// This is the function run by each rendering function. It takes
// pointer to an instance of the data structure described above and
// renders the display list into the pixmap before exiting.
void *
renderer(void *data)
{
int pagenumber = ((struct data *) data)->pagenumber;
fz_context *ctx = ((struct data *) data)->ctx;
fz_display_list *list = ((struct data *) data)->list;
fz_rect bbox = ((struct data *) data)->bbox;
fz_pixmap *pix = ((struct data *) data)->pix;
fz_device *dev;
fprintf(stderr, "thread at page %d loading!\n", pagenumber);
// The context pointer is pointing to the main thread's
// context, so here we create a new context based on it for
// use in this thread.
ctx = fz_clone_context(ctx);
// Next we run the display list through the draw device which
// will render the request area of the page to the pixmap.
fprintf(stderr, "thread at page %d rendering!\n", pagenumber);
dev = fz_new_draw_device(ctx, pix);
fz_run_display_list(ctx, list, dev, &fz_identity, &bbox, NULL);
fz_drop_device(ctx, dev);
// This threads context is freed.
fz_drop_context(ctx);
fprintf(stderr, "thread at page %d done!\n", pagenumber);
return data;
}
// These are the two locking functions required by MuPDF when
// operating in a multi-threaded environment. They each take a user
// argument that can be used to transfer some state, in this case a
// pointer to the array of mutexes.
void lock_mutex(void *user, int lock)
{
pthread_mutex_t *mutex = (pthread_mutex_t *) user;
if (pthread_mutex_lock(&mutex[lock]) != 0)
fail("pthread_mutex_lock()");
}
void unlock_mutex(void *user, int lock)
{
pthread_mutex_t *mutex = (pthread_mutex_t *) user;
if (pthread_mutex_unlock(&mutex[lock]) != 0)
fail("pthread_mutex_unlock()");
}
int main(int argc, char **argv)
{
char *filename = argc >= 2 ? argv[1] : "";
pthread_t *thread = NULL;
fz_locks_context locks;
pthread_mutex_t mutex[FZ_LOCK_MAX];
fz_context *ctx;
fz_document *doc;
int threads;
int i;
// Initialize FZ_LOCK_MAX number of non-recursive mutexes.
for (i = 0; i < FZ_LOCK_MAX; i++)
{
if (pthread_mutex_init(&mutex[i], NULL) != 0)
fail("pthread_mutex_init()");
}
// Initialize the locking structure with function pointers to
// the locking functions and to the user data. In this case
// the user data is a pointer to the array of mutexes so the
// locking functions can find the relevant lock to change when
// they are called. This way we avoid global variables.
locks.user = mutex;
locks.lock = lock_mutex;
locks.unlock = unlock_mutex;
// This is the main threads context function, so supply the
// locking structure. This context will be used to parse all
// the pages from the document.
ctx = fz_new_context(NULL, &locks, FZ_STORE_UNLIMITED);
// Register default file types.
fz_register_document_handlers(ctx);
// Open the PDF, XPS or CBZ document. Note, this binds doc to ctx.
// You must only ever use doc with ctx - never a clone of it!
doc = fz_open_document(ctx, filename);
// Retrieve the number of pages, which translates to the
// number of threads used for rendering pages.
threads = fz_count_pages(ctx, doc);
fprintf(stderr, "spawning %d threads, one per page...\n", threads);
thread = malloc(threads * sizeof (pthread_t));
for (i = 0; i < threads; i++)
{
fz_page *page;
fz_rect bbox;
fz_irect rbox;
fz_display_list *list;
fz_device *dev;
fz_pixmap *pix;
struct data *data;
// Load the relevant page for each thread. Note, that this
// cannot be done on the worker threads, as each use of doc
// uses ctx, and only one thread can be using ctx at a time.
page = fz_load_page(ctx, doc, i);
// Compute the bounding box for each page.
fz_bound_page(ctx, page, &bbox);
// Create a display list that will hold the drawing
// commands for the page. Once we have the display list
// this can safely be used on any other thread as it is
// not bound to a given context.
list = fz_new_display_list(ctx);
// Run the loaded page through a display list device
// to populate the page's display list.
dev = fz_new_list_device(ctx, list);
fz_run_page(ctx, page, dev, &fz_identity, NULL);
fz_drop_device(ctx, dev);
// The page is no longer needed, all drawing commands
// are now in the display list.
fz_drop_page(ctx, page);
// Create a white pixmap using the correct dimensions.
pix = fz_new_pixmap_with_bbox(ctx, fz_device_rgb(ctx), fz_round_rect(&rbox, &bbox));
fz_clear_pixmap_with_value(ctx, pix, 0xff);
// Populate the data structure to be sent to the
// rendering thread for this page.
data = malloc(sizeof (struct data));
data->pagenumber = i + 1;
data->ctx = ctx;
data->list = list;
data->bbox = bbox;
data->pix = pix;
// Create the thread and pass it the data structure.
if (pthread_create(&thread[i], NULL, renderer, data) != 0)
fail("pthread_create()");
}
// Now each thread is rendering pages, so wait for each thread
// to complete its rendering.
fprintf(stderr, "joining %d threads...\n", threads);
for (i = threads - 1; i >= 0; i--)
{
char filename[42];
struct data *data;
if (pthread_join(thread[i], (void **) &data) != 0)
fail("pthread_join");
sprintf(filename, "out%04d.png", i);
fprintf(stderr, "\tSaving %s...\n", filename);
// Write the rendered image to a PNG file
fz_save_pixmap_as_png(ctx, data->pix, filename, 0);
// Free the thread's pixmap and display list since
// they were allocated by the main thread above.
fz_drop_pixmap(ctx, data->pix);
fz_drop_display_list(ctx, data->list);
// Free the data structured passed back and forth
// between the main thread and rendering thread.
free(data);
}
fprintf(stderr, "finally!\n");
fflush(NULL);
free(thread);
// Finally the document is closed and the main thread's
// context is freed.
fz_drop_document(ctx, doc);
fz_drop_context(ctx);
return 0;
}
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