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|
#include "fitz-internal.h"
/* Assemble span soup into blocks and lines. */
#define MY_EPSILON 0.001f
#undef DEBUG_LINE_HEIGHTS
#undef DEBUG_MASKS
#undef DEBUG_ALIGN
#undef DEBUG_INDENTS
#undef SPOT_LINE_NUMBERS
typedef struct line_height_s
{
float height;
int count;
fz_text_style *style;
} line_height;
typedef struct line_heights_s
{
fz_context *ctx;
int cap;
int len;
line_height *lh;
} line_heights;
static line_heights *
new_line_heights(fz_context *ctx)
{
line_heights *lh = fz_malloc_struct(ctx, line_heights);
lh->ctx = ctx;
return lh;
}
static void
free_line_heights(line_heights *lh)
{
if (!lh)
return;
fz_free(lh->ctx, lh->lh);
fz_free(lh->ctx, lh);
}
static void
insert_line_height(line_heights *lh, fz_text_style *style, float height)
{
int i;
#ifdef DEBUG_LINE_HEIGHTS
printf("style=%x height=%g\n", style, height);
#endif
/* If we have one already, add it in */
for (i=0; i < lh->len; i++)
{
/* Match if we are within 5% */
if (lh->lh[i].style == style && lh->lh[i].height * 0.95 <= height && lh->lh[i].height * 1.05 >= height)
{
/* Ensure that the average height is correct */
lh->lh[i].height = (lh->lh[i].height * lh->lh[i].count + height) / (lh->lh[i].count+1);
lh->lh[i].count++;
return;
}
}
/* Otherwise extend (if required) and add it */
if (lh->cap == lh->len)
{
int newcap = (lh->cap ? lh->cap * 2 : 4);
lh->lh = fz_resize_array(lh->ctx, lh->lh, newcap, sizeof(line_height));
lh->cap = newcap;
}
lh->lh[lh->len].count = 1;
lh->lh[lh->len].height = height;
lh->lh[lh->len].style = style;
lh->len++;
}
static void
cull_line_heights(line_heights *lh)
{
int i, j, k;
#ifdef DEBUG_LINE_HEIGHTS
printf("Before culling:\n");
for (i = 0; i < lh->len; i++)
{
fz_text_style *style = lh->lh[i].style;
printf("style=%x height=%g count=%d\n", style, lh->lh[i].height, lh->lh[i].count);
}
#endif
for (i = 0; i < lh->len; i++)
{
fz_text_style *style = lh->lh[i].style;
int count = lh->lh[i].count;
int max = i;
/* Find the max for this style */
for (j = i+1; j < lh->len; j++)
{
if (lh->lh[j].style == style && lh->lh[j].count > count)
{
max = j;
count = lh->lh[j].count;
}
}
/* Destroy all the ones other than the max */
if (max != i)
{
lh->lh[i].count = count;
lh->lh[i].height = lh->lh[max].height;
lh->lh[max].count = 0;
}
j = i+1;
for (k = j; k < lh->len; k++)
{
if (lh->lh[k].style != style)
lh->lh[j++] = lh->lh[k];
}
lh->len = j;
}
#ifdef DEBUG_LINE_HEIGHTS
printf("After culling:\n");
for (i = 0; i < lh->len; i++)
{
fz_text_style *style = lh->lh[i].style;
printf("style=%x height=%g count=%d\n", style, lh->lh[i].height, lh->lh[i].count);
}
#endif
}
static float
line_height_for_style(line_heights *lh, fz_text_style *style)
{
int i;
for (i=0; i < lh->len; i++)
{
if (lh->lh[i].style == style)
return lh->lh[i].height;
}
return 0.0; /* Never reached */
}
static void
split_block(fz_context *ctx, fz_text_page *page, int block_num, int linenum)
{
int split_len;
fz_text_block *block, *block2;
if (page->len == page->cap)
{
int new_cap = fz_maxi(16, page->cap * 2);
page->blocks = fz_resize_array(ctx, page->blocks, new_cap, sizeof(*page->blocks));
page->cap = new_cap;
}
memmove(page->blocks+block_num+1, page->blocks+block_num, (page->len - block_num)*sizeof(*page->blocks));
page->len++;
block2 = fz_malloc_struct(ctx, fz_text_block);
block = page->blocks[block_num].u.text;
page->blocks[block_num+1].type = FZ_PAGE_BLOCK_TEXT;
page->blocks[block_num+1].u.text = block2;
split_len = block->len - linenum;
block2->bbox = block->bbox; /* FIXME! */
block2->cap = 0;
block2->len = 0;
block2->lines = NULL;
block2->lines = fz_malloc_array(ctx, split_len, sizeof(fz_text_line));
block2->cap = block2->len;
block2->len = split_len;
block->len = linenum;
memcpy(block2->lines, block->lines + linenum, split_len * sizeof(fz_text_line));
block2->lines[0].distance = 0;
}
static inline int
is_unicode_wspace(int c)
{
return (c == 9 || /* TAB */
c == 0x0a || /* HT */
c == 0x0b || /* LF */
c == 0x0c || /* VT */
c == 0x0d || /* FF */
c == 0x20 || /* CR */
c == 0x85 || /* NEL */
c == 0xA0 || /* No break space */
c == 0x1680 || /* Ogham space mark */
c == 0x180E || /* Mongolian Vowel Separator */
c == 0x2000 || /* En quad */
c == 0x2001 || /* Em quad */
c == 0x2002 || /* En space */
c == 0x2003 || /* Em space */
c == 0x2004 || /* Three-per-Em space */
c == 0x2005 || /* Four-per-Em space */
c == 0x2006 || /* Five-per-Em space */
c == 0x2007 || /* Figure space */
c == 0x2008 || /* Punctuation space */
c == 0x2009 || /* Thin space */
c == 0x200A || /* Hair space */
c == 0x2028 || /* Line separator */
c == 0x2029 || /* Paragraph separator */
c == 0x202F || /* Narrow no-break space */
c == 0x205F || /* Medium mathematical space */
c == 0x3000); /* Ideographic space */
}
static inline int
is_unicode_bullet(int c)
{
/* The last 2 aren't strictly bullets, but will do for our usage here */
return (c == 0x2022 || /* Bullet */
c == 0x2023 || /* Triangular bullet */
c == 0x25e6 || /* White bullet */
c == 0x2043 || /* Hyphen bullet */
c == 0x2219 || /* Bullet operator */
c == 149 || /* Ascii bullet */
c == '*');
}
static inline int
is_number(int c)
{
return ((c >= '0' && c <= '9') ||
(c == '.'));
}
static inline int
is_latin_char(int c)
{
return ((c >= 'A' && c <= 'Z') ||
(c >= 'a' && c <= 'z'));
}
static inline int
is_roman(int c)
{
return (c == 'i' || c == 'I' ||
c == 'v' || c == 'V' ||
c == 'x' || c == 'X' ||
c == 'l' || c == 'L' ||
c == 'c' || c == 'C' ||
c == 'm' || c == 'M');
}
static int
is_list_entry(fz_text_line *line, fz_text_span *span, int *char_num_ptr)
{
int char_num;
fz_text_char *chr;
/* First, skip over any whitespace */
for (char_num = 0; char_num < span->len; char_num++)
{
chr = &span->text[char_num];
if (!is_unicode_wspace(chr->c))
break;
}
*char_num_ptr = char_num;
if (span != line->first_span || char_num >= span->len)
return 0;
/* Now we check for various special cases, which we consider to mean
* that this is probably a list entry and therefore should always count
* as a separate paragraph (and hence not be entered in the line height
* table). */
chr = &span->text[char_num];
/* Is the first char on the line, a bullet point? */
if (is_unicode_bullet(chr->c))
return 1;
#ifdef SPOT_LINE_NUMBERS
/* Is the entire first span a number? Or does it start with a number
* followed by ) or : ? Allow to involve single latin chars too. */
if (is_number(chr->c) || is_latin_char(chr->c))
{
int cn = char_num;
int met_char = is_latin_char(chr->c);
for (cn = char_num+1; cn < span->len; cn++)
{
fz_text_char *chr2 = &span->text[cn];
if (is_latin_char(chr2->c) && !met_char)
{
met_char = 1;
continue;
}
met_char = 0;
if (!is_number(chr2->c) && !is_unicode_wspace(chr2->c))
break;
else if (chr2->c == ')' || chr2->c == ':')
{
cn = span->len;
break;
}
}
if (cn == span->len)
return 1;
}
/* Is the entire first span a roman numeral? Or does it start with
* a roman numeral followed by ) or : ? */
if (is_roman(chr->c))
{
int cn = char_num;
for (cn = char_num+1; cn < span->len; cn++)
{
fz_text_char *chr2 = &span->text[cn];
if (!is_roman(chr2->c) && !is_unicode_wspace(chr2->c))
break;
else if (chr2->c == ')' || chr2->c == ':')
{
cn = span->len;
break;
}
}
if (cn == span->len)
return 1;
}
#endif
return 0;
}
typedef struct region_masks_s region_masks;
typedef struct region_mask_s region_mask;
typedef struct region_s region;
struct region_s
{
float start;
float stop;
float ave_start;
float ave_stop;
int align;
float colw;
};
struct region_mask_s
{
fz_context *ctx;
int freq;
fz_point blv;
int cap;
int len;
float size;
region *mask;
};
struct region_masks_s
{
fz_context *ctx;
int cap;
int len;
region_mask **mask;
};
static region_masks *
new_region_masks(fz_context *ctx)
{
region_masks *rms = fz_malloc_struct(ctx, region_masks);
rms->ctx = ctx;
rms->cap = 0;
rms->len = 0;
rms->mask = NULL;
return rms;
}
static void
free_region_mask(region_mask *rm)
{
if (!rm)
return;
fz_free(rm->ctx, rm->mask);
fz_free(rm->ctx, rm);
}
static void
free_region_masks(region_masks *rms)
{
int i;
if (!rms)
return;
for (i=0; i < rms->len; i++)
{
free_region_mask(rms->mask[i]);
}
fz_free(rms->ctx, rms->mask);
fz_free(rms->ctx, rms);
}
static int region_masks_mergeable(const region_mask *rm1, const region_mask *rm2, float *score)
{
int i1, i2;
int count = 0;
*score = 0;
if (fabsf(rm1->blv.x-rm2->blv.x) >= MY_EPSILON || fabsf(rm1->blv.y-rm2->blv.y) >= MY_EPSILON)
return 0;
for (i1 = 0, i2 = 0; i1 < rm1->len && i2 < rm2->len; )
{
if (rm1->mask[i1].stop < rm2->mask[i2].start)
{
/* rm1's region is entirely before rm2's */
*score += rm1->mask[i1].stop - rm1->mask[i1].start;
i1++;
}
else if (rm1->mask[i1].start > rm2->mask[i2].stop)
{
/* rm2's region is entirely before rm1's */
*score += rm2->mask[i2].stop - rm2->mask[i2].start;
i2++;
}
else
{
float lscore, rscore;
if (rm1->mask[i1].start < rm2->mask[i2].start)
{
if (i2 > 0 && rm2->mask[i2-1].stop >= rm1->mask[i1].start)
return 0; /* Not compatible */
lscore = rm2->mask[i2].start - rm1->mask[i1].start;
}
else
{
if (i1 > 0 && rm1->mask[i1-1].stop >= rm2->mask[i2].start)
return 0; /* Not compatible */
lscore = rm1->mask[i1].start - rm2->mask[i2].start;
}
if (rm1->mask[i1].stop > rm2->mask[i2].stop)
{
if (i2+1 < rm2->len && rm2->mask[i2+1].start <= rm1->mask[i1].stop)
return 0; /* Not compatible */
rscore = rm1->mask[i1].stop - rm2->mask[i2].stop;
}
else
{
if (i1+1 < rm1->len && rm1->mask[i1+1].start <= rm2->mask[i2].stop)
return 0; /* Not compatible */
rscore = rm2->mask[i2].stop - rm1->mask[i1].stop;
}
/* In order to allow a region to merge, either the
* left, the right, or the centre must agree */
if (lscore < 1)
{
if (rscore < 1)
{
rscore = 0;
}
lscore = 0;
}
else if (rscore < 1)
{
rscore = 0;
}
else
{
/* Neither Left or right agree. Does the centre? */
float ave1 = rm1->mask[i1].start + rm1->mask[i1].stop;
float ave2 = rm2->mask[i2].start + rm2->mask[i2].stop;
if (fabsf(ave1-ave2) > 1)
{
/* Nothing agrees, so don't merge */
return 0;
}
lscore = 0;
rscore = 0;
}
*score += lscore + rscore;
/* These two regions could be merged */
i1++;
i2++;
}
count++;
}
count += rm1->len-i1 + rm2->len-i2;
return count;
}
static int region_mask_matches(const region_mask *rm1, const region_mask *rm2, float *score)
{
int i1, i2;
int close = 1;
*score = 0;
if (fabsf(rm1->blv.x-rm2->blv.x) >= MY_EPSILON || fabsf(rm1->blv.y-rm2->blv.y) >= MY_EPSILON)
return 0;
for (i1 = 0, i2 = 0; i1 < rm1->len && i2 < rm2->len; )
{
if (rm1->mask[i1].stop < rm2->mask[i2].start)
{
/* rm1's region is entirely before rm2's */
*score += rm1->mask[i1].stop - rm1->mask[i1].start;
i1++;
}
else if (rm1->mask[i1].start > rm2->mask[i2].stop)
{
/* Not compatible */
return 0;
}
else
{
float lscore, rscore;
if (rm1->mask[i1].start > rm2->mask[i2].start)
{
/* Not compatible */
return 0;
}
if (rm1->mask[i1].stop < rm2->mask[i2].stop)
{
/* Not compatible */
return 0;
}
lscore = rm2->mask[i2].start - rm1->mask[i1].start;
rscore = rm1->mask[i1].stop - rm2->mask[i2].stop;
if (lscore < 1)
{
if (rscore < 1)
close++;
close++;
}
else if (rscore < 1)
close++;
else if (fabsf(lscore - rscore) < 1)
{
lscore = fabsf(lscore-rscore);
rscore = 0;
close++;
}
*score += lscore + rscore;
i1++;
i2++;
}
}
if (i1 < rm1->len)
{
/* Still more to go in rm1 */
if (rm1->mask[i1].start < rm2->mask[rm2->len-1].stop)
return 0;
}
else if (i2 < rm2->len)
{
/* Still more to go in rm2 */
if (rm2->mask[i2].start < rm1->mask[rm1->len-1].stop)
return 0;
}
return close;
}
static void region_mask_merge(region_mask *rm1, const region_mask *rm2, int newlen)
{
int o, i1, i2;
/* First, ensure that rm1 is long enough */
if (rm1->cap < newlen)
{
int newcap = rm1->cap ? rm1->cap : 2;
do
{
newcap *= 2;
}
while (newcap < newlen);
rm1->mask = fz_resize_array(rm1->ctx, rm1->mask, newcap, sizeof(*rm1->mask));
rm1->cap = newcap;
}
/* Now run backwards along rm1, filling it out with the merged regions */
for (o = newlen-1, i1 = rm1->len-1, i2 = rm2->len-1; o >= 0; o--)
{
/* So we read from i1 and i2 and store in o */
if (i1 < 0)
{
/* Just copy i2 */
rm1->mask[o] = rm2->mask[i2];
i2--;
}
else if (i2 < 0)
{
/* Just copy i1 */
rm1->mask[o] = rm1->mask[i1];
i1--;
}
else if (rm1->mask[i1].stop < rm2->mask[i2].start)
{
/* rm1's region is entirely before rm2's - copy rm2's */
rm1->mask[o] = rm2->mask[i2];
i2--;
}
else if (rm2->mask[i2].stop < rm1->mask[i1].start)
{
/* rm2's region is entirely before rm1's - copy rm1's */
rm1->mask[o] = rm1->mask[i1];
i1--;
}
else
{
/* We must be merging */
rm1->mask[o].ave_start = (rm1->mask[i1].start * rm1->freq + rm2->mask[i2].start * rm2->freq)/(rm1->freq + rm2->freq);
rm1->mask[o].ave_stop = (rm1->mask[i1].stop * rm1->freq + rm2->mask[i2].stop * rm2->freq)/(rm1->freq + rm2->freq);
rm1->mask[o].start = fz_min(rm1->mask[i1].start, rm2->mask[i2].start);
rm1->mask[o].stop = fz_max(rm1->mask[i1].stop, rm2->mask[i2].stop);
i1--;
i2--;
}
}
rm1->freq += rm2->freq;
rm1->len = newlen;
}
static region_mask *region_masks_match(const region_masks *rms, const region_mask *rm, fz_text_line *line, region_mask *prev_match)
{
int i;
float best_score = 9999999;
float score;
int best = -1;
int best_count = 0;
/* If the 'previous match' matches, use it regardless. */
if (prev_match && region_mask_matches(prev_match, rm, &score))
{
return prev_match;
}
/* Run through and find the 'most compatible' region mask. We are
* guaranteed that there will always be at least one compatible one!
*/
for (i=0; i < rms->len; i++)
{
int count = region_mask_matches(rms->mask[i], rm, &score);
if (count > best_count || (count == best_count && (score < best_score || best == -1)))
{
best = i;
best_score = score;
best_count = count;
}
}
assert(best >= 0 && best < rms->len);
/* So we have the matching mask. */
return rms->mask[best];
}
#ifdef DEBUG_MASKS
static void
dump_region_mask(const region_mask *rm)
{
int j;
for (j = 0; j < rm->len; j++)
{
printf("%g->%g ", rm->mask[j].start, rm->mask[j].stop);
}
printf("* %d\n", rm->freq);
}
static void
dump_region_masks(const region_masks *rms)
{
int i;
for (i = 0; i < rms->len; i++)
{
region_mask *rm = rms->mask[i];
dump_region_mask(rm);
}
}
#endif
static void region_masks_add(region_masks *rms, region_mask *rm)
{
/* Add rm to rms */
if (rms->len == rms->cap)
{
int newcap = (rms->cap ? rms->cap * 2 : 4);
rms->mask = fz_resize_array(rms->ctx, rms->mask, newcap, sizeof(*rms->mask));
rms->cap = newcap;
}
rms->mask[rms->len] = rm;
rms->len++;
}
static void region_masks_sort(region_masks *rms)
{
int i, j;
/* First calculate sizes */
for (i=0; i < rms->len; i++)
{
region_mask *rm = rms->mask[i];
float size = 0;
for (j=0; j < rm->len; j++)
{
size += rm->mask[j].stop - rm->mask[j].start;
}
rm->size = size;
}
/* Now, sort on size */
/* FIXME: bubble sort - use heapsort for efficiency */
for (i=0; i < rms->len-1; i++)
{
for (j=i+1; j < rms->len; j++)
{
if (rms->mask[i]->size < rms->mask[j]->size)
{
region_mask *tmp = rms->mask[i];
rms->mask[i] = rms->mask[j];
rms->mask[j] = tmp;
}
}
}
}
static void region_masks_merge(region_masks *rms, region_mask *rm)
{
int i;
float best_score = 9999999;
float score;
int best = -1;
int best_count = 0;
#ifdef DEBUG_MASKS
printf("\nAdding:\n");
dump_region_mask(rm);
printf("To:\n");
dump_region_masks(rms);
#endif
for (i=0; i < rms->len; i++)
{
int count = region_masks_mergeable(rms->mask[i], rm, &score);
if (count && (score < best_score || best == -1))
{
best = i;
best_count = count;
best_score = score;
}
}
if (best != -1)
{
region_mask_merge(rms->mask[best], rm, best_count);
#ifdef DEBUG_MASKS
printf("Merges to give:\n");
dump_region_masks(rms);
#endif
free_region_mask(rm);
return;
}
region_masks_add(rms, rm);
#ifdef DEBUG_MASKS
printf("Adding new one to give:\n");
dump_region_masks(rms);
#endif
}
static region_mask *
new_region_mask(fz_context *ctx, const fz_point *blv)
{
region_mask *rm = fz_malloc_struct(ctx, region_mask);
rm->ctx = ctx;
rm->freq = 1;
rm->blv = *blv;
rm->cap = 0;
rm->len = 0;
rm->mask = NULL;
return rm;
}
static void
region_mask_project(const region_mask *rm, const fz_point *min, const fz_point *max, float *start, float *end)
{
/* We project min and max down onto the blv */
float s = min->x * rm->blv.x + min->y * rm->blv.y;
float e = max->x * rm->blv.x + max->y * rm->blv.y;
if (s > e)
{
*start = e;
*end = s;
}
else
{
*start = s;
*end = e;
}
}
static void
region_mask_add(region_mask *rm, const fz_point *min, const fz_point *max)
{
float start, end;
int i, j;
region_mask_project(rm, min, max, &start, &end);
/* Now add start/end into our region list. Typically we will be adding
* to the end of the region list, so search from there backwards. */
for (i = rm->len; i > 0;)
{
if (start > rm->mask[i-1].stop)
break;
i--;
}
/* So we know that our interval can only affect list items >= i.
* We know that start is after our previous end. */
if (i == rm->len || end < rm->mask[i].start)
{
/* Insert new one. No overlap. No merging */
if (rm->len == rm->cap)
{
int newcap = (rm->cap ? rm->cap * 2 : 4);
rm->mask = fz_resize_array(rm->ctx, rm->mask, newcap, sizeof(*rm->mask));
rm->cap = newcap;
}
if (rm->len > i)
memmove(&rm->mask[i+1], &rm->mask[i], (rm->len - i) * sizeof(*rm->mask));
rm->mask[i].ave_start = start;
rm->mask[i].ave_stop = end;
rm->mask[i].start = start;
rm->mask[i].stop = end;
rm->len++;
}
else
{
/* Extend current one down. */
rm->mask[i].ave_start = start;
rm->mask[i].start = start;
if (rm->mask[i].stop < end)
{
rm->mask[i].stop = end;
rm->mask[i].ave_stop = end;
/* Our region may now extend upwards too far */
i++;
j = i;
while (j < rm->len && rm->mask[j].start <= end)
{
rm->mask[i-1].stop = end = rm->mask[j].stop;
j++;
}
if (i != j)
{
/* Move everything from j down to i */
while (j < rm->len)
{
rm->mask[i++] = rm->mask[j++];
}
}
rm->len -= j-i;
}
}
}
static int
region_mask_column(region_mask *rm, const fz_point *min, const fz_point *max, int *align, float *colw, float *left_)
{
float start, end, left, right;
int i;
region_mask_project(rm, min, max, &start, &end);
for (i = 0; i < rm->len; i++)
{
/* The use of MY_EPSILON here is because we might be matching
* start/end values calculated with slightly different blv's */
if (rm->mask[i].start - MY_EPSILON <= start && rm->mask[i].stop + MY_EPSILON >= end)
break;
}
if (i >= rm->len)
{
*align = 0;
*colw = 0;
return 0;
}
left = start - rm->mask[i].start;
right = rm->mask[i].stop - end;
if (left < 1 && right < 1)
*align = rm->mask[i].align;
else if (left*2 <= right)
*align = 0; /* Left */
else if (right * 2 < left)
*align = 2; /* Right */
else
*align = 1;
*left_ = left;
*colw = rm->mask[i].colw;
return i;
}
static void
region_mask_alignment(region_mask *rm)
{
int i;
float width = 0;
for (i = 0; i < rm->len; i++)
{
width += rm->mask[i].stop - rm->mask[i].start;
}
for (i = 0; i < rm->len; i++)
{
region *r = &rm->mask[i];
float left = r->ave_start - r->start;
float right = r->stop - r->ave_stop;
if (left*2 <= right)
r->align = 0; /* Left */
else if (right * 2 < left)
r->align = 2; /* Right */
else
r->align = 1;
r->colw = 100 * (rm->mask[i].stop - rm->mask[i].start) / width;
}
}
static void
region_masks_alignment(region_masks *rms)
{
int i;
for (i = 0; i < rms->len; i++)
{
region_mask_alignment(rms->mask[i]);
}
}
static int
is_unicode_hyphen(int c)
{
/* We omit 0x2011 (Non breaking hyphen) and 0x2043 (Hyphen Bullet)
* from this list. */
return (c == '-' ||
c == 0x2010 || /* Hyphen */
c == 0x002d || /* Hyphen-Minus */
c == 0x00ad || /* Soft hyphen */
c == 0x058a || /* Armenian Hyphen */
c == 0x1400 || /* Canadian Syllabive Hyphen */
c == 0x1806); /* Mongolian Todo soft hyphen */
}
static int
is_unicode_hyphenatable(int c)
{
/* This is a pretty ad-hoc collection. It may need tuning. */
return ((c >= 'A' && c <= 'Z') ||
(c >= 'a' && c <= 'z') ||
(c >= 0x00c0 && c <= 0x00d6) ||
(c >= 0x00d8 && c <= 0x00f6) ||
(c >= 0x00f8 && c <= 0x02af) ||
(c >= 0x1d00 && c <= 0x1dbf) ||
(c >= 0x1e00 && c <= 0x1eff) ||
(c >= 0x2c60 && c <= 0x2c7f) ||
(c >= 0xa722 && c <= 0xa78e) ||
(c >= 0xa790 && c <= 0xa793) ||
(c >= 0xa7a8 && c <= 0xa7af) ||
(c >= 0xfb00 && c <= 0xfb07) ||
(c >= 0xff21 && c <= 0xff3a) ||
(c >= 0xff41 && c <= 0xff5a));
}
static void
dehyphenate(fz_text_span *s1, fz_text_span *s2)
{
int i;
for (i = s1->len-1; i > 0; i--)
if (!is_unicode_wspace(s1->text[i].c))
break;
/* Can't leave an empty span. */
if (i == 0)
return;
if (!is_unicode_hyphen(s1->text[i].c))
return;
if (!is_unicode_hyphenatable(s1->text[i-1].c))
return;
if (!is_unicode_hyphenatable(s2->text[0].c))
return;
s1->len = i;
s2->spacing = 0;
}
void
fz_analyze_text(fz_context *ctx, fz_text_sheet *sheet, fz_text_page *page)
{
fz_text_line *line;
fz_text_span *span;
line_heights *lh;
region_masks *rms;
int block_num;
/* Simple paragraph analysis; look for the most common 'inter line'
* spacing. This will be assumed to be our line spacing. Anything
* more than 25% wider than this will be assumed to be a paragraph
* space. */
/* Step 1: Gather the line height information */
lh = new_line_heights(ctx);
for (block_num = 0; block_num < page->len; block_num++)
{
fz_text_block *block;
if (page->blocks[block_num].type != FZ_PAGE_BLOCK_TEXT)
continue;
block = page->blocks[block_num].u.text;
for (line = block->lines; line < block->lines + block->len; line++)
{
/* For every style in the line, add lineheight to the
* record for that style. FIXME: This is a nasty n^2
* algorithm at the moment. */
fz_text_style *style = NULL;
if (line->distance == 0)
continue;
for (span = line->first_span; span; span = span->next)
{
int char_num;
if (is_list_entry(line, span, &char_num))
goto list_entry;
for (; char_num < span->len; char_num++)
{
fz_text_char *chr = &span->text[char_num];
/* Ignore any whitespace chars */
if (is_unicode_wspace(chr->c))
continue;
if (chr->style != style)
{
/* Have we had this style before? */
int match = 0;
fz_text_span *span2;
for (span2 = line->first_span; span2; span2 = span2->next)
{
int char_num2;
for (char_num2 = 0; char_num2 < span2->len; char_num2++)
{
fz_text_char *chr2 = &span2->text[char_num2];
if (chr2->style == chr->style)
{
match = 1;
break;
}
}
}
if (char_num > 0 && match == 0)
{
fz_text_span *span2 = span;
int char_num2;
for (char_num2 = 0; char_num2 < char_num; char_num2++)
{
fz_text_char *chr2 = &span2->text[char_num2];
if (chr2->style == chr->style)
{
match = 1;
break;
}
}
}
if (match == 0)
insert_line_height(lh, chr->style, line->distance);
style = chr->style;
}
}
list_entry:
{}
}
}
}
/* Step 2: Find the most popular line height for each style */
cull_line_heights(lh);
/* Step 3: Run through the blocks, breaking each block into two if
* the line height isn't right. */
for (block_num = 0; block_num < page->len; block_num++)
{
int line_num;
fz_text_block *block;
if (page->blocks[block_num].type != FZ_PAGE_BLOCK_TEXT)
continue;
block = page->blocks[block_num].u.text;
for (line_num = 0; line_num < block->len; line_num++)
{
/* For every style in the line, check to see if lineheight
* is correct for that style. FIXME: We check each style
* more than once, currently. */
int ok = 0; /* -1 = early exit, split now. 0 = split. 1 = don't split. */
fz_text_style *style = NULL;
line = &block->lines[line_num];
if (line->distance == 0)
continue;
#ifdef DEBUG_LINE_HEIGHTS
printf("line height=%g nspans=%d\n", line->distance, line->len);
#endif
for (span = line->first_span; span; span = span->next)
{
int char_num;
if (is_list_entry(line, span, &char_num))
goto force_paragraph;
/* Now we do the rest of the line */
for (; char_num < span->len; char_num++)
{
fz_text_char *chr = &span->text[char_num];
/* Ignore any whitespace chars */
if (is_unicode_wspace(chr->c))
continue;
if (chr->style != style)
{
float proper_step = line_height_for_style(lh, chr->style);
if (proper_step * 0.95 <= line->distance && line->distance <= proper_step * 1.05)
{
ok = 1;
break;
}
style = chr->style;
}
}
if (ok)
break;
}
if (!ok)
{
force_paragraph:
split_block(ctx, page, block_num, line_num);
break;
}
}
}
free_line_heights(lh);
/* Simple line region analysis:
* For each line:
* form a list of 'start/stop' points (henceforth a 'region mask')
* find the normalised baseline vector for the line.
* Store the region mask and baseline vector.
* Collate lines that have compatible region masks and identical
* baseline vectors.
* If the collated masks are column-like, then split into columns.
* Otherwise split into tables.
*/
rms = new_region_masks(ctx);
/* Step 1: Form the region masks and store them into a list with the
* normalised baseline vectors. */
for (block_num = 0; block_num < page->len; block_num++)
{
fz_text_block *block;
if (page->blocks[block_num].type != FZ_PAGE_BLOCK_TEXT)
continue;
block = page->blocks[block_num].u.text;
for (line = block->lines; line < block->lines + block->len; line++)
{
fz_point blv;
region_mask *rm;
#ifdef DEBUG_MASKS
printf("Line: ");
dump_line(line);
#endif
blv = line->first_span->max;
blv.x -= line->first_span->min.x;
blv.y -= line->first_span->min.y;
fz_normalize_vector(&blv);
rm = new_region_mask(ctx, &blv);
for (span = line->first_span; span; span = span->next)
{
fz_point *region_min = &span->min;
fz_point *region_max = &span->max;
/* Treat adjacent spans as one big region */
while (span->next && span->next->spacing < 1.5)
{
span = span->next;
region_max = &span->max;
}
region_mask_add(rm, region_min, region_max);
}
#ifdef DEBUG_MASKS
dump_region_mask(rm);
#endif
region_masks_add(rms, rm);
}
}
/* Step 2: Sort the region_masks by size of masked region */
region_masks_sort(rms);
#ifdef DEBUG_MASKS
printf("Sorted list of regions:\n");
dump_region_masks(rms);
#endif
/* Step 3: Merge the region masks where possible (large ones first) */
{
int i;
region_masks *rms2;
rms2 = new_region_masks(ctx);
for (i=0; i < rms->len; i++)
{
region_mask *rm = rms->mask[i];
rms->mask[i] = NULL;
region_masks_merge(rms2, rm);
}
free_region_masks(rms);
rms = rms2;
}
#ifdef DEBUG_MASKS
printf("Merged list of regions:\n");
dump_region_masks(rms);
#endif
/* Step 4: Figure out alignment */
region_masks_alignment(rms);
/* Step 5: At this point, we should probably look at the region masks
* to try to guess which ones represent columns on the page. With our
* current code, we could only get blocks of lines that span 2 or more
* columns if the PDF producer wrote text out horizontally across 2
* or more columns, and we've never seen that (yet!). So we skip this
* step for now. */
/* Step 6: Run through the lines again, deciding which ones fit into
* which region mask. */
{
region_mask *prev_match = NULL;
for (block_num = 0; block_num < page->len; block_num++)
{
fz_text_block *block;
if (page->blocks[block_num].type != FZ_PAGE_BLOCK_TEXT)
continue;
block = page->blocks[block_num].u.text;
for (line = block->lines; line < block->lines + block->len; line++)
{
fz_point blv;
region_mask *rm;
region_mask *match;
blv = line->first_span->max;
blv.x -= line->first_span->min.x;
blv.y -= line->first_span->min.y;
fz_normalize_vector(&blv);
#ifdef DEBUG_MASKS
dump_line(line);
#endif
rm = new_region_mask(ctx, &blv);
for (span = line->first_span; span; span = span->next)
{
fz_point *region_min = &span->min;
fz_point *region_max = &span->max;
/* Treat adjacent spans as one big region */
while (span->next && span->next->spacing < 1.5)
{
span = span->next;
region_max = &span->max;
}
region_mask_add(rm, region_min, region_max);
}
#ifdef DEBUG_MASKS
printf("Mask: ");
dump_region_mask(rm);
#endif
match = region_masks_match(rms, rm, line, prev_match);
prev_match = match;
#ifdef DEBUG_MASKS
printf("Matches: ");
dump_region_mask(match);
#endif
free_region_mask(rm);
span = line->first_span;
while (span)
{
fz_point *region_min = &span->min;
fz_point *region_max = &span->max;
fz_text_span *sn;
int col, align;
float colw, left;
/* Treat adjacent spans as one big region */
#ifdef DEBUG_ALIGN
dump_span(span);
#endif
for (sn = span->next; sn && sn->spacing < 1.5; sn = sn->next)
{
region_max = &sn->max;
#ifdef DEBUG_ALIGN
dump_span(sn);
#endif
}
col = region_mask_column(match, region_min, region_max, &align, &colw, &left);
#ifdef DEBUG_ALIGN
printf(" = col%d colw=%g align=%d\n", col, colw, align);
#endif
do
{
span->column = col;
span->align = align;
span->indent = left;
span->column_width = colw;
span = span->next;
}
while (span != sn);
if (span)
span = span->next;
}
line->region = match;
}
}
free_region_masks(rms);
}
/* Step 7: Collate lines within a block that share the same region
* mask. */
for (block_num = 0; block_num < page->len; block_num++)
{
int line_num;
int prev_line_num;
fz_text_block *block;
if (page->blocks[block_num].type != FZ_PAGE_BLOCK_TEXT)
continue;
block = page->blocks[block_num].u.text;
/* First merge lines. This may leave empty lines behind. */
for (prev_line_num = 0, line_num = 1; line_num < block->len; line_num++)
{
fz_text_line *prev_line;
line = &block->lines[line_num];
if (!line->first_span)
continue;
prev_line = &block->lines[prev_line_num];
if (prev_line->region == line->region)
{
/* We only merge lines if the second line
* only uses 1 of the columns. */
int col = line->first_span->column;
/* Copy the left value for the first span
* in the first column in this line forward
* for all the rest of the spans in the same
* column. */
float indent = line->first_span->indent;
for (span = line->first_span->next; span; span = span->next)
{
if (col != span->column)
break;
span->indent = indent;
}
if (span)
{
prev_line_num = line_num;
continue;
}
/* Merge line into prev_line */
{
fz_text_span **prev_line_span = &prev_line->first_span;
int try_dehyphen = -1;
fz_text_span *prev_span = NULL;
span = line->first_span;
while (span)
{
/* Skip forwards through the original
* line, until we find a place where
* span should go. */
if ((*prev_line_span)->column <= span->column)
{
/* The current span we are considering
* in prev_line is earlier than span.
* Just skip forwards in prev_line. */
prev_span = (*prev_line_span);
prev_line_span = &prev_span->next;
try_dehyphen = span->column;
}
else
{
/* We want to copy span into prev_line. */
fz_text_span *next = (*prev_line_span)->next;
if (prev_line_span == &prev_line->first_span)
prev_line->first_span = span;
if (next == NULL)
prev_line->last_span = span;
if (try_dehyphen == span->column)
dehyphenate(prev_span, span);
try_dehyphen = -1;
prev_span = *prev_line_span = span;
span = span->next;
(*prev_line_span)->next = next;
prev_line_span = &span->next;
}
}
while (span || *prev_line_span);
line->first_span = NULL;
line->last_span = NULL;
}
}
else
prev_line_num = line_num;
}
/* Now get rid of the empty lines */
for (prev_line_num = 0, line_num = 0; line_num < block->len; line_num++)
{
line = &block->lines[line_num];
if (line->first_span)
block->lines[prev_line_num++] = *line;
}
block->len = prev_line_num;
/* Now try to spot indents */
for (line_num = 0; line_num < block->len; line_num++)
{
fz_text_span *span_num, *sn;
int col, count;
line = &block->lines[line_num];
/* Run through the spans... */
span_num = line->first_span;
{
float indent = 0;
/* For each set of spans that share the same
* column... */
col = span_num->column;
#ifdef DEBUG_INDENTS
printf("Indent %g: ", span_num->indent);
dump_span(span_num);
printf("\n");
#endif
/* find the average indent of all but the first.. */
for (sn = span_num->next, count = 0; sn && sn->column == col; sn = sn->next, count++)
{
#ifdef DEBUG_INDENTS
printf("Indent %g: ", sn->indent);
dump_span(sn);
printf("\n");
#endif
indent += sn->indent;
sn->indent = 0;
}
if (sn != span_num->next)
indent /= count;
/* And compare this indent with the first one... */
#ifdef DEBUG_INDENTS
printf("Average indent %g ", indent);
#endif
indent -= span_num->indent;
#ifdef DEBUG_INDENTS
printf("delta %g ", indent);
#endif
if (fabsf(indent) < 1)
{
/* No indent worth speaking of */
indent = 0;
}
#ifdef DEBUG_INDENTS
printf("recorded %g\n", indent);
#endif
span_num->indent = indent;
span_num = sn;
}
for (; span_num; span_num = span_num->next)
{
span_num->indent = 0;
}
}
}
}
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