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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
//using System.Threading.Tasks;
using System.ComponentModel;
namespace gsview
{
public class TextCharacter
{
public String character;
public double Height
{
get;
set;
}
public double Width
{
get;
set;
}
public double X
{
get;
set;
}
public double Y
{
get;
set;
}
public double Scale
{
get;
set;
}
public String Color
{
get;
set;
}
/* Here we only worry about intersection in the x direction TODO */
public Intersection_t CheckIntersection(double rect_x, double rect_y, double rect_w, double rect_h)
{
if (rect_w == 0 || rect_x > X + Width || rect_x + rect_w < X)
return Intersection_t.NONE;
if (rect_x <= X && X + Width <= rect_x + rect_w)
return Intersection_t.FULL;
return Intersection_t.PARTIAL;
}
//public event PropertyChangedEventHandler PropertyChanged;
/*
public void CharRefresh()
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs("X"));
PropertyChanged(this, new PropertyChangedEventArgs("Height"));
PropertyChanged(this, new PropertyChangedEventArgs("Width"));
PropertyChanged(this, new PropertyChangedEventArgs("Y"));
PropertyChanged(this, new PropertyChangedEventArgs("Color"));
}
}
* */
}
}
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