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Diffstat (limited to 'core/fpdfapi/fpdf_render/fpdf_render_pattern.cpp')
-rw-r--r--core/fpdfapi/fpdf_render/fpdf_render_pattern.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/core/fpdfapi/fpdf_render/fpdf_render_pattern.cpp b/core/fpdfapi/fpdf_render/fpdf_render_pattern.cpp
index 94f38c5186..9c1fa36b28 100644
--- a/core/fpdfapi/fpdf_render/fpdf_render_pattern.cpp
+++ b/core/fpdfapi/fpdf_render/fpdf_render_pattern.cpp
@@ -70,7 +70,7 @@ static void DrawAxialShading(CFX_DIBitmap* pBitmap,
CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results);
FX_FLOAT* pResults = result_array;
FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT));
- FX_DWORD rgb_array[SHADING_STEPS];
+ uint32_t rgb_array[SHADING_STEPS];
for (int i = 0; i < SHADING_STEPS; i++) {
FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min;
int offset = 0;
@@ -90,7 +90,7 @@ static void DrawAxialShading(CFX_DIBitmap* pBitmap,
}
int pitch = pBitmap->GetPitch();
for (int row = 0; row < height; row++) {
- FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch);
+ uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch);
for (int column = 0; column < width; column++) {
FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row;
matrix.Transform(x, y);
@@ -156,7 +156,7 @@ static void DrawRadialShading(CFX_DIBitmap* pBitmap,
CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results);
FX_FLOAT* pResults = result_array;
FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT));
- FX_DWORD rgb_array[SHADING_STEPS];
+ uint32_t rgb_array[SHADING_STEPS];
for (int i = 0; i < SHADING_STEPS; i++) {
FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min;
int offset = 0;
@@ -189,7 +189,7 @@ static void DrawRadialShading(CFX_DIBitmap* pBitmap,
}
}
for (int row = 0; row < height; row++) {
- FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch);
+ uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch);
for (int column = 0; column < width; column++) {
FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row;
matrix.Transform(x, y);
@@ -286,7 +286,7 @@ static void DrawFuncShading(CFX_DIBitmap* pBitmap,
FX_FLOAT* pResults = result_array;
FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT));
for (int row = 0; row < height; row++) {
- FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch);
+ uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch);
for (int column = 0; column < width; column++) {
FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row;
matrix.Transform(x, y);
@@ -432,7 +432,7 @@ static void DrawFreeGouraudShading(CFX_DIBitmap* pBitmap,
while (!stream.m_BitStream.IsEOF()) {
CPDF_MeshVertex vertex;
- FX_DWORD flag = stream.GetVertex(vertex, pObject2Bitmap);
+ uint32_t flag = stream.GetVertex(vertex, pObject2Bitmap);
if (flag == 0) {
triangle[0] = vertex;
for (int j = 1; j < 3; j++) {
@@ -782,7 +782,7 @@ static void DrawCoonPatchMeshes(FX_BOOL bTensor,
CFX_PointF coords[16];
int point_count = bTensor ? 16 : 12;
while (!stream.m_BitStream.IsEOF()) {
- FX_DWORD flag = stream.GetFlag();
+ uint32_t flag = stream.GetFlag();
int iStartPoint = 0, iStartColor = 0, i = 0;
if (flag) {
iStartPoint = 4;
@@ -1141,7 +1141,7 @@ void CPDF_RenderStatus::DrawTilingPattern(CPDF_TilingPattern* pPattern,
return;
}
screen.Clear(0);
- FX_DWORD* src_buf = (FX_DWORD*)pPatternBitmap->GetBuffer();
+ uint32_t* src_buf = (uint32_t*)pPatternBitmap->GetBuffer();
for (int col = min_col; col <= max_col; col++) {
for (int row = min_row; row <= max_row; row++) {
int start_x, start_y;
@@ -1160,8 +1160,8 @@ void CPDF_RenderStatus::DrawTilingPattern(CPDF_TilingPattern* pPattern,
start_y >= clip_box.Height()) {
continue;
}
- FX_DWORD* dest_buf =
- (FX_DWORD*)(screen.GetBuffer() + screen.GetPitch() * start_y +
+ uint32_t* dest_buf =
+ (uint32_t*)(screen.GetBuffer() + screen.GetPitch() * start_y +
start_x * 4);
if (pPattern->m_bColored) {
*dest_buf = *src_buf;