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|
#include "mupdf/fitz.h"
#include "draw-imp.h"
#define BBOX_MIN -(1<<20)
#define BBOX_MAX (1<<20)
/* divide and floor towards -inf */
static inline int fz_idiv(int a, int b)
{
return a < 0 ? (a - b + 1) / b : a / b;
}
/* If AA_BITS is defined, then we assume constant N bits of antialiasing. We
* will attempt to provide at least that number of bits of accuracy in the
* antialiasing (to a maximum of 8). If it is defined to be 0 then no
* antialiasing is done. If it is undefined to we will leave the antialiasing
* accuracy as a run time choice.
*/
struct fz_aa_context_s
{
int hscale;
int vscale;
int scale;
int bits;
};
void fz_new_aa_context(fz_context *ctx)
{
#ifndef AA_BITS
ctx->aa = fz_malloc_struct(ctx, fz_aa_context);
ctx->aa->hscale = 17;
ctx->aa->vscale = 15;
ctx->aa->scale = 256;
ctx->aa->bits = 8;
#define fz_aa_hscale (ctx->aa->hscale)
#define fz_aa_vscale (ctx->aa->vscale)
#define fz_aa_scale (ctx->aa->scale)
#define fz_aa_bits (ctx->aa->bits)
#define AA_SCALE(scale, x) ((x * scale) >> 8)
#endif
}
void fz_copy_aa_context(fz_context *dst, fz_context *src)
{
if (dst && dst->aa && src && src->aa)
memcpy(dst->aa, src->aa, sizeof(*src->aa));
}
void fz_drop_aa_context(fz_context *ctx)
{
#ifndef AA_BITS
fz_free(ctx, ctx->aa);
ctx->aa = NULL;
#endif
}
#ifdef AA_BITS
#define fz_aa_scale 0
#if AA_BITS > 6
#define AA_SCALE(s, x) (x)
#define fz_aa_hscale 17
#define fz_aa_vscale 15
#define fz_aa_bits 8
#elif AA_BITS > 4
#define AA_SCALE(s, x) ((x * 255) >> 6)
#define fz_aa_hscale 8
#define fz_aa_vscale 8
#define fz_aa_bits 6
#elif AA_BITS > 2
#define AA_SCALE(s, x) (x * 17)
#define fz_aa_hscale 5
#define fz_aa_vscale 3
#define fz_aa_bits 4
#elif AA_BITS > 0
#define AA_SCALE(s, x) ((x * 255) >> 2)
#define fz_aa_hscale 2
#define fz_aa_vscale 2
#define fz_aa_bits 2
#else
#define AA_SCALE(s, x) (x * 255)
#define fz_aa_hscale 1
#define fz_aa_vscale 1
#define fz_aa_bits 0
#endif
#endif
int
fz_aa_level(fz_context *ctx)
{
return fz_aa_bits;
}
void
fz_set_aa_level(fz_context *ctx, int level)
{
#ifdef AA_BITS
fz_warn(ctx, "anti-aliasing was compiled with a fixed precision of %d bits", fz_aa_bits);
#else
if (level > 6)
{
fz_aa_hscale = 17;
fz_aa_vscale = 15;
fz_aa_bits = 8;
}
else if (level > 4)
{
fz_aa_hscale = 8;
fz_aa_vscale = 8;
fz_aa_bits = 6;
}
else if (level > 2)
{
fz_aa_hscale = 5;
fz_aa_vscale = 3;
fz_aa_bits = 4;
}
else if (level > 0)
{
fz_aa_hscale = 2;
fz_aa_vscale = 2;
fz_aa_bits = 2;
}
else
{
fz_aa_hscale = 1;
fz_aa_vscale = 1;
fz_aa_bits = 0;
}
fz_aa_scale = 0xFF00 / (fz_aa_hscale * fz_aa_vscale);
#endif
}
/*
* Global Edge List -- list of straight path segments for scan conversion
*
* Stepping along the edges is with Bresenham's line algorithm.
*
* See Mike Abrash -- Graphics Programming Black Book (notably chapter 40)
*/
typedef struct fz_edge_s fz_edge;
struct fz_edge_s
{
int x, e, h, y;
int adj_up, adj_down;
int xmove;
int xdir, ydir; /* -1 or +1 */
};
struct fz_gel_s
{
fz_rect clip;
fz_irect bbox;
int cap, len;
fz_edge *edges;
int acap, alen;
fz_edge **active;
};
#ifdef DUMP_GELS
static void
fz_dump_gel(fz_gel *gel)
{
int i;
printf("%d edges\n", gel->len);
for (i = 0; i < gel->len; i++)
{
fz_edge *e = &gel->edges[i];
if (e->ydir > 0)
printf("%d %d -> %d %d\n", e->x, e->y, e->x + e->h * e->xmove + e->xdir * e->h * e->adj_up / e->adj_down, e->y + e->h);
else
printf("%d %d -> %d %d\n", e->x + e->h * e->xmove + e->xdir * e->h * e->adj_up / e->adj_down, e->y + e->h, e->x, e->y);
}
}
#endif
fz_gel *
fz_new_gel(fz_context *ctx)
{
fz_gel *gel;
gel = fz_malloc_struct(ctx, fz_gel);
fz_try(ctx)
{
gel->edges = NULL;
gel->cap = 512;
gel->len = 0;
gel->edges = fz_malloc_array(ctx, gel->cap, sizeof(fz_edge));
gel->clip.x0 = gel->clip.y0 = BBOX_MIN;
gel->clip.x1 = gel->clip.y1 = BBOX_MAX;
gel->bbox.x0 = gel->bbox.y0 = BBOX_MAX;
gel->bbox.x1 = gel->bbox.y1 = BBOX_MIN;
gel->acap = 64;
gel->alen = 0;
gel->active = fz_malloc_array(ctx, gel->acap, sizeof(fz_edge*));
}
fz_catch(ctx)
{
if (gel)
fz_free(ctx, gel->edges);
fz_free(ctx, gel);
fz_rethrow(ctx);
}
return gel;
}
void
fz_reset_gel(fz_context *ctx, fz_gel *gel, const fz_irect *clip)
{
const int hscale = fz_aa_hscale;
const int vscale = fz_aa_vscale;
if (fz_is_infinite_irect(clip))
{
gel->clip.x0 = gel->clip.y0 = BBOX_MIN;
gel->clip.x1 = gel->clip.y1 = BBOX_MAX;
}
else {
gel->clip.x0 = clip->x0 * hscale;
gel->clip.x1 = clip->x1 * hscale;
gel->clip.y0 = clip->y0 * vscale;
gel->clip.y1 = clip->y1 * vscale;
}
gel->bbox.x0 = gel->bbox.y0 = BBOX_MAX;
gel->bbox.x1 = gel->bbox.y1 = BBOX_MIN;
gel->len = 0;
gel->alen = 0;
}
void
fz_drop_gel(fz_context *ctx, fz_gel *gel)
{
if (gel == NULL)
return;
fz_free(ctx, gel->active);
fz_free(ctx, gel->edges);
fz_free(ctx, gel);
}
fz_irect *
fz_bound_gel(fz_context *ctx, const fz_gel *gel, fz_irect *bbox)
{
const int hscale = fz_aa_hscale;
const int vscale = fz_aa_vscale;
if (gel->len == 0)
{
*bbox = fz_empty_irect;
}
else
{
bbox->x0 = fz_idiv(gel->bbox.x0, hscale);
bbox->y0 = fz_idiv(gel->bbox.y0, vscale);
bbox->x1 = fz_idiv(gel->bbox.x1, hscale) + 1;
bbox->y1 = fz_idiv(gel->bbox.y1, vscale) + 1;
}
return bbox;
}
fz_rect *
fz_gel_scissor(fz_context *ctx, const fz_gel *gel, fz_rect *r)
{
const int hscale = fz_aa_hscale;
const int vscale = fz_aa_vscale;
r->x0 = gel->clip.x0 / hscale;
r->x1 = gel->clip.x1 / vscale;
r->y0 = gel->clip.y0 / hscale;
r->y1 = gel->clip.y1 / vscale;
return r;
}
enum { INSIDE, OUTSIDE, LEAVE, ENTER };
#define clip_lerp_y(v,m,x0,y0,x1,y1,t) clip_lerp_x(v,m,y0,x0,y1,x1,t)
static int
clip_lerp_x(int val, int m, int x0, int y0, int x1, int y1, int *out)
{
int v0out = m ? x0 > val : x0 < val;
int v1out = m ? x1 > val : x1 < val;
if (v0out + v1out == 0)
return INSIDE;
if (v0out + v1out == 2)
return OUTSIDE;
if (v1out)
{
*out = y0 + (int)(((float)(y1 - y0)) * (val - x0) / (x1 - x0));
return LEAVE;
}
else
{
*out = y1 + (int)(((float)(y0 - y1)) * (val - x1) / (x0 - x1));
return ENTER;
}
}
static void
fz_insert_gel_raw(fz_context *ctx, fz_gel *gel, int x0, int y0, int x1, int y1)
{
fz_edge *edge;
int dx, dy;
int winding;
int width;
int tmp;
if (y0 == y1)
return;
if (y0 > y1) {
winding = -1;
tmp = x0; x0 = x1; x1 = tmp;
tmp = y0; y0 = y1; y1 = tmp;
}
else
winding = 1;
if (x0 < gel->bbox.x0) gel->bbox.x0 = x0;
if (x0 > gel->bbox.x1) gel->bbox.x1 = x0;
if (x1 < gel->bbox.x0) gel->bbox.x0 = x1;
if (x1 > gel->bbox.x1) gel->bbox.x1 = x1;
if (y0 < gel->bbox.y0) gel->bbox.y0 = y0;
if (y1 > gel->bbox.y1) gel->bbox.y1 = y1;
if (gel->len + 1 == gel->cap) {
int new_cap = gel->cap * 2;
gel->edges = fz_resize_array(ctx, gel->edges, new_cap, sizeof(fz_edge));
gel->cap = new_cap;
}
edge = &gel->edges[gel->len++];
dy = y1 - y0;
dx = x1 - x0;
width = fz_absi(dx);
edge->xdir = dx > 0 ? 1 : -1;
edge->ydir = winding;
edge->x = x0;
edge->y = y0;
edge->h = dy;
edge->adj_down = dy;
/* initial error term going l->r and r->l */
if (dx >= 0)
edge->e = 0;
else
edge->e = -dy + 1;
/* y-major edge */
if (dy >= width) {
edge->xmove = 0;
edge->adj_up = width;
}
/* x-major edge */
else {
edge->xmove = (width / dy) * edge->xdir;
edge->adj_up = width % dy;
}
}
void
fz_insert_gel(fz_context *ctx, fz_gel *gel, float fx0, float fy0, float fx1, float fy1)
{
int x0, y0, x1, y1;
int d, v;
const int hscale = fz_aa_hscale;
const int vscale = fz_aa_vscale;
fx0 = floorf(fx0 * hscale);
fx1 = floorf(fx1 * hscale);
fy0 = floorf(fy0 * vscale);
fy1 = floorf(fy1 * vscale);
/* Call fz_clamp so that clamping is done in the float domain, THEN
* cast down to an int. Calling fz_clampi causes problems due to the
* implicit cast down from float to int of the first argument
* over/underflowing and flipping sign at extreme values. */
x0 = (int)fz_clamp(fx0, BBOX_MIN * hscale, BBOX_MAX * hscale);
y0 = (int)fz_clamp(fy0, BBOX_MIN * vscale, BBOX_MAX * vscale);
x1 = (int)fz_clamp(fx1, BBOX_MIN * hscale, BBOX_MAX * hscale);
y1 = (int)fz_clamp(fy1, BBOX_MIN * vscale, BBOX_MAX * vscale);
d = clip_lerp_y(gel->clip.y0, 0, x0, y0, x1, y1, &v);
if (d == OUTSIDE) return;
if (d == LEAVE) { y1 = gel->clip.y0; x1 = v; }
if (d == ENTER) { y0 = gel->clip.y0; x0 = v; }
d = clip_lerp_y(gel->clip.y1, 1, x0, y0, x1, y1, &v);
if (d == OUTSIDE) return;
if (d == LEAVE) { y1 = gel->clip.y1; x1 = v; }
if (d == ENTER) { y0 = gel->clip.y1; x0 = v; }
d = clip_lerp_x(gel->clip.x0, 0, x0, y0, x1, y1, &v);
if (d == OUTSIDE) {
x0 = x1 = gel->clip.x0;
}
if (d == LEAVE) {
fz_insert_gel_raw(ctx, gel, gel->clip.x0, v, gel->clip.x0, y1);
x1 = gel->clip.x0;
y1 = v;
}
if (d == ENTER) {
fz_insert_gel_raw(ctx, gel, gel->clip.x0, y0, gel->clip.x0, v);
x0 = gel->clip.x0;
y0 = v;
}
d = clip_lerp_x(gel->clip.x1, 1, x0, y0, x1, y1, &v);
if (d == OUTSIDE) {
x0 = x1 = gel->clip.x1;
}
if (d == LEAVE) {
fz_insert_gel_raw(ctx, gel, gel->clip.x1, v, gel->clip.x1, y1);
x1 = gel->clip.x1;
y1 = v;
}
if (d == ENTER) {
fz_insert_gel_raw(ctx, gel, gel->clip.x1, y0, gel->clip.x1, v);
x0 = gel->clip.x1;
y0 = v;
}
fz_insert_gel_raw(ctx, gel, x0, y0, x1, y1);
}
void
fz_insert_gel_rect(fz_context *ctx, fz_gel *gel, float fx0, float fy0, float fx1, float fy1)
{
int x0, y0, x1, y1;
const int hscale = fz_aa_hscale;
const int vscale = fz_aa_vscale;
if (fx0 <= fx1)
{
fx0 = floorf(fx0 * hscale);
fx1 = ceilf(fx1 * hscale);
}
else
{
fx0 = ceilf(fx0 * hscale);
fx1 = floorf(fx1 * hscale);
}
if (fy0 <= fy1)
{
fy0 = floorf(fy0 * vscale);
fy1 = ceilf(fy1 * vscale);
}
else
{
fy0 = ceilf(fy0 * vscale);
fy1 = floorf(fy1 * vscale);
}
fx0 = fz_clamp(fx0, gel->clip.x0, gel->clip.x1);
fx1 = fz_clamp(fx1, gel->clip.x0, gel->clip.x1);
fy0 = fz_clamp(fy0, gel->clip.y0, gel->clip.y1);
fy1 = fz_clamp(fy1, gel->clip.y0, gel->clip.y1);
/* Call fz_clamp so that clamping is done in the float domain, THEN
* cast down to an int. Calling fz_clampi causes problems due to the
* implicit cast down from float to int of the first argument
* over/underflowing and flipping sign at extreme values. */
x0 = (int)fz_clamp(fx0, BBOX_MIN * hscale, BBOX_MAX * hscale);
y0 = (int)fz_clamp(fy0, BBOX_MIN * vscale, BBOX_MAX * vscale);
x1 = (int)fz_clamp(fx1, BBOX_MIN * hscale, BBOX_MAX * hscale);
y1 = (int)fz_clamp(fy1, BBOX_MIN * vscale, BBOX_MAX * vscale);
fz_insert_gel_raw(ctx, gel, x1, y0, x1, y1);
fz_insert_gel_raw(ctx, gel, x0, y1, x0, y0);
}
static int
cmpedge(const void *va, const void *vb)
{
const fz_edge *a = va;
const fz_edge *b = vb;
return a->y - b->y;
}
void
fz_sort_gel(fz_context *ctx, fz_gel *gel)
{
fz_edge *a = gel->edges;
int n = gel->len;
int h, i, k;
fz_edge t;
/* quick sort for long lists */
if (n > 10000)
{
qsort(a, n, sizeof *a, cmpedge);
#ifdef DUMP_GELS
fz_dump_gel(gel);
#endif
return;
}
/* shell sort for short lists */
h = 1;
if (n < 14) {
h = 1;
}
else {
while (h < n)
h = 3 * h + 1;
h /= 3;
h /= 3;
}
while (h > 0)
{
for (i = 0; i < n; i++) {
t = a[i];
k = i - h;
/* TODO: sort on y major, x minor */
while (k >= 0 && a[k].y > t.y) {
a[k + h] = a[k];
k -= h;
}
a[k + h] = t;
}
h /= 3;
}
#ifdef DUMP_GELS
fz_dump_gel(gel);
#endif
}
int
fz_is_rect_gel(fz_context *ctx, fz_gel *gel)
{
/* a rectangular path is converted into two vertical edges of identical height */
if (gel->len == 2)
{
fz_edge *a = gel->edges + 0;
fz_edge *b = gel->edges + 1;
return a->y == b->y && a->h == b->h &&
a->xmove == 0 && a->adj_up == 0 &&
b->xmove == 0 && b->adj_up == 0;
}
return 0;
}
/*
* Active Edge List -- keep track of active edges while sweeping
*/
static void
sort_active(fz_edge **a, int n)
{
int h, i, k;
fz_edge *t;
h = 1;
if (n < 14) {
h = 1;
}
else {
while (h < n)
h = 3 * h + 1;
h /= 3;
h /= 3;
}
while (h > 0)
{
for (i = 0; i < n; i++) {
t = a[i];
k = i - h;
while (k >= 0 && a[k]->x > t->x) {
a[k + h] = a[k];
k -= h;
}
a[k + h] = t;
}
h /= 3;
}
}
static int
insert_active(fz_context *ctx, fz_gel *gel, int y, int *e_)
{
int h_min = INT_MAX;
int e = *e_;
/* insert edges that start here */
if (e < gel->len && gel->edges[e].y == y)
{
do {
if (gel->alen + 1 == gel->acap) {
int newcap = gel->acap + 64;
fz_edge **newactive = fz_resize_array(ctx, gel->active, newcap, sizeof(fz_edge*));
gel->active = newactive;
gel->acap = newcap;
}
gel->active[gel->alen++] = &gel->edges[e++];
} while (e < gel->len && gel->edges[e].y == y);
*e_ = e;
}
if (e < gel->len)
h_min = gel->edges[e].y - y;
for (e=0; e < gel->alen; e++)
{
if (gel->active[e]->xmove != 0 || gel->active[e]->adj_up != 0)
{
h_min = 1;
break;
}
if (gel->active[e]->h < h_min)
{
h_min = gel->active[e]->h;
if (h_min == 1)
break;
}
}
/* shell-sort the edges by increasing x */
sort_active(gel->active, gel->alen);
return h_min;
}
static void
advance_active(fz_context *ctx, fz_gel *gel, int inc)
{
fz_edge *edge;
int i = 0;
while (i < gel->alen)
{
edge = gel->active[i];
edge->h -= inc;
/* terminator! */
if (edge->h == 0) {
gel->active[i] = gel->active[--gel->alen];
}
else {
edge->x += edge->xmove;
edge->e += edge->adj_up;
if (edge->e > 0) {
edge->x += edge->xdir;
edge->e -= edge->adj_down;
}
i ++;
}
}
}
/*
* Anti-aliased scan conversion.
*/
static inline void
add_span_aa(fz_context *ctx, int *list, int x0, int x1, int xofs, int h)
{
int x0pix, x0sub;
int x1pix, x1sub;
const int hscale = fz_aa_hscale;
if (x0 == x1)
return;
/* x between 0 and width of bbox */
x0 -= xofs;
x1 -= xofs;
/* The cast to unsigned below helps the compiler produce faster
* code on ARMs as the multiply by reciprocal trick it uses does not
* need to correct for signedness. */
x0pix = ((unsigned int)x0) / hscale;
x0sub = ((unsigned int)x0) % hscale;
x1pix = ((unsigned int)x1) / hscale;
x1sub = ((unsigned int)x1) % hscale;
if (x0pix == x1pix)
{
list[x0pix] += h*(x1sub - x0sub);
list[x0pix+1] += h*(x0sub - x1sub);
}
else
{
list[x0pix] += h*(hscale - x0sub);
list[x0pix+1] += h*x0sub;
list[x1pix] += h*(x1sub - hscale);
list[x1pix+1] += h*-x1sub;
}
}
static inline void
non_zero_winding_aa(fz_context *ctx, fz_gel *gel, int *list, int xofs, int h)
{
int winding = 0;
int x = 0;
int i;
for (i = 0; i < gel->alen; i++)
{
if (!winding && (winding + gel->active[i]->ydir))
x = gel->active[i]->x;
if (winding && !(winding + gel->active[i]->ydir))
add_span_aa(ctx, list, x, gel->active[i]->x, xofs, h);
winding += gel->active[i]->ydir;
}
}
static inline void
even_odd_aa(fz_context *ctx, fz_gel *gel, int *list, int xofs, int h)
{
int even = 0;
int x = 0;
int i;
for (i = 0; i < gel->alen; i++)
{
if (!even)
x = gel->active[i]->x;
else
add_span_aa(ctx, list, x, gel->active[i]->x, xofs, h);
even = !even;
}
}
static inline void
undelta_aa(fz_context *ctx, unsigned char * restrict out, int * restrict in, int n)
{
int d = 0;
const int scale = fz_aa_scale;
while (n--)
{
d += *in++;
*out++ = AA_SCALE(scale, d);
}
}
static inline void
blit_aa(fz_pixmap *dst, int x, int y, unsigned char *mp, int w, unsigned char *color)
{
unsigned char *dp;
dp = dst->samples + (unsigned int)(( (y - dst->y) * dst->w + (x - dst->x) ) * dst->n);
if (color)
fz_paint_span_with_color(dp, mp, dst->n, w, color);
else
fz_paint_span(dp, mp, 1, w, 255);
}
static void
fz_scan_convert_aa(fz_context *ctx, fz_gel *gel, int eofill, const fz_irect *clip, fz_pixmap *dst, unsigned char *color)
{
unsigned char *alphas;
int *deltas;
int y, e;
int yd, yc;
int height, h0, rh;
const int hscale = fz_aa_hscale;
const int vscale = fz_aa_vscale;
int xmin = fz_idiv(gel->bbox.x0, hscale);
int xmax = fz_idiv(gel->bbox.x1, hscale) + 1;
int xofs = xmin * hscale;
int skipx = clip->x0 - xmin;
int clipn = clip->x1 - clip->x0;
if (gel->len == 0)
return;
assert(clip->x0 >= xmin);
assert(clip->x1 <= xmax);
alphas = fz_malloc_no_throw(ctx, xmax - xmin + 1);
deltas = fz_malloc_no_throw(ctx, (xmax - xmin + 1) * sizeof(int));
if (alphas == NULL || deltas == NULL)
{
fz_free(ctx, alphas);
fz_free(ctx, deltas);
fz_throw(ctx, FZ_ERROR_GENERIC, "scan conversion failed (malloc failure)");
}
memset(deltas, 0, (xmax - xmin + 1) * sizeof(int));
gel->alen = 0;
/* The theory here is that we have a list of the edges (gel) of length
* gel->len. We have an initially empty list of 'active' edges (of
* length gel->alen). As we increase y, we move any edge that is
* active at this point into the active list. We know that any edge
* before index 'e' is either active, or has been retired.
* Once the length of the active list is 0, and e has reached gel->len
* we know we are finished.
*
* As we move through the list, we group fz_aa_vscale 'sub scanlines'
* into single scanlines, and we blit them.
*/
e = 0;
y = gel->edges[0].y;
yd = fz_idiv(y, vscale);
/* Quickly skip to the start of the clip region */
while (yd < clip->y0 && (gel->alen > 0 || e < gel->len))
{
/* rh = remaining height = number of subscanlines left to be
* inserted into the current scanline, which will be plotted
* at yd. */
rh = (yd+1)*vscale - y;
/* height = The number of subscanlines with identical edge
* positions (i.e. 1 if we have any non vertical edges). */
height = insert_active(ctx, gel, y, &e);
h0 = height;
if (h0 >= rh)
{
/* We have enough subscanlines to skip to the next
* scanline. */
h0 -= rh;
yd++;
}
/* Skip any whole scanlines we can */
while (yd < clip->y0 && h0 >= vscale)
{
h0 -= vscale;
yd++;
}
/* If we haven't hit the start of the clip region, then we
* have less than a scanline left. */
if (yd < clip->y0)
{
h0 = 0;
}
height -= h0;
advance_active(ctx, gel, height);
y += height;
}
/* Now do the active lines */
while (gel->alen > 0 || e < gel->len)
{
yc = fz_idiv(y, vscale); /* yc = current scanline */
/* rh = remaining height = number of subscanlines left to be
* inserted into the current scanline, which will be plotted
* at yd. */
rh = (yc+1)*vscale - y;
if (yc != yd)
{
undelta_aa(ctx, alphas, deltas, skipx + clipn);
blit_aa(dst, xmin + skipx, yd, alphas + skipx, clipn, color);
memset(deltas, 0, (skipx + clipn) * sizeof(int));
}
yd = yc;
if (yd >= clip->y1)
break;
/* height = The number of subscanlines with identical edge
* positions (i.e. 1 if we have any non vertical edges). */
height = insert_active(ctx, gel, y, &e);
h0 = height;
if (h0 > rh)
{
if (rh < vscale)
{
/* We have to finish a scanline off, and we
* have more sub scanlines than will fit into
* it. */
if (eofill)
even_odd_aa(ctx, gel, deltas, xofs, rh);
else
non_zero_winding_aa(ctx, gel, deltas, xofs, rh);
undelta_aa(ctx, alphas, deltas, skipx + clipn);
blit_aa(dst, xmin + skipx, yd, alphas + skipx, clipn, color);
memset(deltas, 0, (skipx + clipn) * sizeof(int));
yd++;
if (yd >= clip->y1)
break;
h0 -= rh;
}
if (h0 > vscale)
{
/* Calculate the deltas for any completely full
* scanlines. */
h0 -= vscale;
if (eofill)
even_odd_aa(ctx, gel, deltas, xofs, vscale);
else
non_zero_winding_aa(ctx, gel, deltas, xofs, vscale);
undelta_aa(ctx, alphas, deltas, skipx + clipn);
do
{
/* Do any successive whole scanlines - no need
* to recalculate deltas here. */
blit_aa(dst, xmin + skipx, yd, alphas + skipx, clipn, color);
yd++;
if (yd >= clip->y1)
goto clip_ended;
h0 -= vscale;
}
while (h0 > 0);
/* If we have exactly one full scanline left
* to go, then the deltas/alphas are set up
* already. */
if (h0 == 0)
goto advance;
memset(deltas, 0, (skipx + clipn) * sizeof(int));
h0 += vscale;
}
}
if (eofill)
even_odd_aa(ctx, gel, deltas, xofs, h0);
else
non_zero_winding_aa(ctx, gel, deltas, xofs, h0);
advance:
advance_active(ctx, gel, height);
y += height;
}
if (yd < clip->y1)
{
undelta_aa(ctx, alphas, deltas, skipx + clipn);
blit_aa(dst, xmin + skipx, yd, alphas + skipx, clipn, color);
}
clip_ended:
fz_free(ctx, deltas);
fz_free(ctx, alphas);
}
/*
* Sharp (not anti-aliased) scan conversion
*/
static inline void
blit_sharp(int x0, int x1, int y, const fz_irect *clip, fz_pixmap *dst, unsigned char *color)
{
unsigned char *dp;
x0 = fz_clampi(x0, dst->x, dst->x + dst->w);
x1 = fz_clampi(x1, dst->x, dst->x + dst->w);
if (x0 < x1)
{
dp = dst->samples + (unsigned int)(( (y - dst->y) * dst->w + (x0 - dst->x) ) * dst->n);
if (color)
fz_paint_solid_color(dp, dst->n, x1 - x0, color);
else
fz_paint_solid_alpha(dp, x1 - x0, 255);
}
}
static inline void
non_zero_winding_sharp(fz_context *ctx, fz_gel *gel, int y, const fz_irect *clip, fz_pixmap *dst, unsigned char *color)
{
int winding = 0;
int x = 0;
int i;
for (i = 0; i < gel->alen; i++)
{
if (!winding && (winding + gel->active[i]->ydir))
x = gel->active[i]->x;
if (winding && !(winding + gel->active[i]->ydir))
blit_sharp(x, gel->active[i]->x, y, clip, dst, color);
winding += gel->active[i]->ydir;
}
}
static inline void
even_odd_sharp(fz_context *ctx, fz_gel *gel, int y, const fz_irect *clip, fz_pixmap *dst, unsigned char *color)
{
int even = 0;
int x = 0;
int i;
for (i = 0; i < gel->alen; i++)
{
if (!even)
x = gel->active[i]->x;
else
blit_sharp(x, gel->active[i]->x, y, clip, dst, color);
even = !even;
}
}
static void
fz_scan_convert_sharp(fz_context *ctx,
fz_gel *gel, int eofill, const fz_irect *clip,
fz_pixmap *dst, unsigned char *color)
{
int e = 0;
int y = gel->edges[0].y;
int height;
gel->alen = 0;
/* Skip any lines before the clip region */
if (y < clip->y0)
{
while (gel->alen > 0 || e < gel->len)
{
height = insert_active(ctx, gel, y, &e);
y += height;
if (y >= clip->y0)
{
y = clip->y0;
break;
}
}
}
/* Now process as lines within the clip region */
while (gel->alen > 0 || e < gel->len)
{
height = insert_active(ctx, gel, y, &e);
if (gel->alen == 0)
y += height;
else
{
int h;
if (height >= clip->y1 - y)
height = clip->y1 - y;
h = height;
while (h--)
{
if (eofill)
even_odd_sharp(ctx, gel, y, clip, dst, color);
else
non_zero_winding_sharp(ctx, gel, y, clip, dst, color);
y++;
}
}
if (y >= clip->y1)
break;
advance_active(ctx, gel, height);
}
}
void
fz_scan_convert(fz_context *ctx, fz_gel *gel, int eofill, const fz_irect *clip, fz_pixmap *dst, unsigned char *color)
{
fz_irect local_clip;
if (fz_is_empty_irect(fz_intersect_irect(fz_pixmap_bbox_no_ctx(dst, &local_clip), clip)))
return;
if (fz_aa_bits > 0)
fz_scan_convert_aa(ctx, gel, eofill, &local_clip, dst, color);
else
fz_scan_convert_sharp(ctx, gel, eofill, &local_clip, dst, color);
}
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