diff options
Diffstat (limited to 'core/fpdfapi/fpdf_render/fpdf_render_text.cpp')
-rw-r--r-- | core/fpdfapi/fpdf_render/fpdf_render_text.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/core/fpdfapi/fpdf_render/fpdf_render_text.cpp b/core/fpdfapi/fpdf_render/fpdf_render_text.cpp index 387ecff27c..4b59f1d61a 100644 --- a/core/fpdfapi/fpdf_render/fpdf_render_text.cpp +++ b/core/fpdfapi/fpdf_render/fpdf_render_text.cpp @@ -235,7 +235,7 @@ FX_BOOL CPDF_RenderStatus::ProcessText(const CPDF_TextObject* textobj, if (text_render_mode == TextRenderingMode::MODE_INVISIBLE) return TRUE; - CPDF_Font* pFont = textobj->m_TextState->GetFont(); + CPDF_Font* pFont = textobj->m_TextState.GetFont(); if (pFont->IsType3Font()) return ProcessType3Text(textobj, pObj2Device); @@ -297,7 +297,7 @@ FX_BOOL CPDF_RenderStatus::ProcessText(const CPDF_TextObject* textobj, if (!IsAvailableMatrix(text_matrix)) return TRUE; - FX_FLOAT font_size = textobj->m_TextState->GetFontSize(); + FX_FLOAT font_size = textobj->m_TextState.GetFontSize(); if (bPattern) { DrawTextPathWithPattern(textobj, pObj2Device, pFont, font_size, &text_matrix, bFill, bStroke); @@ -373,7 +373,7 @@ class CPDF_RefType3Cache { // TODO(npm): Font fallback for type 3 fonts? (Completely separate code!!) FX_BOOL CPDF_RenderStatus::ProcessType3Text(const CPDF_TextObject* textobj, const CFX_Matrix* pObj2Device) { - CPDF_Type3Font* pType3Font = textobj->m_TextState->GetFont()->AsType3Font(); + CPDF_Type3Font* pType3Font = textobj->m_TextState.GetFont()->AsType3Font(); for (int i = 0; i < m_Type3FontCache.GetSize(); ++i) { if (m_Type3FontCache.GetAt(i) == pType3Font) return TRUE; @@ -385,7 +385,7 @@ FX_BOOL CPDF_RenderStatus::ProcessType3Text(const CPDF_TextObject* textobj, CFX_Matrix text_matrix; textobj->GetTextMatrix(&text_matrix); CFX_Matrix char_matrix = pType3Font->GetFontMatrix(); - FX_FLOAT font_size = textobj->m_TextState->GetFontSize(); + FX_FLOAT font_size = textobj->m_TextState.GetFontSize(); char_matrix.Scale(font_size, font_size); FX_ARGB fill_argb = GetFillArgb(textobj, TRUE); int fill_alpha = FXARGB_A(fill_argb); |