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#ifndef MUPDF_FITZ_TEXT_H
#define MUPDF_FITZ_TEXT_H

#include "mupdf/fitz/system.h"
#include "mupdf/fitz/context.h"
#include "mupdf/fitz/font.h"
#include "mupdf/fitz/path.h"

/*
 * Text buffer.
 *
 * The trm field contains the a, b, c and d coefficients.
 * The e and f coefficients come from the individual elements,
 * together they form the transform matrix for the glyph.
 *
 * Glyphs are referenced by glyph ID.
 * The Unicode text equivalent is kept in a separate array
 * with indexes into the glyph array.
 */

typedef struct fz_text_s fz_text;
typedef struct fz_text_span_s fz_text_span;
typedef struct fz_text_item_s fz_text_item;

struct fz_text_item_s
{
	float x, y;
	int gid; /* -1 for one gid to many ucs mappings */
	int ucs; /* -1 for one ucs to many gid mappings */
};

typedef enum fz_text_direction_e
{
	/* There are various possible 'directions' for text */
	FZ_DIR_UNSET = 0,	/* Unset (or Neutral). All PDF text is sent as this. */
	FZ_DIR_R2L = 1,		/* Text is r2l */
	FZ_DIR_L2R = 2		/* Text is l2r */
} fz_text_direction;

typedef enum fz_text_language_e
{
	fz_lang_unset = 0
	/* FIXME: Fill in more */
} fz_text_language;

struct fz_text_span_s
{
	fz_font *font;
	fz_matrix trm;
	int wmode : 1;		/* 0 horizontal, 1 vertical */
	int bidi_level : 7;	/* The bidirectional level of text */
	int markup_dir : 2;	/* The direction of text as marked in the original document */
	int language : 8;	/* The language as marked in the original document */
	int len, cap;
	fz_text_item *items;
	fz_text_span *next;
};

struct fz_text_s
{
	int refs;
	fz_text_span *head, *tail;
};

fz_text *fz_new_text(fz_context *ctx);
fz_text *fz_keep_text(fz_context *ctx, const fz_text *text);
void fz_drop_text(fz_context *ctx, const fz_text *text);

void fz_show_glyph(fz_context *ctx, fz_text *text, fz_font *font, const fz_matrix *trm, int glyph, int unicode, int wmode, int bidi_level, fz_text_direction markup_dir, fz_text_language language);
void fz_show_string(fz_context *ctx, fz_text *text, fz_font *font, fz_matrix *trm, const char *s, int wmode, int bidi_level, fz_text_direction markup_dir, fz_text_language language);
fz_rect *fz_bound_text(fz_context *ctx, const fz_text *text, const fz_stroke_state *stroke, const fz_matrix *ctm, fz_rect *r);

fz_text *fz_clone_text(fz_context *ctx, const fz_text *text);

#endif