1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
#include "fitz-internal.h"
/* TODO: add clip stack and use to intersect bboxes */
static void
fz_bbox_fill_path(fz_device *dev, fz_path *path, int even_odd, fz_matrix ctm,
fz_colorspace *colorspace, float *color, float alpha)
{
fz_rect *result = dev->user;
*result = fz_union_rect(*result, fz_bound_path(dev->ctx, path, NULL, ctm));
}
static void
fz_bbox_stroke_path(fz_device *dev, fz_path *path, fz_stroke_state *stroke, fz_matrix ctm,
fz_colorspace *colorspace, float *color, float alpha)
{
fz_rect *result = dev->user;
*result = fz_union_rect(*result, fz_bound_path(dev->ctx, path, stroke, ctm));
}
static void
fz_bbox_fill_text(fz_device *dev, fz_text *text, fz_matrix ctm,
fz_colorspace *colorspace, float *color, float alpha)
{
fz_rect *result = dev->user;
*result = fz_union_rect(*result, fz_bound_text(dev->ctx, text, ctm));
}
static void
fz_bbox_stroke_text(fz_device *dev, fz_text *text, fz_stroke_state *stroke, fz_matrix ctm,
fz_colorspace *colorspace, float *color, float alpha)
{
fz_rect *result = dev->user;
*result = fz_union_rect(*result, fz_bound_text(dev->ctx, text, ctm));
}
static void
fz_bbox_fill_shade(fz_device *dev, fz_shade *shade, fz_matrix ctm, float alpha)
{
fz_rect *result = dev->user;
*result = fz_union_rect(*result, fz_bound_shade(dev->ctx, shade, ctm));
}
static void
fz_bbox_fill_image(fz_device *dev, fz_image *image, fz_matrix ctm, float alpha)
{
fz_rect *result = dev->user;
*result = fz_union_rect(*result, fz_transform_rect(ctm, fz_unit_rect));
}
static void
fz_bbox_fill_image_mask(fz_device *dev, fz_image *image, fz_matrix ctm,
fz_colorspace *colorspace, float *color, float alpha)
{
fz_rect *result = dev->user;
*result = fz_union_rect(*result, fz_transform_rect(ctm, fz_unit_rect));
}
fz_device *
fz_new_bbox_device(fz_context *ctx, fz_rect *result)
{
fz_device *dev;
dev = fz_new_device(ctx, result);
dev->fill_path = fz_bbox_fill_path;
dev->stroke_path = fz_bbox_stroke_path;
dev->fill_text = fz_bbox_fill_text;
dev->stroke_text = fz_bbox_stroke_text;
dev->fill_shade = fz_bbox_fill_shade;
dev->fill_image = fz_bbox_fill_image;
dev->fill_image_mask = fz_bbox_fill_image_mask;
*result = fz_empty_rect;
return dev;
}
|