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authorJohn Hubbard <jhubbard@nvidia.com>2019-04-21 17:09:24 -0700
committerJohn Hubbard <jhubbard@nvidia.com>2019-04-24 11:13:31 -0700
commit60b67c31fcad6d0dc9603a034994a12efe3d5202 (patch)
treec71d32e4b2a0d2a9770ac6b9add6ed49b0320e51 /Shader-Program-Header
parentd1be635fac4adad238916d28dde406c81ba564a8 (diff)
downloadopen-gpu-doc-60b67c31fcad6d0dc9603a034994a12efe3d5202.tar.xz
Open doc files, version 1 of everything
This copies over files from: http://download.nvidia.com/open-gpu-doc/ with a few overrides from local, as-yet-to-be-published files (generally just a file suffix and licensing tweak). Here's the script that was used to create this commit: wget -r http://download.nvidia.com/open-gpu-doc/ mv download.nvidia.com/open-gpu-doc/* . rm -rf download.nvidia.com/ find . -name index.html | xargs rm -f find . -name Thumbs.db | xargs rm -f find . -type f | grep -v \.git | xargs file | grep CRLF | cut -f1 -d: | xargs dos2unix for f in `find . -name 1 | cut -f2 -d "/"`; do pushd $f; mv 1/* .; popd; done find . -name 1 | xargs rmdir rm -rf Host-Fifo/volta/gv100 mkdir -p Host-Fifo/volta/gv100 cp $sw/docs/Public_Devel_Docs/release/Host-Fifo/volta/gv100/* Host-Fifo/volta/gv100/ rm Display-Ref-Manuals/gv100/dev_display.ref cp $sw/docs/Public_Devel_Docs/release/Display-Ref-Manuals/1/gv100/dev_display.ref \ Display-Ref-Manuals/gv100/dev_display.ref.txt git add . git mv DCB/DCB-4.0-Specification.html DCB/DCB-4.x-Specification.html git reset HEAD Display-Class-Methods/2 git reset HEAD DCB/2 git commit Reviewed-by: Andy Ritger
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+<body class="article">
+<div id="header">
+<h1>Shader Program Header Specification</h1>
+</div>
+<div id="content">
+<div class="sect1">
+<h2 id="_purpose">Purpose</h2>
+<div class="sectionbody">
+<div class="paragraph"><p>The first 80 bytes of a GPU program, known as the Shader Program Header (SPH),
+contains information about the program, which the GPU uses to determine how to
+execute the instructions.</p></div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_sph_overall_structure">SPH Overall Structure</h2>
+<div class="sectionbody">
+<div class="paragraph"><p>Some portions of the SPH are interpreted differently depending on which stage
+of the pipeline the program is used with (e.g., Vertex or Fragment), whereas
+some portions are always interpreted the same way&#8201;&#8212;&#8201;they are common for all
+program types.</p></div>
+<div class="paragraph"><p>There are two main types of programs; PS and VTG. PS is used for
+pixel/fragment shaders, and VTG is used for everything else. When PS is used,
+field SphType in CommonWord0 must be set to 1; similarly, when VTG is used,
+SphType in CommonWord0 must be set to 2.</p></div>
+<div class="tableblock">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 1. SPH Type 1 Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">CommonWord0</p></td>
+<td align="left" valign="top"><p class="table">32</p></td>
+<td align="left" valign="top"><p class="table"><a href="#CommonWord0">struct CommonWord0</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">CommonWord1</p></td>
+<td align="left" valign="top"><p class="table">32</p></td>
+<td align="left" valign="top"><p class="table"><a href="#CommonWord1">struct CommonWord1</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">CommonWord2</p></td>
+<td align="left" valign="top"><p class="table">32</p></td>
+<td align="left" valign="top"><p class="table"><a href="#CommonWord2">struct CommonWord2</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">CommonWord3</p></td>
+<td align="left" valign="top"><p class="table">32</p></td>
+<td align="left" valign="top"><p class="table"><a href="#CommonWord3">struct CommonWord3</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">CommonWord4</p></td>
+<td align="left" valign="top"><p class="table">32</p></td>
+<td align="left" valign="top"><p class="table"><a href="#CommonWord4">struct CommonWord4</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapSystemValuesA</p></td>
+<td align="left" valign="top"><p class="table">24</p></td>
+<td align="left" valign="top"><p class="table"><a href="#ImapSystemValuesA">struct ImapSystemValuesA</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapSystemValuesB</p></td>
+<td align="left" valign="top"><p class="table">8</p></td>
+<td align="left" valign="top"><p class="table"><a href="#ImapSystemValuesB">struct ImapSystemValuesB</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapGenericVector[32]</p></td>
+<td align="left" valign="top"><p class="table">128</p></td>
+<td align="left" valign="top"><p class="table"><a href="#ImapVector">struct ImapVector</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColor</p></td>
+<td align="left" valign="top"><p class="table">16</p></td>
+<td align="left" valign="top"><p class="table"><a href="#ImapColor">struct ImapColor</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapSystemValuesC</p></td>
+<td align="left" valign="top"><p class="table">16</p></td>
+<td align="left" valign="top"><p class="table"><a href="#ImapSystemValuesC">struct ImapSystemValuesC</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapFixedFncTexture[10]</p></td>
+<td align="left" valign="top"><p class="table">40</p></td>
+<td align="left" valign="top"><p class="table"><a href="#ImapTexture">struct ImapTexture</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapReserved</p></td>
+<td align="left" valign="top"><p class="table">8</p></td>
+<td align="left" valign="top"><p class="table">-</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapSystemValuesA</p></td>
+<td align="left" valign="top"><p class="table">24</p></td>
+<td align="left" valign="top"><p class="table"><a href="#OmapSystemValuesA">struct OmapSystemValuesA</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapSystemValuesB</p></td>
+<td align="left" valign="top"><p class="table">8</p></td>
+<td align="left" valign="top"><p class="table"><a href="#OmapSystemValuesB">struct OmapSystemValuesB</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapGenericVector[32]</p></td>
+<td align="left" valign="top"><p class="table">128</p></td>
+<td align="left" valign="top"><p class="table"><a href="#OmapVector">struct OmapVector</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapColor</p></td>
+<td align="left" valign="top"><p class="table">16</p></td>
+<td align="left" valign="top"><p class="table"><a href="#OmapColor">struct OmapColor</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapSystemValuesC</p></td>
+<td align="left" valign="top"><p class="table">16</p></td>
+<td align="left" valign="top"><p class="table"><a href="#OmapSystemValuesC">struct OmapSystemValuesC</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapFixedFncTexture[10]</p></td>
+<td align="left" valign="top"><p class="table">40</p></td>
+<td align="left" valign="top"><p class="table"><a href="#OmapTexture">struct OmapTexture</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapReserved</p></td>
+<td align="left" valign="top"><p class="table">8</p></td>
+<td align="left" valign="top"><p class="table">-</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="tableblock">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 2. SPH Type 2 Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">CommonWord0</p></td>
+<td align="left" valign="top"><p class="table">32</p></td>
+<td align="left" valign="top"><p class="table"><a href="#CommonWord0">struct CommonWord0</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">CommonWord1</p></td>
+<td align="left" valign="top"><p class="table">32</p></td>
+<td align="left" valign="top"><p class="table"><a href="#CommonWord1">struct CommonWord1</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">CommonWord2</p></td>
+<td align="left" valign="top"><p class="table">32</p></td>
+<td align="left" valign="top"><p class="table"><a href="#CommonWord2">struct CommonWord2</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">CommonWord3</p></td>
+<td align="left" valign="top"><p class="table">32</p></td>
+<td align="left" valign="top"><p class="table"><a href="#CommonWord3">struct CommonWord3</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">CommonWord4</p></td>
+<td align="left" valign="top"><p class="table">32</p></td>
+<td align="left" valign="top"><p class="table"><a href="#CommonWord4">struct CommonWord4</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapSystemValuesA</p></td>
+<td align="left" valign="top"><p class="table">24</p></td>
+<td align="left" valign="top"><p class="table"><a href="#ImapSystemValuesA">struct ImapSystemValuesA</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapSystemValuesB</p></td>
+<td align="left" valign="top"><p class="table">8</p></td>
+<td align="left" valign="top"><p class="table"><a href="#ImapSystemValuesB">struct ImapSystemValuesB</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapGenericVector[32]</p></td>
+<td align="left" valign="top"><p class="table">256</p></td>
+<td align="left" valign="top"><p class="table"><a href="#ImapPixelVector">struct ImapPixelVector</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColor</p></td>
+<td align="left" valign="top"><p class="table">16</p></td>
+<td align="left" valign="top"><p class="table"><a href="#ImapPixelColor">struct ImapPixelColor</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapSystemValuesC</p></td>
+<td align="left" valign="top"><p class="table">16</p></td>
+<td align="left" valign="top"><p class="table"><a href="#ImapSystemValuesC">struct ImapSystemValuesC</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapFixedFncTexture[10]</p></td>
+<td align="left" valign="top"><p class="table">80</p></td>
+<td align="left" valign="top"><p class="table"><a href="#ImapPixelTexture">struct ImapPixelTexture</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapReserved</p></td>
+<td align="left" valign="top"><p class="table">16</p></td>
+<td align="left" valign="top"><p class="table">-</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapTarget[8]</p></td>
+<td align="left" valign="top"><p class="table">32</p></td>
+<td align="left" valign="top"><p class="table"><a href="#OmapTarget">struct OmapTarget</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapSampleMask</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapDepth</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapReserved</p></td>
+<td align="left" valign="top"><p class="table">30</p></td>
+<td align="left" valign="top"><p class="table">-</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_sph_common_word_definitions">SPH Common Word Definitions</h2>
+<div class="sectionbody">
+<div class="tableblock" id="CommonWord0">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 3. CommonWord0 Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">SphType</p></td>
+<td align="left" valign="top"><p class="table">5</p></td>
+<td align="left" valign="top"><p class="table">enum</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">Version</p></td>
+<td align="left" valign="top"><p class="table">5</p></td>
+<td align="left" valign="top"><p class="table">U05</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ShaderType</p></td>
+<td align="left" valign="top"><p class="table">4</p></td>
+<td align="left" valign="top"><p class="table">enum</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">MrtEnable</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">KillsPixels</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">DoesGlobalStore</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">SassVersion</p></td>
+<td align="left" valign="top"><p class="table">4</p></td>
+<td align="left" valign="top"><p class="table">U04</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">Reserved</p></td>
+<td align="left" valign="top"><p class="table">5</p></td>
+<td align="left" valign="top"><p class="table">-</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">DoesLoadOrStore</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">DoesFp64</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">StreamOutMask</p></td>
+<td align="left" valign="top"><p class="table">4</p></td>
+<td align="left" valign="top"><p class="table">U04</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="ulist"><ul>
+<li>
+<p>
+The SPH field SphType sets the type of shader, where the type is either
+ TYPE_01_VTG or TYPE_02_PS.
+</p>
+</li>
+</ul></div>
+<div class="tableblock">
+<table rules="all"
+width="25%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<col width="50%" />
+<col width="50%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Name </th>
+<th align="left" valign="top"> Value</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">VTG</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">PS</p></td>
+<td align="left" valign="top"><p class="table">2</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="ulist"><ul>
+<li>
+<p>
+The SPH field Version sets is used during development to pick the version.
+</p>
+</li>
+<li>
+<p>
+The SPH field ShaderType sets the type (e.g, VERTEX, TESSELLATION, GEOMETRY, or PIXEL)
+ of shader for the shader program.
+</p>
+</li>
+</ul></div>
+<div class="tableblock">
+<table rules="all"
+width="25%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<col width="50%" />
+<col width="50%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Name </th>
+<th align="left" valign="top"> Value</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">VERTEX</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">TESSELLATION_INIT</p></td>
+<td align="left" valign="top"><p class="table">2</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">TESSELLATION</p></td>
+<td align="left" valign="top"><p class="table">3</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">GEOMETRY</p></td>
+<td align="left" valign="top"><p class="table">4</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">PIXEL</p></td>
+<td align="left" valign="top"><p class="table">5</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="ulist"><ul>
+<li>
+<p>
+The SPH field MrtEnable, when TRUE indicates that the pixel shader outputs
+ multiple colors (the number being controlled by the SPH Omap). It is always
+ AND&#8217;d with SetCtMrtEnable.V(eff) to allow the driver to dynamically override the
+ MRT (Multiple Render Target) behavior of the pixel shader. If the result is
+ TRUE, then the pixel shader outputs will each be sent to its corresponding
+ enabled target. If the result is FALSE, then pixel shader output 0
+ will be sent to each enabled target. This override of MRT is necessary to
+ support OGL&#8217;s DrawBuffer call (which is inherently non-MRT) when an MRT
+ enabled pixel shader is active. This field has no effect on the blending
+ enables; that is, whether MrtEnable result is TRUE or FALSE, each color
+ target still has an independent blend enable (unless
+ SetSingleRopControl.Enable is TRUE). This SPH field is only used for pixel
+ shaders.
+</p>
+</li>
+<li>
+<p>
+The SPH field KillsPixels, if TRUE, enables pixel shader programs to kill pixels. When
+ set to FALSE, pixel shaders KIL instructions become no-operations and trigger
+ a hardware exception. Also, when this field is TRUE, EarlyZ is turned off,
+ and Zcull&#8217;s visible pixel counting acceleration is turned off. This field
+ has no effect on the texture color key operations. This SPH field is only
+ used for pixels shaders.
+</p>
+</li>
+<li>
+<p>
+The SPH field DoesGlobalStore indicates the shader might perform a global store.
+</p>
+</li>
+</ul></div>
+<div class="admonitionblock">
+<table><tr>
+<td class="icon">
+<div class="title">Note</div>
+</td>
+<td class="content">When SPH.DoesGlobalStore == 0, any global store instructions (ST/ATOM/SUST) are
+noop&#8217;d and a hardware exception is generated. The STL instruction may still
+be used for local stores.</td>
+</tr></table>
+</div>
+<div class="ulist"><ul>
+<li>
+<p>
+The SPH field StreamOutMask selects which GS output streams are enbled
+ as outputs from the GS. There are four GS output streams, numbered 0 to 3.
+ If a stream is disabled in StreamOutMask, it is never written even if a buffer
+ is bound to it.
+</p>
+</li>
+<li>
+<p>
+The SPH field DoesLoadOrStore is used to enable power optimizations by disabling the load/store
+ path if it is not being used. If a shader unit is only running pixel work that
+ has DoesLoadOrStore set to FALSE, and it has declared no additional CallReturnStack
+ by setting ShaderLocalMemoryCrsSize to zero, the load-store path can be
+ safely shut down temporarily. When DoesLoadOrStore == FALSE, LD, ST, and all the
+ variations thereof in the ISA, will be noop&#8217;ed by the HW.
+</p>
+</li>
+<li>
+<p>
+The SPH field DoesFp64 is used power-off the double precision math if the compiler can
+ guarantee it will never be used. If all of the work running on a given Shader unit
+ has DoesFp64 set to FALSE, this math block will be powered down. Any double precision
+ instruction encountered when DoesFp64 is FALSE will be noop&#8217;ed by the HW.
+</p>
+</li>
+</ul></div>
+<div class="tableblock" id="CommonWord1">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 4. CommonWord1 Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">ShaderLocalMemoryLowSize</p></td>
+<td align="left" valign="top"><p class="table">24</p></td>
+<td align="left" valign="top"><p class="table">U24</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">PerPatchAttributeCount</p></td>
+<td align="left" valign="top"><p class="table">8</p></td>
+<td align="left" valign="top"><p class="table">U08</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="ulist"><ul>
+<li>
+<p>
+The SPH fields ShaderLocalMemoryLowSize and ShaderLocalMemoryHighSize set the
+ required size of thread-private memory, for variable storage, needed by the
+ shader program.
+</p>
+</li>
+<li>
+<p>
+The SPH field PerPatchAttributeCount indicates the number of per-patch attributes
+ that are written by the tesselation init shader (and read by the subsequent tesselation
+ shader). Per-patch attributes are in addition to per-vertex attributes.
+ This field is only used on tesselation init shaders.
+</p>
+</li>
+</ul></div>
+<div class="admonitionblock">
+<table><tr>
+<td class="icon">
+<div class="title">Note</div>
+</td>
+<td class="content">Triangles generated by the geometry shader always have all their edge flags set
+to TRUE.</td>
+</tr></table>
+</div>
+<div class="tableblock" id="CommonWord2">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 5. CommonWord2 Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">ShaderLocalMemoryHighSize</p></td>
+<td align="left" valign="top"><p class="table">24</p></td>
+<td align="left" valign="top"><p class="table">U24</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ThreadsPerInputPrimitive</p></td>
+<td align="left" valign="top"><p class="table">8</p></td>
+<td align="left" valign="top"><p class="table">U08</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="ulist"><ul>
+<li>
+<p>
+The SPH field ThreadsPerInputPrimitive sets the maximum number of threads that
+ are invoked for a primitive, thereby allowing the work of one shader
+ to be divided amongst several shaders. This is the number of "instanced"
+ shaders. This field has the following shader-specific meanings:
+</p>
+</li>
+</ul></div>
+<div class="tableblock">
+<table rules="all"
+width="50%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<col width="50%" />
+<col width="50%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Program Type </th>
+<th align="left" valign="top"> Meaning</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">VERTEX</p></td>
+<td align="left" valign="top"><p class="table">Unused</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">TESSELLATION_INIT</p></td>
+<td align="left" valign="top"><p class="table">Sets the number of threads run per patch</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">TESSELLATION</p></td>
+<td align="left" valign="top"><p class="table">Unused</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">GEOMETRY</p></td>
+<td align="left" valign="top"><p class="table">Sets the number of threads run per primitive</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">PIXEL</p></td>
+<td align="left" valign="top"><p class="table">Unused</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="tableblock" id="CommonWord3">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 6. CommonWord3 Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">ShaderLocalMemoryCrsSize</p></td>
+<td align="left" valign="top"><p class="table">24</p></td>
+<td align="left" valign="top"><p class="table">U24</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OutputTopology</p></td>
+<td align="left" valign="top"><p class="table">4</p></td>
+<td align="left" valign="top"><p class="table">enum</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">Reserved</p></td>
+<td align="left" valign="top"><p class="table">4</p></td>
+<td align="left" valign="top"><p class="table">-</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="ulist"><ul>
+<li>
+<p>
+The SPH field ShaderLocalMemoryCrsSize sets the additional (off chip) call/return stack size (CRS_SZ).
+ Units are in Bytes/Warp. Minimum value 0, maximum 1 megabyte. Must be multiples of 512 bytes.
+</p>
+</li>
+<li>
+<p>
+The SPH field OutputTopology sets the primitive topology of the vertices that are output from the
+ pipe stage. This field is only used with geometry shaders, where the value must be greater than zero and
+ has a maximum of 1024. The allowed values are:
+</p>
+</li>
+</ul></div>
+<div class="tableblock">
+<table rules="all"
+width="25%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<col width="50%" />
+<col width="50%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Name </th>
+<th align="left" valign="top"> Value</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">POINTLIST</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">LINESTRIP</p></td>
+<td align="left" valign="top"><p class="table">6</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">TRIANGLESTRIP</p></td>
+<td align="left" valign="top"><p class="table">7</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="tableblock" id="CommonWord4">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 7. CommonWord4 Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">MaxOutputVertexCount</p></td>
+<td align="left" valign="top"><p class="table">12</p></td>
+<td align="left" valign="top"><p class="table">U12</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">StoreReqStart</p></td>
+<td align="left" valign="top"><p class="table">8</p></td>
+<td align="left" valign="top"><p class="table">U08</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">Reserved</p></td>
+<td align="left" valign="top"><p class="table">4</p></td>
+<td align="left" valign="top"><p class="table">-</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">StoreReqEnd</p></td>
+<td align="left" valign="top"><p class="table">8</p></td>
+<td align="left" valign="top"><p class="table">U08</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="ulist"><ul>
+<li>
+<p>
+The SPH field MaxOutputVertexCount sets the maximum number of vertices that can be output by
+ one shader thread. This field is only used with geometry shaders, where the
+ value sets the maximum number of vertices output per thread, and OUT instructions
+ beyond this are noop&#8217;ed.
+</p>
+</li>
+<li>
+<p>
+The SPH fields StoreReqStart and StoreReqEnd set a range of attributes
+ whose corresponding Odmap values of ST or ST_LAST are treated as ST_REQ.
+ Normally, for an attribute whose Omap bit is TRUE and Odmap value is ST, when
+ the shader writes data to this output, it can not count on being able to read
+ it back, since the next downstream shader might have its Imap bit FALSE,
+ thereby causing the Bmap bit to be FALSE. By including a ST type of attribute
+ in the range of StoreReqStart and StoreReqEnd, the attribute&#8217;s Odmap value
+ is treated as ST_REQ, so an Omap bit being TRUE causes the Bmap bit to
+ be TRUE. This guarantees the shader program can output the value and
+ then read it back later. This will save register space.
+</p>
+</li>
+<li>
+<p>
+The SPH field StoreReqStart sets the first attribute whose ST or ST_LAST
+ Odmap values are treated as ST_REQ. Note that Odmap values of discard are
+ not affected.
+</p>
+</li>
+<li>
+<p>
+The SPH field StoreReqEnd sets the last attribute whose ST of ST_LAST Odmap
+ values are treated as ST_REQ. If no attributes are to have their Odmap value
+ treated as ST_REQ, then the SPH needs to have StoreReqStart greater
+ than StoreReqEnd.
+</p>
+</li>
+</ul></div>
+<div class="admonitionblock">
+<table><tr>
+<td class="icon">
+<div class="title">Note</div>
+</td>
+<td class="content">SPH fields StoreReqStart and StoreReqEnd are ignored for geometry and pixel
+shaders. For geometry shaders, ALD.O is disallowed because a single geometry
+shader thread can output multiple vertices, so it is not possible to read back
+every attribute that was previously written (unlike vertex, tesselation and
+tesselation init shaders).</td>
+</tr></table>
+</div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_sph_imap_definitions">SPH IMAP Definitions</h2>
+<div class="sectionbody">
+<div class="tableblock" id="ImapSystemValuesA">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 8. ImapSystemValuesA Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">Reserved</p></td>
+<td align="left" valign="top"><p class="table">4</p></td>
+<td align="left" valign="top"><p class="table">-</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapTessellationLodLeft</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapTessellationLodRight</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapTessellationLodBottom</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapTessellationLodTop</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapTessellationInteriorU</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapTessellationInteriorV</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">Reserved</p></td>
+<td align="left" valign="top"><p class="table">14</p></td>
+<td align="left" valign="top"><p class="table">-</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="tableblock" id="ImapSystemValuesB">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 9. ImapSystemValuesB Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">ImapPrimitiveId</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapRtArrayIndex</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapViewportIndex</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapPointSize</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapPositionX</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapPositionY</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapPositionZ</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapPositionW</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="tableblock" id="ImapColor">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 10. ImapColor Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorFrontDiffuseRed</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorFrontDiffuseGreen</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorFrontDiffuseBlue</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorFrontDiffuseAlpha</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorFrontSpecularRed</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorFrontSpecularGreen</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorFrontSpecularBlue</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorFrontSpecularAlpha</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorBackDiffuseRed</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorBackDiffuseGreen</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorBackDiffuseBlue</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorBackDiffuseAlpha</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorBackSpecularRed</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorBackSpecularGreen</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorBackSpecularBlue</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorBackSpecularAlpha</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="tableblock" id="ImapSystemValuesC">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 11. ImapSystemValuesC Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">ImapClipDistance0</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapClipDistance1</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapClipDistance2</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapClipDistance3</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapClipDistance4</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapClipDistance5</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapClipDistance6</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapClipDistance7</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapPointSpriteS</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapPointSpriteT</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapFogCoordinate</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">Reserved</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapTessellationEvaluationPointU</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapTessellationEvaluationPointV</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapInstanceId</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapVertexId</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="tableblock" id="ImapPixelColor">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 12. ImapPixelColor Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorDiffuseRed</p></td>
+<td align="left" valign="top"><p class="table">2</p></td>
+<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorDiffuseGreen</p></td>
+<td align="left" valign="top"><p class="table">2</p></td>
+<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorDiffuseBlue</p></td>
+<td align="left" valign="top"><p class="table">2</p></td>
+<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorDiffuseAlpha</p></td>
+<td align="left" valign="top"><p class="table">2</p></td>
+<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorSpecularRed</p></td>
+<td align="left" valign="top"><p class="table">2</p></td>
+<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorSpecularGreen</p></td>
+<td align="left" valign="top"><p class="table">2</p></td>
+<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorSpecularBlue</p></td>
+<td align="left" valign="top"><p class="table">2</p></td>
+<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapColorSpecularAlpha</p></td>
+<td align="left" valign="top"><p class="table">2</p></td>
+<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="tableblock" id="enumPixelImap">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 13. PixelImap enum definition</caption>
+<col width="50%" />
+<col width="50%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Name </th>
+<th align="left" valign="top"> Value</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">Unused</p></td>
+<td align="left" valign="top"><p class="table">0</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">Constant</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">Perspective</p></td>
+<td align="left" valign="top"><p class="table">2</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ScreenLinear</p></td>
+<td align="left" valign="top"><p class="table">3</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_sph_omap_definitions">SPH OMAP Definitions</h2>
+<div class="sectionbody">
+<div class="tableblock" id="OmapSystemValuesA">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 14. OmapSystemValuesA Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">Reserved</p></td>
+<td align="left" valign="top"><p class="table">4</p></td>
+<td align="left" valign="top"><p class="table">-</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapTessellationLodLeft</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapTessellationLodRight</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapTessellationLodBottom</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapTessellationLodTop</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapTessellationInteriorU</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapTessellationInteriorV</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">Reserved</p></td>
+<td align="left" valign="top"><p class="table">14</p></td>
+<td align="left" valign="top"><p class="table">-</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="tableblock" id="OmapSystemValuesB">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 15. OmapSystemValuesB Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">OmapPrimitiveId</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapRtArrayIndex</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapViewportIndex</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapPointSize</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapPositionX</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapPositionY</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapPositionZ</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapPositionW</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="tableblock" id="OmapColor">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 16. OmapColor Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">OmapColorFrontDiffuseRed</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapColorFrontDiffuseGreen</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapColorFrontDiffuseBlue</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapColorFrontDiffuseAlpha</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapColorFrontSpecularRed</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapColorFrontSpecularGreen</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapColorFrontSpecularBlue</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapColorFrontSpecularAlpha</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapColorBackDiffuseRed</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapColorBackDiffuseGreen</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapColorBackDiffuseBlue</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapColorBackDiffuseAlpha</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapColorBackSpecularRed</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapColorBackSpecularGreen</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapColorBackSpecularBlue</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapColorBackSpecularAlpha</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="tableblock" id="OmapSystemValuesC">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 17. OmapSystemValuesC Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">OmapClipDistance0</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapClipDistance1</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapClipDistance2</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapClipDistance3</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapClipDistance4</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapClipDistance5</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapClipDistance6</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapClipDistance7</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapPointSpriteS</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapPointSpriteT</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapFogCoordinate</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapSystemValuesReserved17</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapTessellationEvaluationPointU</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapTessellationEvaluationPointV</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapInstanceId</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapVertexId</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_sph_vector_definitions">SPH Vector Definitions</h2>
+<div class="sectionbody">
+<div class="tableblock" id="ImapVector">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 18. ImapVector Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">ImapX</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapY</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapZ</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapW</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="tableblock" id="OmapVector">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 19. OmapVector Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">OmapX</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapY</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapZ</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapW</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="tableblock" id="ImapPixelVector">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 20. ImapPixelVector Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">ImapX</p></td>
+<td align="left" valign="top"><p class="table">2</p></td>
+<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapY</p></td>
+<td align="left" valign="top"><p class="table">2</p></td>
+<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapZ</p></td>
+<td align="left" valign="top"><p class="table">2</p></td>
+<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapW</p></td>
+<td align="left" valign="top"><p class="table">2</p></td>
+<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="tableblock" id="ImapTexture">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 21. ImapTexture Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">ImapS</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapT</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapR</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapQ</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="tableblock" id="OmapTexture">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 22. OmapTexture Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">OmapS</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapT</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapR</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapQ</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="tableblock" id="ImapPixelTexture">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 23. ImapPixelTexture Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">ImapS</p></td>
+<td align="left" valign="top"><p class="table">2</p></td>
+<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapT</p></td>
+<td align="left" valign="top"><p class="table">2</p></td>
+<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapR</p></td>
+<td align="left" valign="top"><p class="table">2</p></td>
+<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">ImapQ</p></td>
+<td align="left" valign="top"><p class="table">2</p></td>
+<td align="left" valign="top"><p class="table"><a href="#enumPixelImap">enum PixelImap</a></p></td>
+</tr>
+</tbody>
+</table>
+</div>
+<div class="tableblock" id="OmapTarget">
+<table rules="all"
+width="100%"
+frame="border"
+cellspacing="0" cellpadding="4">
+<caption class="title">Table 24. OmapTarget Definition</caption>
+<col width="33%" />
+<col width="33%" />
+<col width="33%" />
+<thead>
+<tr>
+<th align="left" valign="top"> Field </th>
+<th align="left" valign="top"> Bit width </th>
+<th align="left" valign="top"> Type</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td align="left" valign="top"><p class="table">OmapRed</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapGreen</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapBlue</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+<tr>
+<td align="left" valign="top"><p class="table">OmapAlpha</p></td>
+<td align="left" valign="top"><p class="table">1</p></td>
+<td align="left" valign="top"><p class="table">bool</p></td>
+</tr>
+</tbody>
+</table>
+</div>
+</div>
+</div>
+</div>
+<div id="footnotes"><hr /></div>
+<div id="footer">
+<div id="footer-text">
+Last updated Mon May 18 17:00:56 PDT 2015
+</div>
+</div>
+</body>
+</html>