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+Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+the rights to use, copy, modify, merge, publish, distribute, sublicense,
+and/or sell copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+DEALINGS IN THE SOFTWARE.
+--------------------------------------------------------------------------------
+
+#define NV_PFAULT_FAULT_TYPE_PDE 0x00000000 /* */
+#define NV_PFAULT_FAULT_TYPE_PDE_SIZE 0x00000001 /* */
+#define NV_PFAULT_FAULT_TYPE_PTE 0x00000002 /* */
+#define NV_PFAULT_FAULT_TYPE_VA_LIMIT_VIOLATION 0x00000003 /* */
+#define NV_PFAULT_FAULT_TYPE_UNBOUND_INST_BLOCK 0x00000004 /* */
+#define NV_PFAULT_FAULT_TYPE_PRIV_VIOLATION 0x00000005 /* */
+#define NV_PFAULT_FAULT_TYPE_RO_VIOLATION 0x00000006 /* */
+#define NV_PFAULT_FAULT_TYPE_WO_VIOLATION 0x00000007 /* */
+#define NV_PFAULT_FAULT_TYPE_PITCH_MASK_VIOLATION 0x00000008 /* */
+#define NV_PFAULT_FAULT_TYPE_WORK_CREATION 0x00000009 /* */
+#define NV_PFAULT_FAULT_TYPE_UNSUPPORTED_APERTURE 0x0000000a /* */
+#define NV_PFAULT_FAULT_TYPE_COMPRESSION_FAILURE 0x0000000b /* */
+#define NV_PFAULT_FAULT_TYPE_UNSUPPORTED_KIND 0x0000000c /* */
+#define NV_PFAULT_FAULT_TYPE_REGION_VIOLATION 0x0000000d /* */
+#define NV_PFAULT_FAULT_TYPE_POISONED 0x0000000e /* */
+#define NV_PFAULT_FAULT_TYPE_ATOMIC_VIOLATION 0x0000000f /* */
+#define NV_PFAULT_ACCESS_TYPE_READ 0x00000000 /* */
+#define NV_PFAULT_ACCESS_TYPE_WRITE 0x00000001 /* */
+#define NV_PFAULT_ACCESS_TYPE_ATOMIC 0x00000002 /* */
+#define NV_PFAULT_ACCESS_TYPE_PREFETCH 0x00000003 /* */
+#define NV_PFAULT_ACCESS_TYPE_VIRT_READ 0x00000000 /* */
+#define NV_PFAULT_ACCESS_TYPE_VIRT_WRITE 0x00000001 /* */
+#define NV_PFAULT_ACCESS_TYPE_VIRT_ATOMIC 0x00000002 /* */
+#define NV_PFAULT_ACCESS_TYPE_VIRT_ATOMIC_STRONG 0x00000002 /* */
+#define NV_PFAULT_ACCESS_TYPE_VIRT_PREFETCH 0x00000003 /* */
+#define NV_PFAULT_ACCESS_TYPE_VIRT_ATOMIC_WEAK 0x00000004 /* */
+#define NV_PFAULT_ACCESS_TYPE_PHYS_READ 0x00000008 /* */
+#define NV_PFAULT_ACCESS_TYPE_PHYS_WRITE 0x00000009 /* */
+#define NV_PFAULT_ACCESS_TYPE_PHYS_ATOMIC 0x0000000a /* */
+#define NV_PFAULT_ACCESS_TYPE_PHYS_PREFETCH 0x0000000b /* */
+#define NV_PFAULT_MMU_CLIENT_TYPE_GPC 0x00000000 /* */
+#define NV_PFAULT_MMU_CLIENT_TYPE_HUB 0x00000001 /* */
+
+--------------------------------------------------------------------------------
+ KEY LEGEND
+--------------------------------------------------------------------------------
+
+Each define in the .ref file has a 5 field code to say what kind of define it is: i.e. /* RW--R */
+The following legend shows accepted values for each of the 5 fields:
+ Read, Write, Internal State, Declaration/Size, and Define Indicator.
+
+ Read
+ ' ' = Other Information
+ '-' = Field is part of a write-only register
+ 'C' = Value read is always the same, constant value line follows (C)
+ 'R' = Value is read
+
+
+ Write
+ ' ' = Other Information
+ '-' = Must not be written (D), value ignored when written (R,A,F)
+ 'W' = Can be written
+
+
+ Internal State
+ ' ' = Other Information
+ '-' = No internal state
+ 'X' = Internal state, initial value is unknown
+ 'I' = Internal state, initial value is known and follows (I), see "Reset Signal" section for signal.
+ 'E' = Internal state, initial value is known and follows (E), see "Reset Signal" section for signal.
+ 'B' = Internal state, initial value is known and follows (B), see "Reset Signal" section for signal.
+ 'C' = Internal state, initial value is known and follows (C), see "Reset Signal" section for signal.
+
+ 'V' = (legacy) Internal state, initialize at volatile reset
+ 'D' = (legacy) Internal state, default initial value at object creation (legacy: Only used in dev_ram.ref)
+ 'C' = (legacy) Internal state, initial value at object creation
+ 'C' = (legacy) Internal state, class-based initial value at object creation (legacy: Only used in dev_ram.ref)
+
+
+ Declaration/Size
+ ' ' = Other Information
+ '-' = Does Not Apply
+ 'V' = Type is void
+ 'U' = Type is unsigned integer
+ 'S' = Type is signed integer
+ 'F' = Type is IEEE floating point
+ '1' = Byte size (008)
+ '2' = Short size (016)
+ '3' = Three byte size (024)
+ '4' = Word size (032)
+ '8' = Double size (064)
+
+
+ Define Indicator
+ ' ' = Other Information
+ 'C' = Clear value
+ 'D' = Device
+ 'L' = Logical device.
+ 'M' = Memory
+ 'R' = Register
+ 'A' = Array of Registers
+ 'F' = Field
+ 'V' = Value
+ 'T' = Task
+ 'P' = Phantom Register
+
+ 'B' = (legacy) Bundle address
+ 'G' = (legacy) General purpose configuration register
+ 'C' = (legacy) Class
+
+ Reset signal defaults for graphics engine registers.
+ All graphics engine registers use the following defaults for reset signals:
+ 'E' = initialized with engine_reset_
+ 'I' = initialized with context_reset_
+ 'B' = initialized with reset_IB_dly_
+
+ Reset signal
+ For units that differ from the graphics engine defaults, the reset signals should be defined here: