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authordan sinclair <dsinclair@chromium.org>2017-02-22 19:56:15 -0500
committerChromium commit bot <commit-bot@chromium.org>2017-02-23 01:17:40 +0000
commitb147e07ee36be10ca0796a6566be107077c21a03 (patch)
tree637b1b206000a88fb3e198f648e86a9ee5178f1b /xfa/fxgraphics
parente3f237740fd8bea50b4a6f37f56455dfa0328546 (diff)
downloadpdfium-b147e07ee36be10ca0796a6566be107077c21a03.tar.xz
Convert point x,y into CFX_PointF
This Cl converts the PointX,PointY pairs into a CFX_PointF. Change-Id: I46897832077c317a5bffb4e568550705decbc40c Reviewed-on: https://pdfium-review.googlesource.com/2821 Commit-Queue: dsinclair <dsinclair@chromium.org> Reviewed-by: Tom Sepez <tsepez@chromium.org> Reviewed-by: Nicolás Peña <npm@chromium.org>
Diffstat (limited to 'xfa/fxgraphics')
-rw-r--r--xfa/fxgraphics/cfx_path.cpp90
-rw-r--r--xfa/fxgraphics/cfx_path.h50
-rw-r--r--xfa/fxgraphics/cfx_path_generator.cpp144
-rw-r--r--xfa/fxgraphics/cfx_path_generator.h47
4 files changed, 136 insertions, 195 deletions
diff --git a/xfa/fxgraphics/cfx_path.cpp b/xfa/fxgraphics/cfx_path.cpp
index d2e8f94638..3072df2475 100644
--- a/xfa/fxgraphics/cfx_path.cpp
+++ b/xfa/fxgraphics/cfx_path.cpp
@@ -22,42 +22,38 @@ FWL_Error CFX_Path::Create() {
CFX_Path::~CFX_Path() {}
-FWL_Error CFX_Path::MoveTo(FX_FLOAT x, FX_FLOAT y) {
+FWL_Error CFX_Path::MoveTo(const CFX_PointF& point) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
- m_generator->MoveTo(x, y);
+ m_generator->MoveTo(point);
return FWL_Error::Succeeded;
}
-FWL_Error CFX_Path::LineTo(FX_FLOAT x, FX_FLOAT y) {
+FWL_Error CFX_Path::LineTo(const CFX_PointF& point) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
- m_generator->LineTo(x, y);
+ m_generator->LineTo(point);
return FWL_Error::Succeeded;
}
-FWL_Error CFX_Path::BezierTo(FX_FLOAT ctrlX1,
- FX_FLOAT ctrlY1,
- FX_FLOAT ctrlX2,
- FX_FLOAT ctrlY2,
- FX_FLOAT toX,
- FX_FLOAT toY) {
+FWL_Error CFX_Path::BezierTo(const CFX_PointF& c1,
+ const CFX_PointF& c2,
+ const CFX_PointF& to) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
- m_generator->BezierTo(ctrlX1, ctrlY1, ctrlX2, ctrlY2, toX, toY);
+ m_generator->BezierTo(c1, c2, to);
return FWL_Error::Succeeded;
}
-FWL_Error CFX_Path::ArcTo(FX_FLOAT left,
- FX_FLOAT top,
- FX_FLOAT width,
- FX_FLOAT height,
+FWL_Error CFX_Path::ArcTo(const CFX_PointF& pos,
+ const CFX_SizeF& size,
FX_FLOAT startAngle,
FX_FLOAT sweepAngle) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
- m_generator->ArcTo(left + width / 2, top + height / 2, width / 2, height / 2,
- startAngle, sweepAngle);
+ CFX_SizeF newSize = size / 2.0f;
+ m_generator->ArcTo(CFX_PointF(pos.x + newSize.width, pos.y + newSize.height),
+ newSize, startAngle, sweepAngle);
return FWL_Error::Succeeded;
}
@@ -68,28 +64,20 @@ FWL_Error CFX_Path::Close() {
return FWL_Error::Succeeded;
}
-FWL_Error CFX_Path::AddLine(FX_FLOAT x1,
- FX_FLOAT y1,
- FX_FLOAT x2,
- FX_FLOAT y2) {
+FWL_Error CFX_Path::AddLine(const CFX_PointF& p1, const CFX_PointF& p2) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
- m_generator->AddLine(x1, y1, x2, y2);
+ m_generator->AddLine(p1, p2);
return FWL_Error::Succeeded;
}
-FWL_Error CFX_Path::AddBezier(FX_FLOAT startX,
- FX_FLOAT startY,
- FX_FLOAT ctrlX1,
- FX_FLOAT ctrlY1,
- FX_FLOAT ctrlX2,
- FX_FLOAT ctrlY2,
- FX_FLOAT endX,
- FX_FLOAT endY) {
+FWL_Error CFX_Path::AddBezier(const CFX_PointF& p1,
+ const CFX_PointF& c1,
+ const CFX_PointF& c2,
+ const CFX_PointF& p2) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
- m_generator->AddBezier(startX, startY, ctrlX1, ctrlY1, ctrlX2, ctrlY2, endX,
- endY);
+ m_generator->AddBezier(p1, c1, c2, p2);
return FWL_Error::Succeeded;
}
@@ -103,49 +91,45 @@ FWL_Error CFX_Path::AddRectangle(FX_FLOAT left,
return FWL_Error::Succeeded;
}
-FWL_Error CFX_Path::AddEllipse(FX_FLOAT left,
- FX_FLOAT top,
- FX_FLOAT width,
- FX_FLOAT height) {
+FWL_Error CFX_Path::AddEllipse(const CFX_PointF& pos, const CFX_SizeF& size) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
- m_generator->AddEllipse(left + width / 2, top + height / 2, width / 2,
- height / 2);
+ CFX_SizeF newSize = size / 2.0f;
+ m_generator->AddEllipse(
+ CFX_PointF(pos.x + newSize.width, pos.y + newSize.height), newSize);
return FWL_Error::Succeeded;
}
FWL_Error CFX_Path::AddEllipse(const CFX_RectF& rect) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
- m_generator->AddEllipse(rect.left + rect.Width() / 2,
- rect.top + rect.Height() / 2, rect.Width() / 2,
- rect.Height() / 2);
+ m_generator->AddEllipse(
+ CFX_PointF(rect.left + rect.Width() / 2, rect.top + rect.Height() / 2),
+ CFX_SizeF(rect.Width() / 2, rect.Height() / 2));
return FWL_Error::Succeeded;
}
-FWL_Error CFX_Path::AddArc(FX_FLOAT left,
- FX_FLOAT top,
- FX_FLOAT width,
- FX_FLOAT height,
+FWL_Error CFX_Path::AddArc(const CFX_PointF& pos,
+ const CFX_SizeF& size,
FX_FLOAT startAngle,
FX_FLOAT sweepAngle) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
- m_generator->AddArc(left + width / 2, top + height / 2, width / 2, height / 2,
- startAngle, sweepAngle);
+ CFX_SizeF newSize = size / 2;
+ m_generator->AddArc(CFX_PointF(pos.x + newSize.width, pos.y + newSize.height),
+ newSize, startAngle, sweepAngle);
return FWL_Error::Succeeded;
}
-FWL_Error CFX_Path::AddPie(FX_FLOAT left,
- FX_FLOAT top,
- FX_FLOAT width,
- FX_FLOAT height,
+FWL_Error CFX_Path::AddPie(const CFX_PointF& pos,
+ const CFX_SizeF& size,
FX_FLOAT startAngle,
FX_FLOAT sweepAngle) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
- m_generator->AddPie(left + width / 2, top + height / 2, width / 2, height / 2,
- startAngle, sweepAngle);
+ CFX_SizeF newSize = size / 2;
+ m_generator->AddPie(CFX_PointF(pos.x + newSize.width, pos.y + newSize.height),
+ newSize, startAngle, sweepAngle);
return FWL_Error::Succeeded;
}
diff --git a/xfa/fxgraphics/cfx_path.h b/xfa/fxgraphics/cfx_path.h
index 9171a91a00..1dee566788 100644
--- a/xfa/fxgraphics/cfx_path.h
+++ b/xfa/fxgraphics/cfx_path.h
@@ -21,50 +21,34 @@ class CFX_Path final {
~CFX_Path();
FWL_Error Create();
- FWL_Error MoveTo(FX_FLOAT x, FX_FLOAT y);
- FWL_Error LineTo(FX_FLOAT x, FX_FLOAT y);
- FWL_Error BezierTo(FX_FLOAT ctrlX1,
- FX_FLOAT ctrlY1,
- FX_FLOAT ctrlX2,
- FX_FLOAT ctrlY2,
- FX_FLOAT toX,
- FX_FLOAT toY);
- FWL_Error ArcTo(FX_FLOAT left,
- FX_FLOAT top,
- FX_FLOAT width,
- FX_FLOAT height,
+ FWL_Error MoveTo(const CFX_PointF& point);
+ FWL_Error LineTo(const CFX_PointF& point);
+ FWL_Error BezierTo(const CFX_PointF& c1,
+ const CFX_PointF& c2,
+ const CFX_PointF& to);
+ FWL_Error ArcTo(const CFX_PointF& pos,
+ const CFX_SizeF& size,
FX_FLOAT startAngle,
FX_FLOAT sweepAngle);
FWL_Error Close();
- FWL_Error AddLine(FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2);
- FWL_Error AddBezier(FX_FLOAT startX,
- FX_FLOAT startY,
- FX_FLOAT ctrlX1,
- FX_FLOAT ctrlY1,
- FX_FLOAT ctrlX2,
- FX_FLOAT ctrlY2,
- FX_FLOAT endX,
- FX_FLOAT endY);
+ FWL_Error AddLine(const CFX_PointF& p1, const CFX_PointF& p2);
+ FWL_Error AddBezier(const CFX_PointF& p1,
+ const CFX_PointF& c1,
+ const CFX_PointF& c2,
+ const CFX_PointF& p2);
FWL_Error AddRectangle(FX_FLOAT left,
FX_FLOAT top,
FX_FLOAT width,
FX_FLOAT height);
- FWL_Error AddEllipse(FX_FLOAT left,
- FX_FLOAT top,
- FX_FLOAT width,
- FX_FLOAT height);
+ FWL_Error AddEllipse(const CFX_PointF& pos, const CFX_SizeF& size);
FWL_Error AddEllipse(const CFX_RectF& rect);
- FWL_Error AddArc(FX_FLOAT left,
- FX_FLOAT top,
- FX_FLOAT width,
- FX_FLOAT height,
+ FWL_Error AddArc(const CFX_PointF& pos,
+ const CFX_SizeF& size,
FX_FLOAT startAngle,
FX_FLOAT sweepAngle);
- FWL_Error AddPie(FX_FLOAT left,
- FX_FLOAT top,
- FX_FLOAT width,
- FX_FLOAT height,
+ FWL_Error AddPie(const CFX_PointF& pos,
+ const CFX_SizeF& size,
FX_FLOAT startAngle,
FX_FLOAT sweepAngle);
FWL_Error AddSubpath(CFX_Path* path);
diff --git a/xfa/fxgraphics/cfx_path_generator.cpp b/xfa/fxgraphics/cfx_path_generator.cpp
index 8da1b4fe15..ab3d9d631a 100644
--- a/xfa/fxgraphics/cfx_path_generator.cpp
+++ b/xfa/fxgraphics/cfx_path_generator.cpp
@@ -19,49 +19,39 @@ void CFX_PathGenerator::AddPathData(CFX_PathData* pPathData) {
m_pPathData->Append(pPathData, nullptr);
}
-void CFX_PathGenerator::MoveTo(FX_FLOAT x, FX_FLOAT y) {
- m_pPathData->AppendPoint(x, y, FXPT_TYPE::MoveTo, false);
+void CFX_PathGenerator::MoveTo(const CFX_PointF& point) {
+ m_pPathData->AppendPoint(point, FXPT_TYPE::MoveTo, false);
}
-void CFX_PathGenerator::LineTo(FX_FLOAT x, FX_FLOAT y) {
- m_pPathData->AppendPoint(x, y, FXPT_TYPE::LineTo, false);
+void CFX_PathGenerator::LineTo(const CFX_PointF& point) {
+ m_pPathData->AppendPoint(point, FXPT_TYPE::LineTo, false);
}
-void CFX_PathGenerator::BezierTo(FX_FLOAT ctrl_x1,
- FX_FLOAT ctrl_y1,
- FX_FLOAT ctrl_x2,
- FX_FLOAT ctrl_y2,
- FX_FLOAT to_x,
- FX_FLOAT to_y) {
- m_pPathData->AppendPoint(ctrl_x1, ctrl_y1, FXPT_TYPE::BezierTo, false);
- m_pPathData->AppendPoint(ctrl_x2, ctrl_y2, FXPT_TYPE::BezierTo, false);
- m_pPathData->AppendPoint(to_x, to_y, FXPT_TYPE::BezierTo, false);
+void CFX_PathGenerator::BezierTo(const CFX_PointF& c1,
+ const CFX_PointF& c2,
+ const CFX_PointF& to) {
+ m_pPathData->AppendPoint(c1, FXPT_TYPE::BezierTo, false);
+ m_pPathData->AppendPoint(c2, FXPT_TYPE::BezierTo, false);
+ m_pPathData->AppendPoint(to, FXPT_TYPE::BezierTo, false);
}
void CFX_PathGenerator::Close() {
m_pPathData->ClosePath();
}
-void CFX_PathGenerator::AddLine(FX_FLOAT x1,
- FX_FLOAT y1,
- FX_FLOAT x2,
- FX_FLOAT y2) {
- m_pPathData->AppendPoint(x1, y1, FXPT_TYPE::MoveTo, false);
- m_pPathData->AppendPoint(x2, y2, FXPT_TYPE::LineTo, false);
+void CFX_PathGenerator::AddLine(const CFX_PointF& p1, const CFX_PointF& p2) {
+ m_pPathData->AppendPoint(p1, FXPT_TYPE::MoveTo, false);
+ m_pPathData->AppendPoint(p2, FXPT_TYPE::LineTo, false);
}
-void CFX_PathGenerator::AddBezier(FX_FLOAT start_x,
- FX_FLOAT start_y,
- FX_FLOAT ctrl_x1,
- FX_FLOAT ctrl_y1,
- FX_FLOAT ctrl_x2,
- FX_FLOAT ctrl_y2,
- FX_FLOAT end_x,
- FX_FLOAT end_y) {
- m_pPathData->AppendPoint(start_x, start_y, FXPT_TYPE::MoveTo, false);
- m_pPathData->AppendPoint(ctrl_x1, ctrl_y1, FXPT_TYPE::BezierTo, false);
- m_pPathData->AppendPoint(ctrl_x2, ctrl_y2, FXPT_TYPE::BezierTo, false);
- m_pPathData->AppendPoint(end_x, end_y, FXPT_TYPE::BezierTo, false);
+void CFX_PathGenerator::AddBezier(const CFX_PointF& p1,
+ const CFX_PointF& c1,
+ const CFX_PointF& c2,
+ const CFX_PointF& p2) {
+ m_pPathData->AppendPoint(p1, FXPT_TYPE::MoveTo, false);
+ m_pPathData->AppendPoint(c1, FXPT_TYPE::BezierTo, false);
+ m_pPathData->AppendPoint(c2, FXPT_TYPE::BezierTo, false);
+ m_pPathData->AppendPoint(p2, FXPT_TYPE::BezierTo, false);
}
void CFX_PathGenerator::AddRectangle(FX_FLOAT x1,
@@ -71,17 +61,13 @@ void CFX_PathGenerator::AddRectangle(FX_FLOAT x1,
m_pPathData->AppendRect(x1, y1, x2, y2);
}
-void CFX_PathGenerator::AddEllipse(FX_FLOAT x,
- FX_FLOAT y,
- FX_FLOAT width,
- FX_FLOAT height) {
- AddArc(x, y, width, height, 0, FX_PI * 2);
+void CFX_PathGenerator::AddEllipse(const CFX_PointF& pos,
+ const CFX_SizeF& size) {
+ AddArc(pos, size, 0, FX_PI * 2);
}
-void CFX_PathGenerator::ArcTo(FX_FLOAT x,
- FX_FLOAT y,
- FX_FLOAT width,
- FX_FLOAT height,
+void CFX_PathGenerator::ArcTo(const CFX_PointF& pos,
+ const CFX_SizeF& size,
FX_FLOAT start_angle,
FX_FLOAT sweep_angle) {
FX_FLOAT x0 = FXSYS_cos(sweep_angle / 2);
@@ -96,46 +82,45 @@ void CFX_PathGenerator::ArcTo(FX_FLOAT x,
FX_FLOAT sn = FXSYS_sin(start_angle + sweep_angle / 2);
FX_FLOAT cs = FXSYS_cos(start_angle + sweep_angle / 2);
- FX_FLOAT bezier_x, bezier_y;
- bezier_x = x + (width * ((px[0] * cs) - (py[0] * sn)));
- bezier_y = y + (height * ((px[0] * sn) + (py[0] * cs)));
- m_pPathData->AppendPoint(bezier_x, bezier_y, FXPT_TYPE::BezierTo, false);
- bezier_x = x + (width * ((px[1] * cs) - (py[1] * sn)));
- bezier_y = y + (height * ((px[1] * sn) + (py[1] * cs)));
- m_pPathData->AppendPoint(bezier_x, bezier_y, FXPT_TYPE::BezierTo, false);
- bezier_x = x + (width * FXSYS_cos(start_angle + sweep_angle));
- bezier_y = y + (height * FXSYS_sin(start_angle + sweep_angle));
- m_pPathData->AppendPoint(bezier_x, bezier_y, FXPT_TYPE::BezierTo, false);
+ CFX_PointF bezier;
+ bezier.x = pos.x + (size.width * ((px[0] * cs) - (py[0] * sn)));
+ bezier.y = pos.y + (size.height * ((px[0] * sn) + (py[0] * cs)));
+ m_pPathData->AppendPoint(bezier, FXPT_TYPE::BezierTo, false);
+
+ bezier.x = pos.x + (size.width * ((px[1] * cs) - (py[1] * sn)));
+ bezier.y = pos.y + (size.height * ((px[1] * sn) + (py[1] * cs)));
+ m_pPathData->AppendPoint(bezier, FXPT_TYPE::BezierTo, false);
+
+ bezier.x = pos.x + (size.width * FXSYS_cos(start_angle + sweep_angle));
+ bezier.y = pos.y + (size.height * FXSYS_sin(start_angle + sweep_angle));
+ m_pPathData->AppendPoint(bezier, FXPT_TYPE::BezierTo, false);
}
-void CFX_PathGenerator::AddArc(FX_FLOAT x,
- FX_FLOAT y,
- FX_FLOAT width,
- FX_FLOAT height,
+void CFX_PathGenerator::AddArc(const CFX_PointF& pos,
+ const CFX_SizeF& size,
FX_FLOAT start_angle,
FX_FLOAT sweep_angle) {
- if (sweep_angle == 0) {
+ if (sweep_angle == 0)
return;
- }
const FX_FLOAT bezier_arc_angle_epsilon = 0.01f;
- while (start_angle > FX_PI * 2) {
+ while (start_angle > FX_PI * 2)
start_angle -= FX_PI * 2;
- }
- while (start_angle < 0) {
+ while (start_angle < 0)
start_angle += FX_PI * 2;
- }
- if (sweep_angle >= FX_PI * 2) {
+ if (sweep_angle >= FX_PI * 2)
sweep_angle = FX_PI * 2;
- }
- if (sweep_angle <= -FX_PI * 2) {
+ if (sweep_angle <= -FX_PI * 2)
sweep_angle = -FX_PI * 2;
- }
- m_pPathData->AppendPoint(x + (width * FXSYS_cos(start_angle)),
- y + (height * FXSYS_sin(start_angle)),
- FXPT_TYPE::MoveTo, false);
- FX_FLOAT total_sweep = 0, local_sweep = 0, prev_sweep = 0;
+ m_pPathData->AppendPoint(
+ pos + CFX_PointF(size.width * FXSYS_cos(start_angle),
+ size.height * FXSYS_sin(start_angle)),
+ FXPT_TYPE::MoveTo, false);
+
+ FX_FLOAT total_sweep = 0;
+ FX_FLOAT local_sweep = 0;
+ FX_FLOAT prev_sweep = 0;
bool done = false;
do {
if (sweep_angle < 0) {
@@ -155,24 +140,25 @@ void CFX_PathGenerator::AddArc(FX_FLOAT x,
done = true;
}
}
- ArcTo(x, y, width, height, start_angle, local_sweep);
+
+ ArcTo(pos, size, start_angle, local_sweep);
start_angle += local_sweep;
} while (!done);
}
-void CFX_PathGenerator::AddPie(FX_FLOAT x,
- FX_FLOAT y,
- FX_FLOAT width,
- FX_FLOAT height,
+void CFX_PathGenerator::AddPie(const CFX_PointF& pos,
+ const CFX_SizeF& size,
FX_FLOAT start_angle,
FX_FLOAT sweep_angle) {
if (sweep_angle == 0) {
- m_pPathData->AppendPoint(x, y, FXPT_TYPE::MoveTo, false);
- m_pPathData->AppendPoint(x + (width * FXSYS_cos(start_angle)),
- y + (height * FXSYS_sin(start_angle)),
- FXPT_TYPE::LineTo, false);
+ m_pPathData->AppendPoint(pos, FXPT_TYPE::MoveTo, false);
+ m_pPathData->AppendPoint(
+ pos + CFX_PointF(size.width * FXSYS_cos(start_angle),
+ size.height * FXSYS_sin(start_angle)),
+ FXPT_TYPE::LineTo, false);
return;
}
- AddArc(x, y, width, height, start_angle, sweep_angle);
- m_pPathData->AppendPoint(x, y, FXPT_TYPE::LineTo, true);
+
+ AddArc(pos, size, start_angle, sweep_angle);
+ m_pPathData->AppendPoint(pos, FXPT_TYPE::LineTo, true);
}
diff --git a/xfa/fxgraphics/cfx_path_generator.h b/xfa/fxgraphics/cfx_path_generator.h
index 916400d529..d3ba290f1c 100644
--- a/xfa/fxgraphics/cfx_path_generator.h
+++ b/xfa/fxgraphics/cfx_path_generator.h
@@ -20,43 +20,30 @@ class CFX_PathGenerator {
void AddPathData(CFX_PathData* path_data);
- void MoveTo(FX_FLOAT x, FX_FLOAT y);
- void LineTo(FX_FLOAT x, FX_FLOAT y);
- void BezierTo(FX_FLOAT ctrl_x1,
- FX_FLOAT ctrl_y1,
- FX_FLOAT ctrl_x2,
- FX_FLOAT ctrl_y2,
- FX_FLOAT to_x,
- FX_FLOAT to_y);
+ void MoveTo(const CFX_PointF& point);
+ void LineTo(const CFX_PointF& point);
+ void BezierTo(const CFX_PointF& c1,
+ const CFX_PointF& c2,
+ const CFX_PointF& to);
void Close();
- void ArcTo(FX_FLOAT x,
- FX_FLOAT y,
- FX_FLOAT width,
- FX_FLOAT height,
+ void ArcTo(const CFX_PointF& point,
+ const CFX_SizeF& size,
FX_FLOAT start_angle,
FX_FLOAT sweep_angle);
- void AddLine(FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2);
- void AddBezier(FX_FLOAT start_x,
- FX_FLOAT start_y,
- FX_FLOAT ctrl_x1,
- FX_FLOAT ctrl_y1,
- FX_FLOAT ctrl_x2,
- FX_FLOAT ctrl_y2,
- FX_FLOAT end_x,
- FX_FLOAT end_y);
+ void AddLine(const CFX_PointF& p1, const CFX_PointF& p2);
+ void AddBezier(const CFX_PointF& p1,
+ const CFX_PointF& c1,
+ const CFX_PointF& c2,
+ const CFX_PointF& p2);
void AddRectangle(FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2);
- void AddEllipse(FX_FLOAT x, FX_FLOAT y, FX_FLOAT width, FX_FLOAT height);
- void AddArc(FX_FLOAT x,
- FX_FLOAT y,
- FX_FLOAT width,
- FX_FLOAT height,
+ void AddEllipse(const CFX_PointF& point, const CFX_SizeF& size);
+ void AddArc(const CFX_PointF& point,
+ const CFX_SizeF& size,
FX_FLOAT start_angle,
FX_FLOAT sweep_angle);
- void AddPie(FX_FLOAT x,
- FX_FLOAT y,
- FX_FLOAT width,
- FX_FLOAT height,
+ void AddPie(const CFX_PointF& point,
+ const CFX_SizeF& size,
FX_FLOAT start_angle,
FX_FLOAT sweep_angle);