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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
   LastUpgradeVersion = "0510"
   version = "1.7">
   <BuildAction
      parallelizeBuildables = "YES"
      buildImplicitDependencies = "YES">
      <BuildActionEntries>
         <BuildActionEntry
            buildForTesting = "YES"
            buildForRunning = "YES"
            buildForProfiling = "YES"
            buildForArchiving = "YES"
            buildForAnalyzing = "YES">
            <BuildableReference
               BuildableIdentifier = "primary"
               BlueprintIdentifier = "968E1E3C1779A54F0050CEA3"
               BuildableName = "MuPDF.app"
               BlueprintName = "MuPDF"
               ReferencedContainer = "container:MuPDF.xcodeproj">
            </BuildableReference>
         </BuildActionEntry>
      </BuildActionEntries>
   </BuildAction>
   <TestAction
      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
      shouldUseLaunchSchemeArgsEnv = "YES"
      buildConfiguration = "Debug">
      <Testables>
      </Testables>
      <MacroExpansion>
         <BuildableReference
            BuildableIdentifier = "primary"
            BlueprintIdentifier = "968E1E3C1779A54F0050CEA3"
            BuildableName = "MuPDF.app"
            BlueprintName = "MuPDF"
            ReferencedContainer = "container:MuPDF.xcodeproj">
         </BuildableReference>
      </MacroExpansion>
   </TestAction>
   <LaunchAction
      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
      launchStyle = "0"
      useCustomWorkingDirectory = "NO"
      buildConfiguration = "Debug"
      ignoresPersistentStateOnLaunch = "NO"
      debugDocumentVersioning = "YES"
      allowLocationSimulation = "YES">
      <BuildableProductRunnable>
         <BuildableReference
            BuildableIdentifier = "primary"
            BlueprintIdentifier = "968E1E3C1779A54F0050CEA3"
            BuildableName = "MuPDF.app"
            BlueprintName = "MuPDF"
            ReferencedContainer = "container:MuPDF.xcodeproj">
         </BuildableReference>
      </BuildableProductRunnable>
      <AdditionalOptions>
      </AdditionalOptions>
   </LaunchAction>
   <ProfileAction
      shouldUseLaunchSchemeArgsEnv = "YES"
      savedToolIdentifier = ""
      useCustomWorkingDirectory = "NO"
      buildConfiguration = "Release"
      debugDocumentVersioning = "YES">
      <BuildableProductRunnable>
         <BuildableReference
            BuildableIdentifier = "primary"
            BlueprintIdentifier = "968E1E3C1779A54F0050CEA3"
            BuildableName = "MuPDF.app"
            BlueprintName = "MuPDF"
            ReferencedContainer = "container:MuPDF.xcodeproj">
         </BuildableReference>
      </BuildableProductRunnable>
   </ProfileAction>
   <AnalyzeAction
      buildConfiguration = "Debug">
   </AnalyzeAction>
   <ArchiveAction
      buildConfiguration = "Release"
      revealArchiveInOrganizer = "YES">
      <PostActions>
         <ExecutionAction
            ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
            <ActionContent
               title = "Run Script"
               scriptText = "if [ &quot;$COMMAND_LINE_POSTARCHIVE_SCRIPT&quot; != &quot;&quot; ] ;&#10;then&#10;   bash $COMMAND_LINE_POSTARCHIVE_SCRIPT&#10;   RESULT=$?&#10;&#10;   # Manually pass the result of the script back to the caller, as errors&#10;   # that occur here do not cause the Archive step to fail. I believe this&#10;   # is an Xcode bug.&#10;   if [ &quot;$COMMAND_LINE_POSTARCHIVE_SCRIPT_RESULT_FILE&quot; != &quot;&quot; ] ;&#10;   then&#10;     echo $RESULT &gt;$COMMAND_LINE_POSTARCHIVE_SCRIPT_RESULT_FILE&#10;   fi&#10;fi&#10;&#10;exit 1&#10;">
               <EnvironmentBuildable>
                  <BuildableReference
                     BuildableIdentifier = "primary"
                     BlueprintIdentifier = "968E1E3C1779A54F0050CEA3"
                     BuildableName = "MuPDF.app"
                     BlueprintName = "MuPDF"
                     ReferencedContainer = "container:MuPDF.xcodeproj">
                  </BuildableReference>
               </EnvironmentBuildable>
            </ActionContent>
         </ExecutionAction>
      </PostActions>
   </ArchiveAction>
</Scheme>