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author | John Hubbard <jhubbard@nvidia.com> | 2019-04-21 17:09:24 -0700 |
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committer | John Hubbard <jhubbard@nvidia.com> | 2019-04-24 11:13:31 -0700 |
commit | 60b67c31fcad6d0dc9603a034994a12efe3d5202 (patch) | |
tree | c71d32e4b2a0d2a9770ac6b9add6ed49b0320e51 /Shader-Program-Header | |
parent | d1be635fac4adad238916d28dde406c81ba564a8 (diff) | |
download | open-gpu-doc-60b67c31fcad6d0dc9603a034994a12efe3d5202.tar.xz |
Open doc files, version 1 of everything
This copies over files from:
http://download.nvidia.com/open-gpu-doc/
with a few overrides from local, as-yet-to-be-published
files (generally just a file suffix and licensing tweak).
Here's the script that was used to create this commit:
wget -r http://download.nvidia.com/open-gpu-doc/
mv download.nvidia.com/open-gpu-doc/* .
rm -rf download.nvidia.com/
find . -name index.html | xargs rm -f
find . -name Thumbs.db | xargs rm -f
find . -type f | grep -v \.git | xargs file | grep CRLF | cut -f1 -d: | xargs dos2unix
for f in `find . -name 1 | cut -f2 -d "/"`; do pushd $f; mv 1/* .; popd; done
find . -name 1 | xargs rmdir
rm -rf Host-Fifo/volta/gv100
mkdir -p Host-Fifo/volta/gv100
cp $sw/docs/Public_Devel_Docs/release/Host-Fifo/volta/gv100/* Host-Fifo/volta/gv100/
rm Display-Ref-Manuals/gv100/dev_display.ref
cp $sw/docs/Public_Devel_Docs/release/Display-Ref-Manuals/1/gv100/dev_display.ref \
Display-Ref-Manuals/gv100/dev_display.ref.txt
git add .
git mv DCB/DCB-4.0-Specification.html DCB/DCB-4.x-Specification.html
git reset HEAD Display-Class-Methods/2
git reset HEAD DCB/2
git commit
Reviewed-by: Andy Ritger
Diffstat (limited to 'Shader-Program-Header')
-rw-r--r-- | Shader-Program-Header/Shader-Program-Header.html | 2550 |
1 files changed, 2550 insertions, 0 deletions
diff --git a/Shader-Program-Header/Shader-Program-Header.html b/Shader-Program-Header/Shader-Program-Header.html new file mode 100644 index 0000000..3ae0dfa --- /dev/null +++ b/Shader-Program-Header/Shader-Program-Header.html @@ -0,0 +1,2550 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" + "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> +<head> +<meta http-equiv="Content-Type" content="application/xhtml+xml; charset=UTF-8" /> +<meta name="generator" content="AsciiDoc 8.6.9" /> +<title>Shader Program Header Specification</title> +<style type="text/css"> +/* Shared CSS for AsciiDoc xhtml11 and html5 backends */ + +/* Default font. */ +body { + font-family: Georgia,serif; +} + +/* Title font. */ +h1, h2, h3, h4, h5, h6, +div.title, caption.title, +thead, p.table.header, +#toctitle, +#author, #revnumber, #revdate, #revremark, +#footer { + font-family: Arial,Helvetica,sans-serif; +} + +body { + margin: 1em 5% 1em 5%; +} + +a { + color: blue; 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Hanson, September 2006. License: GPL */ + /* modified by Stuart Rackham, 2006, 2009. License: GPL */ + +// toclevels = 1..4. +toc: function (toclevels) { + + function getText(el) { + var text = ""; + for (var i = el.firstChild; i != null; i = i.nextSibling) { + if (i.nodeType == 3 /* Node.TEXT_NODE */) // IE doesn't speak constants. + text += i.data; + else if (i.firstChild != null) + text += getText(i); + } + return text; + } + + function TocEntry(el, text, toclevel) { + this.element = el; + this.text = text; + this.toclevel = toclevel; + } + + function tocEntries(el, toclevels) { + var result = new Array; + var re = new RegExp('[hH]([1-'+(toclevels+1)+'])'); + // Function that scans the DOM tree for header elements (the DOM2 + // nodeIterator API would be a better technique but not supported by all + // browsers). + var iterate = function (el) { + for (var i = el.firstChild; i != null; i = i.nextSibling) { + if (i.nodeType == 1 /* Node.ELEMENT_NODE */) { + var mo = re.exec(i.tagName); + if (mo && (i.getAttribute("class") || i.getAttribute("className")) != "float") { + result[result.length] = new TocEntry(i, getText(i), mo[1]-1); + } + iterate(i); + } + } + } + iterate(el); + return result; + } + + var toc = document.getElementById("toc"); + if (!toc) { + return; + } + + // Delete existing TOC entries in case we're reloading the TOC. + var tocEntriesToRemove = []; + var i; + for (i = 0; i < toc.childNodes.length; i++) { + var entry = toc.childNodes[i]; + if (entry.nodeName.toLowerCase() == 'div' + && entry.getAttribute("class") + && entry.getAttribute("class").match(/^toclevel/)) + tocEntriesToRemove.push(entry); + } + for (i = 0; i < tocEntriesToRemove.length; i++) { + toc.removeChild(tocEntriesToRemove[i]); + } + + // Rebuild TOC entries. + var entries = tocEntries(document.getElementById("content"), toclevels); + for (var i = 0; i < entries.length; ++i) { + var entry = entries[i]; + if (entry.element.id == "") + entry.element.id = "_toc_" + i; + var a = document.createElement("a"); + a.href = "#" + entry.element.id; + a.appendChild(document.createTextNode(entry.text)); + var div = document.createElement("div"); + div.appendChild(a); + div.className = "toclevel" + entry.toclevel; + toc.appendChild(div); + } + if (entries.length == 0) + toc.parentNode.removeChild(toc); +}, + + +///////////////////////////////////////////////////////////////////// +// Footnotes generator +///////////////////////////////////////////////////////////////////// + +/* Based on footnote generation code from: + * http://www.brandspankingnew.net/archive/2005/07/format_footnote.html + */ + +footnotes: function () { + // Delete existing footnote entries in case we're reloading the footnodes. + var i; + var noteholder = document.getElementById("footnotes"); + if (!noteholder) { + return; + } + var entriesToRemove = []; + for (i = 0; i < noteholder.childNodes.length; i++) { + var entry = noteholder.childNodes[i]; + if (entry.nodeName.toLowerCase() == 'div' && entry.getAttribute("class") == "footnote") + entriesToRemove.push(entry); + } + for (i = 0; i < entriesToRemove.length; i++) { + noteholder.removeChild(entriesToRemove[i]); + } + + // Rebuild footnote entries. + var cont = document.getElementById("content"); + var spans = cont.getElementsByTagName("span"); + var refs = {}; + var n = 0; + for (i=0; i<spans.length; i++) { + if (spans[i].className == "footnote") { + n++; + var note = spans[i].getAttribute("data-note"); + if (!note) { + // Use [\s\S] in place of . so multi-line matches work. + // Because JavaScript has no s (dotall) regex flag. + note = spans[i].innerHTML.match(/\s*\[([\s\S]*)]\s*/)[1]; + spans[i].innerHTML = + "[<a id='_footnoteref_" + n + "' href='#_footnote_" + n + + "' title='View footnote' class='footnote'>" + n + "</a>]"; + spans[i].setAttribute("data-note", note); + } + noteholder.innerHTML += + "<div class='footnote' id='_footnote_" + n + "'>" + + "<a href='#_footnoteref_" + n + "' title='Return to text'>" + + n + "</a>. " + note + "</div>"; + var id =spans[i].getAttribute("id"); + if (id != null) refs["#"+id] = n; + } + } + if (n == 0) + noteholder.parentNode.removeChild(noteholder); + else { + // Process footnoterefs. + for (i=0; i<spans.length; i++) { + if (spans[i].className == "footnoteref") { + var href = spans[i].getElementsByTagName("a")[0].getAttribute("href"); + href = href.match(/#.*/)[0]; // Because IE return full URL. + n = refs[href]; + spans[i].innerHTML = + "[<a href='#_footnote_" + n + + "' title='View footnote' class='footnote'>" + n + "</a>]"; + } + } + } +}, + +install: function(toclevels) { + var timerId; + + function reinstall() { + asciidoc.footnotes(); + if (toclevels) { + asciidoc.toc(toclevels); + } + } + + function reinstallAndRemoveTimer() { + clearInterval(timerId); + reinstall(); + } + + timerId = setInterval(reinstall, 500); + if (document.addEventListener) + document.addEventListener("DOMContentLoaded", reinstallAndRemoveTimer, false); + else + window.onload = reinstallAndRemoveTimer; +} + +} +asciidoc.install(); +/*]]>*/ +</script> +</head> +<body class="article"> +<div id="header"> +<h1>Shader Program Header Specification</h1> +</div> +<div id="content"> +<div class="sect1"> +<h2 id="_purpose">Purpose</h2> +<div class="sectionbody"> +<div class="paragraph"><p>The first 80 bytes of a GPU program, known as the Shader Program Header (SPH), +contains information about the program, which the GPU uses to determine how to +execute the instructions.</p></div> +</div> +</div> +<div class="sect1"> +<h2 id="_sph_overall_structure">SPH Overall Structure</h2> +<div class="sectionbody"> +<div class="paragraph"><p>Some portions of the SPH are interpreted differently depending on which stage +of the pipeline the program is used with (e.g., Vertex or Fragment), whereas +some portions are always interpreted the same way — they are common for all +program types.</p></div> +<div class="paragraph"><p>There are two main types of programs; PS and VTG. PS is used for +pixel/fragment shaders, and VTG is used for everything else. When PS is used, +field SphType in CommonWord0 must be set to 1; similarly, when VTG is used, +SphType in CommonWord0 must be set to 2.</p></div> +<div class="tableblock"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 1. SPH Type 1 Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">CommonWord0</p></td> +<td align="left" valign="top"><p class="table">32</p></td> +<td align="left" valign="top"><p class="table"><a href="#CommonWord0">struct CommonWord0</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">CommonWord1</p></td> +<td align="left" valign="top"><p class="table">32</p></td> +<td align="left" valign="top"><p class="table"><a href="#CommonWord1">struct CommonWord1</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">CommonWord2</p></td> +<td align="left" valign="top"><p class="table">32</p></td> +<td align="left" valign="top"><p class="table"><a href="#CommonWord2">struct CommonWord2</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">CommonWord3</p></td> +<td align="left" valign="top"><p class="table">32</p></td> +<td align="left" valign="top"><p class="table"><a href="#CommonWord3">struct CommonWord3</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">CommonWord4</p></td> +<td align="left" valign="top"><p class="table">32</p></td> +<td align="left" valign="top"><p class="table"><a href="#CommonWord4">struct CommonWord4</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapSystemValuesA</p></td> +<td align="left" valign="top"><p class="table">24</p></td> +<td align="left" valign="top"><p class="table"><a href="#ImapSystemValuesA">struct ImapSystemValuesA</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapSystemValuesB</p></td> +<td align="left" valign="top"><p class="table">8</p></td> +<td align="left" valign="top"><p class="table"><a href="#ImapSystemValuesB">struct ImapSystemValuesB</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapGenericVector[32]</p></td> +<td align="left" valign="top"><p class="table">128</p></td> +<td align="left" valign="top"><p class="table"><a href="#ImapVector">struct ImapVector</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColor</p></td> +<td align="left" valign="top"><p class="table">16</p></td> +<td align="left" valign="top"><p class="table"><a href="#ImapColor">struct ImapColor</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapSystemValuesC</p></td> +<td align="left" valign="top"><p class="table">16</p></td> +<td align="left" valign="top"><p class="table"><a href="#ImapSystemValuesC">struct ImapSystemValuesC</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapFixedFncTexture[10]</p></td> +<td align="left" valign="top"><p class="table">40</p></td> +<td align="left" valign="top"><p class="table"><a href="#ImapTexture">struct ImapTexture</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapReserved</p></td> +<td align="left" valign="top"><p class="table">8</p></td> +<td align="left" valign="top"><p class="table">-</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapSystemValuesA</p></td> +<td align="left" valign="top"><p class="table">24</p></td> +<td align="left" valign="top"><p class="table"><a href="#OmapSystemValuesA">struct OmapSystemValuesA</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapSystemValuesB</p></td> +<td align="left" valign="top"><p class="table">8</p></td> +<td align="left" valign="top"><p class="table"><a href="#OmapSystemValuesB">struct OmapSystemValuesB</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapGenericVector[32]</p></td> +<td align="left" valign="top"><p class="table">128</p></td> +<td align="left" valign="top"><p class="table"><a href="#OmapVector">struct OmapVector</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapColor</p></td> +<td align="left" valign="top"><p class="table">16</p></td> +<td align="left" valign="top"><p class="table"><a href="#OmapColor">struct OmapColor</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapSystemValuesC</p></td> +<td align="left" valign="top"><p class="table">16</p></td> +<td align="left" valign="top"><p class="table"><a href="#OmapSystemValuesC">struct OmapSystemValuesC</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapFixedFncTexture[10]</p></td> +<td align="left" valign="top"><p class="table">40</p></td> +<td align="left" valign="top"><p class="table"><a href="#OmapTexture">struct OmapTexture</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapReserved</p></td> +<td align="left" valign="top"><p class="table">8</p></td> +<td align="left" valign="top"><p class="table">-</p></td> +</tr> +</tbody> +</table> +</div> +<div class="tableblock"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 2. SPH Type 2 Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">CommonWord0</p></td> +<td align="left" valign="top"><p class="table">32</p></td> +<td align="left" valign="top"><p class="table"><a href="#CommonWord0">struct CommonWord0</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">CommonWord1</p></td> +<td align="left" valign="top"><p class="table">32</p></td> +<td align="left" valign="top"><p class="table"><a href="#CommonWord1">struct CommonWord1</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">CommonWord2</p></td> +<td align="left" valign="top"><p class="table">32</p></td> +<td align="left" valign="top"><p class="table"><a href="#CommonWord2">struct CommonWord2</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">CommonWord3</p></td> +<td align="left" valign="top"><p class="table">32</p></td> +<td align="left" valign="top"><p class="table"><a href="#CommonWord3">struct CommonWord3</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">CommonWord4</p></td> +<td align="left" valign="top"><p class="table">32</p></td> +<td align="left" valign="top"><p class="table"><a href="#CommonWord4">struct CommonWord4</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapSystemValuesA</p></td> +<td align="left" valign="top"><p class="table">24</p></td> +<td align="left" valign="top"><p class="table"><a href="#ImapSystemValuesA">struct ImapSystemValuesA</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapSystemValuesB</p></td> +<td align="left" valign="top"><p class="table">8</p></td> +<td align="left" valign="top"><p class="table"><a href="#ImapSystemValuesB">struct ImapSystemValuesB</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapGenericVector[32]</p></td> +<td align="left" valign="top"><p class="table">256</p></td> +<td align="left" valign="top"><p class="table"><a href="#ImapPixelVector">struct ImapPixelVector</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColor</p></td> +<td align="left" valign="top"><p class="table">16</p></td> +<td align="left" valign="top"><p class="table"><a href="#ImapPixelColor">struct ImapPixelColor</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapSystemValuesC</p></td> +<td align="left" valign="top"><p class="table">16</p></td> +<td align="left" valign="top"><p class="table"><a href="#ImapSystemValuesC">struct ImapSystemValuesC</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapFixedFncTexture[10]</p></td> +<td align="left" valign="top"><p class="table">80</p></td> +<td align="left" valign="top"><p class="table"><a href="#ImapPixelTexture">struct ImapPixelTexture</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapReserved</p></td> +<td align="left" valign="top"><p class="table">16</p></td> +<td align="left" valign="top"><p class="table">-</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapTarget[8]</p></td> +<td align="left" valign="top"><p class="table">32</p></td> +<td align="left" valign="top"><p class="table"><a href="#OmapTarget">struct OmapTarget</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapSampleMask</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapDepth</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapReserved</p></td> +<td align="left" valign="top"><p class="table">30</p></td> +<td align="left" valign="top"><p class="table">-</p></td> +</tr> +</tbody> +</table> +</div> +</div> +</div> +<div class="sect1"> +<h2 id="_sph_common_word_definitions">SPH Common Word Definitions</h2> +<div class="sectionbody"> +<div class="tableblock" id="CommonWord0"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 3. CommonWord0 Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">SphType</p></td> +<td align="left" valign="top"><p class="table">5</p></td> +<td align="left" valign="top"><p class="table">enum</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">Version</p></td> +<td align="left" valign="top"><p class="table">5</p></td> +<td align="left" valign="top"><p class="table">U05</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ShaderType</p></td> +<td align="left" valign="top"><p class="table">4</p></td> +<td align="left" valign="top"><p class="table">enum</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">MrtEnable</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">KillsPixels</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">DoesGlobalStore</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">SassVersion</p></td> +<td align="left" valign="top"><p class="table">4</p></td> +<td align="left" valign="top"><p class="table">U04</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">Reserved</p></td> +<td align="left" valign="top"><p class="table">5</p></td> +<td align="left" valign="top"><p class="table">-</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">DoesLoadOrStore</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">DoesFp64</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">StreamOutMask</p></td> +<td align="left" valign="top"><p class="table">4</p></td> +<td align="left" valign="top"><p class="table">U04</p></td> +</tr> +</tbody> +</table> +</div> +<div class="ulist"><ul> +<li> +<p> +The SPH field SphType sets the type of shader, where the type is either + TYPE_01_VTG or TYPE_02_PS. +</p> +</li> +</ul></div> +<div class="tableblock"> +<table rules="all" +width="25%" +frame="border" +cellspacing="0" cellpadding="4"> +<col width="50%" /> +<col width="50%" /> +<thead> +<tr> +<th align="left" valign="top"> Name </th> +<th align="left" valign="top"> Value</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">VTG</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">PS</p></td> +<td align="left" valign="top"><p class="table">2</p></td> +</tr> +</tbody> +</table> +</div> +<div class="ulist"><ul> +<li> +<p> +The SPH field Version sets is used during development to pick the version. +</p> +</li> +<li> +<p> +The SPH field ShaderType sets the type (e.g, VERTEX, TESSELLATION, GEOMETRY, or PIXEL) + of shader for the shader program. +</p> +</li> +</ul></div> +<div class="tableblock"> +<table rules="all" +width="25%" +frame="border" +cellspacing="0" cellpadding="4"> +<col width="50%" /> +<col width="50%" /> +<thead> +<tr> +<th align="left" valign="top"> Name </th> +<th align="left" valign="top"> Value</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">VERTEX</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">TESSELLATION_INIT</p></td> +<td align="left" valign="top"><p class="table">2</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">TESSELLATION</p></td> +<td align="left" valign="top"><p class="table">3</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">GEOMETRY</p></td> +<td align="left" valign="top"><p class="table">4</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">PIXEL</p></td> +<td align="left" valign="top"><p class="table">5</p></td> +</tr> +</tbody> +</table> +</div> +<div class="ulist"><ul> +<li> +<p> +The SPH field MrtEnable, when TRUE indicates that the pixel shader outputs + multiple colors (the number being controlled by the SPH Omap). It is always + AND’d with SetCtMrtEnable.V(eff) to allow the driver to dynamically override the + MRT (Multiple Render Target) behavior of the pixel shader. If the result is + TRUE, then the pixel shader outputs will each be sent to its corresponding + enabled target. If the result is FALSE, then pixel shader output 0 + will be sent to each enabled target. This override of MRT is necessary to + support OGL’s DrawBuffer call (which is inherently non-MRT) when an MRT + enabled pixel shader is active. This field has no effect on the blending + enables; that is, whether MrtEnable result is TRUE or FALSE, each color + target still has an independent blend enable (unless + SetSingleRopControl.Enable is TRUE). This SPH field is only used for pixel + shaders. +</p> +</li> +<li> +<p> +The SPH field KillsPixels, if TRUE, enables pixel shader programs to kill pixels. When + set to FALSE, pixel shaders KIL instructions become no-operations and trigger + a hardware exception. Also, when this field is TRUE, EarlyZ is turned off, + and Zcull’s visible pixel counting acceleration is turned off. This field + has no effect on the texture color key operations. This SPH field is only + used for pixels shaders. +</p> +</li> +<li> +<p> +The SPH field DoesGlobalStore indicates the shader might perform a global store. +</p> +</li> +</ul></div> +<div class="admonitionblock"> +<table><tr> +<td class="icon"> +<div class="title">Note</div> +</td> +<td class="content">When SPH.DoesGlobalStore == 0, any global store instructions (ST/ATOM/SUST) are +noop’d and a hardware exception is generated. The STL instruction may still +be used for local stores.</td> +</tr></table> +</div> +<div class="ulist"><ul> +<li> +<p> +The SPH field StreamOutMask selects which GS output streams are enbled + as outputs from the GS. There are four GS output streams, numbered 0 to 3. + If a stream is disabled in StreamOutMask, it is never written even if a buffer + is bound to it. +</p> +</li> +<li> +<p> +The SPH field DoesLoadOrStore is used to enable power optimizations by disabling the load/store + path if it is not being used. If a shader unit is only running pixel work that + has DoesLoadOrStore set to FALSE, and it has declared no additional CallReturnStack + by setting ShaderLocalMemoryCrsSize to zero, the load-store path can be + safely shut down temporarily. When DoesLoadOrStore == FALSE, LD, ST, and all the + variations thereof in the ISA, will be noop’ed by the HW. +</p> +</li> +<li> +<p> +The SPH field DoesFp64 is used power-off the double precision math if the compiler can + guarantee it will never be used. If all of the work running on a given Shader unit + has DoesFp64 set to FALSE, this math block will be powered down. Any double precision + instruction encountered when DoesFp64 is FALSE will be noop’ed by the HW. +</p> +</li> +</ul></div> +<div class="tableblock" id="CommonWord1"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 4. CommonWord1 Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">ShaderLocalMemoryLowSize</p></td> +<td align="left" valign="top"><p class="table">24</p></td> +<td align="left" valign="top"><p class="table">U24</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">PerPatchAttributeCount</p></td> +<td align="left" valign="top"><p class="table">8</p></td> +<td align="left" valign="top"><p class="table">U08</p></td> +</tr> +</tbody> +</table> +</div> +<div class="ulist"><ul> +<li> +<p> +The SPH fields ShaderLocalMemoryLowSize and ShaderLocalMemoryHighSize set the + required size of thread-private memory, for variable storage, needed by the + shader program. +</p> +</li> +<li> +<p> +The SPH field PerPatchAttributeCount indicates the number of per-patch attributes + that are written by the tesselation init shader (and read by the subsequent tesselation + shader). Per-patch attributes are in addition to per-vertex attributes. + This field is only used on tesselation init shaders. +</p> +</li> +</ul></div> +<div class="admonitionblock"> +<table><tr> +<td class="icon"> +<div class="title">Note</div> +</td> +<td class="content">Triangles generated by the geometry shader always have all their edge flags set +to TRUE.</td> +</tr></table> +</div> +<div class="tableblock" id="CommonWord2"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 5. CommonWord2 Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">ShaderLocalMemoryHighSize</p></td> +<td align="left" valign="top"><p class="table">24</p></td> +<td align="left" valign="top"><p class="table">U24</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ThreadsPerInputPrimitive</p></td> +<td align="left" valign="top"><p class="table">8</p></td> +<td align="left" valign="top"><p class="table">U08</p></td> +</tr> +</tbody> +</table> +</div> +<div class="ulist"><ul> +<li> +<p> +The SPH field ThreadsPerInputPrimitive sets the maximum number of threads that + are invoked for a primitive, thereby allowing the work of one shader + to be divided amongst several shaders. This is the number of "instanced" + shaders. This field has the following shader-specific meanings: +</p> +</li> +</ul></div> +<div class="tableblock"> +<table rules="all" +width="50%" +frame="border" +cellspacing="0" cellpadding="4"> +<col width="50%" /> +<col width="50%" /> +<thead> +<tr> +<th align="left" valign="top"> Program Type </th> +<th align="left" valign="top"> Meaning</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">VERTEX</p></td> +<td align="left" valign="top"><p class="table">Unused</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">TESSELLATION_INIT</p></td> +<td align="left" valign="top"><p class="table">Sets the number of threads run per patch</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">TESSELLATION</p></td> +<td align="left" valign="top"><p class="table">Unused</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">GEOMETRY</p></td> +<td align="left" valign="top"><p class="table">Sets the number of threads run per primitive</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">PIXEL</p></td> +<td align="left" valign="top"><p class="table">Unused</p></td> +</tr> +</tbody> +</table> +</div> +<div class="tableblock" id="CommonWord3"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 6. CommonWord3 Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">ShaderLocalMemoryCrsSize</p></td> +<td align="left" valign="top"><p class="table">24</p></td> +<td align="left" valign="top"><p class="table">U24</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OutputTopology</p></td> +<td align="left" valign="top"><p class="table">4</p></td> +<td align="left" valign="top"><p class="table">enum</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">Reserved</p></td> +<td align="left" valign="top"><p class="table">4</p></td> +<td align="left" valign="top"><p class="table">-</p></td> +</tr> +</tbody> +</table> +</div> +<div class="ulist"><ul> +<li> +<p> +The SPH field ShaderLocalMemoryCrsSize sets the additional (off chip) call/return stack size (CRS_SZ). + Units are in Bytes/Warp. Minimum value 0, maximum 1 megabyte. Must be multiples of 512 bytes. +</p> +</li> +<li> +<p> +The SPH field OutputTopology sets the primitive topology of the vertices that are output from the + pipe stage. This field is only used with geometry shaders, where the value must be greater than zero and + has a maximum of 1024. The allowed values are: +</p> +</li> +</ul></div> +<div class="tableblock"> +<table rules="all" +width="25%" +frame="border" +cellspacing="0" cellpadding="4"> +<col width="50%" /> +<col width="50%" /> +<thead> +<tr> +<th align="left" valign="top"> Name </th> +<th align="left" valign="top"> Value</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">POINTLIST</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">LINESTRIP</p></td> +<td align="left" valign="top"><p class="table">6</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">TRIANGLESTRIP</p></td> +<td align="left" valign="top"><p class="table">7</p></td> +</tr> +</tbody> +</table> +</div> +<div class="tableblock" id="CommonWord4"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 7. CommonWord4 Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">MaxOutputVertexCount</p></td> +<td align="left" valign="top"><p class="table">12</p></td> +<td align="left" valign="top"><p class="table">U12</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">StoreReqStart</p></td> +<td align="left" valign="top"><p class="table">8</p></td> +<td align="left" valign="top"><p class="table">U08</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">Reserved</p></td> +<td align="left" valign="top"><p class="table">4</p></td> +<td align="left" valign="top"><p class="table">-</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">StoreReqEnd</p></td> +<td align="left" valign="top"><p class="table">8</p></td> +<td align="left" valign="top"><p class="table">U08</p></td> +</tr> +</tbody> +</table> +</div> +<div class="ulist"><ul> +<li> +<p> +The SPH field MaxOutputVertexCount sets the maximum number of vertices that can be output by + one shader thread. This field is only used with geometry shaders, where the + value sets the maximum number of vertices output per thread, and OUT instructions + beyond this are noop’ed. +</p> +</li> +<li> +<p> +The SPH fields StoreReqStart and StoreReqEnd set a range of attributes + whose corresponding Odmap values of ST or ST_LAST are treated as ST_REQ. + Normally, for an attribute whose Omap bit is TRUE and Odmap value is ST, when + the shader writes data to this output, it can not count on being able to read + it back, since the next downstream shader might have its Imap bit FALSE, + thereby causing the Bmap bit to be FALSE. By including a ST type of attribute + in the range of StoreReqStart and StoreReqEnd, the attribute’s Odmap value + is treated as ST_REQ, so an Omap bit being TRUE causes the Bmap bit to + be TRUE. This guarantees the shader program can output the value and + then read it back later. This will save register space. +</p> +</li> +<li> +<p> +The SPH field StoreReqStart sets the first attribute whose ST or ST_LAST + Odmap values are treated as ST_REQ. Note that Odmap values of discard are + not affected. +</p> +</li> +<li> +<p> +The SPH field StoreReqEnd sets the last attribute whose ST of ST_LAST Odmap + values are treated as ST_REQ. If no attributes are to have their Odmap value + treated as ST_REQ, then the SPH needs to have StoreReqStart greater + than StoreReqEnd. +</p> +</li> +</ul></div> +<div class="admonitionblock"> +<table><tr> +<td class="icon"> +<div class="title">Note</div> +</td> +<td class="content">SPH fields StoreReqStart and StoreReqEnd are ignored for geometry and pixel +shaders. For geometry shaders, ALD.O is disallowed because a single geometry +shader thread can output multiple vertices, so it is not possible to read back +every attribute that was previously written (unlike vertex, tesselation and +tesselation init shaders).</td> +</tr></table> +</div> +</div> +</div> +<div class="sect1"> +<h2 id="_sph_imap_definitions">SPH IMAP Definitions</h2> +<div class="sectionbody"> +<div class="tableblock" id="ImapSystemValuesA"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 8. ImapSystemValuesA Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">Reserved</p></td> +<td align="left" valign="top"><p class="table">4</p></td> +<td align="left" valign="top"><p class="table">-</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapTessellationLodLeft</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapTessellationLodRight</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapTessellationLodBottom</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapTessellationLodTop</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapTessellationInteriorU</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapTessellationInteriorV</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">Reserved</p></td> +<td align="left" valign="top"><p class="table">14</p></td> +<td align="left" valign="top"><p class="table">-</p></td> +</tr> +</tbody> +</table> +</div> +<div class="tableblock" id="ImapSystemValuesB"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 9. ImapSystemValuesB Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">ImapPrimitiveId</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapRtArrayIndex</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapViewportIndex</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapPointSize</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapPositionX</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapPositionY</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapPositionZ</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapPositionW</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +</tbody> +</table> +</div> +<div class="tableblock" id="ImapColor"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 10. ImapColor Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">ImapColorFrontDiffuseRed</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorFrontDiffuseGreen</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorFrontDiffuseBlue</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorFrontDiffuseAlpha</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorFrontSpecularRed</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorFrontSpecularGreen</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorFrontSpecularBlue</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorFrontSpecularAlpha</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorBackDiffuseRed</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorBackDiffuseGreen</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorBackDiffuseBlue</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorBackDiffuseAlpha</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorBackSpecularRed</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorBackSpecularGreen</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorBackSpecularBlue</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorBackSpecularAlpha</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +</tbody> +</table> +</div> +<div class="tableblock" id="ImapSystemValuesC"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 11. ImapSystemValuesC Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">ImapClipDistance0</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapClipDistance1</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapClipDistance2</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapClipDistance3</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapClipDistance4</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapClipDistance5</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapClipDistance6</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapClipDistance7</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapPointSpriteS</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapPointSpriteT</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapFogCoordinate</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">Reserved</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapTessellationEvaluationPointU</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapTessellationEvaluationPointV</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapInstanceId</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapVertexId</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +</tbody> +</table> +</div> +<div class="tableblock" id="ImapPixelColor"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 12. ImapPixelColor Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">ImapColorDiffuseRed</p></td> +<td align="left" valign="top"><p class="table">2</p></td> +<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorDiffuseGreen</p></td> +<td align="left" valign="top"><p class="table">2</p></td> +<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorDiffuseBlue</p></td> +<td align="left" valign="top"><p class="table">2</p></td> +<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorDiffuseAlpha</p></td> +<td align="left" valign="top"><p class="table">2</p></td> +<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorSpecularRed</p></td> +<td align="left" valign="top"><p class="table">2</p></td> +<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorSpecularGreen</p></td> +<td align="left" valign="top"><p class="table">2</p></td> +<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorSpecularBlue</p></td> +<td align="left" valign="top"><p class="table">2</p></td> +<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapColorSpecularAlpha</p></td> +<td align="left" valign="top"><p class="table">2</p></td> +<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td> +</tr> +</tbody> +</table> +</div> +<div class="tableblock" id="enumPixelImap"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 13. PixelImap enum definition</caption> +<col width="50%" /> +<col width="50%" /> +<thead> +<tr> +<th align="left" valign="top"> Name </th> +<th align="left" valign="top"> Value</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">Unused</p></td> +<td align="left" valign="top"><p class="table">0</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">Constant</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">Perspective</p></td> +<td align="left" valign="top"><p class="table">2</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ScreenLinear</p></td> +<td align="left" valign="top"><p class="table">3</p></td> +</tr> +</tbody> +</table> +</div> +</div> +</div> +<div class="sect1"> +<h2 id="_sph_omap_definitions">SPH OMAP Definitions</h2> +<div class="sectionbody"> +<div class="tableblock" id="OmapSystemValuesA"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 14. OmapSystemValuesA Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">Reserved</p></td> +<td align="left" valign="top"><p class="table">4</p></td> +<td align="left" valign="top"><p class="table">-</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapTessellationLodLeft</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapTessellationLodRight</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapTessellationLodBottom</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapTessellationLodTop</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapTessellationInteriorU</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapTessellationInteriorV</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">Reserved</p></td> +<td align="left" valign="top"><p class="table">14</p></td> +<td align="left" valign="top"><p class="table">-</p></td> +</tr> +</tbody> +</table> +</div> +<div class="tableblock" id="OmapSystemValuesB"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 15. OmapSystemValuesB Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">OmapPrimitiveId</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapRtArrayIndex</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapViewportIndex</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapPointSize</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapPositionX</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapPositionY</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapPositionZ</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapPositionW</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +</tbody> +</table> +</div> +<div class="tableblock" id="OmapColor"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 16. OmapColor Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">OmapColorFrontDiffuseRed</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapColorFrontDiffuseGreen</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapColorFrontDiffuseBlue</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapColorFrontDiffuseAlpha</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapColorFrontSpecularRed</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapColorFrontSpecularGreen</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapColorFrontSpecularBlue</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapColorFrontSpecularAlpha</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapColorBackDiffuseRed</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapColorBackDiffuseGreen</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapColorBackDiffuseBlue</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapColorBackDiffuseAlpha</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapColorBackSpecularRed</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapColorBackSpecularGreen</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapColorBackSpecularBlue</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapColorBackSpecularAlpha</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +</tbody> +</table> +</div> +<div class="tableblock" id="OmapSystemValuesC"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 17. OmapSystemValuesC Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">OmapClipDistance0</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapClipDistance1</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapClipDistance2</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapClipDistance3</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapClipDistance4</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapClipDistance5</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapClipDistance6</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapClipDistance7</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapPointSpriteS</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapPointSpriteT</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapFogCoordinate</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapSystemValuesReserved17</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapTessellationEvaluationPointU</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapTessellationEvaluationPointV</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapInstanceId</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapVertexId</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +</tbody> +</table> +</div> +</div> +</div> +<div class="sect1"> +<h2 id="_sph_vector_definitions">SPH Vector Definitions</h2> +<div class="sectionbody"> +<div class="tableblock" id="ImapVector"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 18. ImapVector Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">ImapX</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapY</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapZ</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapW</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +</tbody> +</table> +</div> +<div class="tableblock" id="OmapVector"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 19. OmapVector Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">OmapX</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapY</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapZ</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapW</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +</tbody> +</table> +</div> +<div class="tableblock" id="ImapPixelVector"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 20. ImapPixelVector Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">ImapX</p></td> +<td align="left" valign="top"><p class="table">2</p></td> +<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapY</p></td> +<td align="left" valign="top"><p class="table">2</p></td> +<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapZ</p></td> +<td align="left" valign="top"><p class="table">2</p></td> +<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapW</p></td> +<td align="left" valign="top"><p class="table">2</p></td> +<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td> +</tr> +</tbody> +</table> +</div> +<div class="tableblock" id="ImapTexture"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 21. ImapTexture Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">ImapS</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapT</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapR</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapQ</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +</tbody> +</table> +</div> +<div class="tableblock" id="OmapTexture"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 22. OmapTexture Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">OmapS</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapT</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapR</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapQ</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +</tbody> +</table> +</div> +<div class="tableblock" id="ImapPixelTexture"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 23. ImapPixelTexture Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">ImapS</p></td> +<td align="left" valign="top"><p class="table">2</p></td> +<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapT</p></td> +<td align="left" valign="top"><p class="table">2</p></td> +<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapR</p></td> +<td align="left" valign="top"><p class="table">2</p></td> +<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">ImapQ</p></td> +<td align="left" valign="top"><p class="table">2</p></td> +<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td> +</tr> +</tbody> +</table> +</div> +<div class="tableblock" id="OmapTarget"> +<table rules="all" +width="100%" +frame="border" +cellspacing="0" cellpadding="4"> +<caption class="title">Table 24. OmapTarget Definition</caption> +<col width="33%" /> +<col width="33%" /> +<col width="33%" /> +<thead> +<tr> +<th align="left" valign="top"> Field </th> +<th align="left" valign="top"> Bit width </th> +<th align="left" valign="top"> Type</th> +</tr> +</thead> +<tbody> +<tr> +<td align="left" valign="top"><p class="table">OmapRed</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapGreen</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapBlue</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +<tr> +<td align="left" valign="top"><p class="table">OmapAlpha</p></td> +<td align="left" valign="top"><p class="table">1</p></td> +<td align="left" valign="top"><p class="table">bool</p></td> +</tr> +</tbody> +</table> +</div> +</div> +</div> +</div> +<div id="footnotes"><hr /></div> +<div id="footer"> +<div id="footer-text"> +Last updated Mon May 18 17:00:56 PDT 2015 +</div> +</div> +</body> +</html> |