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#ifndef MUPDF_FITZ_STORE_H
#define MUPDF_FITZ_STORE_H

#include "mupdf/fitz/system.h"
#include "mupdf/fitz/context.h"
#include "mupdf/fitz/output.h"

/*
	Resource store

	MuPDF stores decoded "objects" into a store for potential reuse.
	If the size of the store gets too big, objects stored within it can
	be evicted and freed to recover space. When MuPDF comes to decode
	such an object, it will check to see if a version of this object is
	already in the store - if it is, it will simply reuse it. If not, it
	will decode it and place it into the store.

	All objects that can be placed into the store are derived from the
	fz_storable type (i.e. this should be the first component of the
	objects structure). This allows for consistent (thread safe)
	reference counting, and includes a function that will be called to
	free the object as soon as the reference count reaches zero.

	Most objects offer fz_keep_XXXX/fz_drop_XXXX functions derived
	from fz_keep_storable/fz_drop_storable. Creation of such objects
	includes a call to FZ_INIT_STORABLE to set up the fz_storable header.
 */

typedef struct fz_storable_s fz_storable;
typedef struct fz_key_storable_s fz_key_storable;

typedef void (fz_store_drop_fn)(fz_context *, fz_storable *);

struct fz_storable_s {
	int refs;
	fz_store_drop_fn *drop;
};

struct fz_key_storable_s {
	fz_storable storable;
	short store_key_refs;
};

#define FZ_INIT_STORABLE(S_,RC,DROP) \
	do { fz_storable *S = &(S_)->storable; S->refs = (RC); \
	S->drop = (DROP); \
	} while (0)

#define FZ_INIT_KEY_STORABLE(KS_,RC,DROP) \
	do { fz_key_storable *KS = &(KS_)->key_storable; KS->store_key_refs = 0;\
	FZ_INIT_STORABLE(KS,RC,DROP); \
	} while (0)

void *fz_keep_storable(fz_context *, const fz_storable *);
void fz_drop_storable(fz_context *, const fz_storable *);

void *fz_keep_key_storable(fz_context *, const fz_key_storable *);
void fz_drop_key_storable(fz_context *, const fz_key_storable *);

void *fz_keep_key_storable_key(fz_context *, const fz_key_storable *);
void fz_drop_key_storable_key(fz_context *, const fz_key_storable *);

/*
	The store can be seen as a dictionary that maps keys to fz_storable
	values. In order to allow keys of different types to be stored, we
	have a structure full of functions for each key 'type'; this
	fz_store_type pointer is stored with each key, and tells the store
	how to perform certain operations (like taking/dropping a reference,
	comparing two keys, outputting details for debugging etc).

	The store uses a hash table internally for speed where possible. In
	order for this to work, we need a mechanism for turning a generic
	'key' into 'a hashable string'. For this purpose the type structure
	contains a make_hash_key function pointer that maps from a void *
	to a fz_store_hash structure. If make_hash_key function returns 0,
	then the key is determined not to be hashable, and the value is
	not stored in the hash table.

	Some objects can be used both as values within the store, and as a
	component of keys within the store. We refer to these objects as
	"key storable" objects. In this case, we need to take additional
	care to ensure that we do not end up keeping an item within the
	store, purely because its value is referred to by another key in
	the store.

	An example of this are fz_images in PDF files. Each fz_image is
	placed into the	store to enable it to be easily reused. When the
	image is rendered, a pixmap is generated from the image, and the
	pixmap is placed into the store so it can be reused on subsequent
	renders. The image forms part of the key for the pixmap.

	When we close the pdf document (and any associated pages/display
	lists etc), we drop the images from the store. This may leave us
	in the position of the images having non-zero reference counts
	purely because they are used as part of the keys for the pixmaps.

	We therefore use special reference counting functions to keep
	track of these "key storable" items, and hence store the number of
	references to these items that are used in keys.

	When the number of references to an object == the number of
	references to an object from keys in the store, we know that we can
	remove all the items which have that object as part of the key.
	This is done by running a pass over the store, 'reaping' those
	items.

	Reap passes are slower than we would like as they touch every
	item in the store. We therefore provide a way to 'batch' such
	reap passes together, using fz_defer_reap_start/fz_defer_reap_end
	to bracket a region in which many may be triggered.
*/
typedef struct fz_store_hash_s
{
	fz_store_drop_fn *drop;
	union
	{
		struct
		{
			const void *ptr;
			int i;
		} pi; /* 8 or 12 bytes */
		struct
		{
			const void *ptr;
			int i;
			fz_irect r;
		} pir; /* 24 or 28 bytes */
		struct
		{
			int id;
			float m[4];
			void *ptr;
		} im; /* 20 bytes */
		struct
		{
			unsigned char src_md5[16];
			unsigned char dst_md5[16];
			unsigned int ri:2;
			unsigned int bp:1;
			unsigned int bpp16:1;
			unsigned int proof:1;
			unsigned int src_extras:5;
			unsigned int dst_extras:5;
			unsigned int copy_spots:1;
		} link; /* 36 bytes */
	} u;
} fz_store_hash; /* 40 or 44 bytes */

typedef struct fz_store_type_s
{
	int (*make_hash_key)(fz_context *ctx, fz_store_hash *hash, void *key);
	void *(*keep_key)(fz_context *ctx, void *key);
	void (*drop_key)(fz_context *ctx, void *key);
	int (*cmp_key)(fz_context *ctx, void *a, void *b);
	void (*format_key)(fz_context *ctx, char *buf, int size, void *key);
	int (*needs_reap)(fz_context *ctx, void *key);
} fz_store_type;

/*
	fz_store_new_context: Create a new store inside the context

	max: The maximum size (in bytes) that the store is allowed to grow
	to. FZ_STORE_UNLIMITED means no limit.
*/
void fz_new_store_context(fz_context *ctx, size_t max);

/*
	fz_drop_store_context: Drop a reference to the store.
*/
void fz_drop_store_context(fz_context *ctx);

/*
	fz_keep_store_context: Take a reference to the store.
*/
fz_store *fz_keep_store_context(fz_context *ctx);

/*
	fz_store_item: Add an item to the store.

	Add an item into the store, returning NULL for success. If an item
	with the same key is found in the store, then our item will not be
	inserted, and the function will return a pointer to that value
	instead. This function takes its own reference to val, as required
	(i.e. the caller maintains ownership of its own reference).

	key: The key used to index the item.

	val: The value to store.

	itemsize: The size in bytes of the value (as counted towards the
	store size).

	type: Functions used to manipulate the key.
*/
void *fz_store_item(fz_context *ctx, void *key, void *val, size_t itemsize, const fz_store_type *type);

/*
	fz_find_item: Find an item within the store.

	drop: The function used to free the value (to ensure we get a value
	of the correct type).

	key: The key used to index the item.

	type: Functions used to manipulate the key.

	Returns NULL for not found, otherwise returns a pointer to the value
	indexed by key to which a reference has been taken.
*/
void *fz_find_item(fz_context *ctx, fz_store_drop_fn *drop, void *key, const fz_store_type *type);

/*
	fz_remove_item: Remove an item from the store.

	If an item indexed by the given key exists in the store, remove it.

	drop: The function used to free the value (to ensure we get a value
	of the correct type).

	key: The key used to find the item to remove.

	type: Functions used to manipulate the key.
*/
void fz_remove_item(fz_context *ctx, fz_store_drop_fn *drop, void *key, const fz_store_type *type);

/*
	fz_empty_store: Evict everything from the store.
*/
void fz_empty_store(fz_context *ctx);

/*
	fz_store_scavenge: Internal function used as part of the scavenging
	allocator; when we fail to allocate memory, before returning a
	failure to the caller, we try to scavenge space within the store by
	evicting at least 'size' bytes. The allocator then retries.

	size: The number of bytes we are trying to have free.

	phase: What phase of the scavenge we are in. Updated on exit.

	Returns non zero if we managed to free any memory.
*/
int fz_store_scavenge(fz_context *ctx, size_t size, int *phase);

/*
	fz_store_scavenge_external: External function for callers to use
	to scavenge while trying allocations.

	size: The number of bytes we are trying to have free.

	phase: What phase of the scavenge we are in. Updated on exit.

	Returns non zero if we managed to free any memory.
*/
int fz_store_scavenge_external(fz_context *ctx, size_t size, int *phase);

/*
	fz_shrink_store: Evict items from the store until the total size of
	the objects in the store is reduced to a given percentage of its
	current size.

	percent: %age of current size to reduce the store to.

	Returns non zero if we managed to free enough memory, zero otherwise.
*/
int fz_shrink_store(fz_context *ctx, unsigned int percent);

typedef int (fz_store_filter_fn)(fz_context *ctx, void *arg, void *key);

void fz_filter_store(fz_context *ctx, fz_store_filter_fn *fn, void *arg, const fz_store_type *type);

/*
	fz_debug_store: Dump the contents of the store for debugging.
*/
void fz_debug_store(fz_context *ctx);

/*
	fz_defer_reap_start: Increment the defer reap count.

	No reap operations will take place (except for those
	triggered by an immediate failed malloc) until the
	defer reap count returns to 0.

	Call this at the start of a process during which you
	potentially might drop many reapable objects.

	It is vital that every fz_defer_reap_start is matched
	by a fz_defer_reap_end call.
*/
void fz_defer_reap_start(fz_context *ctx);

/*
	fz_defer_reap_end: Decrement the defer reap count.

	If the defer reap count returns to 0, and the store
	has reapable objects in, a reap pass will begin.

	Call this at the end of a process during which you
	potentially might drop many reapable objects.

	It is vital that every fz_defer_reap_start is matched
	by a fz_defer_reap_end call.
*/
void fz_defer_reap_end(fz_context *ctx);

#endif